Log session start time Thu Aug 04 16:46:28 BOT 2011

Time Thread Level Category Message
0 GUI INFO emu Java version: 1.6.0_23 (1.6.0_23-b05)
15 GUI INFO emu Jpcsp v0.6 2255
23 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = UCJS10041 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 1 PSP_SYSTEM_VER = 1.50 REGION = 32768 TITLE = Cube sample probably homebrew? false
119 GUI DEBUG hle Loading HLE firmware up to version 150
122 GUI INFO emu Loading global compatibility settings:
123 GUI INFO emu Configuration / Region
124 GUI INFO emu Language [???]
125 GUI INFO emu Button preference: ["O" for "Enter"]
125 GUI INFO emu Daylight savings: [Off]
126 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
126 GUI INFO emu Time format: [24H]
127 GUI INFO emu Date format: [YYYY-MM-DD]
128 GUI INFO emu WLAN power saving mode: [Off]
128 GUI INFO emu Ad hoc channel: [Auto]
129 GUI INFO emu Nickname: []
129 GUI INFO emu Configuration / Video
130 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
130 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
131 GUI INFO emu [ ] Use vertex cache
131 GUI INFO emu [ ] Use shaders (experimental)
132 GUI INFO emu [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
138 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
139 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
139 GUI INFO emu [ ] Enable saving GE screen to Textures instead of Memory
140 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
140 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
140 GUI INFO emu [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
143 GUI INFO emu [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
144 GUI INFO emu Configuration / Audio
145 GUI INFO emu [ ] Disable audio threads
146 GUI INFO emu [ ] Disable audio channels (not recommended)
148 GUI INFO emu [ ] Disable audio blocking
148 GUI INFO emu Configuration / Memory
148 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
149 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
149 GUI INFO emu Configuration / Media
150 GUI INFO emu [ ] Use Media Engine
150 GUI INFO emu [ ] Extract media files to tmp folder
150 GUI INFO emu [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
151 GUI INFO emu [ ] Use non-native fonts from flash0 folder
152 GUI INFO emu Configuration / Compiler
152 GUI INFO emu [X] Use compiler (dynarec)
152 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
153 GUI INFO emu [0] Maximum method size
153 GUI INFO emu Configuration / Crypto
154 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
154 GUI INFO emu [ ] Handle SAVEDATA in crypto mode
154 GUI INFO emu [ ] Extract original PGD files to the TMP folder
155 GUI INFO emu Configuration / Display
155 GUI INFO emu Anti-aliasing: []
156 GUI INFO emu Resolution: []
157 GUI INFO emu [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
158 GUI INFO ge Only GE Graphics: false
158 GUI INFO hle.sceAudio Audio ChReserve disabled: false
159 GUI INFO hle.sceAudio Audio Blocking disabled: false
159 GUI INFO hle.ThreadManForUser Audio threads disabled: false
159 GUI INFO memory Ignore invalid memory access: false
161 GUI DEBUG emu No patch file found for this game
275 GUI DEBUG hle Loading HLE firmware up to version 150
289 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_Addr, size=0x111F00, addr=0x08804000: returns 0x08804000
290 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08800000-0x08804000, size=0x4000], [addr=0x08915F00-0x0A000000, size=0x16EA100]
295 GUI DEBUG hle.SysMemUserForUser malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
296 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x0A000000, size=0x16EA100]
297 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
297 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x09FFFE00, size=0x16E9F00]
298 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
299 GUI TRACE hle.SysMemUserForUser Free list after free: [addr=0x08915F00-0x0A000000, size=0x16EA100]
299 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
300 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x09FFFE00, size=0x16E9F00]
300 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
301 GUI TRACE hle.SysMemUserForUser Free list after free: [addr=0x08915F00-0x0A000000, size=0x16EA100]
358 GUI DEBUG hle.sceDisplay Available Display Mode #0 = 1280 x 800 x 16 @60Hz
359 GUI DEBUG hle.sceDisplay Available Display Mode #1 = 1280 x 768 x 16 @60Hz
359 GUI DEBUG hle.sceDisplay Available Display Mode #2 = 512 x 384 x 32 @60Hz
360 GUI DEBUG hle.sceDisplay Available Display Mode #3 = 1024 x 768 x 32 @60Hz
360 GUI DEBUG hle.sceDisplay Available Display Mode #4 = 800 x 600 x 16 @60Hz
360 GUI DEBUG hle.sceDisplay Available Display Mode #5 = 320 x 240 x 16 @60Hz
361 GUI DEBUG hle.sceDisplay Available Display Mode #6 = 640 x 400 x 16 @60Hz
361 GUI DEBUG hle.sceDisplay Available Display Mode #7 = 400 x 300 x 32 @60Hz
362 GUI DEBUG hle.sceDisplay Available Display Mode #8 = 1280 x 720 x 16 @60Hz
362 GUI DEBUG hle.sceDisplay Available Display Mode #9 = 1280 x 600 x 16 @60Hz
363 GUI DEBUG hle.sceDisplay Available Display Mode #10 = 640 x 480 x 32 @60Hz
363 GUI DEBUG hle.sceDisplay Available Display Mode #11 = 320 x 200 x 32 @60Hz
363 GUI DEBUG hle.sceDisplay Available Display Mode #12 = 1024 x 768 x 16 @60Hz
364 GUI DEBUG hle.sceDisplay Available Display Mode #13 = 800 x 600 x 32 @60Hz
364 GUI DEBUG hle.sceDisplay Available Display Mode #14 = 1280 x 768 x 32 @60Hz
365 GUI DEBUG hle.sceDisplay Available Display Mode #15 = 512 x 384 x 16 @60Hz
365 GUI DEBUG hle.sceDisplay Available Display Mode #16 = 1280 x 800 x 32 @60Hz
365 GUI DEBUG hle.sceDisplay Available Display Mode #17 = 320 x 240 x 32 @60Hz
366 GUI DEBUG hle.sceDisplay Available Display Mode #18 = 400 x 300 x 16 @60Hz
366 GUI DEBUG hle.sceDisplay Available Display Mode #19 = 640 x 400 x 32 @60Hz
366 GUI DEBUG hle.sceDisplay Available Display Mode #20 = 320 x 200 x 16 @60Hz
367 GUI DEBUG hle.sceDisplay Available Display Mode #21 = 1280 x 600 x 32 @60Hz
367 GUI DEBUG hle.sceDisplay Available Display Mode #22 = 640 x 480 x 16 @60Hz
367 GUI DEBUG hle.sceDisplay Available Display Mode #23 = 1280 x 720 x 32 @60Hz
368 GUI DEBUG hle.sceDisplay Desktop Display Mode = 1280 x 800 x 32 @60Hz
368 GUI DEBUG hle.sceDisplay Current Display Mode = 1280 x 800 x 32 @60Hz
369 GUI DEBUG hle.sceDisplay initGL called = true, OpenGL Version = 1.5.0 - Build 7.14.10.1437
705 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
726 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
754 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
779 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
825 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
873 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
920 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
976 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1001 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1027 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1052 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1080 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1108 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1135 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1161 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1188 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1191 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
1192 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x09FC0000, size=0x16AA100]
1192 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
2117 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
2118 GUI INFO ge Using RenderingEngineLwjgl15
2118 GUI INFO ge OpenGL version: 1.5.0 - Build 7.14.10.1437
2119 GUI INFO ge Using VBO
2179 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
2180 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
2188 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
30321 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
30322 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
30323 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
30329 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
30830 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
30831 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
30833 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
30838 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
30891 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
30892 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
30894 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
30899 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
32824 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
32826 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
32827 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
32833 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
34307 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
34307 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
34307 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
34310 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
43405 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
43406 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
43407 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
43413 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
45244 GUI INFO emu Java version: 1.6.0_23 (1.6.0_23-b05)
45245 GUI INFO emu Jpcsp v0.6 2255
45251 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = UCJS10041 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 1 PSP_SYSTEM_VER = 1.50 REGION = 32768 TITLE = Cube sample probably homebrew? false
45356 GUI DEBUG hle Loading HLE firmware up to version 150
45360 GUI INFO emu Loading global compatibility settings:
45361 GUI INFO emu Configuration / Region
45362 GUI INFO emu Language [English]
45363 GUI INFO emu Button preference: ["O" for "Enter"]
45364 GUI INFO emu Daylight savings: [Off]
45365 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
45365 GUI INFO emu Time format: [24H]
45366 GUI INFO emu Date format: [YYYY-MM-DD]
45367 GUI INFO emu WLAN power saving mode: [Off]
45368 GUI INFO emu Ad hoc channel: [Auto]
45368 GUI INFO emu Nickname: []
45369 GUI INFO emu Configuration / Video
45370 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
45371 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
45371 GUI INFO emu [ ] Use vertex cache
45373 GUI INFO emu [ ] Use shaders (experimental)
45374 GUI INFO emu [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
45374 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
45375 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
45376 GUI INFO emu [ ] Enable saving GE screen to Textures instead of Memory
45376 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
45377 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
45378 GUI INFO emu [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
45379 GUI INFO emu [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
45379 GUI INFO emu Configuration / Audio
45380 GUI INFO emu [ ] Disable audio threads
45380 GUI INFO emu [ ] Disable audio channels (not recommended)
45381 GUI INFO emu [ ] Disable audio blocking
45382 GUI INFO emu Configuration / Memory
45383 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
45383 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
45384 GUI INFO emu Configuration / Media
45385 GUI INFO emu [ ] Use Media Engine
45386 GUI INFO emu [ ] Extract media files to tmp folder
45386 GUI INFO emu [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
45387 GUI INFO emu [ ] Use non-native fonts from flash0 folder
45388 GUI INFO emu Configuration / Compiler
45388 GUI INFO emu [X] Use compiler (dynarec)
45389 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
45390 GUI INFO emu [3000] Maximum method size
45391 GUI INFO emu Configuration / Crypto
45391 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
45392 GUI INFO emu [ ] Handle SAVEDATA in crypto mode
45393 GUI INFO emu [ ] Extract original PGD files to the TMP folder
45393 GUI INFO emu Configuration / Display
45394 GUI INFO emu Anti-aliasing: [OFF]
45395 GUI INFO emu Resolution: [Native]
45395 GUI INFO emu [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
45396 GUI INFO ge Only GE Graphics: false
45397 GUI INFO hle.sceAudio Audio ChReserve disabled: false
45397 GUI INFO hle.sceAudio Audio Blocking disabled: false
45398 GUI INFO hle.ThreadManForUser Audio threads disabled: false
45398 GUI INFO memory Ignore invalid memory access: false
45401 GUI DEBUG emu No patch file found for this game
45633 GUI DEBUG hle Loading HLE firmware up to version 150
45644 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_Addr, size=0x111F00, addr=0x08804000: returns 0x08804000
45644 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08800000-0x08804000, size=0x4000], [addr=0x08915F00-0x0A000000, size=0x16EA100]
45645 GUI DEBUG hle.SysMemUserForUser malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
45646 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x0A000000, size=0x16EA100]
45646 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
45646 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x09FFFE00, size=0x16E9F00]
45648 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
45649 GUI TRACE hle.SysMemUserForUser Free list after free: [addr=0x08915F00-0x0A000000, size=0x16EA100]
45649 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
45649 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x09FFFE00, size=0x16E9F00]
45650 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
45650 GUI TRACE hle.SysMemUserForUser Free list after free: [addr=0x08915F00-0x0A000000, size=0x16EA100]
45665 GUI DEBUG hle.sceDisplay Available Display Mode #0 = 1280 x 800 x 16 @60Hz
45666 GUI DEBUG hle.sceDisplay Available Display Mode #1 = 1280 x 768 x 16 @60Hz
45666 GUI DEBUG hle.sceDisplay Available Display Mode #2 = 512 x 384 x 32 @60Hz
45666 GUI DEBUG hle.sceDisplay Available Display Mode #3 = 1024 x 768 x 32 @60Hz
45667 GUI DEBUG hle.sceDisplay Available Display Mode #4 = 800 x 600 x 16 @60Hz
45667 GUI DEBUG hle.sceDisplay Available Display Mode #5 = 320 x 240 x 16 @60Hz
45667 GUI DEBUG hle.sceDisplay Available Display Mode #6 = 640 x 400 x 16 @60Hz
45668 GUI DEBUG hle.sceDisplay Available Display Mode #7 = 400 x 300 x 32 @60Hz
45668 GUI DEBUG hle.sceDisplay Available Display Mode #8 = 1280 x 720 x 16 @60Hz
45668 GUI DEBUG hle.sceDisplay Available Display Mode #9 = 1280 x 600 x 16 @60Hz
45669 GUI DEBUG hle.sceDisplay Available Display Mode #10 = 640 x 480 x 32 @60Hz
45669 GUI DEBUG hle.sceDisplay Available Display Mode #11 = 320 x 200 x 32 @60Hz
45669 GUI DEBUG hle.sceDisplay Available Display Mode #12 = 1024 x 768 x 16 @60Hz
45670 GUI DEBUG hle.sceDisplay Available Display Mode #13 = 800 x 600 x 32 @60Hz
45670 GUI DEBUG hle.sceDisplay Available Display Mode #14 = 1280 x 768 x 32 @60Hz
45670 GUI DEBUG hle.sceDisplay Available Display Mode #15 = 512 x 384 x 16 @60Hz
45671 GUI DEBUG hle.sceDisplay Available Display Mode #16 = 1280 x 800 x 32 @60Hz
45671 GUI DEBUG hle.sceDisplay Available Display Mode #17 = 320 x 240 x 32 @60Hz
45671 GUI DEBUG hle.sceDisplay Available Display Mode #18 = 400 x 300 x 16 @60Hz
45671 GUI DEBUG hle.sceDisplay Available Display Mode #19 = 640 x 400 x 32 @60Hz
45672 GUI DEBUG hle.sceDisplay Available Display Mode #20 = 320 x 200 x 16 @60Hz
45672 GUI DEBUG hle.sceDisplay Available Display Mode #21 = 1280 x 600 x 32 @60Hz
45672 GUI DEBUG hle.sceDisplay Available Display Mode #22 = 640 x 480 x 16 @60Hz
45673 GUI DEBUG hle.sceDisplay Available Display Mode #23 = 1280 x 720 x 32 @60Hz
45673 GUI DEBUG hle.sceDisplay Desktop Display Mode = 1280 x 800 x 32 @60Hz
45673 GUI DEBUG hle.sceDisplay Current Display Mode = 1280 x 800 x 32 @60Hz
45675 GUI DEBUG hle.sceDisplay initGL called = true, OpenGL Version = 1.5.0 - Build 7.14.10.1437
46047 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
46070 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
46095 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
46117 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
46140 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
46163 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
46187 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
46210 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
46231 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
46254 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
46276 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
46297 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
46318 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
46343 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
46365 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
46389 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
46391 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
46391 GUI TRACE hle.SysMemUserForUser Free list after malloc: [addr=0x08915F00-0x09FC0000, size=0x16AA100]
46392 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
46431 GUI TRACE hle.sceDisplay paintGL resize=1.000000, size(480x272), canvas(480x272), location(0,25)
46432 GUI INFO ge Using RenderingEngineLwjgl15
46432 GUI INFO ge OpenGL version: 1.5.0 - Build 7.14.10.1437
46433 GUI INFO ge Using VBO
46498 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
46499 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
46507 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
51074 Disable Screen Saver TRACE emu Moving the mouse to disable the screen saver (PowerTick since 0 ms)
100523 GUI DEBUG hle.ThreadManForUser really deleting thread:'idle0'
100524 GUI DEBUG hle.ThreadManForUser thread:'idle0' freeing stack 0x08800000
100525 GUI DEBUG hle.ThreadManForUser really deleting thread:'idle1'
100526 GUI DEBUG hle.ThreadManForUser thread:'idle1' freeing stack 0x08802000
100527 GUI DEBUG hle.ThreadManForUser really deleting thread:'root'
100527 GUI DEBUG hle.ThreadManForUser thread:'root' freeing stack 0x09FC0000
100528 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[uid=9, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000), addr=0x09FC0000-0x0A000000]
100529 GUI TRACE hle.SysMemUserForUser Free list after free: [addr=0x08915F00-0x0A000000, size=0x16EA100]
100530 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------