Time |
Thread |
Level |
Category |
Message |
0 |
GUI |
INFO |
emu |
Java version: 1.6.0_24 (1.6.0_24-b07) |
20 |
GUI |
INFO |
emu |
Jpcsp v0.6 2211 |
30 |
GUI |
INFO |
emu |
UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10336
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.73
REGION = 32768
TITLE = CRISIS CORE -FINAL FANTASY VII-
probably homebrew? false |
40 |
GUI |
INFO |
emu |
Loading global compatibility settings: |
50 |
GUI |
INFO |
emu |
Configuration / Region |
50 |
GUI |
INFO |
emu |
Language [???] |
50 |
GUI |
INFO |
emu |
Button preference: ["O" for "Enter"] |
50 |
GUI |
INFO |
emu |
Daylight savings: [Off] |
50 |
GUI |
INFO |
emu |
Time zone offset in minutes (GMT+/-): [0] |
50 |
GUI |
INFO |
emu |
Time format: [24H] |
50 |
GUI |
INFO |
emu |
Date format: [YYYY-MM-DD] |
50 |
GUI |
INFO |
emu |
WLAN power saving mode: [Off] |
50 |
GUI |
INFO |
emu |
Ad hoc channel: [Auto] |
50 |
GUI |
INFO |
emu |
Nickname: [] |
50 |
GUI |
INFO |
emu |
Configuration / Video |
50 |
GUI |
INFO |
emu |
[ ] Disable VBO (automatically disabled if not supported) |
50 |
GUI |
INFO |
emu |
[X] Only GE graphics (not recommended for homebrew) |
50 |
GUI |
INFO |
emu |
[X] Use vertex cache |
50 |
GUI |
INFO |
emu |
[X] Use shaders (experimental) |
50 |
GUI |
INFO |
emu |
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) |
50 |
GUI |
INFO |
emu |
[X] Disable UBO (automatically disabled if not supported, only relevant when using shaders) |
50 |
GUI |
INFO |
emu |
[X] Enable VAO (only relevant when using shaders and vertex cache) |
50 |
GUI |
INFO |
emu |
[ ] Enable saving GE screen to Textures instead of Memory |
50 |
GUI |
INFO |
emu |
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) |
60 |
GUI |
INFO |
emu |
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) |
60 |
GUI |
INFO |
emu |
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) |
60 |
GUI |
INFO |
emu |
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) |
60 |
GUI |
INFO |
emu |
Configuration / Audio |
60 |
GUI |
INFO |
emu |
[ ] Disable audio threads |
60 |
GUI |
INFO |
emu |
[ ] Disable audio channels (not recommended) |
60 |
GUI |
INFO |
emu |
[ ] Disable audio blocking |
60 |
GUI |
INFO |
emu |
Configuration / Memory |
60 |
GUI |
INFO |
emu |
[X] Ignore invalid memory access (not recommended for test reports, but improves performance) |
60 |
GUI |
INFO |
emu |
[ ] Ignore unmapped imports (not recommended) |
60 |
GUI |
INFO |
emu |
Configuration / Media |
60 |
GUI |
INFO |
emu |
[X] Use Media Engine |
60 |
GUI |
INFO |
emu |
[ ] Extract media files to tmp folder |
60 |
GUI |
INFO |
emu |
[X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) |
60 |
GUI |
INFO |
emu |
[ ] Use non-native fonts from flash0 folder |
60 |
GUI |
INFO |
emu |
Configuration / Compiler |
60 |
GUI |
INFO |
emu |
[X] Use compiler (dynarec) |
60 |
GUI |
INFO |
emu |
[ ] Output profiler info to profiler.txt (only for compiler) |
60 |
GUI |
INFO |
emu |
[500] Maximum method size |
60 |
GUI |
INFO |
emu |
Configuration / Crypto |
60 |
GUI |
INFO |
emu |
[ ] Extract decrypted EBOOT.BIN files to the TMP folder |
60 |
GUI |
INFO |
emu |
[ ] Handle SAVEDATA in crypto mode |
60 |
GUI |
INFO |
emu |
[ ] Extract original PGD files to the TMP folder |
60 |
GUI |
INFO |
emu |
Configuration / Display |
60 |
GUI |
INFO |
emu |
Anti-aliasing: [OFF] |
60 |
GUI |
INFO |
emu |
Resolution: [Native] |
60 |
GUI |
INFO |
emu |
[ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs |
70 |
GUI |
INFO |
ge |
Only GE Graphics: true |
70 |
GUI |
INFO |
hle.sceMpeg |
Media Engine enabled |
130 |
GUI |
INFO |
ge |
Using Async Vertex Cache |
130 |
GUI |
INFO |
hle.sceAudio |
Audio ChReserve disabled: false |
140 |
GUI |
INFO |
hle.sceAudio |
Audio Blocking disabled: false |
140 |
GUI |
INFO |
hle.ThreadManForUser |
Audio threads disabled: false |
140 |
GUI |
INFO |
memory |
Ignore invalid memory access: true |
650 |
GUI |
INFO |
hle |
Using the external audio decoder (SonicStage) |
980 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' |
990 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' |
1000 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' |
1010 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' |
1010 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' |
1020 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' |
1030 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' |
1030 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' |
1040 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' |
1050 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' |
1050 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' |
1060 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' |
1070 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' |
1070 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' |
1080 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' |
1090 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' |
1090 |
GUI |
INFO |
hle.IoFileMgrForUser |
pspiofilemgr - filepath disc0/ |
1230 |
GUI |
INFO |
ge |
Using RenderingEngineLwjgl15 |
1230 |
GUI |
INFO |
ge |
OpenGL version: 2.1.0 - Build 8.15.10.2189 |
1230 |
GUI |
INFO |
ge |
Shading Language version: 1.20 - Intel Build 8.15.10.2189 |
1245 |
GUI |
INFO |
ge |
Using VBO |
1249 |
GUI |
INFO |
ge |
Using VAO (Vertex Array Object) |
1250 |
GUI |
INFO |
ge |
Using shaders with Skinning |
1252 |
GUI |
INFO |
ge |
Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader |
1263 |
root |
WARN |
hle |
Unsupported syscall 2036 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000 |
1276 |
GUI |
ERROR |
ge |
Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:229: '{' : syntax error parse error
|
1414 |
user_main |
INFO |
hle.LoadExecForUser |
sceKernelRegisterExitCallback SceUID=10 |
1431 |
user_main |
INFO |
hle.IoFileMgrForUser |
hleIoOpen filename = disc0:/PSP_GAME/USRDIR/discimg.fse flags = 1 permissions = 00 |
1462 |
user_main |
INFO |
hle.IoFileMgrForUser |
hleIoOpen filename = umd1: flags = 1 permissions = 00 |
1473 |
user_main |
INFO |
hle.scePower |
scePowerRegisterCallback slot=-1, SceUID=0x1B |
1473 |
user_main |
INFO |
hle.sceUtility |
sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded |
1473 |
user_main |
INFO |
hle.sceUtility |
sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded |
1473 |
user_main |
INFO |
hle.sceUtility |
sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded |
1473 |
user_main |
INFO |
hle.sceUtility |
sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded |
1491 |
AWT-EventQueue-0 |
INFO |
ge |
Using RenderingEngineLwjgl15 |
1491 |
AWT-EventQueue-0 |
INFO |
ge |
OpenGL version: 2.1.0 - Build 8.15.10.2189 |
1492 |
AWT-EventQueue-0 |
INFO |
ge |
Shading Language version: 1.20 - Intel Build 8.15.10.2189 |
1492 |
AWT-EventQueue-0 |
INFO |
ge |
Using VBO |
1492 |
AWT-EventQueue-0 |
INFO |
ge |
Using VAO (Vertex Array Object) |
1493 |
AWT-EventQueue-0 |
INFO |
ge |
Using shaders with Skinning |
1493 |
AWT-EventQueue-0 |
INFO |
ge |
Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader |
1499 |
AWT-EventQueue-0 |
ERROR |
ge |
Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:229: '{' : syntax error parse error
|
535756 |
AWT-EventQueue-0 |
INFO |
ge |
Using RenderingEngineLwjgl15 |
535756 |
AWT-EventQueue-0 |
INFO |
ge |
OpenGL version: 2.1.0 - Build 8.15.10.2189 |
535756 |
AWT-EventQueue-0 |
INFO |
ge |
Shading Language version: 1.20 - Intel Build 8.15.10.2189 |
535757 |
AWT-EventQueue-0 |
INFO |
ge |
Using VBO |
535757 |
AWT-EventQueue-0 |
INFO |
ge |
Using VAO (Vertex Array Object) |
535757 |
AWT-EventQueue-0 |
INFO |
ge |
Using shaders with Skinning |
535758 |
AWT-EventQueue-0 |
INFO |
ge |
Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader |
535763 |
AWT-EventQueue-0 |
ERROR |
ge |
Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:229: '{' : syntax error parse error
|
536946 |
AWT-EventQueue-0 |
INFO |
ge |
Using RenderingEngineLwjgl15 |
536947 |
AWT-EventQueue-0 |
INFO |
ge |
OpenGL version: 2.1.0 - Build 8.15.10.2189 |
536947 |
AWT-EventQueue-0 |
INFO |
ge |
Shading Language version: 1.20 - Intel Build 8.15.10.2189 |
536947 |
AWT-EventQueue-0 |
INFO |
ge |
Using VBO |
536948 |
AWT-EventQueue-0 |
INFO |
ge |
Using VAO (Vertex Array Object) |
536948 |
AWT-EventQueue-0 |
INFO |
ge |
Using shaders with Skinning |
536948 |
AWT-EventQueue-0 |
INFO |
ge |
Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader |
536953 |
AWT-EventQueue-0 |
ERROR |
ge |
Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:229: '{' : syntax error parse error
|
628435 |
AWT-EventQueue-0 |
INFO |
ge |
Using RenderingEngineLwjgl15 |
628436 |
AWT-EventQueue-0 |
INFO |
ge |
OpenGL version: 2.1.0 - Build 8.15.10.2189 |
628436 |
AWT-EventQueue-0 |
INFO |
ge |
Shading Language version: 1.20 - Intel Build 8.15.10.2189 |
628436 |
AWT-EventQueue-0 |
INFO |
ge |
Using VBO |
628437 |
AWT-EventQueue-0 |
INFO |
ge |
Using VAO (Vertex Array Object) |
628437 |
AWT-EventQueue-0 |
INFO |
ge |
Using shaders with Skinning |
628438 |
AWT-EventQueue-0 |
INFO |
ge |
Extension GL_EXT_gpu_shader4 not available: not using bit operators in shader |
628444 |
AWT-EventQueue-0 |
ERROR |
ge |
Shader error log: ERROR: 0:228: 'switch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:229: '{' : syntax error parse error
|
629504 |
AWT-EventQueue-0 |
INFO |
hle.ThreadManForUser |
----------------------------- ThreadMan exit ----------------------------- |