| Time | Thread | Level | Category | Message |
|---|---|---|---|---|
| 397924 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
| 397925 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397925 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 397926 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 397926 | EsSoundFX | DEBUG | runtime | Switching to Thread EsSoundFX |
| 397927 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 397927 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397927 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397928 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397928 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397929 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397929 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397930 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasGetEndFlag(sasCore=0x8a71c40) |
| 397930 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397930 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397931 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397931 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397932 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397932 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397933 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397933 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397934 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397934 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397935 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 397935 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 397936 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 397936 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397936 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397937 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasCore 0x08A71C40, out=0x09FB9A40 |
| 397938 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=5000, callbacks=false |
| 397938 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
| 397953 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397953 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 397954 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 397954 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 397954 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 397954 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397955 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 397955 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=23 name:'EsCallback' |
| 397956 | EsSoundFX | DEBUG | runtime | Switching to Thread EsCallback |
| 397956 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
| 397956 | EsSoundFX | DEBUG | runtime | Waiting to be scheduled... |
| 397956 | EsCallback | DEBUG | runtime | Scheduled, restarting... |
| 397957 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 397957 | EsCallback | DEBUG | hle.UtilsForUser | sceKernelSetGPO debugger not enabled |
| 397957 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
| 397958 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 397958 | EsCallback | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=50000, callbacks=true |
| 397958 | EsCallback | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
| 397959 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397959 | EsCallback | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 397959 | EsCallback | DEBUG | runtime | Switching from Thread EsCallback to EsSoundFX |
| 397960 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
| 397960 | EsCallback | DEBUG | runtime | Waiting to be scheduled... |
| 397960 | EsSoundFX | DEBUG | runtime | Scheduled, restarting... |
| 397961 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397961 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397961 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397962 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397962 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397962 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397962 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397963 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397963 | EsSoundFX | DEBUG | hle | free buffer 1355471128 |
| 397963 | EsSoundFX | DEBUG | hle.sceAudio | sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=558, restLength=19922, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 397964 | EsSoundFX | DEBUG | hle.sceAudio | doAudioOuput(SoundChannel[2](sourceSampleOffset=558, restLength=19922, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40) |
| 397964 | EsSoundFX | DEBUG | hle | alSourceQueueBuffer buffer=1355471128, SoundChannel[2](sourceSampleOffset=558, restLength=21970, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 397964 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397965 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397965 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397965 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397966 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397966 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397966 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasGetEndFlag(sasCore=0x8a71c40) |
| 397967 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397967 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397967 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397968 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397968 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397968 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397969 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397969 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397969 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397970 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397970 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397970 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397971 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasCore 0x08A71C40, out=0x09FB7A40 |
| 397971 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=5000, callbacks=false |
| 397971 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
| 397972 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397972 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle1 |
| 397972 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 397973 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 397973 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 397973 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397974 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 397974 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 397974 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 397975 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 397975 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397975 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 397976 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 397976 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 397976 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397977 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 397977 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 397977 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 397977 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397978 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 397978 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 397979 | EsSoundFX | DEBUG | runtime | Switching to Thread EsSoundFX |
| 397979 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 397979 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397979 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397980 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397980 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397980 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397981 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397981 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397981 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397982 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397982 | EsSoundFX | DEBUG | hle | free buffer 1355434376 |
| 397982 | EsSoundFX | DEBUG | hle.sceAudio | sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=92, restLength=20388, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 397983 | EsSoundFX | DEBUG | hle.sceAudio | doAudioOuput(SoundChannel[2](sourceSampleOffset=92, restLength=20388, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40) |
| 397983 | EsSoundFX | DEBUG | hle | alSourceQueueBuffer buffer=1355434376, SoundChannel[2](sourceSampleOffset=92, restLength=22436, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 397983 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397984 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397984 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397985 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397985 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397985 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397985 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasGetEndFlag(sasCore=0x8a71c40) |
| 397986 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397986 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397986 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397987 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397987 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397987 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397988 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397988 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397988 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397989 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397989 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397989 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397990 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasCore 0x08A71C40, out=0x09FB9A40 |
| 397990 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=5000, callbacks=false |
| 397990 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
| 397991 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397991 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle1 |
| 397992 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 397992 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 397992 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 397992 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397993 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 397993 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 397994 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 397994 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 397994 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397994 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 397995 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 397995 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 397995 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 397996 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 397996 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 397996 | EsSoundFX | DEBUG | runtime | Switching to Thread EsSoundFX |
| 397997 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 397997 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397997 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397998 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 397998 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 397998 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397998 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 397999 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 397999 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 397999 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398000 | EsSoundFX | DEBUG | hle.sceAudio | sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=92, restLength=22436, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398000 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
| 398001 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398001 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 398001 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398002 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398002 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398002 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398002 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398004 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398004 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398004 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398005 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398006 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398006 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398006 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398006 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398008 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398008 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398008 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398008 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398009 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398009 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398009 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398010 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398010 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398010 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398010 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=23 name:'EsCallback' |
| 398011 | EsSoundFX | DEBUG | runtime | Switching to Thread EsCallback |
| 398011 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 398011 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
| 398012 | EsSoundFX | DEBUG | runtime | Waiting to be scheduled... |
| 398012 | EsCallback | DEBUG | runtime | Scheduled, restarting... |
| 398012 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398013 | EsCallback | DEBUG | hle.UtilsForUser | sceKernelSetGPO debugger not enabled |
| 398013 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
| 398013 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398014 | EsCallback | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=50000, callbacks=true |
| 398014 | EsCallback | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398014 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398015 | EsCallback | DEBUG | runtime | Switching from Thread EsCallback to idle1 |
| 398015 | EsCallback | DEBUG | runtime | Starting Idle State... |
| 398015 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398016 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398016 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398016 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398018 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398018 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398018 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398018 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398020 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398020 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398020 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398021 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398022 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398022 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398022 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398023 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398024 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398024 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398024 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398024 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398026 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398026 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398026 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398026 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398027 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398027 | EsCallback | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398027 | EsCallback | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398028 | EsCallback | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398028 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398028 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398028 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398029 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398029 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398029 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398031 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398031 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398031 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398031 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398033 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398033 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398033 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398034 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398035 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398035 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398035 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398036 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398037 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398037 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398037 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398038 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398039 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398039 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398039 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398040 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398041 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398041 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398041 | EsCallback | DEBUG | runtime | Switching to Thread idle0 |
| 398041 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398042 | EsCallback | DEBUG | runtime | syncEmulator immediately=true |
| 398042 | EsCallback | DEBUG | hle | free buffer 1355438544 |
| 398042 | EsCallback | DEBUG | hle.sceAudio | hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1206, restLength=20298, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398043 | EsCallback | DEBUG | hle.sceAudio | doAudioOuput(SoundChannel[2](sourceSampleOffset=182, restLength=20298, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40) |
| 398043 | EsCallback | DEBUG | hle | alSourceQueueBuffer buffer=1355438544, SoundChannel[2](sourceSampleOffset=182, restLength=22346, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398044 | EsCallback | DEBUG | hle.ThreadManForUser | -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
| 398044 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398044 | EsCallback | DEBUG | runtime | Switching to Thread idle1 |
| 398045 | EsCallback | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398045 | EsCallback | DEBUG | runtime | Switching to Thread EsSoundFX |
| 398045 | EsCallback | DEBUG | runtime | Ending Idle State |
| 398046 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
| 398046 | EsCallback | DEBUG | runtime | Waiting to be scheduled... |
| 398046 | EsSoundFX | DEBUG | runtime | Scheduled, restarting... |
| 398046 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398047 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398047 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398048 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398048 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398048 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398049 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398049 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398049 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasGetEndFlag(sasCore=0x8a71c40) |
| 398049 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398050 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398050 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398050 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398051 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398051 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398051 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398052 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398052 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398053 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398053 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398054 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398054 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasCore 0x08A71C40, out=0x09FB7A40 |
| 398054 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=5000, callbacks=false |
| 398055 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398055 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398055 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 398056 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398056 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398056 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398056 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398057 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398058 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398058 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398058 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398059 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398059 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398059 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398059 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398060 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398060 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398061 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398061 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398061 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398061 | EsSoundFX | DEBUG | runtime | Switching to Thread EsSoundFX |
| 398062 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 398062 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398062 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398063 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398063 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398063 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398064 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398064 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398065 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398065 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398065 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398065 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398066 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=23 name:'EsCallback' |
| 398066 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to EsCallback |
| 398067 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
| 398067 | EsSoundFX | DEBUG | runtime | Waiting to be scheduled... |
| 398067 | EsCallback | DEBUG | runtime | Scheduled, restarting... |
| 398068 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398068 | EsCallback | DEBUG | hle.UtilsForUser | sceKernelSetGPO debugger not enabled |
| 398068 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
| 398069 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398069 | EsCallback | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=50000, callbacks=true |
| 398070 | EsCallback | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398070 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398070 | EsCallback | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398070 | EsCallback | DEBUG | runtime | Switching from Thread EsCallback to EsSoundFX |
| 398071 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
| 398071 | EsCallback | DEBUG | runtime | Waiting to be scheduled... |
| 398071 | EsSoundFX | DEBUG | runtime | Scheduled, restarting... |
| 398072 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398072 | EsSoundFX | DEBUG | hle.sceAudio | sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=739, restLength=21789, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398073 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
| 398073 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398073 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 398074 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398074 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398074 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398075 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398075 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398077 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398077 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398077 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398078 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398079 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398079 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398079 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398080 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398081 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398081 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398081 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398082 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398082 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398082 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398082 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398083 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398083 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398083 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398084 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398084 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398084 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398085 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398086 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398086 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398086 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398086 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398088 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398088 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398088 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398088 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398090 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398090 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398090 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398091 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398092 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398092 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398092 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398092 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398094 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398094 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398094 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398095 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398096 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398096 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398096 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398097 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398098 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398098 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398098 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398099 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398099 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398099 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398100 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398100 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398100 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398100 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398101 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398101 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398101 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398102 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398102 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398103 | EsSoundFX | DEBUG | hle | free buffer 1355438488 |
| 398103 | EsSoundFX | DEBUG | hle.sceAudio | hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1854, restLength=19650, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398103 | EsSoundFX | DEBUG | hle.sceAudio | doAudioOuput(SoundChannel[2](sourceSampleOffset=830, restLength=19650, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40) |
| 398104 | EsSoundFX | DEBUG | hle | alSourceQueueBuffer buffer=1355438488, SoundChannel[2](sourceSampleOffset=830, restLength=21698, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398104 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
| 398104 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398105 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398105 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398105 | EsSoundFX | DEBUG | runtime | Switching to Thread EsSoundFX |
| 398105 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 398106 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398106 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398107 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398107 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398107 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398108 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398108 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasGetEndFlag(sasCore=0x8a71c40) |
| 398108 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398109 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398109 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398110 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398110 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398110 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398111 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398111 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398111 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398111 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398112 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398112 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398112 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasCore 0x08A71C40, out=0x09FB9A40 |
| 398113 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=5000, callbacks=false |
| 398113 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398114 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398114 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 398114 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398115 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398115 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398115 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398116 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398116 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398116 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398116 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398117 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398117 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398117 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398118 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398118 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398119 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398119 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398119 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398120 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398120 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398120 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=23 name:'EsCallback' |
| 398121 | EsSoundFX | DEBUG | runtime | Switching to Thread EsCallback |
| 398121 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 398121 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
| 398122 | EsSoundFX | DEBUG | runtime | Waiting to be scheduled... |
| 398122 | EsCallback | DEBUG | runtime | Scheduled, restarting... |
| 398122 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398123 | EsCallback | DEBUG | hle.UtilsForUser | sceKernelSetGPO debugger not enabled |
| 398123 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
| 398123 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398124 | EsCallback | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=50000, callbacks=true |
| 398124 | EsCallback | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398124 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398125 | EsCallback | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398125 | EsCallback | DEBUG | runtime | Switching from Thread EsCallback to EsSoundFX |
| 398126 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
| 398126 | EsCallback | DEBUG | runtime | Waiting to be scheduled... |
| 398126 | EsSoundFX | DEBUG | runtime | Scheduled, restarting... |
| 398127 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398127 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398127 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398128 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398128 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398129 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398129 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398129 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398130 | EsSoundFX | DEBUG | hle | free buffer 1368943560 |
| 398130 | EsSoundFX | DEBUG | hle.sceAudio | sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=363, restLength=20117, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398130 | EsSoundFX | DEBUG | hle.sceAudio | doAudioOuput(SoundChannel[2](sourceSampleOffset=363, restLength=20117, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB9A40) |
| 398131 | EsSoundFX | DEBUG | hle | alSourceQueueBuffer buffer=1368943560, SoundChannel[2](sourceSampleOffset=363, restLength=22165, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398131 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398132 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398132 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398132 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398132 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398133 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398133 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasGetEndFlag(sasCore=0x8a71c40) |
| 398134 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398134 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398135 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398135 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398135 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398136 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398136 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398136 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398137 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398137 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398137 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398138 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398138 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398138 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398139 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398140 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasCore 0x08A71C40, out=0x09FB7A40 |
| 398140 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=5000, callbacks=false |
| 398140 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398140 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398141 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 398141 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398142 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398142 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398142 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398143 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398144 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398144 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398144 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398145 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398145 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398145 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398145 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398146 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398146 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398146 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398147 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398147 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398148 | EsSoundFX | DEBUG | runtime | Switching to Thread EsSoundFX |
| 398148 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 398148 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398149 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398149 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398149 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398150 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398150 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398151 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398151 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398151 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398152 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398152 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398152 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398153 | EsSoundFX | DEBUG | hle.sceAudio | sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=920, restLength=21608, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398153 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
| 398153 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398153 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 398154 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398155 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398155 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398155 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398156 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398157 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398157 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398157 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398158 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398159 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398159 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398159 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398160 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398161 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398161 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398161 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398162 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398163 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398163 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398163 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398163 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398165 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398165 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398165 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398165 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398167 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398167 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398167 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398168 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398168 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398168 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398169 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398169 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398169 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398170 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398170 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398170 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398171 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398171 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398172 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398172 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398172 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398173 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398174 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398174 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398174 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398175 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398175 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398175 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsCallback(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398176 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398176 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=23 name:'EsCallback' |
| 398176 | EsSoundFX | DEBUG | runtime | Switching to Thread EsCallback |
| 398177 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 398177 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsCallback |
| 398177 | EsSoundFX | DEBUG | runtime | Waiting to be scheduled... |
| 398177 | EsCallback | DEBUG | runtime | Scheduled, restarting... |
| 398178 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398179 | EsCallback | DEBUG | hle.UtilsForUser | sceKernelSetGPO debugger not enabled |
| 398179 | EsCallback | DEBUG | hle | free buffer 1368927096 |
| 398179 | EsCallback | DEBUG | hle.sceAudio | hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1478, restLength=20026, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398180 | EsCallback | DEBUG | hle.sceAudio | doAudioOuput(SoundChannel[2](sourceSampleOffset=454, restLength=20026, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=48000), 0x09FB7A40) |
| 398180 | EsCallback | DEBUG | hle | alSourceQueueBuffer buffer=1368927096, SoundChannel[2](sourceSampleOffset=454, restLength=22074, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398180 | EsCallback | DEBUG | hle.ThreadManForUser | -------------------- unblock SceUID=2a name:'EsSoundFX' caller:'sceAudio.hleAudioBlockingOutput' |
| 398181 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsCallback |
| 398182 | EsCallback | DEBUG | runtime | syncEmulator immediately=false |
| 398182 | EsCallback | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=50000, callbacks=true |
| 398182 | EsCallback | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=50000 forever:false thread:'EsCallback' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398183 | EsCallback | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398183 | EsCallback | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398183 | EsCallback | DEBUG | runtime | Switching from Thread EsCallback to EsSoundFX |
| 398184 | EsCallback | DEBUG | runtime | syncThread currentThread=EsCallback, currentRuntimeThread=EsSoundFX |
| 398184 | EsCallback | DEBUG | runtime | Waiting to be scheduled... |
| 398184 | EsSoundFX | DEBUG | runtime | Scheduled, restarting... |
| 398185 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398185 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398186 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398186 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398186 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398186 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398187 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398187 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398188 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasGetEndFlag(sasCore=0x8a71c40) |
| 398188 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398189 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398189 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398189 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398189 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398190 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398190 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398191 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398191 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398191 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398191 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398192 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398192 | EsSoundFX | DEBUG | hle.sceSasCore | __sceSasCore 0x08A71C40, out=0x09FB9A40 |
| 398192 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=5000, callbacks=false |
| 398193 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=5000 forever:false thread:'EsSoundFX' caller:'ThreadManForUser.hleKernelDelayThread' |
| 398193 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398194 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle0 |
| 398194 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398194 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398195 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398195 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398195 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398197 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398197 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398197 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398198 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398198 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398198 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'EsSoundFX(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398198 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398199 | EsSoundFX | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=2a name:'EsSoundFX' |
| 398199 | EsSoundFX | DEBUG | runtime | Switching to Thread EsSoundFX |
| 398200 | EsSoundFX | DEBUG | runtime | Ending Idle State |
| 398200 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398200 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398201 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelLockMutex redirecting to hleKernelLockMutex |
| 398201 | EsSoundFX | DEBUG | hle.ThreadManForUser | hleKernelLockMutex(uid=29,count=1,timeout_addr=0x0) wait=true,cb=false - 'EsSoundEffectPlayer' fast check succeeded |
| 398202 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398202 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398202 | EsSoundFX | DEBUG | hle.ThreadManForUser | sceKernelUnlockMutex(uid=29, count=1) |
| 398203 | EsSoundFX | DEBUG | runtime | syncThread currentThread=EsSoundFX, currentRuntimeThread=EsSoundFX |
| 398203 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=false |
| 398203 | EsSoundFX | DEBUG | hle.sceAudio | sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=1011, restLength=21517, buffers queued=10, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=48000) |
| 398204 | EsSoundFX | DEBUG | hle.ThreadManForUser | -------------------- block SceUID=2a name:'EsSoundFX' caller:'ThreadManForUser.hleBlockCurrentThread' |
| 398204 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398204 | EsSoundFX | DEBUG | runtime | Switching from Thread EsSoundFX to idle1 |
| 398205 | EsSoundFX | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 398205 | EsSoundFX | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 398206 | EsSoundFX | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 398206 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398206 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398207 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398207 | EsSoundFX | DEBUG | runtime | Starting Idle State... |
| 398207 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398208 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398208 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398209 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398210 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398210 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398210 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398211 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398212 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398212 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398212 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398212 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398214 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398214 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398214 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398214 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398215 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398215 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398215 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398215 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398216 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398216 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398216 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398217 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398218 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398218 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398218 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398218 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398219 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398219 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398219 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398219 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398220 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398220 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398220 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398220 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398221 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398221 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398221 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398221 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398221 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |
| 398221 | EsSoundFX | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 398222 | EsSoundFX | DEBUG | runtime | Switching to Thread idle0 |
| 398222 | EsSoundFX | DEBUG | runtime | Switching to Thread idle1 |
| 398222 | EsSoundFX | DEBUG | runtime | syncEmulator immediately=true |