Log session start time Tue Oct 11 00:10:14 GMT+07:00 2011

Time Thread Level Category Message
0 GUI INFO emu Java version: 1.7.0 (1.7.0-b147)
0 GUI INFO emu Jpcsp v0.6
0 GUI INFO emu UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10584 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 HRKGMP_VER = 19 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.39 REGION = 32768 TITLE = SMT: Persona 2: Innocent Sin USE_USB = 0 probably homebrew? false
125 GUI INFO emu Loading global compatibility settings:
125 GUI INFO emu Configuration / Region
125 GUI INFO emu Language [English]
125 GUI INFO emu Button preference: ["O" for "Enter"]
125 GUI INFO emu Daylight savings: [Off]
125 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
125 GUI INFO emu Time format: [24H]
125 GUI INFO emu Date format: [YYYY-MM-DD]
125 GUI INFO emu WLAN power saving mode: [Off]
140 GUI INFO emu Ad hoc channel: [Auto]
140 GUI INFO emu Nickname: [Itaru]
140 GUI INFO emu Configuration / Video
140 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
140 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
140 GUI INFO emu [ ] Use vertex cache
140 GUI INFO emu [X] Use shaders (experimental)
140 GUI INFO emu [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
140 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
140 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
140 GUI INFO emu [ ] Enable saving GE screen to Textures instead of Memory
140 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
140 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
140 GUI INFO emu [X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
140 GUI INFO emu [X] Enable the shader implementation for the "Color Mask" (more accurate but slower)
140 GUI INFO emu Configuration / Audio
140 GUI INFO emu [ ] Disable audio threads
140 GUI INFO emu [ ] Disable audio channels (not recommended)
140 GUI INFO emu [ ] Disable audio blocking
140 GUI INFO emu Configuration / Memory
140 GUI INFO emu [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
140 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
140 GUI INFO emu Configuration / Media
140 GUI INFO emu [X] Use Media Engine
140 GUI INFO emu [ ] Extract media files to tmp folder
140 GUI INFO emu [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
140 GUI INFO emu [X] Use non-native fonts from flash0 folder
140 GUI INFO emu Configuration / Compiler
140 GUI INFO emu [X] Use compiler (dynarec)
140 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
140 GUI INFO emu [500] Maximum method size
140 GUI INFO emu Configuration / Crypto
140 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
140 GUI INFO emu [X] Handle SAVEDATA in crypto mode
140 GUI INFO emu [ ] Extract original PGD files to the TMP folder
140 GUI INFO emu Configuration / Display
140 GUI INFO emu Anti-aliasing: [OFF]
140 GUI INFO emu Resolution: [Native]
156 GUI INFO emu [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
156 GUI INFO ge Only GE Graphics: false
156 GUI INFO hle.sceMpeg Media Engine enabled
172 GUI INFO hle.sceAudio Audio ChReserve disabled: false
172 GUI INFO hle.sceAudio Audio Blocking disabled: false
172 GUI INFO hle.ThreadManForUser Audio threads disabled: false
172 GUI INFO memory Ignore invalid memory access: true
8469 GUI INFO hle Using the external audio decoder (SonicStage)
8609 GUI INFO hle.sceFont Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
8609 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8609 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8609 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8625 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8625 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8625 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8625 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8625 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8625 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8625 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8640 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8640 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8640 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8640 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8640 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8640 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8656 GUI INFO hle.sceFont Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
8656 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
8734 GUI INFO ge Using RenderingEngineLwjgl31
8734 GUI INFO ge OpenGL version: 4.1.0
8734 GUI INFO ge Shading Language version: 4.10 NVIDIA via Cg compiler
8734 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
8734 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x0
8750 GUI INFO ge Using VBO
8750 GUI INFO ge Using shaders with Skinning
8750 GUI INFO ge Using Geometry Shader for SPRITES
8750 GUI INFO ge Using Uniform Buffer Object (UBO)
8750 GUI INFO ge Rendering to a texture
8953 GUI INFO ge Using Geometry Shader shader-150.geom
9140 GUI INFO ge Using VBO
9140 GUI INFO ge Using shaders with Skinning
9140 GUI INFO ge Using Geometry Shader for SPRITES
9140 GUI INFO ge Using Uniform Buffer Object (UBO)
9140 GUI INFO ge Rendering to a texture
9328 GUI INFO ge Using Geometry Shader shader-150.geom
12015 root WARN hle Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
12047 user_main INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=d
12047 user_main INFO hle.scePower scePowerRegisterCallback slot=0, SceUID=0xE
12078 user_main WARN hle.ThreadManForUser hleKernelNotifyCallback(type=0) no registered callbacks to push
12234 user_main INFO hle.scePower scePowerRegisterCallback slot=-1, SceUID=0x13
12297 CRI FS File Access 0 WARN hle.ThreadManForUser hleKernelLockLwMutex uid=147941328, count=4096, timeout_addr=0x00000000, wait=true, doCallbacks=true - - unknown UID
12312 CRI FS File Access 0 INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
12375 CRI FS File Access 0 INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
12390 CRI FS File Access 0 INFO hle.IoFileMgrForUser hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10584INST/I020US.DAT flags = 40004001 permissions = 020644
45719 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------