Log session start time Fri Dec 10 18:07:24 EET 2010

Time Thread Level Category Message
397924 EsSoundFX DEBUG hle.ThreadManForUser -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput'
397925 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
397925 EsSoundFX DEBUG runtime Switching to Thread idle1
397926 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
397926 EsSoundFX DEBUG runtime Switching to Thread EsSoundFX
397927 EsSoundFX DEBUG runtime Ending Idle State
397927 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397927 EsSoundFX DEBUG runtime syncEmulator immediately=false
397928 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397928 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397929 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397929 EsSoundFX DEBUG runtime syncEmulator immediately=false
397930 EsSoundFX DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a71c40)
397930 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397930 EsSoundFX DEBUG runtime syncEmulator immediately=false
397931 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397931 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397932 EsSoundFX DEBUG runtime syncEmulator immediately=false
397932 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397933 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397933 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397934 EsSoundFX DEBUG runtime syncEmulator immediately=false
397934 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397935 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
397935 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
397936 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
397936 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397936 EsSoundFX DEBUG runtime syncEmulator immediately=false
397937 EsSoundFX DEBUG hle.sceSasCore __sceSasCore 0x08A71C40, out=0x09FB9A40
397938 EsSoundFX DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
397938 EsSoundFX DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread'
397953 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
397953 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
397954 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
397954 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
397954 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
397954 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule
397955 EsSoundFX DEBUG runtime Switching to Thread idle0
397955 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=23 name:'EsCallback'
397956 EsSoundFX DEBUG runtime Switching to Thread EsCallback
397956 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback
397956 EsSoundFX DEBUG runtime Waiting to be scheduled...
397956 EsCallback DEBUG runtime Scheduled, restarting...
397957 EsCallback DEBUG runtime syncEmulator immediately=false
397957 EsCallback DEBUG hle.UtilsForUser sceKernelSetGPO debugger not enabled
397957 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback
397958 EsCallback DEBUG runtime syncEmulator immediately=false
397958 EsCallback DEBUG hle.ThreadManForUser hleKernelDelayThread micros=50000, callbacks=true
397958 EsCallback DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread'
397959 EsCallback DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
397959 EsCallback DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
397959 EsCallback DEBUG runtime Switching from Thread EsCallback to EsSoundFX
397960 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX
397960 EsCallback DEBUG runtime Waiting to be scheduled...
397960 EsSoundFX DEBUG runtime Scheduled, restarting...
397961 EsSoundFX DEBUG runtime syncEmulator immediately=false
397961 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397961 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397962 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397962 EsSoundFX DEBUG runtime syncEmulator immediately=false
397962 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397962 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397963 EsSoundFX DEBUG runtime syncEmulator immediately=false
397963 EsSoundFX DEBUG hle free buffer 1355471128
397963 EsSoundFX DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=558, restLength=19922, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
397964 EsSoundFX DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=558, restLength=19922, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40)
397964 EsSoundFX DEBUG hle alSourceQueueBuffer buffer=1355471128, SoundChannel[2](sourceSampleOffset=558, restLength=21970, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
397964 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397965 EsSoundFX DEBUG runtime syncEmulator immediately=false
397965 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397965 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397966 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397966 EsSoundFX DEBUG runtime syncEmulator immediately=false
397966 EsSoundFX DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a71c40)
397967 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397967 EsSoundFX DEBUG runtime syncEmulator immediately=false
397967 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397968 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397968 EsSoundFX DEBUG runtime syncEmulator immediately=false
397968 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397969 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397969 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397969 EsSoundFX DEBUG runtime syncEmulator immediately=false
397970 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397970 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397970 EsSoundFX DEBUG runtime syncEmulator immediately=false
397971 EsSoundFX DEBUG hle.sceSasCore __sceSasCore 0x08A71C40, out=0x09FB7A40
397971 EsSoundFX DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
397971 EsSoundFX DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread'
397972 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
397972 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle1
397972 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
397973 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
397973 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
397973 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
397974 EsSoundFX DEBUG runtime Switching to Thread idle1
397974 EsSoundFX DEBUG runtime Switching to Thread idle0
397974 EsSoundFX DEBUG runtime Starting Idle State...
397975 EsSoundFX DEBUG runtime syncEmulator immediately=true
397975 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
397975 EsSoundFX DEBUG runtime Switching to Thread idle0
397976 EsSoundFX DEBUG runtime Switching to Thread idle1
397976 EsSoundFX DEBUG runtime syncEmulator immediately=true
397976 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
397977 EsSoundFX DEBUG runtime Switching to Thread idle1
397977 EsSoundFX DEBUG runtime Switching to Thread idle0
397977 EsSoundFX DEBUG runtime syncEmulator immediately=true
397977 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
397978 EsSoundFX DEBUG runtime Switching to Thread idle0
397978 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
397979 EsSoundFX DEBUG runtime Switching to Thread EsSoundFX
397979 EsSoundFX DEBUG runtime Ending Idle State
397979 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397979 EsSoundFX DEBUG runtime syncEmulator immediately=false
397980 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397980 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397980 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397981 EsSoundFX DEBUG runtime syncEmulator immediately=false
397981 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397981 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397982 EsSoundFX DEBUG runtime syncEmulator immediately=false
397982 EsSoundFX DEBUG hle free buffer 1355434376
397982 EsSoundFX DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=92, restLength=20388, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
397983 EsSoundFX DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=92, restLength=20388, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40)
397983 EsSoundFX DEBUG hle alSourceQueueBuffer buffer=1355434376, SoundChannel[2](sourceSampleOffset=92, restLength=22436, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
397983 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397984 EsSoundFX DEBUG runtime syncEmulator immediately=false
397984 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397985 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397985 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397985 EsSoundFX DEBUG runtime syncEmulator immediately=false
397985 EsSoundFX DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a71c40)
397986 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397986 EsSoundFX DEBUG runtime syncEmulator immediately=false
397986 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397987 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397987 EsSoundFX DEBUG runtime syncEmulator immediately=false
397987 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397988 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397988 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397988 EsSoundFX DEBUG runtime syncEmulator immediately=false
397989 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397989 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397989 EsSoundFX DEBUG runtime syncEmulator immediately=false
397990 EsSoundFX DEBUG hle.sceSasCore __sceSasCore 0x08A71C40, out=0x09FB9A40
397990 EsSoundFX DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
397990 EsSoundFX DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread'
397991 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
397991 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle1
397992 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
397992 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
397992 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
397992 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
397993 EsSoundFX DEBUG runtime Switching to Thread idle1
397993 EsSoundFX DEBUG runtime Switching to Thread idle0
397994 EsSoundFX DEBUG runtime Starting Idle State...
397994 EsSoundFX DEBUG runtime syncEmulator immediately=true
397994 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
397994 EsSoundFX DEBUG runtime Switching to Thread idle0
397995 EsSoundFX DEBUG runtime Switching to Thread idle1
397995 EsSoundFX DEBUG runtime syncEmulator immediately=true
397995 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
397996 EsSoundFX DEBUG runtime Switching to Thread idle1
397996 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
397996 EsSoundFX DEBUG runtime Switching to Thread EsSoundFX
397997 EsSoundFX DEBUG runtime Ending Idle State
397997 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397997 EsSoundFX DEBUG runtime syncEmulator immediately=false
397998 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
397998 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
397998 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397998 EsSoundFX DEBUG runtime syncEmulator immediately=false
397999 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
397999 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
397999 EsSoundFX DEBUG runtime syncEmulator immediately=false
398000 EsSoundFX DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=92, restLength=22436, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398000 EsSoundFX DEBUG hle.ThreadManForUser -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread'
398001 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398001 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
398001 EsSoundFX DEBUG runtime Starting Idle State...
398002 EsSoundFX DEBUG runtime syncEmulator immediately=true
398002 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398002 EsSoundFX DEBUG runtime Switching to Thread idle0
398002 EsSoundFX DEBUG runtime Switching to Thread idle1
398004 EsSoundFX DEBUG runtime syncEmulator immediately=true
398004 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398004 EsSoundFX DEBUG runtime Switching to Thread idle1
398005 EsSoundFX DEBUG runtime Switching to Thread idle0
398006 EsSoundFX DEBUG runtime syncEmulator immediately=true
398006 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398006 EsSoundFX DEBUG runtime Switching to Thread idle0
398006 EsSoundFX DEBUG runtime Switching to Thread idle1
398008 EsSoundFX DEBUG runtime syncEmulator immediately=true
398008 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398008 EsSoundFX DEBUG runtime Switching to Thread idle1
398008 EsSoundFX DEBUG runtime Switching to Thread idle0
398009 EsSoundFX DEBUG runtime syncEmulator immediately=true
398009 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398009 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398010 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398010 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule
398010 EsSoundFX DEBUG runtime Switching to Thread idle0
398010 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=23 name:'EsCallback'
398011 EsSoundFX DEBUG runtime Switching to Thread EsCallback
398011 EsSoundFX DEBUG runtime Ending Idle State
398011 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback
398012 EsSoundFX DEBUG runtime Waiting to be scheduled...
398012 EsCallback DEBUG runtime Scheduled, restarting...
398012 EsCallback DEBUG runtime syncEmulator immediately=false
398013 EsCallback DEBUG hle.UtilsForUser sceKernelSetGPO debugger not enabled
398013 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback
398013 EsCallback DEBUG runtime syncEmulator immediately=false
398014 EsCallback DEBUG hle.ThreadManForUser hleKernelDelayThread micros=50000, callbacks=true
398014 EsCallback DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread'
398014 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398015 EsCallback DEBUG runtime Switching from Thread EsCallback to idle1
398015 EsCallback DEBUG runtime Starting Idle State...
398015 EsCallback DEBUG runtime syncEmulator immediately=true
398016 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398016 EsCallback DEBUG runtime Switching to Thread idle1
398016 EsCallback DEBUG runtime Switching to Thread idle0
398018 EsCallback DEBUG runtime syncEmulator immediately=true
398018 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398018 EsCallback DEBUG runtime Switching to Thread idle0
398018 EsCallback DEBUG runtime Switching to Thread idle1
398020 EsCallback DEBUG runtime syncEmulator immediately=true
398020 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398020 EsCallback DEBUG runtime Switching to Thread idle1
398021 EsCallback DEBUG runtime Switching to Thread idle0
398022 EsCallback DEBUG runtime syncEmulator immediately=true
398022 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398022 EsCallback DEBUG runtime Switching to Thread idle0
398023 EsCallback DEBUG runtime Switching to Thread idle1
398024 EsCallback DEBUG runtime syncEmulator immediately=true
398024 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398024 EsCallback DEBUG runtime Switching to Thread idle1
398024 EsCallback DEBUG runtime Switching to Thread idle0
398026 EsCallback DEBUG runtime syncEmulator immediately=true
398026 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398026 EsCallback DEBUG runtime Switching to Thread idle0
398026 EsCallback DEBUG runtime Switching to Thread idle1
398027 EsCallback DEBUG runtime syncEmulator immediately=true
398027 EsCallback DEBUG hle.sceCtrl hleCtrlExecuteSampling
398027 EsCallback DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398028 EsCallback DEBUG hle.ThreadManForUser End of Interrupt
398028 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398028 EsCallback DEBUG runtime Switching to Thread idle1
398028 EsCallback DEBUG runtime Switching to Thread idle0
398029 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398029 EsCallback DEBUG runtime Switching to Thread idle0
398029 EsCallback DEBUG runtime Switching to Thread idle1
398031 EsCallback DEBUG runtime syncEmulator immediately=true
398031 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398031 EsCallback DEBUG runtime Switching to Thread idle1
398031 EsCallback DEBUG runtime Switching to Thread idle0
398033 EsCallback DEBUG runtime syncEmulator immediately=true
398033 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398033 EsCallback DEBUG runtime Switching to Thread idle0
398034 EsCallback DEBUG runtime Switching to Thread idle1
398035 EsCallback DEBUG runtime syncEmulator immediately=true
398035 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398035 EsCallback DEBUG runtime Switching to Thread idle1
398036 EsCallback DEBUG runtime Switching to Thread idle0
398037 EsCallback DEBUG runtime syncEmulator immediately=true
398037 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398037 EsCallback DEBUG runtime Switching to Thread idle0
398038 EsCallback DEBUG runtime Switching to Thread idle1
398039 EsCallback DEBUG runtime syncEmulator immediately=true
398039 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398039 EsCallback DEBUG runtime Switching to Thread idle1
398040 EsCallback DEBUG runtime Switching to Thread idle0
398041 EsCallback DEBUG runtime syncEmulator immediately=true
398041 EsCallback DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398041 EsCallback DEBUG runtime Switching to Thread idle0
398041 EsCallback DEBUG runtime Switching to Thread idle1
398042 EsCallback DEBUG runtime syncEmulator immediately=true
398042 EsCallback DEBUG hle free buffer 1355438544
398042 EsCallback DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1206, restLength=20298, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398043 EsCallback DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=182, restLength=20298, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40)
398043 EsCallback DEBUG hle alSourceQueueBuffer buffer=1355438544, SoundChannel[2](sourceSampleOffset=182, restLength=22346, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398044 EsCallback DEBUG hle.ThreadManForUser -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput'
398044 EsCallback DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398044 EsCallback DEBUG runtime Switching to Thread idle1
398045 EsCallback DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398045 EsCallback DEBUG runtime Switching to Thread EsSoundFX
398045 EsCallback DEBUG runtime Ending Idle State
398046 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX
398046 EsCallback DEBUG runtime Waiting to be scheduled...
398046 EsSoundFX DEBUG runtime Scheduled, restarting...
398046 EsSoundFX DEBUG runtime syncEmulator immediately=false
398047 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398047 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398048 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398048 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398048 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398049 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398049 EsSoundFX DEBUG runtime syncEmulator immediately=false
398049 EsSoundFX DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a71c40)
398049 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398050 EsSoundFX DEBUG runtime syncEmulator immediately=false
398050 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398050 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398051 EsSoundFX DEBUG runtime syncEmulator immediately=false
398051 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398051 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398052 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398052 EsSoundFX DEBUG runtime syncEmulator immediately=false
398053 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398053 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398054 EsSoundFX DEBUG runtime syncEmulator immediately=false
398054 EsSoundFX DEBUG hle.sceSasCore __sceSasCore 0x08A71C40, out=0x09FB7A40
398054 EsSoundFX DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
398055 EsSoundFX DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread'
398055 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398055 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
398056 EsSoundFX DEBUG runtime Starting Idle State...
398056 EsSoundFX DEBUG runtime syncEmulator immediately=true
398056 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398056 EsSoundFX DEBUG runtime Switching to Thread idle0
398057 EsSoundFX DEBUG runtime Switching to Thread idle1
398058 EsSoundFX DEBUG runtime syncEmulator immediately=true
398058 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398058 EsSoundFX DEBUG runtime Switching to Thread idle1
398059 EsSoundFX DEBUG runtime Switching to Thread idle0
398059 EsSoundFX DEBUG runtime syncEmulator immediately=true
398059 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398059 EsSoundFX DEBUG runtime Switching to Thread idle0
398060 EsSoundFX DEBUG runtime Switching to Thread idle1
398060 EsSoundFX DEBUG runtime syncEmulator immediately=true
398061 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398061 EsSoundFX DEBUG runtime Switching to Thread idle1
398061 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398061 EsSoundFX DEBUG runtime Switching to Thread EsSoundFX
398062 EsSoundFX DEBUG runtime Ending Idle State
398062 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398062 EsSoundFX DEBUG runtime syncEmulator immediately=false
398063 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398063 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398063 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398064 EsSoundFX DEBUG runtime syncEmulator immediately=false
398064 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398065 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398065 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398065 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398065 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule
398066 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=23 name:'EsCallback'
398066 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to EsCallback
398067 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback
398067 EsSoundFX DEBUG runtime Waiting to be scheduled...
398067 EsCallback DEBUG runtime Scheduled, restarting...
398068 EsCallback DEBUG runtime syncEmulator immediately=false
398068 EsCallback DEBUG hle.UtilsForUser sceKernelSetGPO debugger not enabled
398068 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback
398069 EsCallback DEBUG runtime syncEmulator immediately=false
398069 EsCallback DEBUG hle.ThreadManForUser hleKernelDelayThread micros=50000, callbacks=true
398070 EsCallback DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread'
398070 EsCallback DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398070 EsCallback DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398070 EsCallback DEBUG runtime Switching from Thread EsCallback to EsSoundFX
398071 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX
398071 EsCallback DEBUG runtime Waiting to be scheduled...
398071 EsSoundFX DEBUG runtime Scheduled, restarting...
398072 EsSoundFX DEBUG runtime syncEmulator immediately=false
398072 EsSoundFX DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=739, restLength=21789, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398073 EsSoundFX DEBUG hle.ThreadManForUser -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread'
398073 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398073 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
398074 EsSoundFX DEBUG runtime Starting Idle State...
398074 EsSoundFX DEBUG runtime syncEmulator immediately=true
398074 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398075 EsSoundFX DEBUG runtime Switching to Thread idle0
398075 EsSoundFX DEBUG runtime Switching to Thread idle1
398077 EsSoundFX DEBUG runtime syncEmulator immediately=true
398077 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398077 EsSoundFX DEBUG runtime Switching to Thread idle1
398078 EsSoundFX DEBUG runtime Switching to Thread idle0
398079 EsSoundFX DEBUG runtime syncEmulator immediately=true
398079 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398079 EsSoundFX DEBUG runtime Switching to Thread idle0
398080 EsSoundFX DEBUG runtime Switching to Thread idle1
398081 EsSoundFX DEBUG runtime syncEmulator immediately=true
398081 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398081 EsSoundFX DEBUG runtime Switching to Thread idle1
398082 EsSoundFX DEBUG runtime Switching to Thread idle0
398082 EsSoundFX DEBUG runtime syncEmulator immediately=true
398082 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398082 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398083 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398083 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398083 EsSoundFX DEBUG runtime Switching to Thread idle0
398084 EsSoundFX DEBUG runtime Switching to Thread idle1
398084 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398084 EsSoundFX DEBUG runtime Switching to Thread idle1
398085 EsSoundFX DEBUG runtime Switching to Thread idle0
398086 EsSoundFX DEBUG runtime syncEmulator immediately=true
398086 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398086 EsSoundFX DEBUG runtime Switching to Thread idle0
398086 EsSoundFX DEBUG runtime Switching to Thread idle1
398088 EsSoundFX DEBUG runtime syncEmulator immediately=true
398088 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398088 EsSoundFX DEBUG runtime Switching to Thread idle1
398088 EsSoundFX DEBUG runtime Switching to Thread idle0
398090 EsSoundFX DEBUG runtime syncEmulator immediately=true
398090 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398090 EsSoundFX DEBUG runtime Switching to Thread idle0
398091 EsSoundFX DEBUG runtime Switching to Thread idle1
398092 EsSoundFX DEBUG runtime syncEmulator immediately=true
398092 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398092 EsSoundFX DEBUG runtime Switching to Thread idle1
398092 EsSoundFX DEBUG runtime Switching to Thread idle0
398094 EsSoundFX DEBUG runtime syncEmulator immediately=true
398094 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398094 EsSoundFX DEBUG runtime Switching to Thread idle0
398095 EsSoundFX DEBUG runtime Switching to Thread idle1
398096 EsSoundFX DEBUG runtime syncEmulator immediately=true
398096 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398096 EsSoundFX DEBUG runtime Switching to Thread idle1
398097 EsSoundFX DEBUG runtime Switching to Thread idle0
398098 EsSoundFX DEBUG runtime syncEmulator immediately=true
398098 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398098 EsSoundFX DEBUG runtime Switching to Thread idle0
398099 EsSoundFX DEBUG runtime Switching to Thread idle1
398099 EsSoundFX DEBUG runtime syncEmulator immediately=true
398099 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398100 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398100 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398100 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398100 EsSoundFX DEBUG runtime Switching to Thread idle1
398101 EsSoundFX DEBUG runtime Switching to Thread idle0
398101 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398101 EsSoundFX DEBUG runtime Switching to Thread idle0
398102 EsSoundFX DEBUG runtime Switching to Thread idle1
398102 EsSoundFX DEBUG runtime syncEmulator immediately=true
398103 EsSoundFX DEBUG hle free buffer 1355438488
398103 EsSoundFX DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1854, restLength=19650, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398103 EsSoundFX DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=830, restLength=19650, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40)
398104 EsSoundFX DEBUG hle alSourceQueueBuffer buffer=1355438488, SoundChannel[2](sourceSampleOffset=830, restLength=21698, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398104 EsSoundFX DEBUG hle.ThreadManForUser -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput'
398104 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398105 EsSoundFX DEBUG runtime Switching to Thread idle1
398105 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398105 EsSoundFX DEBUG runtime Switching to Thread EsSoundFX
398105 EsSoundFX DEBUG runtime Ending Idle State
398106 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398106 EsSoundFX DEBUG runtime syncEmulator immediately=false
398107 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398107 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398107 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398108 EsSoundFX DEBUG runtime syncEmulator immediately=false
398108 EsSoundFX DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a71c40)
398108 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398109 EsSoundFX DEBUG runtime syncEmulator immediately=false
398109 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398110 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398110 EsSoundFX DEBUG runtime syncEmulator immediately=false
398110 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398111 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398111 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398111 EsSoundFX DEBUG runtime syncEmulator immediately=false
398111 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398112 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398112 EsSoundFX DEBUG runtime syncEmulator immediately=false
398112 EsSoundFX DEBUG hle.sceSasCore __sceSasCore 0x08A71C40, out=0x09FB9A40
398113 EsSoundFX DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
398113 EsSoundFX DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread'
398114 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398114 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
398114 EsSoundFX DEBUG runtime Starting Idle State...
398115 EsSoundFX DEBUG runtime syncEmulator immediately=true
398115 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398115 EsSoundFX DEBUG runtime Switching to Thread idle0
398116 EsSoundFX DEBUG runtime Switching to Thread idle1
398116 EsSoundFX DEBUG runtime syncEmulator immediately=true
398116 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398116 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398117 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398117 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398117 EsSoundFX DEBUG runtime Switching to Thread idle1
398118 EsSoundFX DEBUG runtime Switching to Thread idle0
398118 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398119 EsSoundFX DEBUG runtime Switching to Thread idle0
398119 EsSoundFX DEBUG runtime Switching to Thread idle1
398119 EsSoundFX DEBUG runtime syncEmulator immediately=true
398120 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule
398120 EsSoundFX DEBUG runtime Switching to Thread idle1
398120 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=23 name:'EsCallback'
398121 EsSoundFX DEBUG runtime Switching to Thread EsCallback
398121 EsSoundFX DEBUG runtime Ending Idle State
398121 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback
398122 EsSoundFX DEBUG runtime Waiting to be scheduled...
398122 EsCallback DEBUG runtime Scheduled, restarting...
398122 EsCallback DEBUG runtime syncEmulator immediately=false
398123 EsCallback DEBUG hle.UtilsForUser sceKernelSetGPO debugger not enabled
398123 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback
398123 EsCallback DEBUG runtime syncEmulator immediately=false
398124 EsCallback DEBUG hle.ThreadManForUser hleKernelDelayThread micros=50000, callbacks=true
398124 EsCallback DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread'
398124 EsCallback DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398125 EsCallback DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398125 EsCallback DEBUG runtime Switching from Thread EsCallback to EsSoundFX
398126 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX
398126 EsCallback DEBUG runtime Waiting to be scheduled...
398126 EsSoundFX DEBUG runtime Scheduled, restarting...
398127 EsSoundFX DEBUG runtime syncEmulator immediately=false
398127 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398127 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398128 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398128 EsSoundFX DEBUG runtime syncEmulator immediately=false
398129 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398129 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398129 EsSoundFX DEBUG runtime syncEmulator immediately=false
398130 EsSoundFX DEBUG hle free buffer 1368943560
398130 EsSoundFX DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=363, restLength=20117, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398130 EsSoundFX DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=363, restLength=20117, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40)
398131 EsSoundFX DEBUG hle alSourceQueueBuffer buffer=1368943560, SoundChannel[2](sourceSampleOffset=363, restLength=22165, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398131 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398132 EsSoundFX DEBUG runtime syncEmulator immediately=false
398132 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398132 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398132 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398133 EsSoundFX DEBUG runtime syncEmulator immediately=false
398133 EsSoundFX DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a71c40)
398134 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398134 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398135 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398135 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398135 EsSoundFX DEBUG runtime syncEmulator immediately=false
398136 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398136 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398136 EsSoundFX DEBUG runtime syncEmulator immediately=false
398137 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398137 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398137 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398138 EsSoundFX DEBUG runtime syncEmulator immediately=false
398138 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398138 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398139 EsSoundFX DEBUG runtime syncEmulator immediately=false
398140 EsSoundFX DEBUG hle.sceSasCore __sceSasCore 0x08A71C40, out=0x09FB7A40
398140 EsSoundFX DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
398140 EsSoundFX DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread'
398140 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398141 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
398141 EsSoundFX DEBUG runtime Starting Idle State...
398142 EsSoundFX DEBUG runtime syncEmulator immediately=true
398142 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398142 EsSoundFX DEBUG runtime Switching to Thread idle0
398143 EsSoundFX DEBUG runtime Switching to Thread idle1
398144 EsSoundFX DEBUG runtime syncEmulator immediately=true
398144 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398144 EsSoundFX DEBUG runtime Switching to Thread idle1
398145 EsSoundFX DEBUG runtime Switching to Thread idle0
398145 EsSoundFX DEBUG runtime syncEmulator immediately=true
398145 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398145 EsSoundFX DEBUG runtime Switching to Thread idle0
398146 EsSoundFX DEBUG runtime Switching to Thread idle1
398146 EsSoundFX DEBUG runtime syncEmulator immediately=true
398146 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398147 EsSoundFX DEBUG runtime Switching to Thread idle1
398147 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398148 EsSoundFX DEBUG runtime Switching to Thread EsSoundFX
398148 EsSoundFX DEBUG runtime Ending Idle State
398148 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398149 EsSoundFX DEBUG runtime syncEmulator immediately=false
398149 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398149 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398150 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398150 EsSoundFX DEBUG runtime syncEmulator immediately=false
398151 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398151 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398151 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398152 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398152 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398152 EsSoundFX DEBUG runtime syncEmulator immediately=false
398153 EsSoundFX DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=920, restLength=21608, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398153 EsSoundFX DEBUG hle.ThreadManForUser -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread'
398153 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398153 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
398154 EsSoundFX DEBUG runtime Starting Idle State...
398155 EsSoundFX DEBUG runtime syncEmulator immediately=true
398155 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398155 EsSoundFX DEBUG runtime Switching to Thread idle0
398156 EsSoundFX DEBUG runtime Switching to Thread idle1
398157 EsSoundFX DEBUG runtime syncEmulator immediately=true
398157 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398157 EsSoundFX DEBUG runtime Switching to Thread idle1
398158 EsSoundFX DEBUG runtime Switching to Thread idle0
398159 EsSoundFX DEBUG runtime syncEmulator immediately=true
398159 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398159 EsSoundFX DEBUG runtime Switching to Thread idle0
398160 EsSoundFX DEBUG runtime Switching to Thread idle1
398161 EsSoundFX DEBUG runtime syncEmulator immediately=true
398161 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398161 EsSoundFX DEBUG runtime Switching to Thread idle1
398162 EsSoundFX DEBUG runtime Switching to Thread idle0
398163 EsSoundFX DEBUG runtime syncEmulator immediately=true
398163 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398163 EsSoundFX DEBUG runtime Switching to Thread idle0
398163 EsSoundFX DEBUG runtime Switching to Thread idle1
398165 EsSoundFX DEBUG runtime syncEmulator immediately=true
398165 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398165 EsSoundFX DEBUG runtime Switching to Thread idle1
398165 EsSoundFX DEBUG runtime Switching to Thread idle0
398167 EsSoundFX DEBUG runtime syncEmulator immediately=true
398167 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398167 EsSoundFX DEBUG runtime Switching to Thread idle0
398168 EsSoundFX DEBUG runtime Switching to Thread idle1
398168 EsSoundFX DEBUG runtime syncEmulator immediately=true
398168 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398169 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398169 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398169 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398170 EsSoundFX DEBUG runtime Switching to Thread idle1
398170 EsSoundFX DEBUG runtime Switching to Thread idle0
398170 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398171 EsSoundFX DEBUG runtime Switching to Thread idle0
398171 EsSoundFX DEBUG runtime Switching to Thread idle1
398172 EsSoundFX DEBUG runtime syncEmulator immediately=true
398172 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398172 EsSoundFX DEBUG runtime Switching to Thread idle1
398173 EsSoundFX DEBUG runtime Switching to Thread idle0
398174 EsSoundFX DEBUG runtime syncEmulator immediately=true
398174 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398174 EsSoundFX DEBUG runtime Switching to Thread idle0
398175 EsSoundFX DEBUG runtime Switching to Thread idle1
398175 EsSoundFX DEBUG runtime syncEmulator immediately=true
398175 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule
398176 EsSoundFX DEBUG runtime Switching to Thread idle1
398176 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=23 name:'EsCallback'
398176 EsSoundFX DEBUG runtime Switching to Thread EsCallback
398177 EsSoundFX DEBUG runtime Ending Idle State
398177 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback
398177 EsSoundFX DEBUG runtime Waiting to be scheduled...
398177 EsCallback DEBUG runtime Scheduled, restarting...
398178 EsCallback DEBUG runtime syncEmulator immediately=false
398179 EsCallback DEBUG hle.UtilsForUser sceKernelSetGPO debugger not enabled
398179 EsCallback DEBUG hle free buffer 1368927096
398179 EsCallback DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1478, restLength=20026, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398180 EsCallback DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=454, restLength=20026, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40)
398180 EsCallback DEBUG hle alSourceQueueBuffer buffer=1368927096, SoundChannel[2](sourceSampleOffset=454, restLength=22074, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398180 EsCallback DEBUG hle.ThreadManForUser -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput'
398181 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback
398182 EsCallback DEBUG runtime syncEmulator immediately=false
398182 EsCallback DEBUG hle.ThreadManForUser hleKernelDelayThread micros=50000, callbacks=true
398182 EsCallback DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread'
398183 EsCallback DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398183 EsCallback DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398183 EsCallback DEBUG runtime Switching from Thread EsCallback to EsSoundFX
398184 EsCallback DEBUG runtime syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX
398184 EsCallback DEBUG runtime Waiting to be scheduled...
398184 EsSoundFX DEBUG runtime Scheduled, restarting...
398185 EsSoundFX DEBUG runtime syncEmulator immediately=false
398185 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398186 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398186 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398186 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398186 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398187 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398187 EsSoundFX DEBUG runtime syncEmulator immediately=false
398188 EsSoundFX DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a71c40)
398188 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398189 EsSoundFX DEBUG runtime syncEmulator immediately=false
398189 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398189 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398189 EsSoundFX DEBUG runtime syncEmulator immediately=false
398190 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398190 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398191 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398191 EsSoundFX DEBUG runtime syncEmulator immediately=false
398191 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398191 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398192 EsSoundFX DEBUG runtime syncEmulator immediately=false
398192 EsSoundFX DEBUG hle.sceSasCore __sceSasCore 0x08A71C40, out=0x09FB9A40
398192 EsSoundFX DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
398193 EsSoundFX DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread'
398193 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398194 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle0
398194 EsSoundFX DEBUG runtime Starting Idle State...
398194 EsSoundFX DEBUG runtime syncEmulator immediately=true
398195 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398195 EsSoundFX DEBUG runtime Switching to Thread idle0
398195 EsSoundFX DEBUG runtime Switching to Thread idle1
398197 EsSoundFX DEBUG runtime syncEmulator immediately=true
398197 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398197 EsSoundFX DEBUG runtime Switching to Thread idle1
398198 EsSoundFX DEBUG runtime Switching to Thread idle0
398198 EsSoundFX DEBUG runtime syncEmulator immediately=true
398198 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule
398198 EsSoundFX DEBUG runtime Switching to Thread idle0
398199 EsSoundFX DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2a name:'EsSoundFX'
398199 EsSoundFX DEBUG runtime Switching to Thread EsSoundFX
398200 EsSoundFX DEBUG runtime Ending Idle State
398200 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398200 EsSoundFX DEBUG runtime syncEmulator immediately=false
398201 EsSoundFX DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
398201 EsSoundFX DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded
398202 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398202 EsSoundFX DEBUG runtime syncEmulator immediately=false
398202 EsSoundFX DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=29, count=1)
398203 EsSoundFX DEBUG runtime syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX
398203 EsSoundFX DEBUG runtime syncEmulator immediately=false
398203 EsSoundFX DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=1011, restLength=21517, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000)
398204 EsSoundFX DEBUG hle.ThreadManForUser -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread'
398204 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398204 EsSoundFX DEBUG runtime Switching from Thread EsSoundFX to idle1
398205 EsSoundFX DEBUG hle.sceCtrl hleCtrlExecuteSampling
398205 EsSoundFX DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
398206 EsSoundFX DEBUG hle.ThreadManForUser End of Interrupt
398206 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398206 EsSoundFX DEBUG runtime Switching to Thread idle1
398207 EsSoundFX DEBUG runtime Switching to Thread idle0
398207 EsSoundFX DEBUG runtime Starting Idle State...
398207 EsSoundFX DEBUG runtime syncEmulator immediately=true
398208 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398208 EsSoundFX DEBUG runtime Switching to Thread idle0
398209 EsSoundFX DEBUG runtime Switching to Thread idle1
398210 EsSoundFX DEBUG runtime syncEmulator immediately=true
398210 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398210 EsSoundFX DEBUG runtime Switching to Thread idle1
398211 EsSoundFX DEBUG runtime Switching to Thread idle0
398212 EsSoundFX DEBUG runtime syncEmulator immediately=true
398212 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398212 EsSoundFX DEBUG runtime Switching to Thread idle0
398212 EsSoundFX DEBUG runtime Switching to Thread idle1
398214 EsSoundFX DEBUG runtime syncEmulator immediately=true
398214 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398214 EsSoundFX DEBUG runtime Switching to Thread idle1
398214 EsSoundFX DEBUG runtime Switching to Thread idle0
398215 EsSoundFX DEBUG runtime syncEmulator immediately=true
398215 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398215 EsSoundFX DEBUG runtime Switching to Thread idle0
398215 EsSoundFX DEBUG runtime Switching to Thread idle1
398216 EsSoundFX DEBUG runtime syncEmulator immediately=true
398216 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398216 EsSoundFX DEBUG runtime Switching to Thread idle1
398217 EsSoundFX DEBUG runtime Switching to Thread idle0
398218 EsSoundFX DEBUG runtime syncEmulator immediately=true
398218 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398218 EsSoundFX DEBUG runtime Switching to Thread idle0
398218 EsSoundFX DEBUG runtime Switching to Thread idle1
398219 EsSoundFX DEBUG runtime syncEmulator immediately=true
398219 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398219 EsSoundFX DEBUG runtime Switching to Thread idle1
398219 EsSoundFX DEBUG runtime Switching to Thread idle0
398220 EsSoundFX DEBUG runtime syncEmulator immediately=true
398220 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398220 EsSoundFX DEBUG runtime Switching to Thread idle0
398220 EsSoundFX DEBUG runtime Switching to Thread idle1
398221 EsSoundFX DEBUG runtime syncEmulator immediately=true
398221 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
398221 EsSoundFX DEBUG runtime Switching to Thread idle1
398221 EsSoundFX DEBUG runtime Switching to Thread idle0
398221 EsSoundFX DEBUG runtime syncEmulator immediately=true
398221 EsSoundFX DEBUG hle.ThreadManForUser Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
398222 EsSoundFX DEBUG runtime Switching to Thread idle0
398222 EsSoundFX DEBUG runtime Switching to Thread idle1
398222 EsSoundFX DEBUG runtime syncEmulator immediately=true