| Time | Thread | Level | Category | Message |
|---|---|---|---|---|
| 0 | GUI | INFO | ge | OpenGL version: 3.2.9704 Compatibility Profile Context |
| 0 | GUI | INFO | ge | Using VBO |
| 15094 | GUI | INFO | misc | Jpcsp v0.5 1580 |
| 15094 | GUI | INFO | misc | UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULJS00161 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 7 PSP_SYSTEM_VER = 4.01 REGION = 32768 TITLE = ??????????????? probably homebrew? false |
| 15312 | GUI | INFO | misc | Unrecognized file format |
| 15312 | GUI | INFO | misc | File magic 00 00 00 00 |
| 15453 | GUI | INFO | misc | Found ModuleInfo name:'Nigizaka' version:0101 attr:00000000 gp:0885f130 |
| 15453 | GUI | INFO | misc | Found 200 imports from 23 modules |
| 15453 | GUI | INFO | misc | Found 2 exports |
| 15453 | GUI | INFO | misc | 200 NIDS mapped |
| 15469 | GUI | INFO | hle | pspiofilemgr - filepath disc0/ |
| 15469 | GUI | INFO | misc | Loading global compatibility settings |
| 15469 | GUI | INFO | ge | Only GE Graphics: false |
| 15469 | GUI | INFO | ge | Use Viewport: false |
| 15469 | GUI | INFO | hle | Media Engine enabled |
| 15469 | GUI | INFO | hle | Audio ChReserve disabled: false |
| 15469 | GUI | INFO | hle | Audio muted: false |
| 15469 | GUI | INFO | hle | Audio Blocking disabled: false |
| 15469 | GUI | INFO | hle | Audio threads disabled: false |
| 15469 | GUI | INFO | memory | Ignore invalid memory access: false |
| 15469 | GUI | INFO | hle | Disable reserved thread memory: false |
| 15469 | GUI | INFO | hle | Please inform us if this application is really running better when unchecking the option 'Disable reserved thread memory' (all other settings unchanged) |
| 15469 | GUI | INFO | hle | WaitThreadEndCB enabled: false |
| 16484 | Emu | INFO | runtime | Using Compiler |
| 16641 | root | WARN | hle | Unsupported syscall 308e sceKernelSetCompiledSdkVersion395 03090510 09fffe00 00000000 |
| 16641 | root | WARN | hle | Unsupported syscall 3002 sceKernelSetCompilerVersion 00030306 09fffe00 00000000 |
| 16656 | root | INFO | runtime | Thread exit detected SceUID=1005 name:'root' return:0x0 |
| 16687 | user_main | INFO | compiler | Replacing CodeBlock at 0x08835F38 by Native Code 'strlen' |
| 16703 | user_main | INFO | compiler | Replacing CodeBlock at 0x08834880 by Native Code 'memset' |
| 16734 | user_main | WARN | hle | UNIMPLEMENTED:scePowerRegisterCallback slot=0 SceUID=100c |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [pce](0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [cte](0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [pprim](0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [pface](0) |
| 16797 | GUI | WARN | ge | sceGuViewport(X, X, w=0, h=0) non-standard dimensions |
| 16797 | GUI | WARN | hle | hleDisplaySetGeMode(0,0) bad params |
| 16797 | GUI | WARN | ge | Unimplemented sceGuViewport(cx=0, cy=0, X, X) non-standard dimensions |
| 16797 | GUI | WARN | ge | Unimplemented sceGuOffset(x=0,y=0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [rnorm](0) |
| 16797 | GUI | WARN | ge | Unimplemented sceGuTexLevelMode(mode=0, bias=0.0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [tsync](0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [tslope](0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [ctst](0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [cref](0) |
| 16797 | GUI | WARN | ge | Unknown/unimplemented video command [cmsk](0) |
| 16812 | game_main | INFO | hle | IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC |
| 16812 | game_main | INFO | hle | sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded |
| 16812 | game_main | INFO | hle | sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded |
| 16969 | game_main | INFO | hle | sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded |
| 16969 | game_main | INFO | hle | hleKernelLoadModule(path='host0:/usr/local/common/nogizaka/modules/psmf.prx') HLE module loaded |
| 16984 | game_main | INFO | hle | IGNORING:sceKernelStartModule HLE module 'psmf' |
| 16984 | game_main | INFO | hle | PARTIAL __sceSasInit: sasCore=0x089b2440, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=48000 |
| 17000 | game_main | INFO | hle | sceKernelCreateMutex(name='SceLibsndp',attr=0x0,count=0x0,option_addr=0x0) |
| 17000 | game_main | WARN | hle | IGNORING:__sceSasRevType(type=4) 089b2440 00000004 00000000 00000001 |
| 17000 | game_main | WARN | hle | IGNORING:__sceSasRevParam(sasCore=0x089b2440,unk1=0x0,unk2=0x0) |
| 17172 | game_main | INFO | hle | hleIoOpen filename = host0:/usr/local/common/nogizaka/sound/se_all.se flags = 1 permissions = 0777 |
| 17172 | game_main | WARN | hle | hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
| 17172 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=08811D80 |
| 20984 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=08811D94 |
| 21922 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=08811DAC |
| 23016 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=08811DB0 |
| 23422 | game_main | INFO | hle | hleIoOpen filename = host0:/usr/local/common/nogizaka/pic/gim_radio.bin flags = 1 permissions = 0777 |
| 23422 | game_main | WARN | hle | hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
| 23422 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BDFC |
| 23578 | game_main | ERROR | memory | read32 - Invalid memory address : 0xFFFFFFF4 PC=088080EC |
| 23750 | game_main | ERROR | memory | read16 - Invalid memory address : 0xFFFFFFEC PC=088080F0 |
| 23984 | game_main | ERROR | memory | read32 - Invalid memory address : 0xFFFFFFE0 PC=0880811C |
| 25234 | game_main | ERROR | memory | read32 - Invalid memory address : 0xFFFFFFE4 PC=08808120 |
| 25391 | game_main | ERROR | memory | read32 - Invalid memory address : 0x14 PC=08808124 |
| 25578 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4 PC=0880812C |
| 25750 | game_main | ERROR | memory | read32 - Invalid memory address : 0xFFFFFFE4 PC=08808134 |
| 25922 | game_main | ERROR | memory | write32 - Invalid memory address : 0x14 PC=08808138 |
| 26062 | game_main | ERROR | memory | write32 - Invalid memory address : 0x0 PC=0880813C |
| 26203 | game_main | ERROR | memory | read32 - Invalid memory address : 0x20 PC=08808140 |
| 26391 | game_main | ERROR | memory | read32 - Invalid memory address : 0xFFFFFFE8 PC=08808144 |
| 26547 | game_main | ERROR | memory | read32 - Invalid memory address : 0xFFFFFFE0 PC=08808148 |
| 26719 | game_main | ERROR | memory | write32 - Invalid memory address : 0xFFFFFFF4 PC=0880814C |
| 26891 | game_main | ERROR | memory | write32 - Invalid memory address : 0x20 PC=08808154 |
| 27047 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4 PC=0880815C |
| 27219 | game_main | INFO | hle | hleIoOpen filename = host0:/usr/local/common/nogizaka/font/il_font.fnt flags = 1 permissions = 0777 |
| 27219 | game_main | WARN | hle | hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
| 27219 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=08811A38 |
| 27375 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=08811A3C |
| 27531 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=08811A50 |
| 27703 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=08811A54 |
| 28266 | game_main | ERROR | memory | read8 - Invalid memory address : 0x24 PC=088118B8 |
| 28469 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000000 PC=08816C34 |
| 28625 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000004 PC=08816C7C |
| 28969 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000008 PC=08816CC0 |
| 29141 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000000C PC=08816D10 |
| 29312 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000010 PC=08816DD0 |
| 29484 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000014 PC=08816DF8 |
| 29672 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000018 PC=08816E24 |
| 29828 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000001C PC=08816E50 |
| 30016 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000020 PC=08816E70 |
| 30203 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000024 PC=088184D8 |
| 30344 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000028 PC=0881851C |
| 30500 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000002C PC=08818524 |
| 30672 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000030 PC=0881852C |
| 30844 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000034 PC=08819850 |
| 31000 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000038 PC=08819858 |
| 31172 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000003C PC=08819860 |
| 31344 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000040 PC=088183DC |
| 31516 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000044 PC=08818408 |
| 31687 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000048 PC=0881840C |
| 31844 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000004C PC=08818414 |
| 32031 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000050 PC=088189DC |
| 32187 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000054 PC=088181F8 |
| 32359 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000058 PC=088187D0 |
| 32516 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000005C PC=088187D8 |
| 32687 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000060 PC=088187E0 |
| 32859 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000064 PC=088189DC |
| 33031 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000068 PC=088189DC |
| 33187 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000006C PC=0881862C |
| 33375 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000070 PC=08818240 |
| 33516 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000074 PC=0881828C |
| 33672 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000078 PC=08816610 |
| 33859 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000080 PC=088184D8 |
| 34016 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000084 PC=0881851C |
| 34172 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000088 PC=08818524 |
| 34344 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000008C PC=0881852C |
| 34516 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000090 PC=08819850 |
| 34672 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000094 PC=08819858 |
| 34844 | game_main | ERROR | memory | write32 - Invalid memory address : 0x40000098 PC=08819860 |
| 35016 | game_main | ERROR | memory | write32 - Invalid memory address : 0x4000009C PC=088183DC |
| 35187 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000A0 PC=08818408 |
| 35359 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000A4 PC=0881840C |
| 35531 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000A8 PC=08818414 |
| 35703 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000AC PC=088189DC |
| 35859 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000B0 PC=088181F8 |
| 36031 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000B4 PC=088187D0 |
| 36172 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000B8 PC=088187D8 |
| 36344 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000BC PC=088187E0 |
| 36500 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000C0 PC=088189DC |
| 36672 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000C4 PC=088189DC |
| 36828 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000C8 PC=0881862C |
| 36984 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000CC PC=08818240 |
| 37141 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000D0 PC=0881828C |
| 37312 | game_main | ERROR | memory | write32 - Invalid memory address : 0x400000D4 PC=08816610 |
| 37516 | GUI | WARN | ge | Unimplemented sceGuOffset(x=1808,y=1912) |
| 37516 | game_main | INFO | hle | hleIoOpen filename = host0:/usr/local/common/nogizaka/pic/gim_title.bin flags = 1 permissions = 0777 |
| 37516 | game_main | WARN | hle | hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
| 37516 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BDFC |
| 37672 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 38203 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 38375 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 38547 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 39078 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 39266 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 39437 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 39625 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 39812 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 40000 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 40172 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 40359 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 40516 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 40719 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 40906 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 41297 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 41469 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 41672 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 42031 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 42219 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 42422 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 42594 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 42797 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 42984 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 43141 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 43328 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 43500 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 43687 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 43859 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 44047 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 44203 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 44391 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 44562 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 44734 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 44906 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 45094 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 45266 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 45453 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 45625 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 45812 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 46016 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 46219 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 46391 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 46578 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 46766 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 46937 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 47125 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 47297 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 47469 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 47641 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 47812 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 47984 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 48172 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 48359 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 48531 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 48750 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 49031 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 49219 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 49406 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 49750 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 49906 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 50094 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 50312 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 50672 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 50844 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 51016 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 51203 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 51375 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 51547 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 51719 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 51891 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 52047 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 52234 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 52422 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 52594 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 52766 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 52922 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000018 PC=08825238 |
| 53094 | game_main | ERROR | memory | read32 - Invalid memory address : 0x0 PC=0880BE74 |
| 53250 | game_main | ERROR | memory | read16 - Invalid memory address : 0x4 PC=0880BE0C |
| 53422 | game_main | ERROR | memory | read32 - Invalid memory address : 0xC PC=0880BE20 |
| 53578 | game_main | ERROR | memory | read32 - Invalid memory address : 0x8 PC=0880BE60 |
| 53719 | game_main | ERROR | memory | read32 - Invalid memory address : 0xB000014 PC=08825234 |
| 55250 | GUI | INFO | hle | ----------------------------- ThreadMan exit ----------------------------- |
| 55250 | GUI | INFO | hle | ThreadMan Statistics (62 cycles in 39,797s): |
| 55266 | GUI | INFO | hle | Thread name:'root' runClocks:62 (100,00%) |
| 55266 | GUI | INFO | hle | ----------------------------- pspdisplay exit ----------------------------- |
| 55266 | GUI | INFO | hle | pspdisplay Statistics: 47 calls in 0,327s (avg=0,007s) |
| 55266 | GUI | INFO | hle | Copy GE to Memory: 0 calls |
| 55266 | GUI | INFO | hle | Copy Memory to GE: 0 calls |
| 55266 | GUI | INFO | ge | VideoEngine Statistics: 2 calls in 0,031s (avg=0,016s) |
| 55266 | GUI | INFO | ge | 20 most time intensive Video commands: |
| 55266 | GUI | INFO | ge | stst : 1 calls in 0,015s (avg=0,015s) |
| 55266 | GUI | INFO | ge | fbp : 3 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | fbw : 3 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | psm : 3 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | end : 2 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | finish : 2 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | offsetx : 2 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | offsety : 2 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | zbp : 2 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | zbw : 2 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | nop : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | vaddr : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | iaddr : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | base : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | vtype : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | offset_addr: 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | region1 : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | region2 : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | lte : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | lte0 : 1 calls in 0,000s (avg=0,000s) |
| 55266 | GUI | INFO | ge | Vertex: 0 calls |
| 55266 | GUI | INFO | ge | Wait for GE Signal completion: 0 calls |
| 55266 | GUI | INFO | ge | Wait on stall: 1 calls in 0,016s (avg=0,016s) |
| 55266 | GUI | INFO | ge | Lookup in TextureCache: 0 calls |
| 55266 | GUI | INFO | ge | Lookup in VertexCache: 0 calls |
| 55266 | GUI | INFO | misc | Texture Cache Statistics: Cache deactivated |
| 55266 | GUI | INFO | misc | Vertex Cache Statistics: Cache deactivated |
| 55266 | GUI | INFO | compiler | Compilation Time: 209 calls in 0,315s (avg=0,002s) |
| 55266 | user_main | INFO | runtime | Thread exit detected SceUID=1007 name:'user_main' return:0xb000000 |
| 55266 | game_main | INFO | runtime | Thread exit detected SceUID=100a name:'game_main' return:0xb000000 |
| 55266 | sndp thread | INFO | runtime | Thread exit detected SceUID=1020 name:'sndp thread' return:0xb000000 |
| 55266 | GUI | INFO | runtime | Idle Time: 6 calls in 0,015s (avg=0,003s) |
| 55266 | GUI | INFO | misc | Total execution time: 1,121s |
| 55266 | GUI | INFO | misc | PSP CPU time: 0,388s (34,6%) |
| 55266 | GUI | INFO | misc | Display time: 0,327s (29,2%) |
| 55266 | GUI | INFO | misc | Syscall time: 0,391s (34,9%) |
| 55281 | GUI | INFO | misc | Syscall: 2505 calls in 0,391s (avg=0,000s) |
| 55281 | GUI | INFO | misc | Elapsed time per frame: 0,561s: |
| 55281 | GUI | INFO | misc | Display time: 0,164 |
| 55281 | GUI | INFO | misc | PSP CPU time: 0,194 (31 instr) |
| 55281 | GUI | INFO | misc | Display Speed: 1,78 FPS |
| 55281 | GUI | INFO | misc | PSP CPU Speed: 0,00MHz (159 instructions per second) |