Log session start time Sun Jul 10 03:39:34 CDT 2011

Time Thread Level Category Message
0 GUI INFO emu Java version: 1.6.0_24 (1.6.0_24-b07)
20 GUI INFO emu Jpcsp v0.6 2211
30 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10336 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 3.73 REGION = 32768 TITLE = CRISIS CORE -FINAL FANTASY VII- probably homebrew? false
40 GUI INFO emu Loading global compatibility settings:
50 GUI INFO emu Configuration / Region
50 GUI INFO emu Language [???]
50 GUI INFO emu Button preference: ["O" for "Enter"]
50 GUI INFO emu Daylight savings: [Off]
50 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
50 GUI INFO emu Time format: [24H]
50 GUI INFO emu Date format: [YYYY-MM-DD]
50 GUI INFO emu WLAN power saving mode: [Off]
50 GUI INFO emu Ad hoc channel: [Auto]
50 GUI INFO emu Nickname: []
50 GUI INFO emu Configuration / Video
50 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
50 GUI INFO emu [X] Only GE graphics (not recommended for homebrew)
50 GUI INFO emu [X] Use vertex cache
50 GUI INFO emu [X] Use shaders (experimental)
50 GUI INFO emu [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
50 GUI INFO emu [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
50 GUI INFO emu [X] Enable VAO (only relevant when using shaders and vertex cache)
50 GUI INFO emu [ ] Enable saving GE screen to Textures instead of Memory
50 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
60 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
60 GUI INFO emu [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
60 GUI INFO emu [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
60 GUI INFO emu Configuration / Audio
60 GUI INFO emu [ ] Disable audio threads
60 GUI INFO emu [ ] Disable audio channels (not recommended)
60 GUI INFO emu [ ] Disable audio blocking
60 GUI INFO emu Configuration / Memory
60 GUI INFO emu [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
60 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
60 GUI INFO emu Configuration / Media
60 GUI INFO emu [X] Use Media Engine
60 GUI INFO emu [ ] Extract media files to tmp folder
60 GUI INFO emu [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
60 GUI INFO emu [ ] Use non-native fonts from flash0 folder
60 GUI INFO emu Configuration / Compiler
60 GUI INFO emu [X] Use compiler (dynarec)
60 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
60 GUI INFO emu [500] Maximum method size
60 GUI INFO emu Configuration / Crypto
60 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
60 GUI INFO emu [ ] Handle SAVEDATA in crypto mode
60 GUI INFO emu [ ] Extract original PGD files to the TMP folder
60 GUI INFO emu Configuration / Display
60 GUI INFO emu Anti-aliasing: [OFF]
60 GUI INFO emu Resolution: [Native]
60 GUI INFO emu [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
70 GUI INFO ge Only GE Graphics: true
70 GUI INFO hle.sceMpeg Media Engine enabled
130 GUI INFO ge Using Async Vertex Cache
130 GUI INFO hle.sceAudio Audio ChReserve disabled: false
140 GUI INFO hle.sceAudio Audio Blocking disabled: false
140 GUI INFO hle.ThreadManForUser Audio threads disabled: false
140 GUI INFO memory Ignore invalid memory access: true
650 GUI INFO hle Using the external audio decoder (SonicStage)
980 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
990 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1000 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1010 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1010 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1020 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1030 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1030 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1040 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1050 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1050 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1060 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1070 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1070 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1080 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1090 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1090 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
1230 GUI INFO ge Using RenderingEngineLwjgl15
1230 GUI INFO ge OpenGL version: 2.1.0 - Build 8.15.10.2189
1230 GUI INFO ge Shading Language version: 1.20 - Intel Build 8.15.10.2189
1245 GUI INFO ge Using VBO
1249 GUI INFO ge Using VAO (Vertex Array Object)
1250 GUI INFO ge Using shaders with Skinning
1252 GUI INFO ge Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader
1263 root WARN hle Unsupported syscall 2036 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
1276 GUI ERROR ge Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion) ERROR: 0:229: '{' : syntax error parse error
1414 user_main INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=10
1431 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/discimg.fse flags = 1 permissions = 00
1462 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = umd1: flags = 1 permissions = 00
1473 user_main INFO hle.scePower scePowerRegisterCallback slot=-1, SceUID=0x1B
1473 user_main INFO hle.sceUtility sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
1473 user_main INFO hle.sceUtility sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
1473 user_main INFO hle.sceUtility sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
1473 user_main INFO hle.sceUtility sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
1491 AWT-EventQueue-0 INFO ge Using RenderingEngineLwjgl15
1491 AWT-EventQueue-0 INFO ge OpenGL version: 2.1.0 - Build 8.15.10.2189
1492 AWT-EventQueue-0 INFO ge Shading Language version: 1.20 - Intel Build 8.15.10.2189
1492 AWT-EventQueue-0 INFO ge Using VBO
1492 AWT-EventQueue-0 INFO ge Using VAO (Vertex Array Object)
1493 AWT-EventQueue-0 INFO ge Using shaders with Skinning
1493 AWT-EventQueue-0 INFO ge Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader
1499 AWT-EventQueue-0 ERROR ge Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion) ERROR: 0:229: '{' : syntax error parse error
535756 AWT-EventQueue-0 INFO ge Using RenderingEngineLwjgl15
535756 AWT-EventQueue-0 INFO ge OpenGL version: 2.1.0 - Build 8.15.10.2189
535756 AWT-EventQueue-0 INFO ge Shading Language version: 1.20 - Intel Build 8.15.10.2189
535757 AWT-EventQueue-0 INFO ge Using VBO
535757 AWT-EventQueue-0 INFO ge Using VAO (Vertex Array Object)
535757 AWT-EventQueue-0 INFO ge Using shaders with Skinning
535758 AWT-EventQueue-0 INFO ge Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader
535763 AWT-EventQueue-0 ERROR ge Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion) ERROR: 0:229: '{' : syntax error parse error
536946 AWT-EventQueue-0 INFO ge Using RenderingEngineLwjgl15
536947 AWT-EventQueue-0 INFO ge OpenGL version: 2.1.0 - Build 8.15.10.2189
536947 AWT-EventQueue-0 INFO ge Shading Language version: 1.20 - Intel Build 8.15.10.2189
536947 AWT-EventQueue-0 INFO ge Using VBO
536948 AWT-EventQueue-0 INFO ge Using VAO (Vertex Array Object)
536948 AWT-EventQueue-0 INFO ge Using shaders with Skinning
536948 AWT-EventQueue-0 INFO ge Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader
536953 AWT-EventQueue-0 ERROR ge Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion) ERROR: 0:229: '{' : syntax error parse error
628435 AWT-EventQueue-0 INFO ge Using RenderingEngineLwjgl15
628436 AWT-EventQueue-0 INFO ge OpenGL version: 2.1.0 - Build 8.15.10.2189
628436 AWT-EventQueue-0 INFO ge Shading Language version: 1.20 - Intel Build 8.15.10.2189
628436 AWT-EventQueue-0 INFO ge Using VBO
628437 AWT-EventQueue-0 INFO ge Using VAO (Vertex Array Object)
628437 AWT-EventQueue-0 INFO ge Using shaders with Skinning
628438 AWT-EventQueue-0 INFO ge Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader
628444 AWT-EventQueue-0 ERROR ge Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion) ERROR: 0:229: '{' : syntax error parse error
629504 AWT-EventQueue-0 INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------