Time |
Thread |
Level |
Category |
Message |
397924 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
397925 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
397925 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
397926 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
397926 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
397927 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
397927 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397927 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397928 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397928 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397929 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397929 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397930 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8a71c40) |
397930 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397930 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397931 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397931 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397932 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397932 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397933 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397933 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397934 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397934 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397935 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
397935 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
397936 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
397936 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397936 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397937 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08A71C40, out=0x09FB9A40 |
397938 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
397938 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
397953 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
397953 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
397954 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
397954 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
397954 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
397954 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
397955 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
397955 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=23 name:'EsCallback' |
397956 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsCallback |
397956 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
397956 |
EsSoundFX |
DEBUG |
runtime |
Waiting to be scheduled... |
397956 |
EsCallback |
DEBUG |
runtime |
Scheduled, restarting... |
397957 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
397957 |
EsCallback |
DEBUG |
hle.UtilsForUser |
sceKernelSetGPO debugger not enabled |
397957 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
397958 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
397958 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=50000, callbacks=true |
397958 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
397959 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
397959 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
397959 |
EsCallback |
DEBUG |
runtime |
Switching from Thread EsCallback to EsSoundFX |
397960 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
397960 |
EsCallback |
DEBUG |
runtime |
Waiting to be scheduled... |
397960 |
EsSoundFX |
DEBUG |
runtime |
Scheduled, restarting... |
397961 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397961 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397961 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397962 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397962 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397962 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397962 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397963 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397963 |
EsSoundFX |
DEBUG |
hle |
free buffer 1355471128 |
397963 |
EsSoundFX |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=558, restLength=19922, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
397964 |
EsSoundFX |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=558, restLength=19922, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40) |
397964 |
EsSoundFX |
DEBUG |
hle |
alSourceQueueBuffer buffer=1355471128, SoundChannel[2](sourceSampleOffset=558, restLength=21970, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
397964 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397965 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397965 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397965 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397966 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397966 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397966 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8a71c40) |
397967 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397967 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397967 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397968 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397968 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397968 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397969 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397969 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397969 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397970 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397970 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397970 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397971 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08A71C40, out=0x09FB7A40 |
397971 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
397971 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
397972 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
397972 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle1 |
397972 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
397973 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
397973 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
397973 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
397974 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
397974 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
397974 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
397975 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
397975 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
397975 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
397976 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
397976 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
397976 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
397977 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
397977 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
397977 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
397977 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
397978 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
397978 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
397979 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
397979 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
397979 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397979 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397980 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397980 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397980 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397981 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397981 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397981 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397982 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397982 |
EsSoundFX |
DEBUG |
hle |
free buffer 1355434376 |
397982 |
EsSoundFX |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=92, restLength=20388, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
397983 |
EsSoundFX |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=92, restLength=20388, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40) |
397983 |
EsSoundFX |
DEBUG |
hle |
alSourceQueueBuffer buffer=1355434376, SoundChannel[2](sourceSampleOffset=92, restLength=22436, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
397983 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397984 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397984 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397985 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397985 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397985 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397985 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8a71c40) |
397986 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397986 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397986 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397987 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397987 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397987 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397988 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397988 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397988 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397989 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397989 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397989 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397990 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08A71C40, out=0x09FB9A40 |
397990 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
397990 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
397991 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
397991 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle1 |
397992 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
397992 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
397992 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
397992 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
397993 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
397993 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
397994 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
397994 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
397994 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
397994 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
397995 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
397995 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
397995 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
397996 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
397996 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
397996 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
397997 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
397997 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397997 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397998 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
397998 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
397998 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397998 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
397999 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
397999 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
397999 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398000 |
EsSoundFX |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=92, restLength=22436, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398000 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
398001 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398001 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
398001 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398002 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398002 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398002 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398002 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398004 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398004 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398004 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398005 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398006 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398006 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398006 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398006 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398008 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398008 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398008 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398008 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398009 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398009 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398009 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398010 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398010 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
398010 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398010 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=23 name:'EsCallback' |
398011 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsCallback |
398011 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
398011 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
398012 |
EsSoundFX |
DEBUG |
runtime |
Waiting to be scheduled... |
398012 |
EsCallback |
DEBUG |
runtime |
Scheduled, restarting... |
398012 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398013 |
EsCallback |
DEBUG |
hle.UtilsForUser |
sceKernelSetGPO debugger not enabled |
398013 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
398013 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398014 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=50000, callbacks=true |
398014 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
398014 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398015 |
EsCallback |
DEBUG |
runtime |
Switching from Thread EsCallback to idle1 |
398015 |
EsCallback |
DEBUG |
runtime |
Starting Idle State... |
398015 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398016 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398016 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398016 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398018 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398018 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398018 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398018 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398020 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398020 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398020 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398021 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398022 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398022 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398022 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398023 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398024 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398024 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398024 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398024 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398026 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398026 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398026 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398026 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398027 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398027 |
EsCallback |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398027 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398028 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398028 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398028 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398028 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398029 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398029 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398029 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398031 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398031 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398031 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398031 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398033 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398033 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398033 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398034 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398035 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398035 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398035 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398036 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398037 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398037 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398037 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398038 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398039 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398039 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398039 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398040 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398041 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398041 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398041 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle0 |
398041 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398042 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=true |
398042 |
EsCallback |
DEBUG |
hle |
free buffer 1355438544 |
398042 |
EsCallback |
DEBUG |
hle.sceAudio |
hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1206, restLength=20298, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398043 |
EsCallback |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=182, restLength=20298, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40) |
398043 |
EsCallback |
DEBUG |
hle |
alSourceQueueBuffer buffer=1355438544, SoundChannel[2](sourceSampleOffset=182, restLength=22346, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398044 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
-------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
398044 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398044 |
EsCallback |
DEBUG |
runtime |
Switching to Thread idle1 |
398045 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398045 |
EsCallback |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
398045 |
EsCallback |
DEBUG |
runtime |
Ending Idle State |
398046 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
398046 |
EsCallback |
DEBUG |
runtime |
Waiting to be scheduled... |
398046 |
EsSoundFX |
DEBUG |
runtime |
Scheduled, restarting... |
398046 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398047 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398047 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398048 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398048 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398048 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398049 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398049 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398049 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8a71c40) |
398049 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398050 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398050 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398050 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398051 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398051 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398051 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398052 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398052 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398053 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398053 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398054 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398054 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08A71C40, out=0x09FB7A40 |
398054 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
398055 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
398055 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398055 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
398056 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398056 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398056 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398056 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398057 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398058 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398058 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398058 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398059 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398059 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398059 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398059 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398060 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398060 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398061 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398061 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398061 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398061 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
398062 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
398062 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398062 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398063 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398063 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398063 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398064 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398064 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398065 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398065 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398065 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398065 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
398066 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=23 name:'EsCallback' |
398066 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to EsCallback |
398067 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
398067 |
EsSoundFX |
DEBUG |
runtime |
Waiting to be scheduled... |
398067 |
EsCallback |
DEBUG |
runtime |
Scheduled, restarting... |
398068 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398068 |
EsCallback |
DEBUG |
hle.UtilsForUser |
sceKernelSetGPO debugger not enabled |
398068 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
398069 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398069 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=50000, callbacks=true |
398070 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
398070 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398070 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398070 |
EsCallback |
DEBUG |
runtime |
Switching from Thread EsCallback to EsSoundFX |
398071 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
398071 |
EsCallback |
DEBUG |
runtime |
Waiting to be scheduled... |
398071 |
EsSoundFX |
DEBUG |
runtime |
Scheduled, restarting... |
398072 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398072 |
EsSoundFX |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=739, restLength=21789, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398073 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
398073 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398073 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
398074 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398074 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398074 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398075 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398075 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398077 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398077 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398077 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398078 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398079 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398079 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398079 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398080 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398081 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398081 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398081 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398082 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398082 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398082 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398082 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398083 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398083 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398083 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398084 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398084 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398084 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398085 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398086 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398086 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398086 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398086 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398088 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398088 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398088 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398088 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398090 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398090 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398090 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398091 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398092 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398092 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398092 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398092 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398094 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398094 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398094 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398095 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398096 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398096 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398096 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398097 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398098 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398098 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398098 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398099 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398099 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398099 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398100 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398100 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398100 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398100 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398101 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398101 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398101 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398102 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398102 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398103 |
EsSoundFX |
DEBUG |
hle |
free buffer 1355438488 |
398103 |
EsSoundFX |
DEBUG |
hle.sceAudio |
hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1854, restLength=19650, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398103 |
EsSoundFX |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=830, restLength=19650, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40) |
398104 |
EsSoundFX |
DEBUG |
hle |
alSourceQueueBuffer buffer=1355438488, SoundChannel[2](sourceSampleOffset=830, restLength=21698, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398104 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
398104 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398105 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398105 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398105 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
398105 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
398106 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398106 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398107 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398107 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398107 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398108 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398108 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8a71c40) |
398108 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398109 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398109 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398110 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398110 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398110 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398111 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398111 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398111 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398111 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398112 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398112 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398112 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08A71C40, out=0x09FB9A40 |
398113 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
398113 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
398114 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398114 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
398114 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398115 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398115 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398115 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398116 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398116 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398116 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398116 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398117 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398117 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398117 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398118 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398118 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398119 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398119 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398119 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398120 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
398120 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398120 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=23 name:'EsCallback' |
398121 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsCallback |
398121 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
398121 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
398122 |
EsSoundFX |
DEBUG |
runtime |
Waiting to be scheduled... |
398122 |
EsCallback |
DEBUG |
runtime |
Scheduled, restarting... |
398122 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398123 |
EsCallback |
DEBUG |
hle.UtilsForUser |
sceKernelSetGPO debugger not enabled |
398123 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
398123 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398124 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=50000, callbacks=true |
398124 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
398124 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398125 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398125 |
EsCallback |
DEBUG |
runtime |
Switching from Thread EsCallback to EsSoundFX |
398126 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
398126 |
EsCallback |
DEBUG |
runtime |
Waiting to be scheduled... |
398126 |
EsSoundFX |
DEBUG |
runtime |
Scheduled, restarting... |
398127 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398127 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398127 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398128 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398128 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398129 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398129 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398129 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398130 |
EsSoundFX |
DEBUG |
hle |
free buffer 1368943560 |
398130 |
EsSoundFX |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=363, restLength=20117, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398130 |
EsSoundFX |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=363, restLength=20117, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40) |
398131 |
EsSoundFX |
DEBUG |
hle |
alSourceQueueBuffer buffer=1368943560, SoundChannel[2](sourceSampleOffset=363, restLength=22165, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398131 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398132 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398132 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398132 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398132 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398133 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398133 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8a71c40) |
398134 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398134 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398135 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398135 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398135 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398136 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398136 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398136 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398137 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398137 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398137 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398138 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398138 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398138 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398139 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398140 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08A71C40, out=0x09FB7A40 |
398140 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
398140 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
398140 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398141 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
398141 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398142 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398142 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398142 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398143 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398144 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398144 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398144 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398145 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398145 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398145 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398145 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398146 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398146 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398146 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398147 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398147 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398148 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
398148 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
398148 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398149 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398149 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398149 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398150 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398150 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398151 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398151 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398151 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398152 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398152 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398152 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398153 |
EsSoundFX |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=920, restLength=21608, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398153 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
398153 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398153 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
398154 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398155 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398155 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398155 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398156 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398157 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398157 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398157 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398158 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398159 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398159 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398159 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398160 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398161 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398161 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398161 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398162 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398163 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398163 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398163 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398163 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398165 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398165 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398165 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398165 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398167 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398167 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398167 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398168 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398168 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398168 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398169 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398169 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398169 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398170 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398170 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398170 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398171 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398171 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398172 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398172 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398172 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398173 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398174 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398174 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398174 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398175 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398175 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398175 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
398176 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398176 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=23 name:'EsCallback' |
398176 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsCallback |
398177 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
398177 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
398177 |
EsSoundFX |
DEBUG |
runtime |
Waiting to be scheduled... |
398177 |
EsCallback |
DEBUG |
runtime |
Scheduled, restarting... |
398178 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398179 |
EsCallback |
DEBUG |
hle.UtilsForUser |
sceKernelSetGPO debugger not enabled |
398179 |
EsCallback |
DEBUG |
hle |
free buffer 1368927096 |
398179 |
EsCallback |
DEBUG |
hle.sceAudio |
hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1478, restLength=20026, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398180 |
EsCallback |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=454, restLength=20026, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40) |
398180 |
EsCallback |
DEBUG |
hle |
alSourceQueueBuffer buffer=1368927096, SoundChannel[2](sourceSampleOffset=454, restLength=22074, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398180 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
-------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
398181 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
398182 |
EsCallback |
DEBUG |
runtime |
syncEmulator immediately=false |
398182 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=50000, callbacks=true |
398182 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
398183 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398183 |
EsCallback |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398183 |
EsCallback |
DEBUG |
runtime |
Switching from Thread EsCallback to EsSoundFX |
398184 |
EsCallback |
DEBUG |
runtime |
syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
398184 |
EsCallback |
DEBUG |
runtime |
Waiting to be scheduled... |
398184 |
EsSoundFX |
DEBUG |
runtime |
Scheduled, restarting... |
398185 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398185 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398186 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398186 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398186 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398186 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398187 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398187 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398188 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8a71c40) |
398188 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398189 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398189 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398189 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398189 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398190 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398190 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398191 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398191 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398191 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398191 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398192 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398192 |
EsSoundFX |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08A71C40, out=0x09FB9A40 |
398192 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
398193 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
398193 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398194 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle0 |
398194 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398194 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398195 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398195 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398195 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398197 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398197 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398197 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398198 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398198 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398198 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
398198 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398199 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=2a name:'EsSoundFX' |
398199 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread EsSoundFX |
398200 |
EsSoundFX |
DEBUG |
runtime |
Ending Idle State |
398200 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398200 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398201 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelLockMutex redirecting to hleKernelLockMutex |
398201 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
398202 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398202 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398202 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
sceKernelUnlockMutex(uid=29, count=1) |
398203 |
EsSoundFX |
DEBUG |
runtime |
syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
398203 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=false |
398203 |
EsSoundFX |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=1011, restLength=21517, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
398204 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
-------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
398204 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398204 |
EsSoundFX |
DEBUG |
runtime |
Switching from Thread EsSoundFX to idle1 |
398205 |
EsSoundFX |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
398205 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
398206 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
398206 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398206 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398207 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398207 |
EsSoundFX |
DEBUG |
runtime |
Starting Idle State... |
398207 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398208 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398208 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398209 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398210 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398210 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398210 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398211 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398212 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398212 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398212 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398212 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398214 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398214 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398214 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398214 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398215 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398215 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398215 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398215 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398216 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398216 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398216 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398217 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398218 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398218 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398218 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398218 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398219 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398219 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398219 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398219 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398220 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398220 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398220 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398220 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398221 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398221 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
398221 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398221 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398221 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |
398221 |
EsSoundFX |
DEBUG |
hle.ThreadManForUser |
Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
398222 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle0 |
398222 |
EsSoundFX |
DEBUG |
runtime |
Switching to Thread idle1 |
398222 |
EsSoundFX |
DEBUG |
runtime |
syncEmulator immediately=true |