Time |
Thread |
Level |
Category |
Message |
34467 |
ShowProgressThread |
WARN |
hle.ThreadManForUser |
sceKernelReferEventFlagStatus unknown uid=0x1e6e63d |
34468 |
ShowProgressThread |
DEBUG |
runtime |
syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
34468 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=false |
34469 |
ShowProgressThread |
DEBUG |
hle.sceDisplay |
sceDisplayGetFrameBuf topaddrAddr=0x09FB4674, bufferwidthAddr=0x09FB4678, pixelformatAddr=0x09FB467C, sync=0 |
34469 |
ShowProgressThread |
DEBUG |
runtime |
syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
34469 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=false |
34470 |
ShowProgressThread |
DEBUG |
hle.sceDisplay |
sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=0, syncType=0) |
34470 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34471 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34471 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34471 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34472 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34472 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34472 |
ShowProgressThread |
DEBUG |
runtime |
syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
34473 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=false |
34473 |
ShowProgressThread |
DEBUG |
runtime |
syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
34473 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=false |
34473 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=500000, callbacks=false |
34474 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=500000 forever:false thread:'ShowProgressThread' caller:'ThreadManForUser.hleKernelDelayThread' |
34474 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34475 |
ShowProgressThread |
DEBUG |
runtime |
Switching from Thread ShowProgressThread to idle0 |
34475 |
ShowProgressThread |
DEBUG |
runtime |
Starting Idle State... |
34475 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34475 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34476 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34476 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34477 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34477 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34477 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34477 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34479 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34479 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34479 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34479 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34481 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34481 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34481 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34481 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34483 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34483 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34483 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34483 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34485 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34485 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34485 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34485 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34487 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34487 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34487 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34487 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34488 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34488 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34488 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34489 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34489 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34489 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34489 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34490 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34490 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34490 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34491 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34491 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34491 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34493 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34493 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34493 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34493 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34495 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34495 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34495 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34495 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34497 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34497 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34497 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34497 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34499 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34499 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34499 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34499 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34501 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34501 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34501 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34501 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34503 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34503 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34503 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34503 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34504 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34504 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34504 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34505 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34505 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34505 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34505 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34506 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34506 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34506 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34507 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34507 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34507 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34508 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34508 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34508 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34508 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34510 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34510 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34510 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34510 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34512 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34512 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34512 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34512 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34514 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34514 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34514 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34514 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34516 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34516 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34516 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34516 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34518 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34518 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34518 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34518 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34520 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34520 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34520 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34520 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34522 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34522 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34522 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34522 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34523 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34523 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34523 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34524 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34524 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34524 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34525 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34525 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34525 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34525 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34526 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34526 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34526 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34528 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34528 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34528 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34528 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34530 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34530 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34530 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34530 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34532 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34532 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34532 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34532 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34534 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34534 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34534 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34534 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34536 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34536 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34536 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34536 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34538 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34538 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34538 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34538 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34539 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34539 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34539 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34539 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34540 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34540 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34540 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34541 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34541 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34541 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34541 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34542 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34542 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34542 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34543 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34543 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34543 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34545 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34545 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34545 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34545 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34547 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34547 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34547 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34547 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34549 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34549 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34549 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34549 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34551 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34551 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34551 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34551 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34553 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34553 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34553 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34553 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34555 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34555 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34555 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34555 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34557 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34557 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34557 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34557 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34558 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34558 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34558 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34559 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34559 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34559 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34560 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34560 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34560 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34561 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34561 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34561 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34561 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34563 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34563 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34563 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34563 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34565 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34565 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34565 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34565 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34567 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34567 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34567 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34567 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34569 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34569 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34569 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34569 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34571 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34571 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34571 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34571 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34573 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34573 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34573 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34573 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34574 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34574 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34574 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34575 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34575 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34575 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34575 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34576 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34576 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34577 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34577 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34577 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34578 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34578 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34578 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34578 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34579 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34580 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34580 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34580 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34580 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34582 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34582 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34582 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34582 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34584 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34584 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34584 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34584 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34586 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34586 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34586 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34586 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34588 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34588 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34588 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34588 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34590 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34590 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34590 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34590 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34592 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34592 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34592 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34592 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34593 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34593 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34593 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34594 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34594 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34594 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34595 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34595 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34595 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34596 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34596 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34596 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34596 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34598 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34598 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34598 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34598 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34600 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34600 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34600 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34600 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34602 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34602 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34602 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34602 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34604 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34604 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34604 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34604 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34606 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34606 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34606 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34606 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34608 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34608 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34608 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34608 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34609 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34609 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34609 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34609 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34610 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34610 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34610 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34610 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34611 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34611 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34611 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34612 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34612 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34612 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34613 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34613 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34613 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34615 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34615 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34615 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34615 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34617 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34617 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34617 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34617 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34619 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34619 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34619 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34619 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34621 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34621 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34621 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34621 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34623 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34623 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34623 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34623 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34625 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34625 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34625 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34625 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34627 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34627 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34627 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34627 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34628 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34628 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34628 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34629 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34629 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34629 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34630 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34630 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34630 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34631 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34631 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34631 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34632 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34633 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34633 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34633 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34633 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34635 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34635 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34635 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34635 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34637 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34637 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34637 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34637 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34639 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34639 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34639 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34639 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34641 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34641 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34641 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34641 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34643 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34643 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34643 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34643 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34644 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34644 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34644 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34645 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34645 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34645 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34646 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34646 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34646 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34647 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34647 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34647 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34648 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34649 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34649 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34649 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34649 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34650 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34650 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34650 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34650 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34652 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34652 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34652 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34652 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34654 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34654 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34654 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34654 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34656 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34656 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34656 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34656 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34658 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34658 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34658 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34658 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34660 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34660 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34660 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34660 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34661 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34661 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34661 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34662 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34662 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34662 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34663 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34663 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34663 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34664 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34664 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34664 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34665 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34666 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34666 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34666 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34666 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34668 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34668 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34668 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34668 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34670 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34670 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34670 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34670 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34672 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34672 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34672 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34672 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34674 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34674 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34674 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34674 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34676 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34676 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34676 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34676 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34677 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34677 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34677 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34678 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34678 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34678 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34678 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34679 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34679 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34679 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34680 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34680 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34680 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34681 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34681 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34681 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34682 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34683 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34683 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34683 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34683 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34685 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34685 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34685 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34685 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34687 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34687 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34687 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34687 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34689 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34689 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34689 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34689 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34691 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34691 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34691 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34691 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34693 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34693 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34693 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34693 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34695 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34695 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34695 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34695 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34696 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34696 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34696 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34697 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34697 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34697 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34698 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34698 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34698 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34699 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34699 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34699 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34700 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34701 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34701 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34701 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34701 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34703 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34703 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34703 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34703 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34705 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34705 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34705 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34705 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34707 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34707 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34707 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34707 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34709 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34709 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34709 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34709 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34711 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34711 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34711 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34711 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34712 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34712 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34712 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34713 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34713 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34713 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34713 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34714 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34714 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34714 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34715 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34715 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34715 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34716 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34716 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34716 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34717 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34718 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34718 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34718 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34718 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34720 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34720 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34720 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34721 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34722 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34722 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34722 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34722 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34724 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34724 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34724 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34724 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34726 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34726 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34726 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34726 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34728 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34728 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34728 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34728 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34730 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34730 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34730 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34730 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34731 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34731 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34731 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34732 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34732 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34732 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34733 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34733 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34733 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34734 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34734 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34734 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34735 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34736 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34736 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34736 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34736 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34738 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34738 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34738 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34738 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34740 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34740 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34740 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34740 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34742 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34742 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34742 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34742 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34744 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34744 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34744 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34744 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34746 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34746 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34746 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34746 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34747 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34747 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34747 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34748 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34748 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34748 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34748 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34749 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34749 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34750 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34750 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34750 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34751 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34751 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34751 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34752 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34752 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34753 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34753 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34753 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34753 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34755 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34755 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34755 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34755 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34757 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34757 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34757 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34757 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34759 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34759 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34759 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34759 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34761 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34761 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34761 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34761 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34763 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34763 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34763 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34763 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34765 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34765 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34765 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34765 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34766 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34766 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34766 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34767 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34767 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34767 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34768 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34768 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34768 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34769 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34769 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34769 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34770 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34771 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34771 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34771 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34771 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34773 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34773 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34773 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34773 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34775 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34775 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34775 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34775 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34777 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34777 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34777 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34777 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34779 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34779 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34779 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34779 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34781 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34781 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34781 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34782 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34782 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34782 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34782 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34783 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34783 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34783 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34784 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34784 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34784 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34785 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34785 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34785 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34786 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34786 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34786 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34787 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34787 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34788 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34788 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34788 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34788 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34790 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34790 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34790 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34790 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34792 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34792 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34792 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34792 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34794 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34794 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34794 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34794 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34796 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34796 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34796 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34796 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34798 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34798 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34798 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34798 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34800 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34800 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34800 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34800 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34801 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34801 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34801 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34802 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34802 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34802 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34803 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34803 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34803 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34804 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34804 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34804 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34804 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34806 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34806 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34806 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34806 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34807 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34807 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34807 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34808 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34809 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34809 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34809 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34809 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34810 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34810 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34810 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34810 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34812 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34812 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34812 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34812 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34814 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34814 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34814 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34814 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34816 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34816 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34816 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34816 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34817 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34817 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34817 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34818 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34818 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34818 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34819 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34819 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34819 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34820 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34820 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34820 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34821 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34821 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34821 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34822 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34822 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34823 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34823 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34823 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34823 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34824 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34824 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34824 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34824 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34826 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34826 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34826 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34826 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34827 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34827 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34827 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34827 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34829 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34829 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34829 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34829 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34831 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34831 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34831 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34831 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34833 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34833 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34833 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34833 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34835 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34835 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34835 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34835 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34836 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34836 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34836 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34837 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34837 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34837 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34838 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34838 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34838 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34839 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34839 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34839 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34840 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34841 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34841 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34841 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34841 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34843 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34843 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34843 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34843 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34845 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34845 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34845 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34845 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34847 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34847 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34847 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34847 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34849 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34849 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34849 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34849 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34851 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34851 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34851 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34851 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34852 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34852 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34852 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34853 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34853 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34853 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34853 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34854 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34854 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34855 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34855 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34855 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34856 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34856 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34856 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34857 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34857 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34858 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34858 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34858 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34858 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34860 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34860 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34860 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34860 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34862 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34862 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34862 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34862 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34864 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34864 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34864 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34864 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34866 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34866 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34866 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34866 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34868 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34868 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34868 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34868 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34870 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34870 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34870 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34870 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34871 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34871 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34871 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34872 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34872 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34872 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34873 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34873 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34873 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34874 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34874 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34874 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34875 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34876 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34876 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34876 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34876 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34878 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34878 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34878 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34878 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34880 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34880 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34880 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34880 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34882 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34882 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34882 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34882 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34884 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34884 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34884 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34884 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34886 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34886 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34886 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34886 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34887 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34887 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34887 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34888 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34888 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34888 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34889 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34889 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34889 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34890 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34890 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34890 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34891 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34891 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34891 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34892 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34892 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34893 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34893 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34893 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34893 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34895 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34895 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34895 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34895 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34897 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34897 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34897 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34898 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34899 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34899 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34899 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34899 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34901 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34901 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34901 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34901 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34903 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34903 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34903 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34903 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34905 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34905 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34905 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34906 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34906 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34906 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34907 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34907 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34907 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34907 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34908 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34908 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34908 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34909 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34909 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34910 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34910 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34911 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34911 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34911 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34911 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34913 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34913 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34913 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34913 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34915 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34915 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34915 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34915 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34917 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34917 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34917 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34917 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34919 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34919 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34919 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34919 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34921 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34921 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34921 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34921 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34923 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34923 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34923 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34923 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34924 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34924 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34924 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34925 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34925 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34925 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34926 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34926 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34926 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34927 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34927 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34928 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34928 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34930 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34930 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34930 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34930 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34932 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34932 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34932 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34933 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34934 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34934 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34934 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34934 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34936 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34936 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34936 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34936 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34938 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34938 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34938 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34938 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34940 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34940 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34940 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34940 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34941 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34941 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34941 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34942 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34942 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34942 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34943 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34943 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34943 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34944 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34944 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34945 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34945 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34946 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34946 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
34946 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34946 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34974 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=true |
34974 |
ShowProgressThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
34974 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
34974 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
34974 |
ShowProgressThread |
DEBUG |
runtime |
Start of Callback 0x0891B6D4 |
34974 |
ShowProgressThread |
DEBUG |
runtime |
End of Callback 0x0891B6D4 |
34974 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
34974 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
34974 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle0 |
34974 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34974 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'ShowProgressThread(Status PSP_THREAD_READY, Wait None)' after reschedule |
34974 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread idle1 |
34974 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=95 name:'ShowProgressThread' |
34974 |
ShowProgressThread |
DEBUG |
runtime |
Switching to Thread ShowProgressThread |
34974 |
ShowProgressThread |
DEBUG |
runtime |
Ending Idle State |
34974 |
ShowProgressThread |
DEBUG |
runtime |
syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
34974 |
ShowProgressThread |
DEBUG |
runtime |
syncEmulator immediately=false |
34974 |
ShowProgressThread |
DEBUG |
hle.ThreadManForUser |
sceKernelReferEventFlagStatus uid=0x1e6e63d addr=0x9fb4640 |
34974 |
ShowProgressThread |
WARN |
hle.ThreadManForUser |
sceKernelReferEventFlagStatus unknown uid=0x1e6e63d |