Log session start time Sun Dec 05 12:05:10 EET 2010

Time Thread Level Category Message
34467 ShowProgressThread WARN hle.ThreadManForUser sceKernelReferEventFlagStatus unknown uid=0x1e6e63d
34468 ShowProgressThread DEBUG runtime syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread
34468 ShowProgressThread DEBUG runtime syncEmulator immediately=false
34469 ShowProgressThread DEBUG hle.sceDisplay sceDisplayGetFrameBuf topaddrAddr=0x09FB4674, bufferwidthAddr=0x09FB4678, pixelformatAddr=0x09FB467C, sync=0
34469 ShowProgressThread DEBUG runtime syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread
34469 ShowProgressThread DEBUG runtime syncEmulator immediately=false
34470 ShowProgressThread DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=0, syncType=0)
34470 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34471 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34471 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34471 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34472 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34472 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34472 ShowProgressThread DEBUG runtime syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread
34473 ShowProgressThread DEBUG runtime syncEmulator immediately=false
34473 ShowProgressThread DEBUG runtime syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread
34473 ShowProgressThread DEBUG runtime syncEmulator immediately=false
34473 ShowProgressThread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=500000, callbacks=false
34474 ShowProgressThread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=500000 forever:false thread:'ShowProgressThread' caller:'ThreadManForUser.hleKernelDelayThread'
34474 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34475 ShowProgressThread DEBUG runtime Switching from Thread ShowProgressThread to idle0
34475 ShowProgressThread DEBUG runtime Starting Idle State...
34475 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34475 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34476 ShowProgressThread DEBUG runtime Switching to Thread idle0
34476 ShowProgressThread DEBUG runtime Switching to Thread idle1
34477 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34477 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34477 ShowProgressThread DEBUG runtime Switching to Thread idle1
34477 ShowProgressThread DEBUG runtime Switching to Thread idle0
34479 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34479 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34479 ShowProgressThread DEBUG runtime Switching to Thread idle0
34479 ShowProgressThread DEBUG runtime Switching to Thread idle1
34481 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34481 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34481 ShowProgressThread DEBUG runtime Switching to Thread idle1
34481 ShowProgressThread DEBUG runtime Switching to Thread idle0
34483 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34483 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34483 ShowProgressThread DEBUG runtime Switching to Thread idle0
34483 ShowProgressThread DEBUG runtime Switching to Thread idle1
34485 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34485 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34485 ShowProgressThread DEBUG runtime Switching to Thread idle1
34485 ShowProgressThread DEBUG runtime Switching to Thread idle0
34487 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34487 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34487 ShowProgressThread DEBUG runtime Switching to Thread idle0
34487 ShowProgressThread DEBUG runtime Switching to Thread idle1
34488 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34488 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34488 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34489 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34489 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34489 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34489 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34490 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34490 ShowProgressThread DEBUG runtime Switching to Thread idle1
34490 ShowProgressThread DEBUG runtime Switching to Thread idle0
34491 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34491 ShowProgressThread DEBUG runtime Switching to Thread idle0
34491 ShowProgressThread DEBUG runtime Switching to Thread idle1
34493 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34493 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34493 ShowProgressThread DEBUG runtime Switching to Thread idle1
34493 ShowProgressThread DEBUG runtime Switching to Thread idle0
34495 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34495 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34495 ShowProgressThread DEBUG runtime Switching to Thread idle0
34495 ShowProgressThread DEBUG runtime Switching to Thread idle1
34497 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34497 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34497 ShowProgressThread DEBUG runtime Switching to Thread idle1
34497 ShowProgressThread DEBUG runtime Switching to Thread idle0
34499 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34499 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34499 ShowProgressThread DEBUG runtime Switching to Thread idle0
34499 ShowProgressThread DEBUG runtime Switching to Thread idle1
34501 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34501 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34501 ShowProgressThread DEBUG runtime Switching to Thread idle1
34501 ShowProgressThread DEBUG runtime Switching to Thread idle0
34503 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34503 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34503 ShowProgressThread DEBUG runtime Switching to Thread idle0
34503 ShowProgressThread DEBUG runtime Switching to Thread idle1
34504 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34504 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34504 ShowProgressThread DEBUG runtime Switching to Thread idle1
34505 ShowProgressThread DEBUG runtime Switching to Thread idle0
34505 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34505 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34505 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34506 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34506 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34506 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34507 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34507 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34507 ShowProgressThread DEBUG runtime Switching to Thread idle0
34508 ShowProgressThread DEBUG runtime Switching to Thread idle1
34508 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34508 ShowProgressThread DEBUG runtime Switching to Thread idle1
34508 ShowProgressThread DEBUG runtime Switching to Thread idle0
34510 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34510 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34510 ShowProgressThread DEBUG runtime Switching to Thread idle0
34510 ShowProgressThread DEBUG runtime Switching to Thread idle1
34512 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34512 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34512 ShowProgressThread DEBUG runtime Switching to Thread idle1
34512 ShowProgressThread DEBUG runtime Switching to Thread idle0
34514 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34514 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34514 ShowProgressThread DEBUG runtime Switching to Thread idle0
34514 ShowProgressThread DEBUG runtime Switching to Thread idle1
34516 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34516 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34516 ShowProgressThread DEBUG runtime Switching to Thread idle1
34516 ShowProgressThread DEBUG runtime Switching to Thread idle0
34518 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34518 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34518 ShowProgressThread DEBUG runtime Switching to Thread idle0
34518 ShowProgressThread DEBUG runtime Switching to Thread idle1
34520 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34520 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34520 ShowProgressThread DEBUG runtime Switching to Thread idle1
34520 ShowProgressThread DEBUG runtime Switching to Thread idle0
34522 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34522 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34522 ShowProgressThread DEBUG runtime Switching to Thread idle0
34522 ShowProgressThread DEBUG runtime Switching to Thread idle1
34523 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34523 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34523 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34524 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34524 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34524 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34525 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34525 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34525 ShowProgressThread DEBUG runtime Switching to Thread idle1
34525 ShowProgressThread DEBUG runtime Switching to Thread idle0
34526 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34526 ShowProgressThread DEBUG runtime Switching to Thread idle0
34526 ShowProgressThread DEBUG runtime Switching to Thread idle1
34528 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34528 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34528 ShowProgressThread DEBUG runtime Switching to Thread idle1
34528 ShowProgressThread DEBUG runtime Switching to Thread idle0
34530 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34530 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34530 ShowProgressThread DEBUG runtime Switching to Thread idle0
34530 ShowProgressThread DEBUG runtime Switching to Thread idle1
34532 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34532 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34532 ShowProgressThread DEBUG runtime Switching to Thread idle1
34532 ShowProgressThread DEBUG runtime Switching to Thread idle0
34534 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34534 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34534 ShowProgressThread DEBUG runtime Switching to Thread idle0
34534 ShowProgressThread DEBUG runtime Switching to Thread idle1
34536 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34536 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34536 ShowProgressThread DEBUG runtime Switching to Thread idle1
34536 ShowProgressThread DEBUG runtime Switching to Thread idle0
34538 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34538 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34538 ShowProgressThread DEBUG runtime Switching to Thread idle0
34538 ShowProgressThread DEBUG runtime Switching to Thread idle1
34539 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34539 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34539 ShowProgressThread DEBUG runtime Switching to Thread idle1
34539 ShowProgressThread DEBUG runtime Switching to Thread idle0
34540 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34540 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34540 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34541 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34541 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34541 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34541 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34542 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34542 ShowProgressThread DEBUG runtime Switching to Thread idle0
34542 ShowProgressThread DEBUG runtime Switching to Thread idle1
34543 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34543 ShowProgressThread DEBUG runtime Switching to Thread idle1
34543 ShowProgressThread DEBUG runtime Switching to Thread idle0
34545 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34545 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34545 ShowProgressThread DEBUG runtime Switching to Thread idle0
34545 ShowProgressThread DEBUG runtime Switching to Thread idle1
34547 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34547 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34547 ShowProgressThread DEBUG runtime Switching to Thread idle1
34547 ShowProgressThread DEBUG runtime Switching to Thread idle0
34549 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34549 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34549 ShowProgressThread DEBUG runtime Switching to Thread idle0
34549 ShowProgressThread DEBUG runtime Switching to Thread idle1
34551 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34551 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34551 ShowProgressThread DEBUG runtime Switching to Thread idle1
34551 ShowProgressThread DEBUG runtime Switching to Thread idle0
34553 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34553 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34553 ShowProgressThread DEBUG runtime Switching to Thread idle0
34553 ShowProgressThread DEBUG runtime Switching to Thread idle1
34555 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34555 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34555 ShowProgressThread DEBUG runtime Switching to Thread idle1
34555 ShowProgressThread DEBUG runtime Switching to Thread idle0
34557 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34557 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34557 ShowProgressThread DEBUG runtime Switching to Thread idle0
34557 ShowProgressThread DEBUG runtime Switching to Thread idle1
34558 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34558 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34558 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34559 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34559 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34559 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34560 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34560 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34560 ShowProgressThread DEBUG runtime Switching to Thread idle1
34561 ShowProgressThread DEBUG runtime Switching to Thread idle0
34561 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34561 ShowProgressThread DEBUG runtime Switching to Thread idle0
34561 ShowProgressThread DEBUG runtime Switching to Thread idle1
34563 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34563 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34563 ShowProgressThread DEBUG runtime Switching to Thread idle1
34563 ShowProgressThread DEBUG runtime Switching to Thread idle0
34565 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34565 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34565 ShowProgressThread DEBUG runtime Switching to Thread idle0
34565 ShowProgressThread DEBUG runtime Switching to Thread idle1
34567 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34567 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34567 ShowProgressThread DEBUG runtime Switching to Thread idle1
34567 ShowProgressThread DEBUG runtime Switching to Thread idle0
34569 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34569 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34569 ShowProgressThread DEBUG runtime Switching to Thread idle0
34569 ShowProgressThread DEBUG runtime Switching to Thread idle1
34571 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34571 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34571 ShowProgressThread DEBUG runtime Switching to Thread idle1
34571 ShowProgressThread DEBUG runtime Switching to Thread idle0
34573 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34573 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34573 ShowProgressThread DEBUG runtime Switching to Thread idle0
34573 ShowProgressThread DEBUG runtime Switching to Thread idle1
34574 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34574 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34574 ShowProgressThread DEBUG runtime Switching to Thread idle1
34575 ShowProgressThread DEBUG runtime Switching to Thread idle0
34575 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34575 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34575 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34576 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34576 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34577 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34577 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34577 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34578 ShowProgressThread DEBUG runtime Switching to Thread idle0
34578 ShowProgressThread DEBUG runtime Switching to Thread idle1
34578 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34578 ShowProgressThread DEBUG runtime Switching to Thread idle1
34579 ShowProgressThread DEBUG runtime Switching to Thread idle0
34580 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34580 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34580 ShowProgressThread DEBUG runtime Switching to Thread idle0
34580 ShowProgressThread DEBUG runtime Switching to Thread idle1
34582 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34582 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34582 ShowProgressThread DEBUG runtime Switching to Thread idle1
34582 ShowProgressThread DEBUG runtime Switching to Thread idle0
34584 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34584 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34584 ShowProgressThread DEBUG runtime Switching to Thread idle0
34584 ShowProgressThread DEBUG runtime Switching to Thread idle1
34586 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34586 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34586 ShowProgressThread DEBUG runtime Switching to Thread idle1
34586 ShowProgressThread DEBUG runtime Switching to Thread idle0
34588 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34588 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34588 ShowProgressThread DEBUG runtime Switching to Thread idle0
34588 ShowProgressThread DEBUG runtime Switching to Thread idle1
34590 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34590 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34590 ShowProgressThread DEBUG runtime Switching to Thread idle1
34590 ShowProgressThread DEBUG runtime Switching to Thread idle0
34592 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34592 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34592 ShowProgressThread DEBUG runtime Switching to Thread idle0
34592 ShowProgressThread DEBUG runtime Switching to Thread idle1
34593 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34593 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34593 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34594 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34594 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34594 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34595 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34595 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34595 ShowProgressThread DEBUG runtime Switching to Thread idle1
34596 ShowProgressThread DEBUG runtime Switching to Thread idle0
34596 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34596 ShowProgressThread DEBUG runtime Switching to Thread idle0
34596 ShowProgressThread DEBUG runtime Switching to Thread idle1
34598 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34598 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34598 ShowProgressThread DEBUG runtime Switching to Thread idle1
34598 ShowProgressThread DEBUG runtime Switching to Thread idle0
34600 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34600 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34600 ShowProgressThread DEBUG runtime Switching to Thread idle0
34600 ShowProgressThread DEBUG runtime Switching to Thread idle1
34602 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34602 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34602 ShowProgressThread DEBUG runtime Switching to Thread idle1
34602 ShowProgressThread DEBUG runtime Switching to Thread idle0
34604 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34604 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34604 ShowProgressThread DEBUG runtime Switching to Thread idle0
34604 ShowProgressThread DEBUG runtime Switching to Thread idle1
34606 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34606 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34606 ShowProgressThread DEBUG runtime Switching to Thread idle1
34606 ShowProgressThread DEBUG runtime Switching to Thread idle0
34608 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34608 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34608 ShowProgressThread DEBUG runtime Switching to Thread idle0
34608 ShowProgressThread DEBUG runtime Switching to Thread idle1
34609 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34609 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34609 ShowProgressThread DEBUG runtime Switching to Thread idle1
34609 ShowProgressThread DEBUG runtime Switching to Thread idle0
34610 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34610 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34610 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34610 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34611 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34611 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34611 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34612 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34612 ShowProgressThread DEBUG runtime Switching to Thread idle0
34612 ShowProgressThread DEBUG runtime Switching to Thread idle1
34613 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34613 ShowProgressThread DEBUG runtime Switching to Thread idle1
34613 ShowProgressThread DEBUG runtime Switching to Thread idle0
34615 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34615 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34615 ShowProgressThread DEBUG runtime Switching to Thread idle0
34615 ShowProgressThread DEBUG runtime Switching to Thread idle1
34617 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34617 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34617 ShowProgressThread DEBUG runtime Switching to Thread idle1
34617 ShowProgressThread DEBUG runtime Switching to Thread idle0
34619 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34619 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34619 ShowProgressThread DEBUG runtime Switching to Thread idle0
34619 ShowProgressThread DEBUG runtime Switching to Thread idle1
34621 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34621 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34621 ShowProgressThread DEBUG runtime Switching to Thread idle1
34621 ShowProgressThread DEBUG runtime Switching to Thread idle0
34623 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34623 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34623 ShowProgressThread DEBUG runtime Switching to Thread idle0
34623 ShowProgressThread DEBUG runtime Switching to Thread idle1
34625 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34625 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34625 ShowProgressThread DEBUG runtime Switching to Thread idle1
34625 ShowProgressThread DEBUG runtime Switching to Thread idle0
34627 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34627 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34627 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34627 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34628 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34628 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34628 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34629 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34629 ShowProgressThread DEBUG runtime Switching to Thread idle0
34629 ShowProgressThread DEBUG runtime Switching to Thread idle1
34630 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34630 ShowProgressThread DEBUG runtime Switching to Thread idle1
34630 ShowProgressThread DEBUG runtime Switching to Thread idle0
34631 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34631 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34631 ShowProgressThread DEBUG runtime Switching to Thread idle0
34632 ShowProgressThread DEBUG runtime Switching to Thread idle1
34633 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34633 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34633 ShowProgressThread DEBUG runtime Switching to Thread idle1
34633 ShowProgressThread DEBUG runtime Switching to Thread idle0
34635 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34635 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34635 ShowProgressThread DEBUG runtime Switching to Thread idle0
34635 ShowProgressThread DEBUG runtime Switching to Thread idle1
34637 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34637 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34637 ShowProgressThread DEBUG runtime Switching to Thread idle1
34637 ShowProgressThread DEBUG runtime Switching to Thread idle0
34639 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34639 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34639 ShowProgressThread DEBUG runtime Switching to Thread idle0
34639 ShowProgressThread DEBUG runtime Switching to Thread idle1
34641 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34641 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34641 ShowProgressThread DEBUG runtime Switching to Thread idle1
34641 ShowProgressThread DEBUG runtime Switching to Thread idle0
34643 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34643 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34643 ShowProgressThread DEBUG runtime Switching to Thread idle0
34643 ShowProgressThread DEBUG runtime Switching to Thread idle1
34644 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34644 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34644 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34645 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34645 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34645 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34646 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34646 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34646 ShowProgressThread DEBUG runtime Switching to Thread idle1
34647 ShowProgressThread DEBUG runtime Switching to Thread idle0
34647 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34647 ShowProgressThread DEBUG runtime Switching to Thread idle0
34648 ShowProgressThread DEBUG runtime Switching to Thread idle1
34649 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34649 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34649 ShowProgressThread DEBUG runtime Switching to Thread idle1
34649 ShowProgressThread DEBUG runtime Switching to Thread idle0
34650 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34650 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34650 ShowProgressThread DEBUG runtime Switching to Thread idle0
34650 ShowProgressThread DEBUG runtime Switching to Thread idle1
34652 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34652 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34652 ShowProgressThread DEBUG runtime Switching to Thread idle1
34652 ShowProgressThread DEBUG runtime Switching to Thread idle0
34654 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34654 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34654 ShowProgressThread DEBUG runtime Switching to Thread idle0
34654 ShowProgressThread DEBUG runtime Switching to Thread idle1
34656 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34656 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34656 ShowProgressThread DEBUG runtime Switching to Thread idle1
34656 ShowProgressThread DEBUG runtime Switching to Thread idle0
34658 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34658 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34658 ShowProgressThread DEBUG runtime Switching to Thread idle0
34658 ShowProgressThread DEBUG runtime Switching to Thread idle1
34660 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34660 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34660 ShowProgressThread DEBUG runtime Switching to Thread idle1
34660 ShowProgressThread DEBUG runtime Switching to Thread idle0
34661 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34661 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34661 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34662 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34662 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34662 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34663 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34663 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34663 ShowProgressThread DEBUG runtime Switching to Thread idle0
34664 ShowProgressThread DEBUG runtime Switching to Thread idle1
34664 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34664 ShowProgressThread DEBUG runtime Switching to Thread idle1
34665 ShowProgressThread DEBUG runtime Switching to Thread idle0
34666 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34666 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34666 ShowProgressThread DEBUG runtime Switching to Thread idle0
34666 ShowProgressThread DEBUG runtime Switching to Thread idle1
34668 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34668 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34668 ShowProgressThread DEBUG runtime Switching to Thread idle1
34668 ShowProgressThread DEBUG runtime Switching to Thread idle0
34670 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34670 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34670 ShowProgressThread DEBUG runtime Switching to Thread idle0
34670 ShowProgressThread DEBUG runtime Switching to Thread idle1
34672 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34672 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34672 ShowProgressThread DEBUG runtime Switching to Thread idle1
34672 ShowProgressThread DEBUG runtime Switching to Thread idle0
34674 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34674 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34674 ShowProgressThread DEBUG runtime Switching to Thread idle0
34674 ShowProgressThread DEBUG runtime Switching to Thread idle1
34676 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34676 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34676 ShowProgressThread DEBUG runtime Switching to Thread idle1
34676 ShowProgressThread DEBUG runtime Switching to Thread idle0
34677 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34677 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34677 ShowProgressThread DEBUG runtime Switching to Thread idle0
34678 ShowProgressThread DEBUG runtime Switching to Thread idle1
34678 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34678 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34678 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34679 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34679 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34679 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34680 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34680 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34680 ShowProgressThread DEBUG runtime Switching to Thread idle1
34681 ShowProgressThread DEBUG runtime Switching to Thread idle0
34681 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34681 ShowProgressThread DEBUG runtime Switching to Thread idle0
34682 ShowProgressThread DEBUG runtime Switching to Thread idle1
34683 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34683 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34683 ShowProgressThread DEBUG runtime Switching to Thread idle1
34683 ShowProgressThread DEBUG runtime Switching to Thread idle0
34685 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34685 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34685 ShowProgressThread DEBUG runtime Switching to Thread idle0
34685 ShowProgressThread DEBUG runtime Switching to Thread idle1
34687 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34687 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34687 ShowProgressThread DEBUG runtime Switching to Thread idle1
34687 ShowProgressThread DEBUG runtime Switching to Thread idle0
34689 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34689 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34689 ShowProgressThread DEBUG runtime Switching to Thread idle0
34689 ShowProgressThread DEBUG runtime Switching to Thread idle1
34691 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34691 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34691 ShowProgressThread DEBUG runtime Switching to Thread idle1
34691 ShowProgressThread DEBUG runtime Switching to Thread idle0
34693 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34693 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34693 ShowProgressThread DEBUG runtime Switching to Thread idle0
34693 ShowProgressThread DEBUG runtime Switching to Thread idle1
34695 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34695 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34695 ShowProgressThread DEBUG runtime Switching to Thread idle1
34695 ShowProgressThread DEBUG runtime Switching to Thread idle0
34696 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34696 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34696 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34697 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34697 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34697 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34698 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34698 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34698 ShowProgressThread DEBUG runtime Switching to Thread idle0
34699 ShowProgressThread DEBUG runtime Switching to Thread idle1
34699 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34699 ShowProgressThread DEBUG runtime Switching to Thread idle1
34700 ShowProgressThread DEBUG runtime Switching to Thread idle0
34701 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34701 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34701 ShowProgressThread DEBUG runtime Switching to Thread idle0
34701 ShowProgressThread DEBUG runtime Switching to Thread idle1
34703 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34703 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34703 ShowProgressThread DEBUG runtime Switching to Thread idle1
34703 ShowProgressThread DEBUG runtime Switching to Thread idle0
34705 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34705 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34705 ShowProgressThread DEBUG runtime Switching to Thread idle0
34705 ShowProgressThread DEBUG runtime Switching to Thread idle1
34707 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34707 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34707 ShowProgressThread DEBUG runtime Switching to Thread idle1
34707 ShowProgressThread DEBUG runtime Switching to Thread idle0
34709 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34709 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34709 ShowProgressThread DEBUG runtime Switching to Thread idle0
34709 ShowProgressThread DEBUG runtime Switching to Thread idle1
34711 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34711 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34711 ShowProgressThread DEBUG runtime Switching to Thread idle1
34711 ShowProgressThread DEBUG runtime Switching to Thread idle0
34712 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34712 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34712 ShowProgressThread DEBUG runtime Switching to Thread idle0
34713 ShowProgressThread DEBUG runtime Switching to Thread idle1
34713 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34713 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34713 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34714 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34714 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34714 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34715 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34715 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34715 ShowProgressThread DEBUG runtime Switching to Thread idle1
34716 ShowProgressThread DEBUG runtime Switching to Thread idle0
34716 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34716 ShowProgressThread DEBUG runtime Switching to Thread idle0
34717 ShowProgressThread DEBUG runtime Switching to Thread idle1
34718 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34718 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34718 ShowProgressThread DEBUG runtime Switching to Thread idle1
34718 ShowProgressThread DEBUG runtime Switching to Thread idle0
34720 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34720 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34720 ShowProgressThread DEBUG runtime Switching to Thread idle0
34721 ShowProgressThread DEBUG runtime Switching to Thread idle1
34722 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34722 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34722 ShowProgressThread DEBUG runtime Switching to Thread idle1
34722 ShowProgressThread DEBUG runtime Switching to Thread idle0
34724 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34724 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34724 ShowProgressThread DEBUG runtime Switching to Thread idle0
34724 ShowProgressThread DEBUG runtime Switching to Thread idle1
34726 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34726 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34726 ShowProgressThread DEBUG runtime Switching to Thread idle1
34726 ShowProgressThread DEBUG runtime Switching to Thread idle0
34728 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34728 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34728 ShowProgressThread DEBUG runtime Switching to Thread idle0
34728 ShowProgressThread DEBUG runtime Switching to Thread idle1
34730 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34730 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34730 ShowProgressThread DEBUG runtime Switching to Thread idle1
34730 ShowProgressThread DEBUG runtime Switching to Thread idle0
34731 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34731 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34731 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34732 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34732 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34732 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34733 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34733 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34733 ShowProgressThread DEBUG runtime Switching to Thread idle0
34734 ShowProgressThread DEBUG runtime Switching to Thread idle1
34734 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34734 ShowProgressThread DEBUG runtime Switching to Thread idle1
34735 ShowProgressThread DEBUG runtime Switching to Thread idle0
34736 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34736 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34736 ShowProgressThread DEBUG runtime Switching to Thread idle0
34736 ShowProgressThread DEBUG runtime Switching to Thread idle1
34738 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34738 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34738 ShowProgressThread DEBUG runtime Switching to Thread idle1
34738 ShowProgressThread DEBUG runtime Switching to Thread idle0
34740 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34740 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34740 ShowProgressThread DEBUG runtime Switching to Thread idle0
34740 ShowProgressThread DEBUG runtime Switching to Thread idle1
34742 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34742 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34742 ShowProgressThread DEBUG runtime Switching to Thread idle1
34742 ShowProgressThread DEBUG runtime Switching to Thread idle0
34744 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34744 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34744 ShowProgressThread DEBUG runtime Switching to Thread idle0
34744 ShowProgressThread DEBUG runtime Switching to Thread idle1
34746 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34746 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34746 ShowProgressThread DEBUG runtime Switching to Thread idle1
34746 ShowProgressThread DEBUG runtime Switching to Thread idle0
34747 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34747 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34747 ShowProgressThread DEBUG runtime Switching to Thread idle0
34748 ShowProgressThread DEBUG runtime Switching to Thread idle1
34748 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34748 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34748 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34749 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34749 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34750 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34750 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34750 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34751 ShowProgressThread DEBUG runtime Switching to Thread idle1
34751 ShowProgressThread DEBUG runtime Switching to Thread idle0
34751 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34752 ShowProgressThread DEBUG runtime Switching to Thread idle0
34752 ShowProgressThread DEBUG runtime Switching to Thread idle1
34753 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34753 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34753 ShowProgressThread DEBUG runtime Switching to Thread idle1
34753 ShowProgressThread DEBUG runtime Switching to Thread idle0
34755 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34755 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34755 ShowProgressThread DEBUG runtime Switching to Thread idle0
34755 ShowProgressThread DEBUG runtime Switching to Thread idle1
34757 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34757 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34757 ShowProgressThread DEBUG runtime Switching to Thread idle1
34757 ShowProgressThread DEBUG runtime Switching to Thread idle0
34759 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34759 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34759 ShowProgressThread DEBUG runtime Switching to Thread idle0
34759 ShowProgressThread DEBUG runtime Switching to Thread idle1
34761 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34761 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34761 ShowProgressThread DEBUG runtime Switching to Thread idle1
34761 ShowProgressThread DEBUG runtime Switching to Thread idle0
34763 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34763 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34763 ShowProgressThread DEBUG runtime Switching to Thread idle0
34763 ShowProgressThread DEBUG runtime Switching to Thread idle1
34765 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34765 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34765 ShowProgressThread DEBUG runtime Switching to Thread idle1
34765 ShowProgressThread DEBUG runtime Switching to Thread idle0
34766 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34766 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34766 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34767 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34767 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34767 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34768 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34768 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34768 ShowProgressThread DEBUG runtime Switching to Thread idle0
34769 ShowProgressThread DEBUG runtime Switching to Thread idle1
34769 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34769 ShowProgressThread DEBUG runtime Switching to Thread idle1
34770 ShowProgressThread DEBUG runtime Switching to Thread idle0
34771 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34771 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34771 ShowProgressThread DEBUG runtime Switching to Thread idle0
34771 ShowProgressThread DEBUG runtime Switching to Thread idle1
34773 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34773 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34773 ShowProgressThread DEBUG runtime Switching to Thread idle1
34773 ShowProgressThread DEBUG runtime Switching to Thread idle0
34775 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34775 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34775 ShowProgressThread DEBUG runtime Switching to Thread idle0
34775 ShowProgressThread DEBUG runtime Switching to Thread idle1
34777 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34777 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34777 ShowProgressThread DEBUG runtime Switching to Thread idle1
34777 ShowProgressThread DEBUG runtime Switching to Thread idle0
34779 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34779 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34779 ShowProgressThread DEBUG runtime Switching to Thread idle0
34779 ShowProgressThread DEBUG runtime Switching to Thread idle1
34781 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34781 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34781 ShowProgressThread DEBUG runtime Switching to Thread idle1
34782 ShowProgressThread DEBUG runtime Switching to Thread idle0
34782 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34782 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34782 ShowProgressThread DEBUG runtime Switching to Thread idle0
34783 ShowProgressThread DEBUG runtime Switching to Thread idle1
34783 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34783 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34784 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34784 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34784 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34785 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34785 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34785 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34786 ShowProgressThread DEBUG runtime Switching to Thread idle1
34786 ShowProgressThread DEBUG runtime Switching to Thread idle0
34786 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34787 ShowProgressThread DEBUG runtime Switching to Thread idle0
34787 ShowProgressThread DEBUG runtime Switching to Thread idle1
34788 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34788 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34788 ShowProgressThread DEBUG runtime Switching to Thread idle1
34788 ShowProgressThread DEBUG runtime Switching to Thread idle0
34790 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34790 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34790 ShowProgressThread DEBUG runtime Switching to Thread idle0
34790 ShowProgressThread DEBUG runtime Switching to Thread idle1
34792 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34792 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34792 ShowProgressThread DEBUG runtime Switching to Thread idle1
34792 ShowProgressThread DEBUG runtime Switching to Thread idle0
34794 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34794 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34794 ShowProgressThread DEBUG runtime Switching to Thread idle0
34794 ShowProgressThread DEBUG runtime Switching to Thread idle1
34796 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34796 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34796 ShowProgressThread DEBUG runtime Switching to Thread idle1
34796 ShowProgressThread DEBUG runtime Switching to Thread idle0
34798 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34798 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34798 ShowProgressThread DEBUG runtime Switching to Thread idle0
34798 ShowProgressThread DEBUG runtime Switching to Thread idle1
34800 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34800 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34800 ShowProgressThread DEBUG runtime Switching to Thread idle1
34800 ShowProgressThread DEBUG runtime Switching to Thread idle0
34801 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34801 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34801 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34802 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34802 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34802 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34803 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34803 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34803 ShowProgressThread DEBUG runtime Switching to Thread idle0
34804 ShowProgressThread DEBUG runtime Switching to Thread idle1
34804 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34804 ShowProgressThread DEBUG runtime Switching to Thread idle1
34804 ShowProgressThread DEBUG runtime Switching to Thread idle0
34806 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34806 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34806 ShowProgressThread DEBUG runtime Switching to Thread idle0
34806 ShowProgressThread DEBUG runtime Switching to Thread idle1
34807 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34807 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34807 ShowProgressThread DEBUG runtime Switching to Thread idle1
34808 ShowProgressThread DEBUG runtime Switching to Thread idle0
34809 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34809 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34809 ShowProgressThread DEBUG runtime Switching to Thread idle0
34809 ShowProgressThread DEBUG runtime Switching to Thread idle1
34810 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34810 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34810 ShowProgressThread DEBUG runtime Switching to Thread idle1
34810 ShowProgressThread DEBUG runtime Switching to Thread idle0
34812 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34812 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34812 ShowProgressThread DEBUG runtime Switching to Thread idle0
34812 ShowProgressThread DEBUG runtime Switching to Thread idle1
34814 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34814 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34814 ShowProgressThread DEBUG runtime Switching to Thread idle1
34814 ShowProgressThread DEBUG runtime Switching to Thread idle0
34816 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34816 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34816 ShowProgressThread DEBUG runtime Switching to Thread idle0
34816 ShowProgressThread DEBUG runtime Switching to Thread idle1
34817 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34817 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34817 ShowProgressThread DEBUG runtime Switching to Thread idle1
34818 ShowProgressThread DEBUG runtime Switching to Thread idle0
34818 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34818 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34819 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34819 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34819 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34820 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34820 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34820 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34821 ShowProgressThread DEBUG runtime Switching to Thread idle0
34821 ShowProgressThread DEBUG runtime Switching to Thread idle1
34821 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34822 ShowProgressThread DEBUG runtime Switching to Thread idle1
34822 ShowProgressThread DEBUG runtime Switching to Thread idle0
34823 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34823 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34823 ShowProgressThread DEBUG runtime Switching to Thread idle0
34823 ShowProgressThread DEBUG runtime Switching to Thread idle1
34824 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34824 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34824 ShowProgressThread DEBUG runtime Switching to Thread idle1
34824 ShowProgressThread DEBUG runtime Switching to Thread idle0
34826 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34826 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34826 ShowProgressThread DEBUG runtime Switching to Thread idle0
34826 ShowProgressThread DEBUG runtime Switching to Thread idle1
34827 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34827 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34827 ShowProgressThread DEBUG runtime Switching to Thread idle1
34827 ShowProgressThread DEBUG runtime Switching to Thread idle0
34829 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34829 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34829 ShowProgressThread DEBUG runtime Switching to Thread idle0
34829 ShowProgressThread DEBUG runtime Switching to Thread idle1
34831 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34831 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34831 ShowProgressThread DEBUG runtime Switching to Thread idle1
34831 ShowProgressThread DEBUG runtime Switching to Thread idle0
34833 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34833 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34833 ShowProgressThread DEBUG runtime Switching to Thread idle0
34833 ShowProgressThread DEBUG runtime Switching to Thread idle1
34835 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34835 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34835 ShowProgressThread DEBUG runtime Switching to Thread idle1
34835 ShowProgressThread DEBUG runtime Switching to Thread idle0
34836 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34836 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34836 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34837 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34837 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34837 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34838 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34838 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34838 ShowProgressThread DEBUG runtime Switching to Thread idle0
34839 ShowProgressThread DEBUG runtime Switching to Thread idle1
34839 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34839 ShowProgressThread DEBUG runtime Switching to Thread idle1
34840 ShowProgressThread DEBUG runtime Switching to Thread idle0
34841 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34841 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34841 ShowProgressThread DEBUG runtime Switching to Thread idle0
34841 ShowProgressThread DEBUG runtime Switching to Thread idle1
34843 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34843 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34843 ShowProgressThread DEBUG runtime Switching to Thread idle1
34843 ShowProgressThread DEBUG runtime Switching to Thread idle0
34845 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34845 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34845 ShowProgressThread DEBUG runtime Switching to Thread idle0
34845 ShowProgressThread DEBUG runtime Switching to Thread idle1
34847 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34847 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34847 ShowProgressThread DEBUG runtime Switching to Thread idle1
34847 ShowProgressThread DEBUG runtime Switching to Thread idle0
34849 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34849 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34849 ShowProgressThread DEBUG runtime Switching to Thread idle0
34849 ShowProgressThread DEBUG runtime Switching to Thread idle1
34851 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34851 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34851 ShowProgressThread DEBUG runtime Switching to Thread idle1
34851 ShowProgressThread DEBUG runtime Switching to Thread idle0
34852 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34852 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34852 ShowProgressThread DEBUG runtime Switching to Thread idle0
34853 ShowProgressThread DEBUG runtime Switching to Thread idle1
34853 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34853 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34853 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34854 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34854 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34855 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34855 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34855 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34856 ShowProgressThread DEBUG runtime Switching to Thread idle1
34856 ShowProgressThread DEBUG runtime Switching to Thread idle0
34856 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34857 ShowProgressThread DEBUG runtime Switching to Thread idle0
34857 ShowProgressThread DEBUG runtime Switching to Thread idle1
34858 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34858 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34858 ShowProgressThread DEBUG runtime Switching to Thread idle1
34858 ShowProgressThread DEBUG runtime Switching to Thread idle0
34860 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34860 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34860 ShowProgressThread DEBUG runtime Switching to Thread idle0
34860 ShowProgressThread DEBUG runtime Switching to Thread idle1
34862 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34862 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34862 ShowProgressThread DEBUG runtime Switching to Thread idle1
34862 ShowProgressThread DEBUG runtime Switching to Thread idle0
34864 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34864 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34864 ShowProgressThread DEBUG runtime Switching to Thread idle0
34864 ShowProgressThread DEBUG runtime Switching to Thread idle1
34866 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34866 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34866 ShowProgressThread DEBUG runtime Switching to Thread idle1
34866 ShowProgressThread DEBUG runtime Switching to Thread idle0
34868 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34868 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34868 ShowProgressThread DEBUG runtime Switching to Thread idle0
34868 ShowProgressThread DEBUG runtime Switching to Thread idle1
34870 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34870 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34870 ShowProgressThread DEBUG runtime Switching to Thread idle1
34870 ShowProgressThread DEBUG runtime Switching to Thread idle0
34871 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34871 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34871 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34872 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34872 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34872 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34873 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34873 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34873 ShowProgressThread DEBUG runtime Switching to Thread idle0
34874 ShowProgressThread DEBUG runtime Switching to Thread idle1
34874 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34874 ShowProgressThread DEBUG runtime Switching to Thread idle1
34875 ShowProgressThread DEBUG runtime Switching to Thread idle0
34876 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34876 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34876 ShowProgressThread DEBUG runtime Switching to Thread idle0
34876 ShowProgressThread DEBUG runtime Switching to Thread idle1
34878 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34878 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34878 ShowProgressThread DEBUG runtime Switching to Thread idle1
34878 ShowProgressThread DEBUG runtime Switching to Thread idle0
34880 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34880 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34880 ShowProgressThread DEBUG runtime Switching to Thread idle0
34880 ShowProgressThread DEBUG runtime Switching to Thread idle1
34882 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34882 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34882 ShowProgressThread DEBUG runtime Switching to Thread idle1
34882 ShowProgressThread DEBUG runtime Switching to Thread idle0
34884 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34884 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34884 ShowProgressThread DEBUG runtime Switching to Thread idle0
34884 ShowProgressThread DEBUG runtime Switching to Thread idle1
34886 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34886 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34886 ShowProgressThread DEBUG runtime Switching to Thread idle1
34886 ShowProgressThread DEBUG runtime Switching to Thread idle0
34887 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34887 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34887 ShowProgressThread DEBUG runtime Switching to Thread idle0
34888 ShowProgressThread DEBUG runtime Switching to Thread idle1
34888 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34888 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34889 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34889 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34889 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34890 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34890 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34890 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34891 ShowProgressThread DEBUG runtime Switching to Thread idle1
34891 ShowProgressThread DEBUG runtime Switching to Thread idle0
34891 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34892 ShowProgressThread DEBUG runtime Switching to Thread idle0
34892 ShowProgressThread DEBUG runtime Switching to Thread idle1
34893 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34893 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34893 ShowProgressThread DEBUG runtime Switching to Thread idle1
34893 ShowProgressThread DEBUG runtime Switching to Thread idle0
34895 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34895 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34895 ShowProgressThread DEBUG runtime Switching to Thread idle0
34895 ShowProgressThread DEBUG runtime Switching to Thread idle1
34897 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34897 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34897 ShowProgressThread DEBUG runtime Switching to Thread idle1
34898 ShowProgressThread DEBUG runtime Switching to Thread idle0
34899 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34899 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34899 ShowProgressThread DEBUG runtime Switching to Thread idle0
34899 ShowProgressThread DEBUG runtime Switching to Thread idle1
34901 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34901 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34901 ShowProgressThread DEBUG runtime Switching to Thread idle1
34901 ShowProgressThread DEBUG runtime Switching to Thread idle0
34903 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34903 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34903 ShowProgressThread DEBUG runtime Switching to Thread idle0
34903 ShowProgressThread DEBUG runtime Switching to Thread idle1
34905 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34905 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34905 ShowProgressThread DEBUG runtime Switching to Thread idle1
34906 ShowProgressThread DEBUG runtime Switching to Thread idle0
34906 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34906 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34907 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34907 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34907 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34907 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34908 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34908 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34908 ShowProgressThread DEBUG runtime Switching to Thread idle0
34909 ShowProgressThread DEBUG runtime Switching to Thread idle1
34909 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34910 ShowProgressThread DEBUG runtime Switching to Thread idle1
34910 ShowProgressThread DEBUG runtime Switching to Thread idle0
34911 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34911 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34911 ShowProgressThread DEBUG runtime Switching to Thread idle0
34911 ShowProgressThread DEBUG runtime Switching to Thread idle1
34913 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34913 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34913 ShowProgressThread DEBUG runtime Switching to Thread idle1
34913 ShowProgressThread DEBUG runtime Switching to Thread idle0
34915 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34915 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34915 ShowProgressThread DEBUG runtime Switching to Thread idle0
34915 ShowProgressThread DEBUG runtime Switching to Thread idle1
34917 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34917 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34917 ShowProgressThread DEBUG runtime Switching to Thread idle1
34917 ShowProgressThread DEBUG runtime Switching to Thread idle0
34919 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34919 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34919 ShowProgressThread DEBUG runtime Switching to Thread idle0
34919 ShowProgressThread DEBUG runtime Switching to Thread idle1
34921 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34921 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34921 ShowProgressThread DEBUG runtime Switching to Thread idle1
34921 ShowProgressThread DEBUG runtime Switching to Thread idle0
34923 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34923 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34923 ShowProgressThread DEBUG runtime Switching to Thread idle0
34923 ShowProgressThread DEBUG runtime Switching to Thread idle1
34924 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34924 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34924 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34925 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34925 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34925 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34926 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34926 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34926 ShowProgressThread DEBUG runtime Switching to Thread idle1
34927 ShowProgressThread DEBUG runtime Switching to Thread idle0
34927 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34928 ShowProgressThread DEBUG runtime Switching to Thread idle0
34928 ShowProgressThread DEBUG runtime Switching to Thread idle1
34930 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34930 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34930 ShowProgressThread DEBUG runtime Switching to Thread idle1
34930 ShowProgressThread DEBUG runtime Switching to Thread idle0
34932 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34932 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34932 ShowProgressThread DEBUG runtime Switching to Thread idle0
34933 ShowProgressThread DEBUG runtime Switching to Thread idle1
34934 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34934 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34934 ShowProgressThread DEBUG runtime Switching to Thread idle1
34934 ShowProgressThread DEBUG runtime Switching to Thread idle0
34936 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34936 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34936 ShowProgressThread DEBUG runtime Switching to Thread idle0
34936 ShowProgressThread DEBUG runtime Switching to Thread idle1
34938 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34938 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34938 ShowProgressThread DEBUG runtime Switching to Thread idle1
34938 ShowProgressThread DEBUG runtime Switching to Thread idle0
34940 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34940 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34940 ShowProgressThread DEBUG runtime Switching to Thread idle0
34940 ShowProgressThread DEBUG runtime Switching to Thread idle1
34941 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34941 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34941 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34942 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34942 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34942 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34943 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34943 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34943 ShowProgressThread DEBUG runtime Switching to Thread idle1
34944 ShowProgressThread DEBUG runtime Switching to Thread idle0
34944 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34945 ShowProgressThread DEBUG runtime Switching to Thread idle0
34945 ShowProgressThread DEBUG runtime Switching to Thread idle1
34946 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34946 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
34946 ShowProgressThread DEBUG runtime Switching to Thread idle1
34946 ShowProgressThread DEBUG runtime Switching to Thread idle0
34974 ShowProgressThread DEBUG runtime syncEmulator immediately=true
34974 ShowProgressThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
34974 ShowProgressThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
34974 ShowProgressThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000)
34974 ShowProgressThread DEBUG runtime Start of Callback 0x0891B6D4
34974 ShowProgressThread DEBUG runtime End of Callback 0x0891B6D4
34974 ShowProgressThread DEBUG hle.ThreadManForUser End of Interrupt
34974 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
34974 ShowProgressThread DEBUG runtime Switching to Thread idle0
34974 ShowProgressThread DEBUG runtime Switching to Thread idle1
34974 ShowProgressThread DEBUG hle.ThreadManForUser Context switching to 'ShowProgressThread(Status PSP_THREAD_READY, Wait None)' after reschedule
34974 ShowProgressThread DEBUG runtime Switching to Thread idle1
34974 ShowProgressThread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=95 name:'ShowProgressThread'
34974 ShowProgressThread DEBUG runtime Switching to Thread ShowProgressThread
34974 ShowProgressThread DEBUG runtime Ending Idle State
34974 ShowProgressThread DEBUG runtime syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread
34974 ShowProgressThread DEBUG runtime syncEmulator immediately=false
34974 ShowProgressThread DEBUG hle.ThreadManForUser sceKernelReferEventFlagStatus uid=0x1e6e63d addr=0x9fb4640
34974 ShowProgressThread WARN hle.ThreadManForUser sceKernelReferEventFlagStatus unknown uid=0x1e6e63d