Log session start time Sun Oct 16 20:44:13 EEST 2011

Time Thread Level Category Message
0 GUI DEBUG memory Using jpcsp.memory.SafeFastMemory
144 GUI INFO emu WARNING: Found unknown Windows version: Windows 7
144 GUI INFO emu Attempting to use default windows plug-in.
144 GUI INFO emu Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
226 GUI INFO controller Using default controller 'Dual Trigger 3-in-1'
570 GUI INFO ge Using RenderingEngineLwjgl31
571 GUI INFO ge OpenGL version: 4.1.11079 Compatibility Profile Context
572 GUI INFO ge Shading Language version: 4.10
572 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
572 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
8538 GUI INFO emu Java version: 1.6.0_26 (1.6.0_26-b03)
8539 GUI INFO emu Jpcsp v0.6 2339
8541 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = UCJS10041 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 1 PSP_SYSTEM_VER = 1.50 REGION = 32768 TITLE = Cube sample probably homebrew? false
8547 GUI DEBUG hle Loading HLE firmware up to version 150
8611 GUI INFO emu Loading global compatibility settings:
8611 GUI INFO emu Configuration / Region
8613 GUI INFO emu Language [English]
8613 GUI INFO emu Button preference: ["X" for "Enter"]
8613 GUI INFO emu Daylight savings: [Off]
8614 GUI INFO emu Time zone offset in minutes (GMT+/-): [2]
8614 GUI INFO emu Time format: [24H]
8614 GUI INFO emu Date format: [DD-MM-YYYY]
8614 GUI INFO emu WLAN power saving mode: [Off]
8615 GUI INFO emu Ad hoc channel: [Auto]
8615 GUI INFO emu Nickname: [Outrunner]
8615 GUI INFO emu Configuration / Video
8615 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
8615 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
8616 GUI INFO emu [ ] Use vertex cache
8616 GUI INFO emu [ ] Use shaders (experimental)
8616 GUI INFO emu [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
8616 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
8617 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
8617 GUI INFO emu [X] Enable saving GE screen to Textures instead of Memory
8617 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
8618 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
8618 GUI INFO emu [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
8618 GUI INFO emu [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
8618 GUI INFO emu Configuration / Audio
8618 GUI INFO emu [ ] Disable audio threads
8619 GUI INFO emu [ ] Disable audio channels (not recommended)
8619 GUI INFO emu [ ] Disable audio blocking
8619 GUI INFO emu Configuration / Memory
8619 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
8620 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
8620 GUI INFO emu Configuration / Media
8620 GUI INFO emu [X] Use Media Engine
8620 GUI INFO emu [ ] Extract media files to tmp folder
8620 GUI INFO emu [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
8621 GUI INFO emu [X] Use non-native fonts from flash0 folder
8621 GUI INFO emu Configuration / Compiler
8621 GUI INFO emu [X] Use compiler (dynarec)
8621 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
8621 GUI INFO emu [500] Maximum method size
8622 GUI INFO emu Configuration / Crypto
8622 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
8622 GUI INFO emu [X] Handle SAVEDATA in crypto mode
8622 GUI INFO emu [ ] Extract original PGD files to the TMP folder
8622 GUI INFO emu Configuration / Display
8623 GUI INFO emu Anti-aliasing: [x16]
8623 GUI INFO emu Resolution: [Native]
8623 GUI INFO emu [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
8623 GUI INFO ge Only GE Graphics: false
8624 GUI INFO hle.sceMpeg Media Engine enabled
8642 GUI INFO hle.sceAudio Audio ChReserve disabled: false
8642 GUI INFO hle.sceAudio Audio Blocking disabled: false
8643 GUI INFO hle.ThreadManForUser Audio threads disabled: false
8643 GUI INFO memory Ignore invalid memory access: false
8647 GUI DEBUG emu No patch file found for this game
8877 GUI DEBUG hle Loading HLE firmware up to version 150
8913 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_Addr, size=0x111F00, addr=0x08804000: returns 0x08804000
8916 GUI DEBUG hle.SysMemUserForUser malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
8916 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
8917 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
8917 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
8918 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
9160 GUI DEBUG hle.sceDisplay Available Display Mode #0 = 800 x 600 x 32 @75Hz
9160 GUI DEBUG hle.sceDisplay Available Display Mode #1 = 1280 x 768 x 32 @75Hz
9160 GUI DEBUG hle.sceDisplay Available Display Mode #2 = 720 x 576 x 32 @56Hz
9160 GUI DEBUG hle.sceDisplay Available Display Mode #3 = 800 x 600 x 32 @72Hz
9161 GUI DEBUG hle.sceDisplay Available Display Mode #4 = 720 x 576 x 32 @60Hz
9161 GUI DEBUG hle.sceDisplay Available Display Mode #5 = 640 x 480 x 16 @67Hz
9161 GUI DEBUG hle.sceDisplay Available Display Mode #6 = 1280 x 720 x 16 @59Hz
9161 GUI DEBUG hle.sceDisplay Available Display Mode #7 = 1280 x 720 x 16 @60Hz
9161 GUI DEBUG hle.sceDisplay Available Display Mode #8 = 1152 x 864 x 32 @60Hz
9161 GUI DEBUG hle.sceDisplay Available Display Mode #9 = 640 x 480 x 16 @72Hz
9162 GUI DEBUG hle.sceDisplay Available Display Mode #10 = 640 x 480 x 16 @75Hz
9162 GUI DEBUG hle.sceDisplay Available Display Mode #11 = 1280 x 1024 x 32 @60Hz
9162 GUI DEBUG hle.sceDisplay Available Display Mode #12 = 1280 x 960 x 16 @60Hz
9162 GUI DEBUG hle.sceDisplay Available Display Mode #13 = 1280 x 800 x 16 @75Hz
9162 GUI DEBUG hle.sceDisplay Available Display Mode #14 = 1024 x 768 x 32 @75Hz
9162 GUI DEBUG hle.sceDisplay Available Display Mode #15 = 720 x 480 x 32 @60Hz
9163 GUI DEBUG hle.sceDisplay Available Display Mode #16 = 720 x 480 x 32 @56Hz
9163 GUI DEBUG hle.sceDisplay Available Display Mode #17 = 1024 x 768 x 32 @70Hz
9163 GUI DEBUG hle.sceDisplay Available Display Mode #18 = 1024 x 768 x 16 @75Hz
9163 GUI DEBUG hle.sceDisplay Available Display Mode #19 = 1280 x 800 x 32 @75Hz
9163 GUI DEBUG hle.sceDisplay Available Display Mode #20 = 720 x 480 x 16 @60Hz
9164 GUI DEBUG hle.sceDisplay Available Display Mode #21 = 1024 x 768 x 16 @70Hz
9164 GUI DEBUG hle.sceDisplay Available Display Mode #22 = 720 x 480 x 16 @56Hz
9164 GUI DEBUG hle.sceDisplay Available Display Mode #23 = 800 x 600 x 16 @72Hz
9164 GUI DEBUG hle.sceDisplay Available Display Mode #24 = 1280 x 768 x 16 @75Hz
9164 GUI DEBUG hle.sceDisplay Available Display Mode #25 = 720 x 576 x 16 @56Hz
9164 GUI DEBUG hle.sceDisplay Available Display Mode #26 = 800 x 600 x 16 @75Hz
9164 GUI DEBUG hle.sceDisplay Available Display Mode #27 = 640 x 480 x 32 @67Hz
9165 GUI DEBUG hle.sceDisplay Available Display Mode #28 = 720 x 576 x 16 @60Hz
9165 GUI DEBUG hle.sceDisplay Available Display Mode #29 = 1280 x 720 x 32 @59Hz
9165 GUI DEBUG hle.sceDisplay Available Display Mode #30 = 1280 x 1024 x 16 @60Hz
9165 GUI DEBUG hle.sceDisplay Available Display Mode #31 = 1280 x 960 x 32 @60Hz
9165 GUI DEBUG hle.sceDisplay Available Display Mode #32 = 640 x 480 x 32 @75Hz
9166 GUI DEBUG hle.sceDisplay Available Display Mode #33 = 640 x 480 x 32 @72Hz
9166 GUI DEBUG hle.sceDisplay Available Display Mode #34 = 1280 x 720 x 32 @60Hz
9166 GUI DEBUG hle.sceDisplay Available Display Mode #35 = 1152 x 864 x 16 @60Hz
9166 GUI DEBUG hle.sceDisplay Available Display Mode #36 = 1280 x 768 x 16 @60Hz
9166 GUI DEBUG hle.sceDisplay Available Display Mode #37 = 800 x 600 x 16 @60Hz
9166 GUI DEBUG hle.sceDisplay Available Display Mode #38 = 720 x 576 x 16 @72Hz
9167 GUI DEBUG hle.sceDisplay Available Display Mode #39 = 720 x 576 x 16 @75Hz
9167 GUI DEBUG hle.sceDisplay Available Display Mode #40 = 800 x 600 x 16 @56Hz
9167 GUI DEBUG hle.sceDisplay Available Display Mode #41 = 1280 x 1024 x 16 @75Hz
9167 GUI DEBUG hle.sceDisplay Available Display Mode #42 = 1280 x 960 x 32 @75Hz
9167 GUI DEBUG hle.sceDisplay Available Display Mode #43 = 640 x 480 x 32 @60Hz
9167 GUI DEBUG hle.sceDisplay Available Display Mode #44 = 1280 x 720 x 32 @75Hz
9168 GUI DEBUG hle.sceDisplay Available Display Mode #45 = 1152 x 864 x 16 @75Hz
9168 GUI DEBUG hle.sceDisplay Available Display Mode #46 = 1024 x 768 x 16 @60Hz
9168 GUI DEBUG hle.sceDisplay Available Display Mode #47 = 1280 x 800 x 32 @60Hz
9168 GUI DEBUG hle.sceDisplay Available Display Mode #48 = 720 x 480 x 16 @72Hz
9168 GUI DEBUG hle.sceDisplay Available Display Mode #49 = 720 x 480 x 16 @75Hz
9168 GUI DEBUG hle.sceDisplay Available Display Mode #50 = 1280 x 800 x 16 @60Hz
9169 GUI DEBUG hle.sceDisplay Available Display Mode #51 = 1024 x 768 x 32 @60Hz
9169 GUI DEBUG hle.sceDisplay Available Display Mode #52 = 720 x 480 x 32 @75Hz
9169 GUI DEBUG hle.sceDisplay Available Display Mode #53 = 720 x 480 x 32 @72Hz
9169 GUI DEBUG hle.sceDisplay Available Display Mode #54 = 800 x 600 x 32 @60Hz
9169 GUI DEBUG hle.sceDisplay Available Display Mode #55 = 1280 x 768 x 32 @60Hz
9169 GUI DEBUG hle.sceDisplay Available Display Mode #56 = 800 x 600 x 32 @56Hz
9170 GUI DEBUG hle.sceDisplay Available Display Mode #57 = 720 x 576 x 32 @75Hz
9170 GUI DEBUG hle.sceDisplay Available Display Mode #58 = 720 x 576 x 32 @72Hz
9170 GUI DEBUG hle.sceDisplay Available Display Mode #59 = 1280 x 720 x 16 @75Hz
9170 GUI DEBUG hle.sceDisplay Available Display Mode #60 = 1152 x 864 x 32 @75Hz
9170 GUI DEBUG hle.sceDisplay Available Display Mode #61 = 640 x 480 x 16 @60Hz
9171 GUI DEBUG hle.sceDisplay Available Display Mode #62 = 1280 x 1024 x 32 @75Hz
9171 GUI DEBUG hle.sceDisplay Available Display Mode #63 = 1280 x 960 x 16 @75Hz
9171 GUI DEBUG hle.sceDisplay Desktop Display Mode = 1280 x 1024 x 32 @60Hz
9171 GUI DEBUG hle.sceDisplay Current Display Mode = 1280 x 1024 x 32 @60Hz
9171 GUI DEBUG hle.sceDisplay initGL called = true, OpenGL Version = 4.1.11079 Compatibility Profile Context
9172 GUI INFO hle.sceDisplay Saving GE to Textures
9225 GUI INFO hle Using the external audio decoder (SonicStage)
9512 GUI INFO hle.sceFont Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
9520 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
9527 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
9536 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
9541 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
9546 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
9551 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
9556 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
9563 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
9567 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
9573 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
9578 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
9583 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
9589 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
9594 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
9599 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
9604 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
9651 GUI INFO hle.sceFont Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
9652 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
9653 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
9658 GUI INFO ge Using RenderingEngineLwjgl31
9658 GUI INFO ge OpenGL version: 4.1.11079 Compatibility Profile Context
9658 GUI INFO ge Shading Language version: 4.10
9658 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
9659 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
9664 GUI INFO ge Using VBO
9701 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
9702 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
9702 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
9707 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
9712 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
9713 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
9713 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
9715 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11228 root DEBUG hle.ThreadManForUser sceKernelCreateThread redirecting to hleKernelCreateThread
11228 root DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09F80000
11229 root DEBUG hle.ThreadManForUser hleKernelCreateThread SceUID=a name:'user_main' PC=8804000 attr:0x80004000 pri:0x20 stackSize:0x40000
11229 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11229 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11229 root DEBUG hle.ThreadManForUser sceKernelStartThread redirecting to hleKernelStartThread
11229 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11229 root DEBUG hle.ThreadManForUser hleKernelStartThread SceUID=a name:'user_main' dataLen=0x20 data=0x9fffe00 gp=0x8815820
11230 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11230 root DEBUG hle.ThreadManForUser Thread exit detected SceUID=8 name='root' return:0x00000000
11230 root DEBUG hle.ThreadManForUser sceKernelExitThread SceUID=8 name:'root' exitStatus:0x0
11231 root DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11231 root DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11236 user_main DEBUG hle.ThreadManForUser really deleting thread:'root'
11237 user_main DEBUG hle.ThreadManForUser thread:'root' freeing stack 0x09FC0000
11237 user_main DEBUG hle.SysMemUserForUser free SysMemInfo[addr=0x09FC0000-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]
11257 user_main DEBUG hle.IoFileMgrForUser sceIoDopen dirname = disc0:/PSP_GAME/SYSDIR
11258 user_main DEBUG hle.IoFileMgrForUser sceIoDopen - isofilename = PSP_GAME/SYSDIR
11259 user_main DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
11260 user_main DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
11260 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11265 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11265 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11265 user_main DEBUG hle.IoFileMgrForUser sceIoDclose - id = 4
11266 user_main DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
11266 user_main DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
11266 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11267 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11267 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11268 user_main DEBUG hle.IoFileMgrForUser sceIoChdir path = disc0:/PSP_GAME/SYSDIR
11268 user_main INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/PSP_GAME/SYSDIR
11268 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11269 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11269 user_main DEBUG hle.ThreadManForUser End of Interrupt
11269 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11270 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11270 user_main DEBUG hle.ThreadManForUser End of Interrupt
11277 user_main DEBUG hle.ThreadManForUser sceKernelCreateThread redirecting to hleKernelCreateThread
11278 user_main DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09FFF000
11278 user_main DEBUG hle.ThreadManForUser hleKernelCreateThread SceUID=c name:'update_thread' PC=8804740 attr:0x0 pri:0x11 stackSize:0xfa0
11278 user_main DEBUG hle.ThreadManForUser sceKernelCreateThread inheriting user mode
11278 user_main DEBUG hle.ThreadManForUser sceKernelStartThread redirecting to hleKernelStartThread
11279 user_main DEBUG hle.ThreadManForUser hleKernelStartThread SceUID=c name:'update_thread' dataLen=0x0 data=0x0 gp=0x8815820
11279 user_main DEBUG hle.ThreadManForUser hleKernelStartThread switching in thread immediately
11279 user_main DEBUG hle.ThreadManForUser Context switching to 'update_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
11279 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=c name:'update_thread'
11283 update_thread DEBUG hle.ThreadManForUser hleKernelCreateCallback SceUID=e name:'Exit Callback' PC=88046cc arg=0 thread:'update_thread'
11283 update_thread INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=e
11284 update_thread DEBUG hle.ThreadManForUser sceKernelSleepThreadCB SceUID=c name:'update_thread'
11284 update_thread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=0 forever:true thread:'update_thread' caller:'ThreadManForUser.hleKernelSleepThread'
11284 update_thread DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11285 update_thread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11287 user_main DEBUG hle.sceGe_user sceGeSetCallback signalFunc=0x08806484, signalArg=0x08914EBC, finishFunc=0x08806468, finishArg=0x08914EBC, result cbid=0xF
11287 user_main DEBUG hle.ThreadManForUser hleKernelCreateCallback SceUID=10 name:'GeCallbackSignal' PC=8806484 arg=8914ebc thread:'user_main'
11287 user_main DEBUG hle.ThreadManForUser hleKernelCreateCallback SceUID=11 name:'GeCallbackFinish' PC=8806468 arg=8914ebc thread:'user_main'
11288 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880CC20, stall=0x00000000, cbid=0xF, arg=0x00000000)
11288 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x0
11290 user_main DEBUG hle.ThreadManForUser sceKernelCreateEventFlag(name='SceGuSignal', attr=0x200, initPattern=0x3, option=0x0)
11290 user_main DEBUG hle.sceGe_user sceGeListSync(id=0x0, mode=0)
11291 user_main DEBUG hle.sceGe_user sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0880CC20, stall=0x00000000, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11291 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0880CC20, stall=0x00000000, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11291 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11292 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11293 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11294 GUI DEBUG ge executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0880CC20, stall=0x00000000, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11294 GUI DEBUG ge vaddr 00000000
11295 GUI DEBUG ge iaddr 00000000
11295 GUI DEBUG ge base 00000000
11295 GUI DEBUG ge vtype GU_TRANSFORM_3D size=0
11295 GUI DEBUG ge offset_addr 0x00000000
11295 GUI DEBUG ge drawRegion(0,0,1,1)
11295 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
11295 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
11296 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
11296 GUI DEBUG ge sceGuDisable(GU_LIGHT2)
11296 GUI DEBUG ge sceGuDisable(GU_LIGHT3)
11296 GUI DEBUG ge sceGuDisable(GU_CLIP_PLANES)
11296 GUI DEBUG ge sceGuDisable(GU_CULL_FACE)
11296 GUI DEBUG ge sceGuDisable(GU_TEXTURE_2D)
11296 GUI DEBUG ge sceGuDisable(GU_FOG)
11297 GUI DEBUG ge sceGuDisable(GU_DITHER)
11297 GUI DEBUG ge sceGuDisable(GU_BLEND)
11297 GUI DEBUG ge sceGuDisable(GU_ALPHA_TEST)
11297 GUI DEBUG ge sceGuDisable(GU_DEPTH_TEST)
11297 GUI DEBUG ge sceGuDisable(GU_STENCIL_TEST)
11297 GUI DEBUG ge sceGuDisable(GU_LINE_SMOOTH)
11297 GUI DEBUG ge sceGuDisable(GU_PATCH_CULL_FACE)
11298 GUI DEBUG ge sceGuDisable(GU_COLOR_TEST)
11298 GUI DEBUG ge sceGuDisable(GU_COLOR_LOGIC_OP)
11298 GUI DEBUG ge bone matrix offset 0
11298 GUI DEBUG ge morph weight 0 0.0
11298 GUI DEBUG ge morph weight 1 0.0
11298 GUI DEBUG ge morph weight 2 0.0
11299 GUI DEBUG ge morph weight 3 0.0
11299 GUI DEBUG ge morph weight 4 0.0
11299 GUI DEBUG ge morph weight 5 0.0
11299 GUI DEBUG ge morph weight 6 0.0
11299 GUI DEBUG ge morph weight 7 0.0
11299 GUI DEBUG ge psub patch_div_s=0, patch_div_t=0
11299 GUI DEBUG ge pprim patch_prim=0
11299 GUI DEBUG ge sceGuDisable(GU_PATCH_FACE)
11300 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11300 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11300 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11300 GUI DEBUG ge sceGumMatrixMode GU_TEXTURE 0
11300 GUI DEBUG ge sceGuViewport(cx=0, cy=0, w=0, h=0)
11300 GUI DEBUG ge zscale 0.0
11300 GUI DEBUG ge sceGuViewport(cx=0, cy=0, w=0, h=0)
11301 GUI DEBUG ge zpos 0.0
11301 GUI DEBUG ge sceGuTexScale(u=0.0, v=0.0)
11301 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11301 GUI DEBUG ge sceGuOffset(x=0,y=0)
11301 GUI DEBUG ge sceGuShadeModel(flat)
11301 GUI DEBUG ge sceGuDisable(GU_FACE_NORMAL_REVERSE)
11302 GUI DEBUG ge sceGuColorMaterial 0
11302 GUI DEBUG ge material emission r=0,0 g=0,0 b=0,0 (00000000)
11302 GUI DEBUG ge material ambient r=0,0 g=0,0 b=0,0 (00000000)
11303 GUI DEBUG ge material diffuse r=0,0 g=0,0 b=0,0 (00000000)
11303 GUI DEBUG ge material specular r=0,0 g=0,0 b=0,0 (00000000)
11303 GUI DEBUG ge material ambient a=0,0 (00)
11303 GUI DEBUG ge material shininess 0.0
11303 GUI DEBUG ge ambient light r=0,0 g=0,0 b=0,0 (000000)
11303 GUI DEBUG ge sceGuLightMode(GU_SINGLE_COLOR)
11304 GUI DEBUG ge Light 0 type 0 kind 0
11304 GUI DEBUG ge Light 1 type 0 kind 0
11304 GUI DEBUG ge Light 2 type 0 kind 0
11304 GUI DEBUG ge Light 3 type 0 kind 0
11304 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 0,000000)
11304 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 0,000000)
11304 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 0,000000)
11305 GUI DEBUG ge Light 1 position (0,000000, 0,000000, 0,000000)
11305 GUI DEBUG ge Light 1 position (0,000000, 0,000000, 0,000000)
11305 GUI DEBUG ge Light 1 position (0,000000, 0,000000, 0,000000)
11305 GUI DEBUG ge Light 2 position (0,000000, 0,000000, 0,000000)
11305 GUI DEBUG ge Light 2 position (0,000000, 0,000000, 0,000000)
11305 GUI DEBUG ge Light 2 position (0,000000, 0,000000, 0,000000)
11306 GUI DEBUG ge Light 3 position (0,000000, 0,000000, 0,000000)
11306 GUI DEBUG ge Light 3 position (0,000000, 0,000000, 0,000000)
11306 GUI DEBUG ge Light 3 position (0,000000, 0,000000, 0,000000)
11306 GUI DEBUG ge Light 0 direction (-0,000000, 0,000000, 0,000000)
11306 GUI DEBUG ge Light 0 direction (-0,000000, -0,000000, 0,000000)
11306 GUI DEBUG ge Light 0 direction (-0,000000, -0,000000, -0,000000)
11307 GUI DEBUG ge Light 1 direction (-0,000000, 0,000000, 0,000000)
11307 GUI DEBUG ge Light 1 direction (-0,000000, -0,000000, 0,000000)
11307 GUI DEBUG ge Light 1 direction (-0,000000, -0,000000, -0,000000)
11307 GUI DEBUG ge Light 2 direction (-0,000000, 0,000000, 0,000000)
11307 GUI DEBUG ge Light 2 direction (-0,000000, -0,000000, 0,000000)
11308 GUI DEBUG ge Light 2 direction (-0,000000, -0,000000, -0,000000)
11308 GUI DEBUG ge Light 3 direction (-0,000000, 0,000000, 0,000000)
11308 GUI DEBUG ge Light 3 direction (-0,000000, -0,000000, 0,000000)
11308 GUI DEBUG ge Light 3 direction (-0,000000, -0,000000, -0,000000)
11308 GUI DEBUG ge sceGuLightSpot(0,X,0.0,X)
11308 GUI DEBUG ge sceGuLightSpot(1,X,0.0,X)
11308 GUI DEBUG ge sceGuLightSpot(2,X,0.0,X)
11309 GUI DEBUG ge sceGuLightSpot(3,X,0.0,X)
11309 GUI DEBUG ge sceGuLightSpot(0,X,X,0.0=90.0)
11309 GUI DEBUG ge sceGuLightSpot(1,X,X,0.0=90.0)
11309 GUI DEBUG ge sceGuLightSpot(2,X,X,0.0=90.0)
11309 GUI DEBUG ge sceGuLightSpot(3,X,X,0.0=90.0)
11309 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
11309 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
11309 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
11310 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
11311 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
11311 GUI DEBUG ge fface counter-clockwise
11311 GUI DEBUG ge fbp fbp=0, fbw=0
11311 GUI DEBUG ge fbw fbp=0, fbw=0
11311 GUI DEBUG ge zbp=0, zbw=0
11311 GUI DEBUG ge zbp=0, zbw=0
11311 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x0))
11311 GUI DEBUG ge sceGuTexImage(level=1, X, X, X, lo(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=2, X, X, X, lo(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=3, X, X, X, lo(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=4, X, X, X, lo(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=5, X, X, X, lo(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=6, X, X, X, lo(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=7, X, X, X, lo(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x4000000))
11312 GUI DEBUG ge sceGuTexImage(level=1, X, X, texBufferWidth=0, hi(pointer=0x0))
11312 GUI DEBUG ge sceGuTexImage(level=2, X, X, texBufferWidth=0, hi(pointer=0x0))
11313 GUI DEBUG ge sceGuTexImage(level=3, X, X, texBufferWidth=0, hi(pointer=0x0))
11313 GUI DEBUG ge sceGuTexImage(level=4, X, X, texBufferWidth=0, hi(pointer=0x0))
11313 GUI DEBUG ge sceGuTexImage(level=5, X, X, texBufferWidth=0, hi(pointer=0x0))
11313 GUI DEBUG ge sceGuTexImage(level=6, X, X, texBufferWidth=0, hi(pointer=0x0))
11313 GUI DEBUG ge sceGuTexImage(level=7, X, X, texBufferWidth=0, hi(pointer=0x0))
11313 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x0))
11313 GUI DEBUG ge sceGuClutLoad(X, hi(cbp=0x0))
11313 GUI DEBUG ge trxsbp sourceAddress=0x00000000
11314 GUI DEBUG ge trxsbw sourceAddress=0x00000000, sourceLineWidth=0
11314 GUI DEBUG ge trxdbp destinationAddress=0x00000000
11314 GUI DEBUG ge trxdbw destinationAddress=0x00000000, destinationLineWidth=0
11314 GUI DEBUG ge sceGuTexImage(level=0, width=2, height=2, X, X)
11314 GUI DEBUG ge sceGuTexImage(level=1, width=1, height=1, X, X)
11315 GUI DEBUG ge sceGuTexImage(level=2, width=1, height=1, X, X)
11315 GUI DEBUG ge sceGuTexImage(level=3, width=1, height=1, X, X)
11315 GUI DEBUG ge sceGuTexImage(level=4, width=1, height=1, X, X)
11315 GUI DEBUG ge sceGuTexImage(level=5, width=1, height=1, X, X)
11316 GUI DEBUG ge sceGuTexImage(level=6, width=1, height=1, X, X)
11316 GUI DEBUG ge sceGuTexImage(level=7, width=1, height=1, X, X)
11316 GUI DEBUG ge sceGuTexMapMode(mode=0, X, X)
11316 GUI DEBUG ge sceGuTexProjMapMode(mode=0)
11316 GUI DEBUG ge sceGuTexMapMode(X, 0, 0)
11317 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11317 GUI DEBUG ge sceGuTexMode(tpsm=0(PSM_5650), X, X, X)
11317 GUI DEBUG ge sceGuClutLoad(num_blocks=0, X)
11317 GUI DEBUG ge sceGuClutMode(cpsm=0(PSM_5650), shift=0, mask=0x0, start=0)
11317 GUI DEBUG ge sceGuTexFilter(min=0, mag=0) (mm#0)
11317 GUI DEBUG ge sceGuTexLevelMode(mode=0, bias=0.0)
11318 GUI DEBUG ge sceGuTexFunc mode 000000
11318 GUI DEBUG ge sceGuTexEnvColor 00000000 (no alpha)
11318 GUI DEBUG ge tflush (deferring to prim)
11318 GUI DEBUG ge tsync waiting for drawing.
11319 GUI DEBUG ge sceGuFog(X, X, color=00000000) (no alpha)
11319 GUI DEBUG ge tslope tslope_level=0.0
11319 GUI DEBUG ge psm=0(PSM_5650)
11319 GUI DEBUG ge clear mode end
11319 GUI DEBUG ge sceGuScissor(0,0,1,1)
11320 GUI DEBUG ge sceGuDepthRange(0.0, 0.0)
11320 GUI DEBUG ge sceGuAlphaFunc(0,0)
11320 GUI DEBUG ge sceGuStencilFunc(func=0, ref=0, mask=0)
11320 GUI DEBUG ge sceGuStencilOp(fail=0, zfail=0, zpass=0)
11320 GUI DEBUG ge sceGuDepthFunc(0)
11321 GUI DEBUG ge sceGuBlendFunc(op=0, src=0, dst=0)
11322 GUI DEBUG ge sfix : 0x000000
11322 GUI DEBUG ge dfix : 0x000000
11322 GUI DEBUG ge DTH0: 0 0 0 0
11322 GUI DEBUG ge DTH1: 0 0 0 0
11322 GUI DEBUG ge DTH2: 0 0 0 0
11323 GUI DEBUG ge DTH3: 0 0 0 0
11323 GUI DEBUG ge sceGuLogicalOp(LogicOp=0(LOP_CLEAR))
11323 GUI DEBUG ge sceGuDepthMask(enableWrites)
11302 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11323 GUI DEBUG ge pmskc color mask=0x000000
11324 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11324 GUI DEBUG ge pmska alpha mask=0x00
11324 user_main DEBUG hle.ThreadManForUser End of Interrupt
11324 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11325 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11324 GUI DEBUG ge trxdpos dx=0, dy=0
11325 user_main DEBUG hle.ThreadManForUser End of Interrupt
11325 GUI DEBUG ge trxsize width=1, height=1
11325 GUI WARN ge Unimplemented VSCX: coordX=0
11325 GUI WARN ge Unimplemented VSCY: coordY=0
11326 GUI WARN ge Unimplemented VSCZ: coordZ=0
11326 GUI WARN ge Unimplemented VTCS: coordS=0.0
11326 GUI WARN ge Unimplemented VTCT: coordT=0.0
11326 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
11326 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
11327 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
11327 GUI WARN ge Unimplemented VFC: fog=0
11327 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
11327 GUI DEBUG ge finish (0)
11327 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x0, behavior=1, signalId=0x0
11328 GUI DEBUG ge end pc=0x880cf94
11329 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=0, pixelformat=0, copyGE=false, with=480, height=272
11329 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
11329 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0880CF94, stall=0x00000000, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11329 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11330 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11331 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x0880CF94, stall=0x00000000, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11331 user_main DEBUG hle.ThreadManForUser End of Interrupt
11331 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11331 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11332 user_main DEBUG hle.ThreadManForUser End of Interrupt
11332 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x0880CF94, stall=0x00000000, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11332 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11332 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11333 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11334 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11335 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11336 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11336 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11336 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11336 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11339 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11339 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1
11343 user_main DEBUG hle.sceDisplay sceDisplaySetMode(mode=0,width=480,height=272)
11345 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11345 GUI DEBUG ge executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D860, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11346 GUI DEBUG ge Stall address 0x0880D860 reached, waiting for Sync
11349 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1, stall=0x0880D8FC)
11349 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11350 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D8FC, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11350 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11350 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11350 GUI DEBUG ge DTH0: -4 0 -3 1
11351 GUI DEBUG ge DTH1: 2 -2 3 -1
11351 GUI DEBUG ge DTH2: -3 1 -4 0
11351 GUI DEBUG ge DTH3: 3 -1 2 -2
11351 GUI DEBUG ge psub patch_div_s=16, patch_div_t=16
11351 GUI DEBUG ge sceGuColorMaterial 7
11351 GUI DEBUG ge material shininess 1.0
11352 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11352 GUI DEBUG ge psm=3(PSM_8888)
11352 GUI DEBUG ge fbp fbp=0, fbw=0
11352 GUI DEBUG ge fbw fbp=0, fbw=512
11352 GUI DEBUG ge zbp=88000, zbw=0
11352 GUI DEBUG ge zbp=88000, zbw=512
11353 GUI DEBUG ge drawRegion(0,0,480,272)
11353 GUI DEBUG ge zbp=110000, zbw=512
11353 GUI DEBUG ge zbw 0x000200 redundant pure state cmd ignored
11353 GUI DEBUG ge sceGuOffset(x=1808,y=1912)
11353 GUI DEBUG ge sceGuViewport(cx=0, cy=0, w=240, h=-136)
11354 GUI DEBUG ge sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
11354 GUI DEBUG ge zscale -32768.0
11354 GUI DEBUG ge zpos 32767.0
11354 GUI DEBUG ge sceGuDepthRange(0.0, 1.0)
11354 GUI DEBUG ge sceGuScissor(0,0,480,272)
11355 GUI DEBUG ge sceGuDepthFunc(7)
11355 GUI DEBUG ge sceGuEnable(GU_DEPTH_TEST)
11355 GUI DEBUG ge fface clockwise
11355 GUI DEBUG ge sceGuShadeModel(smooth)
11355 GUI DEBUG ge sceGuEnable(GU_CULL_FACE)
11355 GUI DEBUG ge sceGuEnable(GU_TEXTURE_2D)
11356 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11356 GUI DEBUG ge sceGuEnable(GU_CLIP_PLANES)
11356 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11356 GUI DEBUG ge finish (0)
11356 user_main DEBUG hle.ThreadManForUser End of Interrupt
11357 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1, behavior=1, signalId=0x0
11357 GUI DEBUG ge end pc=0x880d8fc
11357 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11357 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11358 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11358 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11358 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11358 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x0880D8FC, stall=0x0880D8FC, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11358 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x0880D8FC, stall=0x0880D8FC, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11358 user_main DEBUG hle.ThreadManForUser End of Interrupt
11359 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, pc=0x0880D8FC, stall=0x0880D8FC, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11359 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11359 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11359 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11360 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11360 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11361 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11361 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11361 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11362 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11362 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11362 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11362 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11363 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11363 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11364 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11364 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11373 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11373 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11373 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11374 user_main DEBUG hle.ThreadManForUser End of Interrupt
11374 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11374 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11375 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1)
11376 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11376 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2
11377 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11377 GUI DEBUG ge executeList PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D860, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11377 GUI DEBUG ge Stall address 0x0880D860 reached, waiting for Sync
11378 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D888)
11379 GUI DEBUG ge fbp fbp=4000000, fbw=512
11379 GUI DEBUG ge fbw fbp=0, fbw=512
11379 GUI DEBUG ge base 08000000
11379 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11379 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
11380 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D89C)
11380 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11380 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11380 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11381 GUI DEBUG ge clear mode : 5
11381 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11381 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11381 GUI DEBUG ge vaddr 0880d870
11382 GUI DEBUG ge tflush 0x04000000, buffer_width=4 (2,2)
11382 GUI DEBUG ge tflush texture_storage=0x0(PSM_5650), tex_clut_mode=0x0, tex_clut_addr=0x00000000, texture_swizzle=false
11382 GUI DEBUG ge prim sprites 1x
11382 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11383 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11383 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11383 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11383 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11383 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11387 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
11397 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D99C)
11398 GUI DEBUG ge clear mode end
11398 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D9A4)
11398 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11398 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11398 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11399 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x0880D8A8, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11399 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11399 GUI DEBUG ge tflush (deferring to prim)
11400 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11400 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x480ac00))
11400 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11400 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11400 GUI DEBUG ge tflush (deferring to prim)
11401 GUI DEBUG ge sceGuTexFunc mode 000004
11401 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11401 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11401 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11402 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11402 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11402 GUI DEBUG ge material ambient a=1,0 (FF)
11402 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11402 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11403 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11403 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11403 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11403 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11403 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11404 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11404 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11404 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11404 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11404 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11405 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11405 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11405 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11405 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11406 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11406 GUI DEBUG ge vaddr 0880a890
11406 GUI DEBUG ge Texture.hashCode: 8192 bytes
11407 GUI DEBUG ge tflush 0x0880AC00, buffer_width=64 (64,64)
11407 GUI DEBUG ge tflush texture_storage=0x2(PSM_4444), tex_clut_mode=0x0, tex_clut_addr=0x00000000, texture_swizzle=false
11408 GUI DEBUG ge tflush Loaded texture 5
11408 GUI DEBUG ge prim triangle 12x
11408 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11408 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11408 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11408 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11409 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11409 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11409 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11409 user_main DEBUG hle.ThreadManForUser End of Interrupt
11413 GUI DEBUG ge finish (0)
11413 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2, behavior=1, signalId=0x0
11413 GUI DEBUG ge end pc=0x880d9a4
11414 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11414 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11414 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11414 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11415 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11415 user_main DEBUG hle.ThreadManForUser End of Interrupt
11415 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11415 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11415 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11415 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11416 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11417 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11418 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11419 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11419 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11419 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11420 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11420 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11421 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11421 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11420 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11423 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11424 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11424 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11424 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11425 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11425 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11425 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11426 user_main DEBUG hle.ThreadManForUser End of Interrupt
11426 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11426 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11427 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11427 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11427 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3
11428 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D888)
11428 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D89C)
11429 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D99C)
11429 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D9A4)
11429 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11429 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11430 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11430 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11431 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11432 GUI DEBUG ge executeList PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11432 GUI DEBUG ge fbp fbp=4088000, fbw=512
11432 GUI DEBUG ge fbw fbp=88000, fbw=512
11432 GUI DEBUG ge base 08000000
11433 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11433 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11433 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11434 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11434 GUI DEBUG ge clear mode : 5
11434 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11434 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11435 GUI DEBUG ge vaddr 0880d870
11435 GUI DEBUG ge Texture.hashCode: 8192 bytes
11435 GUI DEBUG ge tflush Reusing cached texture 5
11435 GUI DEBUG ge prim sprites 1x
11435 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11436 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11436 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11436 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11436 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11436 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11437 GUI DEBUG ge clear mode end
11437 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11437 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11437 GUI DEBUG ge tflush (deferring to prim)
11437 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11437 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11438 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11438 GUI DEBUG ge tflush (deferring to prim)
11438 GUI DEBUG ge sceGuTexFunc mode 000004
11438 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11438 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11439 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11439 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11439 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11439 GUI DEBUG ge material ambient a=1,0 (FF)
11439 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11440 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11440 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11441 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11441 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11441 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11442 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11442 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11442 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11442 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11442 user_main DEBUG hle.ThreadManForUser End of Interrupt
11442 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11443 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11443 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11443 GUI DEBUG ge glLoadMatrixf 1,0 0,0 -0,0 0,0
11443 GUI DEBUG ge glLoadMatrixf -0,0 1,0 0,0 0,0
11444 GUI DEBUG ge glLoadMatrixf 0,0 -0,0 1,0 0,0
11444 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11444 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11444 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11444 GUI DEBUG ge vaddr 0880a890
11445 GUI DEBUG ge prim triangle 12x
11445 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11445 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11445 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11445 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11446 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11446 GUI DEBUG ge finish (0)
11446 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3, behavior=1, signalId=0x0
11446 GUI DEBUG ge end pc=0x880d9a4
11446 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11447 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11447 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11447 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11447 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11448 user_main DEBUG hle.ThreadManForUser End of Interrupt
11448 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11448 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11448 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11448 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11449 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11449 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11449 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11449 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11451 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11451 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11451 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11451 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11452 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11452 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11452 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11459 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11459 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11459 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11459 user_main DEBUG hle.ThreadManForUser End of Interrupt
11460 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11460 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11460 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11460 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11461 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x4
11461 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D888)
11461 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11462 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D89C)
11462 GUI DEBUG ge executeList PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11462 GUI DEBUG ge fbp fbp=4000000, fbw=512
11462 GUI DEBUG ge fbw fbp=0, fbw=512
11463 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D99C)
11463 GUI DEBUG ge base 08000000
11463 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11463 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11463 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11464 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11464 GUI DEBUG ge clear mode : 5
11464 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11464 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D9A4)
11464 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11465 GUI DEBUG ge vaddr 0880d870
11465 GUI DEBUG ge Texture.hashCode: 8192 bytes
11465 GUI DEBUG ge tflush Reusing cached texture 5
11465 GUI DEBUG ge prim sprites 1x
11466 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11465 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11466 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x0880D89C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11466 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11466 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11466 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11467 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11467 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11467 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11468 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11468 GUI DEBUG ge clear mode end
11468 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11469 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11469 GUI DEBUG ge tflush (deferring to prim)
11469 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11469 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11470 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11470 GUI DEBUG ge tflush (deferring to prim)
11470 GUI DEBUG ge sceGuTexFunc mode 000004
11470 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11470 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11470 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11471 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11471 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11471 GUI DEBUG ge material ambient a=1,0 (FF)
11471 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11472 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11472 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11472 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11472 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11472 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11473 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11473 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11473 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11473 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11473 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11474 GUI DEBUG ge glLoadMatrixf 1,0 0,0 -0,0 0,0
11474 GUI DEBUG ge glLoadMatrixf -0,0 1,0 0,0 0,0
11474 GUI DEBUG ge glLoadMatrixf 0,0 -0,0 1,0 0,0
11474 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11474 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11475 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11475 GUI DEBUG ge vaddr 0880a890
11475 GUI DEBUG ge prim triangle 12x
11475 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11475 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11476 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11476 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11476 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11476 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11476 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11476 user_main DEBUG hle.ThreadManForUser End of Interrupt
11477 GUI DEBUG ge finish (0)
11478 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x4, behavior=1, signalId=0x0
11478 GUI DEBUG ge end pc=0x880d9a4
11478 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11478 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11478 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11479 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11479 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11479 user_main DEBUG hle.ThreadManForUser End of Interrupt
11479 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x4, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11479 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11480 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11480 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11480 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11481 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11481 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11481 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11483 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11483 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11483 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11484 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11484 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11484 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11484 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11484 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11484 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11485 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11485 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11492 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11492 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11492 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11492 user_main DEBUG hle.ThreadManForUser End of Interrupt
11493 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11493 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11493 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11493 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11494 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x5
11494 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D888)
11494 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11494 GUI DEBUG ge executeList PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11495 GUI DEBUG ge fbp fbp=4088000, fbw=512
11495 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D89C)
11495 GUI DEBUG ge fbw fbp=88000, fbw=512
11495 GUI DEBUG ge base 08000000
11495 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D99C)
11496 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D9A4)
11495 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11496 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11496 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11496 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11496 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11497 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11497 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11497 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11497 GUI DEBUG ge clear mode : 5
11498 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11498 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11498 GUI DEBUG ge vaddr 0880d870
11498 GUI DEBUG ge Texture.hashCode: 8192 bytes
11498 GUI DEBUG ge tflush Reusing cached texture 5
11498 GUI DEBUG ge prim sprites 1x
11499 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11499 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11499 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11499 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11499 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11501 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11501 GUI DEBUG ge clear mode end
11501 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11502 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11502 GUI DEBUG ge tflush (deferring to prim)
11502 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11502 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11502 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11502 GUI DEBUG ge tflush (deferring to prim)
11503 GUI DEBUG ge sceGuTexFunc mode 000004
11503 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11503 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11503 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11503 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11504 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11504 GUI DEBUG ge material ambient a=1,0 (FF)
11504 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11504 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11505 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11505 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11505 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11505 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11505 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11506 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11506 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11506 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11506 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11506 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,0 0,0
11507 GUI DEBUG ge glLoadMatrixf -0,1 1,0 0,0 0,0
11507 GUI DEBUG ge glLoadMatrixf 0,1 -0,0 1,0 0,0
11507 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11507 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11508 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11508 GUI DEBUG ge vaddr 0880a890
11508 GUI DEBUG ge prim triangle 12x
11508 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11508 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11508 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11509 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11509 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11509 user_main DEBUG hle.ThreadManForUser End of Interrupt
11509 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11510 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11510 GUI DEBUG ge finish (0)
11510 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x5, behavior=1, signalId=0x0
11510 GUI DEBUG ge end pc=0x880d9a4
11510 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11511 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11511 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11511 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11511 user_main DEBUG hle.ThreadManForUser End of Interrupt
11512 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x5, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11512 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11512 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11512 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11513 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11513 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11513 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11513 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11514 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11514 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11514 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11514 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11515 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11515 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11515 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11517 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11517 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11517 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11517 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11526 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11526 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11526 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11526 user_main DEBUG hle.ThreadManForUser End of Interrupt
11527 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11527 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11527 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11527 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11528 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x6
11528 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D888)
11528 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D89C)
11528 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D99C)
11529 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D9A4)
11529 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11529 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x6, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11529 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11530 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11530 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11530 GUI DEBUG ge executeList PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11530 GUI DEBUG ge fbp fbp=4000000, fbw=512
11531 GUI DEBUG ge fbw fbp=0, fbw=512
11531 GUI DEBUG ge base 08000000
11531 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11531 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11531 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11532 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11532 GUI DEBUG ge clear mode : 5
11532 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11532 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11533 GUI DEBUG ge vaddr 0880d870
11533 GUI DEBUG ge Texture.hashCode: 8192 bytes
11533 GUI DEBUG ge tflush Reusing cached texture 5
11534 GUI DEBUG ge prim sprites 1x
11534 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11534 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11534 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11534 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11535 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11535 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11535 GUI DEBUG ge clear mode end
11535 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11536 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11536 GUI DEBUG ge tflush (deferring to prim)
11536 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11536 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11536 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11537 GUI DEBUG ge tflush (deferring to prim)
11537 GUI DEBUG ge sceGuTexFunc mode 000004
11537 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11537 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11537 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11537 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11538 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11538 GUI DEBUG ge material ambient a=1,0 (FF)
11538 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11538 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11539 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11539 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11539 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11539 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11540 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11540 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11540 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11540 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11540 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11541 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,1 0,0
11541 GUI DEBUG ge glLoadMatrixf -0,1 1,0 0,1 0,0
11541 GUI DEBUG ge glLoadMatrixf 0,1 -0,1 1,0 0,0
11541 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11542 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11542 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11542 GUI DEBUG ge vaddr 0880a890
11542 GUI DEBUG ge prim triangle 12x
11542 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11543 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11543 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11543 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11543 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11543 GUI DEBUG ge finish (0)
11544 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x6, behavior=1, signalId=0x0
11544 GUI DEBUG ge end pc=0x880d9a4
11544 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11544 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11544 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11545 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11545 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11545 user_main DEBUG hle.ThreadManForUser End of Interrupt
11545 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11545 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11546 user_main DEBUG hle.ThreadManForUser End of Interrupt
11546 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x6, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11546 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11547 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11547 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11547 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11547 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11547 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11547 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11547 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11548 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11548 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11548 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11548 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11549 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11549 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11560 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11560 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11560 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11560 user_main DEBUG hle.ThreadManForUser End of Interrupt
11561 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11561 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11561 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11561 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11562 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x7
11562 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D888)
11562 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D89C)
11562 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11562 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D99C)
11562 GUI DEBUG ge executeList PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11563 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D9A4)
11563 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11563 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x0880D864, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11563 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11564 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11563 GUI DEBUG ge fbp fbp=4088000, fbw=512
11564 GUI DEBUG ge fbw fbp=88000, fbw=512
11564 GUI DEBUG ge base 08000000
11564 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11564 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11565 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11565 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11565 GUI DEBUG ge clear mode : 5
11565 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11566 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11566 GUI DEBUG ge vaddr 0880d870
11566 GUI DEBUG ge Texture.hashCode: 8192 bytes
11566 GUI DEBUG ge tflush Reusing cached texture 5
11566 GUI DEBUG ge prim sprites 1x
11566 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11567 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11567 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11567 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11567 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11567 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11568 GUI DEBUG ge clear mode end
11568 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11568 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11568 GUI DEBUG ge tflush (deferring to prim)
11569 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11569 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11569 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11569 GUI DEBUG ge tflush (deferring to prim)
11569 GUI DEBUG ge sceGuTexFunc mode 000004
11570 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11570 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11570 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11570 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11570 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11571 GUI DEBUG ge material ambient a=1,0 (FF)
11571 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11571 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11571 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11571 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11572 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11572 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11572 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11572 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11573 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11573 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11573 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11573 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,1 0,0
11574 GUI DEBUG ge glLoadMatrixf -0,1 1,0 0,1 0,0
11574 GUI DEBUG ge glLoadMatrixf 0,1 -0,1 1,0 0,0
11574 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11574 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11574 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11574 GUI DEBUG ge vaddr 0880a890
11575 GUI DEBUG ge prim triangle 12x
11575 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11575 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11575 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11575 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11576 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11576 GUI DEBUG ge finish (0)
11576 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x7, behavior=1, signalId=0x0
11576 GUI DEBUG ge end pc=0x880d9a4
11576 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11577 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11577 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11577 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11577 user_main DEBUG hle.ThreadManForUser End of Interrupt
11578 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11578 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11578 user_main DEBUG hle.ThreadManForUser End of Interrupt
11578 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x7, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11579 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11579 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11579 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11579 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11580 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11580 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11580 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11580 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11581 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11581 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11581 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11581 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11581 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11582 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11583 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11584 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11584 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11584 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11593 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11593 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11593 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11593 user_main DEBUG hle.ThreadManForUser End of Interrupt
11594 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11594 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11594 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11594 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11595 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x8
11595 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D888)
11595 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D89C)
11595 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D99C)
11596 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D9A4)
11596 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11596 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x8, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11596 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11596 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11597 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11597 GUI DEBUG ge executeList PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11597 GUI DEBUG ge fbp fbp=4000000, fbw=512
11598 GUI DEBUG ge fbw fbp=0, fbw=512
11598 GUI DEBUG ge base 08000000
11598 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11598 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11598 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11599 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11599 GUI DEBUG ge clear mode : 5
11599 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11599 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11600 GUI DEBUG ge vaddr 0880d870
11600 GUI DEBUG ge Texture.hashCode: 8192 bytes
11600 GUI DEBUG ge tflush Reusing cached texture 5
11600 GUI DEBUG ge prim sprites 1x
11601 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11601 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11601 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11601 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11601 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11602 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11602 GUI DEBUG ge clear mode end
11602 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11602 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11602 GUI DEBUG ge tflush (deferring to prim)
11603 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11603 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11603 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11603 GUI DEBUG ge tflush (deferring to prim)
11603 GUI DEBUG ge sceGuTexFunc mode 000004
11603 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11604 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11604 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11604 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11604 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11604 GUI DEBUG ge material ambient a=1,0 (FF)
11605 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11605 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11605 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11605 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11606 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11606 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11606 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11606 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11609 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11609 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11609 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11610 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11610 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11610 user_main DEBUG hle.ThreadManForUser End of Interrupt
11611 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,1 0,0
11611 GUI DEBUG ge glLoadMatrixf -0,1 1,0 0,1 0,0
11611 GUI DEBUG ge glLoadMatrixf 0,1 -0,1 1,0 0,0
11611 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11611 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11612 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11612 GUI DEBUG ge vaddr 0880a890
11612 GUI DEBUG ge prim triangle 12x
11612 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11613 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11613 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11613 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11613 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11614 GUI DEBUG ge finish (0)
11614 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x8, behavior=1, signalId=0x0
11614 GUI DEBUG ge end pc=0x880d9a4
11614 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11614 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11615 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11615 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11615 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11615 user_main DEBUG hle.ThreadManForUser End of Interrupt
11615 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x8, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11616 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11616 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11616 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11616 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11616 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11617 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11617 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11618 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11619 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11619 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11619 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11619 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11619 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11620 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11620 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11620 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11621 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11621 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11627 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11627 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11627 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11627 user_main DEBUG hle.ThreadManForUser End of Interrupt
11627 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11628 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11628 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11628 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11628 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x9
11629 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D888)
11629 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D89C)
11629 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D99C)
11629 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D9A4)
11630 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11630 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11630 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11630 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11631 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11631 GUI DEBUG ge executeList PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11631 GUI DEBUG ge fbp fbp=4088000, fbw=512
11632 GUI DEBUG ge fbw fbp=88000, fbw=512
11632 GUI DEBUG ge base 08000000
11632 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11632 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11632 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11633 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11633 GUI DEBUG ge clear mode : 5
11633 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11633 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11633 GUI DEBUG ge vaddr 0880d870
11634 GUI DEBUG ge Texture.hashCode: 8192 bytes
11634 GUI DEBUG ge tflush Reusing cached texture 5
11634 GUI DEBUG ge prim sprites 1x
11634 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11634 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11635 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11635 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11635 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11635 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11635 GUI DEBUG ge clear mode end
11636 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11636 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11636 GUI DEBUG ge tflush (deferring to prim)
11636 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11636 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11637 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11637 GUI DEBUG ge tflush (deferring to prim)
11637 GUI DEBUG ge sceGuTexFunc mode 000004
11637 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11637 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11638 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11638 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11638 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11638 GUI DEBUG ge material ambient a=1,0 (FF)
11638 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11639 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11639 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11639 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11639 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11639 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11640 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11640 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11640 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11640 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11640 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11641 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,1 0,0
11641 GUI DEBUG ge glLoadMatrixf -0,2 1,0 0,1 0,0
11641 GUI DEBUG ge glLoadMatrixf 0,1 -0,1 1,0 0,0
11641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11641 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11642 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11642 GUI DEBUG ge vaddr 0880a890
11642 GUI DEBUG ge prim triangle 12x
11642 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11642 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11643 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11643 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11643 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11643 GUI DEBUG ge finish (0)
11644 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x9, behavior=1, signalId=0x0
11644 GUI DEBUG ge end pc=0x880d9a4
11644 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11644 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11644 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11645 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11645 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11645 user_main DEBUG hle.ThreadManForUser End of Interrupt
11645 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x9, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11646 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11646 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11646 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11646 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11647 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11646 user_main DEBUG hle.ThreadManForUser End of Interrupt
11647 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11647 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11647 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11648 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11648 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11648 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11648 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11649 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11649 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11649 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11648 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11660 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11660 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11660 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11660 user_main DEBUG hle.ThreadManForUser End of Interrupt
11661 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11661 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11661 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11661 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11662 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xA
11662 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D888)
11662 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D89C)
11662 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D99C)
11663 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D9A4)
11663 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11663 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xa, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11663 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11663 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11664 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11664 GUI DEBUG ge executeList PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11665 GUI DEBUG ge fbp fbp=4000000, fbw=512
11665 GUI DEBUG ge fbw fbp=0, fbw=512
11665 GUI DEBUG ge base 08000000
11665 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11665 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11666 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11666 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11666 GUI DEBUG ge clear mode : 5
11666 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11666 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11667 GUI DEBUG ge vaddr 0880d870
11667 GUI DEBUG ge Texture.hashCode: 8192 bytes
11667 GUI DEBUG ge tflush Reusing cached texture 5
11667 GUI DEBUG ge prim sprites 1x
11667 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11668 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11668 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11668 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11668 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11669 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11669 GUI DEBUG ge clear mode end
11669 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11669 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11669 GUI DEBUG ge tflush (deferring to prim)
11670 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11670 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11670 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11670 GUI DEBUG ge tflush (deferring to prim)
11670 GUI DEBUG ge sceGuTexFunc mode 000004
11671 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11671 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11671 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11671 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11671 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11672 GUI DEBUG ge material ambient a=1,0 (FF)
11672 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11672 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11672 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11672 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11673 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11673 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11673 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11673 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11673 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11674 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11674 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11674 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,1 0,0
11674 GUI DEBUG ge glLoadMatrixf -0,2 1,0 0,1 0,0
11675 GUI DEBUG ge glLoadMatrixf 0,1 -0,1 1,0 0,0
11675 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11675 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11675 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11675 GUI DEBUG ge vaddr 0880a890
11676 GUI DEBUG ge prim triangle 12x
11676 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11676 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11676 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11676 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11677 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11677 GUI DEBUG ge finish (0)
11677 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xA, behavior=1, signalId=0x0
11677 GUI DEBUG ge end pc=0x880d9a4
11677 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11678 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11678 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11678 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11678 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11678 user_main DEBUG hle.ThreadManForUser End of Interrupt
11679 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11679 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xa, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11679 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11679 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11679 user_main DEBUG hle.ThreadManForUser End of Interrupt
11680 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11680 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11680 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11681 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11681 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11681 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11682 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11682 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11682 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11682 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11682 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11683 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11683 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11695 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11696 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11696 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11697 user_main DEBUG hle.ThreadManForUser End of Interrupt
11698 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11698 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11698 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11698 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11699 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xB
11699 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D888)
11699 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11699 GUI DEBUG ge executeList PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11700 GUI DEBUG ge fbp fbp=4088000, fbw=512
11699 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D89C)
11700 GUI DEBUG ge fbw fbp=88000, fbw=512
11700 GUI DEBUG ge base 08000000
11700 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D99C)
11700 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11701 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D9A4)
11701 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11701 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11701 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11701 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11702 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11702 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11702 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11702 GUI DEBUG ge clear mode : 5
11703 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11703 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11703 GUI DEBUG ge vaddr 0880d870
11703 GUI DEBUG ge Texture.hashCode: 8192 bytes
11703 GUI DEBUG ge tflush Reusing cached texture 5
11704 GUI DEBUG ge prim sprites 1x
11704 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11704 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11704 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11704 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11704 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11705 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11705 GUI DEBUG ge clear mode end
11705 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11705 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11705 GUI DEBUG ge tflush (deferring to prim)
11706 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11706 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11706 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11706 GUI DEBUG ge tflush (deferring to prim)
11707 GUI DEBUG ge sceGuTexFunc mode 000004
11707 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11707 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11707 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11707 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11708 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11708 GUI DEBUG ge material ambient a=1,0 (FF)
11708 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11708 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11709 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11709 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11709 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11709 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11709 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11710 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11710 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11710 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11710 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11710 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11710 user_main DEBUG hle.ThreadManForUser End of Interrupt
11710 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11711 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,1 0,0
11711 GUI DEBUG ge glLoadMatrixf -0,2 1,0 0,2 0,0
11711 GUI DEBUG ge glLoadMatrixf 0,2 -0,1 1,0 0,0
11712 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11712 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11712 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11712 GUI DEBUG ge vaddr 0880a890
11712 GUI DEBUG ge prim triangle 12x
11713 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11713 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11713 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11713 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11713 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11714 GUI DEBUG ge finish (0)
11714 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xB, behavior=1, signalId=0x0
11714 GUI DEBUG ge end pc=0x880d9a4
11714 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11714 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11715 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11715 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11715 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11715 user_main DEBUG hle.ThreadManForUser End of Interrupt
11755 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11756 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11756 user_main DEBUG hle.ThreadManForUser End of Interrupt
11756 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11756 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11757 user_main DEBUG hle.ThreadManForUser End of Interrupt
11755 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xb, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11757 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11757 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11757 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11757 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11757 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11758 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11758 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11759 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11759 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11759 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11759 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11759 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11760 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11760 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11760 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11760 user_main DEBUG hle.ThreadManForUser End of Interrupt
11760 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11761 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11761 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11761 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11761 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11777 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11777 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11777 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11777 user_main DEBUG hle.ThreadManForUser End of Interrupt
11777 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11777 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11777 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11778 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11778 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xC
11778 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D888)
11778 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D89C)
11778 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D99C)
11779 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D9A4)
11779 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11779 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xc, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11779 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11779 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11780 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11780 GUI DEBUG ge executeList PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11780 GUI DEBUG ge fbp fbp=4000000, fbw=512
11781 GUI DEBUG ge fbw fbp=0, fbw=512
11781 GUI DEBUG ge base 08000000
11781 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11781 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11781 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11781 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11781 GUI DEBUG ge clear mode : 5
11782 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11782 GUI DEBUG ge vaddr 0880d870
11782 GUI DEBUG ge Texture.hashCode: 8192 bytes
11782 GUI DEBUG ge tflush Reusing cached texture 5
11782 GUI DEBUG ge prim sprites 1x
11782 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11782 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11782 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11783 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11783 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11783 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11783 GUI DEBUG ge clear mode end
11783 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11783 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11783 GUI DEBUG ge tflush (deferring to prim)
11784 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11784 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11784 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11784 GUI DEBUG ge tflush (deferring to prim)
11784 GUI DEBUG ge sceGuTexFunc mode 000004
11784 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11784 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11784 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11784 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11785 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11785 GUI DEBUG ge material ambient a=1,0 (FF)
11785 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11785 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11785 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11785 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11785 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11785 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11786 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11786 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11786 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11786 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11786 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11786 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,1 0,0
11786 GUI DEBUG ge glLoadMatrixf -0,2 1,0 0,2 0,0
11786 GUI DEBUG ge glLoadMatrixf 0,2 -0,1 1,0 0,0
11787 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11787 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11787 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11787 GUI DEBUG ge vaddr 0880a890
11787 GUI DEBUG ge prim triangle 12x
11787 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11787 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11787 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11788 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11788 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11788 GUI DEBUG ge finish (0)
11788 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xC, behavior=1, signalId=0x0
11788 GUI DEBUG ge end pc=0x880d9a4
11788 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11788 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11789 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11789 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11789 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11789 user_main DEBUG hle.ThreadManForUser End of Interrupt
11789 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xc, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11789 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11790 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11790 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11790 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11790 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11790 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11790 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11791 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11791 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11792 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11792 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11792 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11792 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11792 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11793 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
11793 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11793 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11793 user_main DEBUG hle.ThreadManForUser End of Interrupt
11793 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11793 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11794 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11794 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11794 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xD
11794 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D888)
11794 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D89C)
11794 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11795 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D99C)
11795 GUI DEBUG ge executeList PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11795 GUI DEBUG ge fbp fbp=4088000, fbw=512
11795 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D9A4)
11795 GUI DEBUG ge fbw fbp=88000, fbw=512
11795 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11795 GUI DEBUG ge base 08000000
11795 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11795 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11796 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11796 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11796 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11796 GUI DEBUG ge clear mode : 5
11796 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11797 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11797 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11797 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11797 GUI DEBUG ge vaddr 0880d870
11797 GUI DEBUG ge Texture.hashCode: 8192 bytes
11797 GUI DEBUG ge tflush Reusing cached texture 5
11797 GUI DEBUG ge prim sprites 1x
11797 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11798 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11798 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11798 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11798 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11798 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11798 GUI DEBUG ge clear mode end
11798 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11799 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11799 GUI DEBUG ge tflush (deferring to prim)
11799 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11799 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11799 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11799 GUI DEBUG ge tflush (deferring to prim)
11799 GUI DEBUG ge sceGuTexFunc mode 000004
11799 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11800 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11800 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11800 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11800 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11800 GUI DEBUG ge material ambient a=1,0 (FF)
11800 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11801 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11801 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11801 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11801 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11801 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11801 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11802 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11802 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11802 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11802 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11802 GUI DEBUG ge glLoadMatrixf 1,0 0,3 -0,1 0,0
11802 GUI DEBUG ge glLoadMatrixf -0,2 0,9 0,2 0,0
11802 GUI DEBUG ge glLoadMatrixf 0,2 -0,1 1,0 0,0
11803 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11803 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11803 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11803 GUI DEBUG ge vaddr 0880a890
11803 GUI DEBUG ge prim triangle 12x
11803 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11803 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11804 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11804 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11804 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11804 GUI DEBUG ge finish (0)
11804 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xD, behavior=1, signalId=0x0
11804 GUI DEBUG ge end pc=0x880d9a4
11804 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11804 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11805 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11805 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11805 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11805 user_main DEBUG hle.ThreadManForUser End of Interrupt
11805 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xd, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11805 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11805 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11806 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11806 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11806 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11806 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11806 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11806 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11806 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11806 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11807 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11806 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11807 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11807 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11808 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11808 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11808 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11809 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11810 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
11810 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11810 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11810 user_main DEBUG hle.ThreadManForUser End of Interrupt
11810 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11810 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11810 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11811 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11811 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xE
11811 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D888)
11811 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D89C)
11811 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D99C)
11812 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D9A4)
11812 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11812 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xe, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11812 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11812 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11812 GUI DEBUG ge executeList PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11812 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11812 GUI DEBUG ge fbp fbp=4000000, fbw=512
11813 GUI DEBUG ge fbw fbp=0, fbw=512
11813 GUI DEBUG ge base 08000000
11814 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11814 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11814 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11814 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11814 GUI DEBUG ge clear mode : 5
11815 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11815 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11815 GUI DEBUG ge vaddr 0880d870
11815 GUI DEBUG ge Texture.hashCode: 8192 bytes
11815 GUI DEBUG ge tflush Reusing cached texture 5
11815 GUI DEBUG ge prim sprites 1x
11815 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11815 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11816 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11816 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11816 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11816 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11816 GUI DEBUG ge clear mode end
11816 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11816 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11816 GUI DEBUG ge tflush (deferring to prim)
11817 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11817 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11817 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11817 GUI DEBUG ge tflush (deferring to prim)
11817 GUI DEBUG ge sceGuTexFunc mode 000004
11817 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11817 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11817 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11818 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11818 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11818 GUI DEBUG ge material ambient a=1,0 (FF)
11818 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11818 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11818 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11818 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11819 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11819 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11819 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11819 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11819 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11819 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11819 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11820 GUI DEBUG ge glLoadMatrixf 0,9 0,3 -0,1 0,0
11820 GUI DEBUG ge glLoadMatrixf -0,3 0,9 0,2 0,0
11820 GUI DEBUG ge glLoadMatrixf 0,2 -0,2 1,0 0,0
11820 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11820 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11820 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11821 GUI DEBUG ge vaddr 0880a890
11821 GUI DEBUG ge prim triangle 12x
11821 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11821 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11821 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11821 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11821 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11822 GUI DEBUG ge finish (0)
11822 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xE, behavior=1, signalId=0x0
11822 GUI DEBUG ge end pc=0x880d9a4
11822 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11822 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11823 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11823 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11823 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11823 user_main DEBUG hle.ThreadManForUser End of Interrupt
11823 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xe, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11823 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11824 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11824 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11824 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11824 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11824 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11824 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11826 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11826 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11826 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11826 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11826 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11826 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11827 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11827 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11827 user_main DEBUG hle.ThreadManForUser End of Interrupt
11827 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11827 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11827 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11828 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11828 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11843 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11843 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11843 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11843 user_main DEBUG hle.ThreadManForUser End of Interrupt
11843 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11843 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11844 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11844 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11844 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xF
11845 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D888)
11845 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D89C)
11845 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D99C)
11845 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D9A4)
11846 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11846 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xf, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11846 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11846 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11846 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11846 GUI DEBUG ge executeList PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11847 GUI DEBUG ge fbp fbp=4088000, fbw=512
11847 GUI DEBUG ge fbw fbp=88000, fbw=512
11847 GUI DEBUG ge base 08000000
11847 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11847 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11847 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11847 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11848 GUI DEBUG ge clear mode : 5
11848 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11848 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11848 GUI DEBUG ge vaddr 0880d870
11848 GUI DEBUG ge Texture.hashCode: 8192 bytes
11848 GUI DEBUG ge tflush Reusing cached texture 5
11849 GUI DEBUG ge prim sprites 1x
11849 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11849 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11849 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11849 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11849 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11849 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11850 GUI DEBUG ge clear mode end
11850 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11850 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11850 GUI DEBUG ge tflush (deferring to prim)
11850 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11850 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11850 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11850 GUI DEBUG ge tflush (deferring to prim)
11851 GUI DEBUG ge sceGuTexFunc mode 000004
11851 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11851 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11851 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11851 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11851 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11851 GUI DEBUG ge material ambient a=1,0 (FF)
11852 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11852 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11852 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11852 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11852 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11852 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11852 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11853 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11853 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11853 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11853 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11853 GUI DEBUG ge glLoadMatrixf 0,9 0,3 -0,2 0,0
11853 GUI DEBUG ge glLoadMatrixf -0,3 0,9 0,2 0,0
11854 GUI DEBUG ge glLoadMatrixf 0,2 -0,2 1,0 0,0
11854 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11854 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11854 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11854 GUI DEBUG ge vaddr 0880a890
11854 GUI DEBUG ge prim triangle 12x
11854 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11855 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11855 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11855 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11855 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11855 GUI DEBUG ge finish (0)
11855 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xF, behavior=1, signalId=0x0
11855 GUI DEBUG ge end pc=0x880d9a4
11856 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11856 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11856 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11856 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11856 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11857 user_main DEBUG hle.ThreadManForUser End of Interrupt
11857 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xf, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11857 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11857 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11857 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11857 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11858 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11858 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11858 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11858 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11858 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11858 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11859 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11859 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11859 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11859 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11859 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
11860 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11860 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11860 user_main DEBUG hle.ThreadManForUser End of Interrupt
11860 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11860 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11861 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11861 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11861 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x10
11861 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D888)
11861 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D89C)
11862 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11862 GUI DEBUG ge executeList PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11862 GUI DEBUG ge fbp fbp=4000000, fbw=512
11863 GUI DEBUG ge fbw fbp=0, fbw=512
11863 GUI DEBUG ge base 08000000
11863 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11863 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11863 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11863 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11863 GUI DEBUG ge clear mode : 5
11864 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11864 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11864 GUI DEBUG ge vaddr 0880d870
11864 GUI DEBUG ge Texture.hashCode: 8192 bytes
11864 GUI DEBUG ge tflush Reusing cached texture 5
11864 GUI DEBUG ge prim sprites 1x
11864 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11865 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11865 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11865 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11865 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11865 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11865 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
11866 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
11867 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D99C)
11867 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D9A4)
11867 GUI DEBUG ge clear mode end
11867 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11868 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11868 GUI DEBUG ge tflush (deferring to prim)
11868 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11868 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11868 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11868 GUI DEBUG ge tflush (deferring to prim)
11868 GUI DEBUG ge sceGuTexFunc mode 000004
11868 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11869 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11869 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11869 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11869 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11869 GUI DEBUG ge material ambient a=1,0 (FF)
11869 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11869 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11870 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11870 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11870 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11870 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11870 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11870 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11871 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11871 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11871 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11871 GUI DEBUG ge glLoadMatrixf 0,9 0,4 -0,2 0,0
11871 GUI DEBUG ge glLoadMatrixf -0,3 0,9 0,3 0,0
11871 GUI DEBUG ge glLoadMatrixf 0,2 -0,2 1,0 0,0
11872 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11872 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11872 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11872 GUI DEBUG ge vaddr 0880a890
11872 GUI DEBUG ge prim triangle 12x
11872 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11872 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11873 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11873 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11873 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11873 GUI DEBUG ge finish (0)
11873 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x10, behavior=1, signalId=0x0
11873 GUI DEBUG ge end pc=0x880d9a4
11873 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11874 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11867 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11874 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11874 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11874 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11875 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11875 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11875 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11875 user_main DEBUG hle.ThreadManForUser End of Interrupt
11875 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x10, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11875 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11876 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11876 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11876 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11876 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11876 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11877 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11878 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11878 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11878 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11878 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11879 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11878 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11879 user_main DEBUG hle.ThreadManForUser End of Interrupt
11879 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11879 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11879 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11879 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11880 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11880 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11880 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11893 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11893 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11893 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11893 user_main DEBUG hle.ThreadManForUser End of Interrupt
11893 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11893 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11894 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11894 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11894 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x11
11895 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D888)
11895 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D89C)
11895 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D99C)
11895 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D9A4)
11895 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11896 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x11, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11896 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11896 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11897 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11897 GUI DEBUG ge executeList PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11897 GUI DEBUG ge fbp fbp=4088000, fbw=512
11898 GUI DEBUG ge fbw fbp=88000, fbw=512
11898 GUI DEBUG ge base 08000000
11898 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11898 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11898 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11898 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11899 GUI DEBUG ge clear mode : 5
11899 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11899 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11899 GUI DEBUG ge vaddr 0880d870
11899 GUI DEBUG ge Texture.hashCode: 8192 bytes
11899 GUI DEBUG ge tflush Reusing cached texture 5
11899 GUI DEBUG ge prim sprites 1x
11900 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11900 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11900 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11900 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11900 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11900 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11901 GUI DEBUG ge clear mode end
11901 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11901 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11901 GUI DEBUG ge tflush (deferring to prim)
11901 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11901 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11901 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11901 GUI DEBUG ge tflush (deferring to prim)
11902 GUI DEBUG ge sceGuTexFunc mode 000004
11902 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11902 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11902 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11902 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11902 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11903 GUI DEBUG ge material ambient a=1,0 (FF)
11903 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11903 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11903 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11903 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11903 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11903 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11904 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11904 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11904 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11904 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11904 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11904 GUI DEBUG ge glLoadMatrixf 0,9 0,4 -0,2 0,0
11905 GUI DEBUG ge glLoadMatrixf -0,3 0,9 0,3 0,0
11905 GUI DEBUG ge glLoadMatrixf 0,3 -0,2 0,9 0,0
11905 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11905 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11905 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11905 GUI DEBUG ge vaddr 0880a890
11905 GUI DEBUG ge prim triangle 12x
11906 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11906 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11906 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11906 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11906 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11906 GUI DEBUG ge finish (0)
11906 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x11, behavior=1, signalId=0x0
11907 GUI DEBUG ge end pc=0x880d9a4
11907 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11907 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11907 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11907 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11907 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11908 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x11, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11908 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11908 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11908 user_main DEBUG hle.ThreadManForUser End of Interrupt
11908 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11908 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11909 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11909 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11909 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11910 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11910 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11910 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11910 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11910 user_main DEBUG hle.ThreadManForUser End of Interrupt
11911 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11911 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11911 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11911 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11911 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11927 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11927 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11927 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11927 user_main DEBUG hle.ThreadManForUser End of Interrupt
11927 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11927 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11928 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11928 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11928 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x12
11928 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D888)
11928 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D89C)
11929 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D99C)
11929 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D9A4)
11929 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11929 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x12, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11929 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11930 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11931 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11931 GUI DEBUG ge executeList PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11932 GUI DEBUG ge fbp fbp=4000000, fbw=512
11932 GUI DEBUG ge fbw fbp=0, fbw=512
11932 GUI DEBUG ge base 08000000
11932 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11932 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11932 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11932 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11933 GUI DEBUG ge clear mode : 5
11933 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11933 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11933 GUI DEBUG ge vaddr 0880d870
11933 GUI DEBUG ge Texture.hashCode: 8192 bytes
11933 GUI DEBUG ge tflush Reusing cached texture 5
11934 GUI DEBUG ge prim sprites 1x
11934 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11934 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11934 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11934 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11934 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11934 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11935 GUI DEBUG ge clear mode end
11935 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11935 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11935 GUI DEBUG ge tflush (deferring to prim)
11935 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11936 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11936 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11936 GUI DEBUG ge tflush (deferring to prim)
11936 GUI DEBUG ge sceGuTexFunc mode 000004
11936 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11936 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11936 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11937 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11937 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11937 GUI DEBUG ge material ambient a=1,0 (FF)
11937 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11937 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11937 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11937 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11938 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11938 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11938 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11938 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11938 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11938 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11939 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11939 GUI DEBUG ge glLoadMatrixf 0,9 0,4 -0,2 0,0
11939 GUI DEBUG ge glLoadMatrixf -0,3 0,9 0,3 0,0
11939 GUI DEBUG ge glLoadMatrixf 0,3 -0,2 0,9 0,0
11939 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11939 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11940 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11940 GUI DEBUG ge vaddr 0880a890
11940 GUI DEBUG ge prim triangle 12x
11940 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11940 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11940 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11940 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11941 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11941 GUI DEBUG ge finish (0)
11941 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x12, behavior=1, signalId=0x0
11941 GUI DEBUG ge end pc=0x880d9a4
11941 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11942 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11942 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11942 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11942 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11942 user_main DEBUG hle.ThreadManForUser End of Interrupt
11943 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11943 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11943 user_main DEBUG hle.ThreadManForUser End of Interrupt
11943 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x12, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11943 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11943 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11944 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
11944 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11944 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
11944 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11944 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11945 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11945 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11945 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11945 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11946 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11946 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11946 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11960 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11960 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11960 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11960 user_main DEBUG hle.ThreadManForUser End of Interrupt
11960 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11961 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11961 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
11961 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11961 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x13
11961 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D888)
11962 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11962 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D89C)
11962 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D99C)
11962 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D9A4)
11962 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11963 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x13, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11963 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11963 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11963 GUI DEBUG ge executeList PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11964 GUI DEBUG ge fbp fbp=4088000, fbw=512
11964 GUI DEBUG ge fbw fbp=88000, fbw=512
11964 GUI DEBUG ge base 08000000
11964 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11964 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11964 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
11965 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11965 GUI DEBUG ge clear mode : 5
11965 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11965 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11965 GUI DEBUG ge vaddr 0880d870
11966 GUI DEBUG ge Texture.hashCode: 8192 bytes
11966 GUI DEBUG ge tflush Reusing cached texture 5
11966 GUI DEBUG ge prim sprites 1x
11966 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11966 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11966 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11967 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11967 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11967 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
11967 GUI DEBUG ge clear mode end
11967 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
11967 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
11968 GUI DEBUG ge tflush (deferring to prim)
11968 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
11968 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
11968 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
11968 GUI DEBUG ge tflush (deferring to prim)
11968 GUI DEBUG ge sceGuTexFunc mode 000004
11968 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
11969 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
11969 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
11969 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
11969 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
11969 GUI DEBUG ge material ambient a=1,0 (FF)
11970 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
11970 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
11970 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
11970 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
11970 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
11970 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
11971 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
11971 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
11972 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
11972 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
11972 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
11972 GUI DEBUG ge glLoadMatrixf 0,9 0,4 -0,2 0,0
11973 GUI DEBUG ge glLoadMatrixf -0,4 0,9 0,3 0,0
11973 GUI DEBUG ge glLoadMatrixf 0,3 -0,2 0,9 0,0
11973 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
11973 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
11973 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11974 GUI DEBUG ge vaddr 0880a890
11974 GUI DEBUG ge prim triangle 12x
11974 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11974 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11974 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
11974 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
11975 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
11975 GUI DEBUG ge finish (0)
11975 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x13, behavior=1, signalId=0x0
11975 GUI DEBUG ge end pc=0x880d9a4
11975 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11976 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
11976 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
11976 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
11976 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
11977 user_main DEBUG hle.ThreadManForUser End of Interrupt
11977 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x13, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
11977 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11977 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
11977 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
11978 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
11978 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
11978 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11977 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11978 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11978 user_main DEBUG hle.ThreadManForUser End of Interrupt
11979 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11980 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11980 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
11980 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11980 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
11981 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
11981 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
11981 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11981 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11981 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
11982 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11982 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11993 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
11993 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
11993 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
11993 user_main DEBUG hle.ThreadManForUser End of Interrupt
11993 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
11994 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
11994 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
11994 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
11994 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x14
11995 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D888)
11995 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D89C)
11995 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D99C)
11995 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D9A4)
11996 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
11996 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x14, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11996 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
11996 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11996 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
11997 GUI DEBUG ge executeList PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
11997 GUI DEBUG ge fbp fbp=4000000, fbw=512
11997 GUI DEBUG ge fbw fbp=0, fbw=512
11997 GUI DEBUG ge base 08000000
11997 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
11997 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
11998 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
11998 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
11998 GUI DEBUG ge clear mode : 5
11998 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
11999 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
11999 GUI DEBUG ge vaddr 0880d870
11999 GUI DEBUG ge Texture.hashCode: 8192 bytes
11999 GUI DEBUG ge tflush Reusing cached texture 5
11999 GUI DEBUG ge prim sprites 1x
11999 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
11999 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12000 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12001 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12001 GUI DEBUG ge clear mode end
12001 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12001 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12001 GUI DEBUG ge tflush (deferring to prim)
12001 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12002 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12002 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12002 GUI DEBUG ge tflush (deferring to prim)
12002 GUI DEBUG ge sceGuTexFunc mode 000004
12002 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12002 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12002 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12003 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12003 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12003 GUI DEBUG ge material ambient a=1,0 (FF)
12003 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12003 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12003 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12004 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12004 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12004 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12004 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12004 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12004 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12005 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12005 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12005 GUI DEBUG ge glLoadMatrixf 0,9 0,5 -0,2 0,0
12005 GUI DEBUG ge glLoadMatrixf -0,4 0,9 0,3 0,0
12005 GUI DEBUG ge glLoadMatrixf 0,3 -0,2 0,9 0,0
12006 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12006 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12006 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12006 GUI DEBUG ge vaddr 0880a890
12006 GUI DEBUG ge prim triangle 12x
12006 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12006 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12007 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12007 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12007 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12007 GUI DEBUG ge finish (0)
12007 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x14, behavior=1, signalId=0x0
12008 GUI DEBUG ge end pc=0x880d9a4
12008 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12008 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12009 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12009 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12009 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12009 user_main DEBUG hle.ThreadManForUser End of Interrupt
12009 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x14, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12009 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12010 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12010 user_main DEBUG hle.ThreadManForUser End of Interrupt
12010 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12010 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12011 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12011 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12011 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12011 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12011 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12012 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12013 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12013 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12013 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12013 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12011 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12014 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12014 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12014 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12014 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12015 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12027 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12027 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12027 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12027 user_main DEBUG hle.ThreadManForUser End of Interrupt
12028 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12028 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12028 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12028 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12029 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x15
12029 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D888)
12029 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D89C)
12030 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D99C)
12030 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D9A4)
12030 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12030 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x15, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12031 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12031 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12031 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12032 GUI DEBUG ge executeList PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12032 GUI DEBUG ge fbp fbp=4088000, fbw=512
12032 GUI DEBUG ge fbw fbp=88000, fbw=512
12032 GUI DEBUG ge base 08000000
12032 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12032 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12032 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12033 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12033 GUI DEBUG ge clear mode : 5
12033 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12033 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12033 GUI DEBUG ge vaddr 0880d870
12034 GUI DEBUG ge Texture.hashCode: 8192 bytes
12034 GUI DEBUG ge tflush Reusing cached texture 5
12034 GUI DEBUG ge prim sprites 1x
12034 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12034 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12034 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12035 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12035 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12035 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12035 GUI DEBUG ge clear mode end
12035 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12036 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12036 GUI DEBUG ge tflush (deferring to prim)
12036 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12036 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12036 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12036 GUI DEBUG ge tflush (deferring to prim)
12036 GUI DEBUG ge sceGuTexFunc mode 000004
12037 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12037 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12037 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12037 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12037 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12037 GUI DEBUG ge material ambient a=1,0 (FF)
12038 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12038 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12038 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12038 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12038 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12038 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12039 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12039 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12039 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12040 GUI DEBUG ge glLoadMatrixf 0,9 0,5 -0,2 0,0
12040 GUI DEBUG ge glLoadMatrixf -0,4 0,8 0,4 0,0
12040 GUI DEBUG ge glLoadMatrixf 0,3 -0,2 0,9 0,0
12040 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12040 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12040 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12041 GUI DEBUG ge vaddr 0880a890
12041 GUI DEBUG ge prim triangle 12x
12041 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12041 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12041 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12041 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12042 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12042 GUI DEBUG ge finish (0)
12042 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x15, behavior=1, signalId=0x0
12042 GUI DEBUG ge end pc=0x880d9a4
12043 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12043 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12043 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12043 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12043 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12043 user_main DEBUG hle.ThreadManForUser End of Interrupt
12044 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12044 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12044 user_main DEBUG hle.ThreadManForUser End of Interrupt
12044 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x15, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12044 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12045 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12045 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12045 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12045 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12045 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12046 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12046 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12046 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12046 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12046 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12046 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12047 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12047 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12060 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12060 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12060 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12060 user_main DEBUG hle.ThreadManForUser End of Interrupt
12060 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12061 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12061 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12061 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12061 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x16
12062 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D888)
12062 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D89C)
12062 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12062 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D99C)
12062 GUI DEBUG ge executeList PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12062 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D9A4)
12063 GUI DEBUG ge fbp fbp=4000000, fbw=512
12063 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12063 GUI DEBUG ge fbw fbp=0, fbw=512
12063 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12063 GUI DEBUG ge base 08000000
12063 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12064 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12064 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12064 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12064 GUI DEBUG ge clear mode : 5
12065 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12065 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12065 GUI DEBUG ge vaddr 0880d870
12065 GUI DEBUG ge Texture.hashCode: 8192 bytes
12065 GUI DEBUG ge tflush Reusing cached texture 5
12065 GUI DEBUG ge prim sprites 1x
12066 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12066 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12066 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12066 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12066 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12066 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12067 GUI DEBUG ge clear mode end
12067 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12067 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12067 GUI DEBUG ge tflush (deferring to prim)
12067 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12067 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12068 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12068 GUI DEBUG ge tflush (deferring to prim)
12068 GUI DEBUG ge sceGuTexFunc mode 000004
12068 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12068 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12068 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12069 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12069 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12069 GUI DEBUG ge material ambient a=1,0 (FF)
12069 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12069 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12069 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12070 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12070 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12070 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12070 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12070 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12071 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12071 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12071 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12071 GUI DEBUG ge glLoadMatrixf 0,8 0,5 -0,2 0,0
12071 GUI DEBUG ge glLoadMatrixf -0,4 0,8 0,4 0,0
12072 GUI DEBUG ge glLoadMatrixf 0,3 -0,3 0,9 0,0
12072 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12072 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12072 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12072 GUI DEBUG ge vaddr 0880a890
12072 GUI DEBUG ge prim triangle 12x
12073 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12073 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12073 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12073 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12073 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12074 GUI DEBUG ge finish (0)
12074 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x16, behavior=1, signalId=0x0
12074 GUI DEBUG ge end pc=0x880d9a4
12074 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12074 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12063 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12075 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12075 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12075 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12075 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12075 user_main DEBUG hle.ThreadManForUser End of Interrupt
12076 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x16, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12076 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12076 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12076 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12076 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12076 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12077 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12077 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12078 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12078 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12078 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12079 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12079 user_main DEBUG hle.ThreadManForUser End of Interrupt
12079 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12079 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12079 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12080 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12080 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12081 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12081 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12081 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12081 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12093 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12093 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12093 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12093 user_main DEBUG hle.ThreadManForUser End of Interrupt
12093 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12094 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12094 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12094 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12094 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x17
12094 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D888)
12095 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D89C)
12095 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D99C)
12095 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D9A4)
12095 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12096 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x17, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12096 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12096 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12100 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12100 GUI DEBUG ge executeList PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12100 GUI DEBUG ge fbp fbp=4088000, fbw=512
12100 GUI DEBUG ge fbw fbp=88000, fbw=512
12101 GUI DEBUG ge base 08000000
12101 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12101 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12101 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12101 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12102 GUI DEBUG ge clear mode : 5
12102 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12102 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12102 GUI DEBUG ge vaddr 0880d870
12102 GUI DEBUG ge Texture.hashCode: 8192 bytes
12103 GUI DEBUG ge tflush Reusing cached texture 5
12103 GUI DEBUG ge prim sprites 1x
12103 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12103 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12103 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12103 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12104 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12104 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12104 GUI DEBUG ge clear mode end
12104 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12104 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12104 GUI DEBUG ge tflush (deferring to prim)
12105 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12105 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12105 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12105 GUI DEBUG ge tflush (deferring to prim)
12105 GUI DEBUG ge sceGuTexFunc mode 000004
12105 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12106 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12106 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12106 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12106 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12106 GUI DEBUG ge material ambient a=1,0 (FF)
12106 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12107 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12107 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12107 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12107 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12107 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12108 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12108 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12108 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12108 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12108 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12108 GUI DEBUG ge glLoadMatrixf 0,8 0,5 -0,2 0,0
12109 GUI DEBUG ge glLoadMatrixf -0,4 0,8 0,4 0,0
12109 GUI DEBUG ge glLoadMatrixf 0,4 -0,3 0,9 0,0
12109 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12109 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12109 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12110 GUI DEBUG ge vaddr 0880a890
12110 GUI DEBUG ge prim triangle 12x
12110 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12110 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12111 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12111 GUI DEBUG ge finish (0)
12111 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x17, behavior=1, signalId=0x0
12111 GUI DEBUG ge end pc=0x880d9a4
12111 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12112 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12112 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12112 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12112 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12113 user_main DEBUG hle.ThreadManForUser End of Interrupt
12113 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12113 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12113 user_main DEBUG hle.ThreadManForUser End of Interrupt
12113 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x17, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12114 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12114 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12114 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12114 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12114 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12115 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12115 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12116 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12116 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12117 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12117 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12117 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12117 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12118 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12127 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12127 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12127 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12127 user_main DEBUG hle.ThreadManForUser End of Interrupt
12128 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12128 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12128 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12128 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12128 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x18
12129 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D888)
12129 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D89C)
12129 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D99C)
12129 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D9A4)
12130 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12130 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x18, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12130 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12130 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12132 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12132 GUI DEBUG ge executeList PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12132 GUI DEBUG ge fbp fbp=4000000, fbw=512
12132 GUI DEBUG ge fbw fbp=0, fbw=512
12132 GUI DEBUG ge base 08000000
12133 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12133 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12133 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12133 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12134 GUI DEBUG ge clear mode : 5
12134 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12134 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12134 GUI DEBUG ge vaddr 0880d870
12135 GUI DEBUG ge Texture.hashCode: 8192 bytes
12135 GUI DEBUG ge tflush Reusing cached texture 5
12135 GUI DEBUG ge prim sprites 1x
12135 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12135 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12135 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12136 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12136 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12136 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12136 GUI DEBUG ge clear mode end
12136 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12137 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12137 GUI DEBUG ge tflush (deferring to prim)
12137 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12137 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12137 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12137 GUI DEBUG ge tflush (deferring to prim)
12138 GUI DEBUG ge sceGuTexFunc mode 000004
12138 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12138 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12138 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12138 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12139 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12139 GUI DEBUG ge material ambient a=1,0 (FF)
12139 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12139 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12139 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12139 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12140 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12140 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12140 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12140 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12140 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12141 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12141 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12141 GUI DEBUG ge glLoadMatrixf 0,8 0,6 -0,2 0,0
12141 GUI DEBUG ge glLoadMatrixf -0,5 0,8 0,4 0,0
12142 GUI DEBUG ge glLoadMatrixf 0,4 -0,3 0,9 0,0
12142 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12142 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12142 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12142 GUI DEBUG ge vaddr 0880a890
12142 GUI DEBUG ge prim triangle 12x
12143 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12143 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12143 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12143 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12143 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12144 GUI DEBUG ge finish (0)
12144 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x18, behavior=1, signalId=0x0
12144 GUI DEBUG ge end pc=0x880d9a4
12144 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12145 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12145 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12145 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12145 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12145 user_main DEBUG hle.ThreadManForUser End of Interrupt
12146 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12146 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12146 user_main DEBUG hle.ThreadManForUser End of Interrupt
12146 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x18, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12146 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12147 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12147 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12147 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12147 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12147 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12148 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12149 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12149 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12149 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12149 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12150 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12150 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12150 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12160 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12160 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12160 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12160 user_main DEBUG hle.ThreadManForUser End of Interrupt
12161 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12161 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12161 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12161 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12161 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x19
12162 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D888)
12162 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D89C)
12163 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D99C)
12163 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D9A4)
12163 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12164 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x19, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12164 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12164 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12164 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12164 GUI DEBUG ge executeList PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12165 GUI DEBUG ge fbp fbp=4088000, fbw=512
12165 GUI DEBUG ge fbw fbp=88000, fbw=512
12165 GUI DEBUG ge base 08000000
12165 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12165 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12166 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12166 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12166 GUI DEBUG ge clear mode : 5
12166 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12167 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12167 GUI DEBUG ge vaddr 0880d870
12167 GUI DEBUG ge Texture.hashCode: 8192 bytes
12167 GUI DEBUG ge tflush Reusing cached texture 5
12167 GUI DEBUG ge prim sprites 1x
12167 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12168 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12168 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12168 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12168 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12168 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12169 GUI DEBUG ge clear mode end
12169 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12169 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12169 GUI DEBUG ge tflush (deferring to prim)
12169 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12170 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12170 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12170 GUI DEBUG ge tflush (deferring to prim)
12170 GUI DEBUG ge sceGuTexFunc mode 000004
12170 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12170 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12171 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12171 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12171 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12171 GUI DEBUG ge material ambient a=1,0 (FF)
12171 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12172 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12172 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12172 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12173 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12173 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12173 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12173 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12174 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12174 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12174 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12175 GUI DEBUG ge glLoadMatrixf 0,8 0,6 -0,2 0,0
12175 GUI DEBUG ge glLoadMatrixf -0,5 0,8 0,5 0,0
12175 GUI DEBUG ge glLoadMatrixf 0,4 -0,3 0,9 0,0
12175 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12175 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12176 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12176 GUI DEBUG ge vaddr 0880a890
12176 GUI DEBUG ge prim triangle 12x
12176 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12176 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12177 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12177 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12177 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12177 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12178 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12178 user_main DEBUG hle.ThreadManForUser End of Interrupt
12177 GUI DEBUG ge finish (0)
12178 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x19, behavior=1, signalId=0x0
12178 GUI DEBUG ge end pc=0x880d9a4
12179 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12179 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12179 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12179 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12179 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12179 user_main DEBUG hle.ThreadManForUser End of Interrupt
12179 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x19, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12180 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12180 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12180 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12180 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12181 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12181 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12181 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12181 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12181 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12181 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12182 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12183 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12183 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12183 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12193 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12193 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12194 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12194 user_main DEBUG hle.ThreadManForUser End of Interrupt
12194 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12194 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12196 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12196 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12196 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1A
12196 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D888)
12197 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D89C)
12197 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D99C)
12197 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D9A4)
12198 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12198 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12198 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1a, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12198 GUI DEBUG ge executeList PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12198 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12198 GUI DEBUG ge fbp fbp=4000000, fbw=512
12199 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12199 GUI DEBUG ge fbw fbp=0, fbw=512
12199 GUI DEBUG ge base 08000000
12199 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12200 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12200 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12200 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12200 GUI DEBUG ge clear mode : 5
12201 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12201 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12201 GUI DEBUG ge vaddr 0880d870
12201 GUI DEBUG ge Texture.hashCode: 8192 bytes
12201 GUI DEBUG ge tflush Reusing cached texture 5
12201 GUI DEBUG ge prim sprites 1x
12202 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12202 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12202 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12202 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12202 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12203 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12203 GUI DEBUG ge clear mode end
12203 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12203 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12203 GUI DEBUG ge tflush (deferring to prim)
12204 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12204 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12204 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12204 GUI DEBUG ge tflush (deferring to prim)
12204 GUI DEBUG ge sceGuTexFunc mode 000004
12205 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12205 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12205 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12205 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12205 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12206 GUI DEBUG ge material ambient a=1,0 (FF)
12206 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12206 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12206 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12206 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12206 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12207 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12207 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12207 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12207 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12207 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12208 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12208 GUI DEBUG ge glLoadMatrixf 0,8 0,6 -0,2 0,0
12208 GUI DEBUG ge glLoadMatrixf -0,5 0,7 0,5 0,0
12208 GUI DEBUG ge glLoadMatrixf 0,4 -0,3 0,9 0,0
12208 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12209 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12209 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12209 GUI DEBUG ge vaddr 0880a890
12209 GUI DEBUG ge prim triangle 12x
12209 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12210 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12210 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12210 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12210 user_main DEBUG hle.ThreadManForUser End of Interrupt
12210 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12211 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12211 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12211 GUI DEBUG ge finish (0)
12211 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1A, behavior=1, signalId=0x0
12212 GUI DEBUG ge end pc=0x880d9a4
12212 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12212 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12213 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12213 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12213 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12213 user_main DEBUG hle.ThreadManForUser End of Interrupt
12213 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1a, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12214 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12214 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12214 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12214 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12214 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12215 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12215 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12216 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12217 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12217 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12217 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12218 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12218 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12218 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12217 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12218 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12219 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12219 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12226 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12226 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12226 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12227 user_main DEBUG hle.ThreadManForUser End of Interrupt
12227 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12228 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12228 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12228 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12228 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1B
12229 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12229 GUI DEBUG ge executeList PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D860, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12230 GUI DEBUG ge Stall address 0x0880D860 reached, waiting for Sync
12230 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D888)
12230 GUI DEBUG ge fbp fbp=4088000, fbw=512
12230 GUI DEBUG ge fbw fbp=88000, fbw=512
12230 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D89C)
12230 GUI DEBUG ge base 08000000
12231 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12231 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D99C)
12231 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12231 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D9A4)
12231 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12232 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12232 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12232 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12232 GUI DEBUG ge clear mode : 5
12233 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12233 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12233 GUI DEBUG ge vaddr 0880d870
12233 GUI DEBUG ge Texture.hashCode: 8192 bytes
12233 GUI DEBUG ge tflush Reusing cached texture 5
12234 GUI DEBUG ge prim sprites 1x
12234 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12234 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12234 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12233 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12235 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12235 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12235 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12236 GUI DEBUG ge clear mode end
12237 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12237 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12237 GUI DEBUG ge tflush (deferring to prim)
12237 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12238 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12238 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12239 GUI DEBUG ge tflush (deferring to prim)
12239 GUI DEBUG ge sceGuTexFunc mode 000004
12239 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12239 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12240 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12240 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12240 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12240 GUI DEBUG ge material ambient a=1,0 (FF)
12241 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12241 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12241 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12241 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12241 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12242 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12242 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12242 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12242 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12243 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12243 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12243 GUI DEBUG ge glLoadMatrixf 0,8 0,6 -0,1 0,0
12243 GUI DEBUG ge glLoadMatrixf -0,5 0,7 0,5 0,0
12243 GUI DEBUG ge glLoadMatrixf 0,4 -0,3 0,9 0,0
12244 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12244 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12244 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12243 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12244 GUI DEBUG ge vaddr 0880a890
12244 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12245 GUI DEBUG ge prim triangle 12x
12245 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12245 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12245 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12246 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12246 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12246 GUI DEBUG ge finish (0)
12246 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1B, behavior=1, signalId=0x0
12245 user_main DEBUG hle.ThreadManForUser End of Interrupt
12247 GUI DEBUG ge end pc=0x880d9a4
12247 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12247 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12248 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12248 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12248 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12248 user_main DEBUG hle.ThreadManForUser End of Interrupt
12249 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1b, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12249 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12249 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12249 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12249 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12250 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12250 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12250 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12252 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12252 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12253 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12253 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12253 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12253 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12254 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12254 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12254 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12254 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12255 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12260 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12260 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12260 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12260 user_main DEBUG hle.ThreadManForUser End of Interrupt
12261 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12261 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12261 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12261 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12262 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1C
12262 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D888)
12262 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D89C)
12262 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12263 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D99C)
12263 GUI DEBUG ge executeList PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12263 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D9A4)
12263 GUI DEBUG ge fbp fbp=4000000, fbw=512
12263 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12263 GUI DEBUG ge fbw fbp=0, fbw=512
12264 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12264 GUI DEBUG ge base 08000000
12264 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12264 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12264 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12265 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12265 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12265 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12265 GUI DEBUG ge clear mode : 5
12266 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12266 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12266 GUI DEBUG ge vaddr 0880d870
12266 GUI DEBUG ge Texture.hashCode: 8192 bytes
12266 GUI DEBUG ge tflush Reusing cached texture 5
12267 GUI DEBUG ge prim sprites 1x
12267 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12267 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12267 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12267 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12268 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12268 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12268 GUI DEBUG ge clear mode end
12268 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12268 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12269 GUI DEBUG ge tflush (deferring to prim)
12269 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12269 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12269 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12269 GUI DEBUG ge tflush (deferring to prim)
12270 GUI DEBUG ge sceGuTexFunc mode 000004
12270 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12270 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12270 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12270 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12271 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12271 GUI DEBUG ge material ambient a=1,0 (FF)
12271 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12271 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12271 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12272 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12272 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12272 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12272 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12273 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12273 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12273 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12273 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12273 GUI DEBUG ge glLoadMatrixf 0,7 0,7 -0,1 0,0
12274 GUI DEBUG ge glLoadMatrixf -0,5 0,7 0,5 0,0
12274 GUI DEBUG ge glLoadMatrixf 0,4 -0,3 0,8 0,0
12274 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12274 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12274 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12275 GUI DEBUG ge vaddr 0880a890
12275 GUI DEBUG ge prim triangle 12x
12275 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12275 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12275 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12276 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12276 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12276 GUI DEBUG ge finish (0)
12276 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1C, behavior=1, signalId=0x0
12276 GUI DEBUG ge end pc=0x880d9a4
12277 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12277 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12277 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12277 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12277 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12278 user_main DEBUG hle.ThreadManForUser End of Interrupt
12278 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12278 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12278 user_main DEBUG hle.ThreadManForUser End of Interrupt
12279 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1c, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12279 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12279 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12279 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12279 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12280 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12280 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12280 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12280 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12281 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12281 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12281 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12281 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12282 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12282 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12283 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12284 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12284 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12284 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12293 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12293 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12293 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12294 user_main DEBUG hle.ThreadManForUser End of Interrupt
12294 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12294 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12294 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12295 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12295 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1D
12295 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D888)
12295 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12295 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D89C)
12296 GUI DEBUG ge executeList PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12296 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D99C)
12296 GUI DEBUG ge fbp fbp=4088000, fbw=512
12296 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D9A4)
12297 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12296 GUI DEBUG ge fbw fbp=88000, fbw=512
12297 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12297 GUI DEBUG ge base 08000000
12297 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12297 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12298 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12298 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12298 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12298 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12299 GUI DEBUG ge clear mode : 5
12299 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12299 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12299 GUI DEBUG ge vaddr 0880d870
12300 GUI DEBUG ge Texture.hashCode: 8192 bytes
12300 GUI DEBUG ge tflush Reusing cached texture 5
12300 GUI DEBUG ge prim sprites 1x
12300 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12301 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12301 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12301 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12301 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12301 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12302 GUI DEBUG ge clear mode end
12302 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12302 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12302 GUI DEBUG ge tflush (deferring to prim)
12302 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12303 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12303 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12303 GUI DEBUG ge tflush (deferring to prim)
12303 GUI DEBUG ge sceGuTexFunc mode 000004
12303 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12304 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12304 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12304 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12304 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12305 GUI DEBUG ge material ambient a=1,0 (FF)
12305 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12305 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12305 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12305 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12306 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12306 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12306 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12306 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12307 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12307 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12307 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12307 GUI DEBUG ge glLoadMatrixf 0,7 0,7 -0,1 0,0
12308 GUI DEBUG ge glLoadMatrixf -0,5 0,7 0,5 0,0
12308 GUI DEBUG ge glLoadMatrixf 0,4 -0,3 0,8 0,0
12308 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12308 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12308 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12309 GUI DEBUG ge vaddr 0880a890
12309 GUI DEBUG ge prim triangle 12x
12309 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12309 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12310 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12310 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12310 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12310 GUI DEBUG ge finish (0)
12310 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1D, behavior=1, signalId=0x0
12311 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12311 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12311 user_main DEBUG hle.ThreadManForUser End of Interrupt
12311 GUI DEBUG ge end pc=0x880d9a4
12312 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12312 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12312 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12312 user_main DEBUG hle.ThreadManForUser End of Interrupt
12312 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=true])
12313 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1d, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12313 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12313 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12313 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12314 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12314 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12314 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12314 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12314 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12315 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12315 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12316 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12316 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12316 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12316 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12318 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12319 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12319 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12320 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12327 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12327 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12327 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12328 user_main DEBUG hle.ThreadManForUser End of Interrupt
12328 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12328 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12329 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12329 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12329 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1E
12330 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D888)
12330 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12330 GUI DEBUG ge executeList PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D860, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12330 GUI DEBUG ge Stall address 0x0880D860 reached, waiting for Sync
12331 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D89C)
12331 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D99C)
12331 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D9A4)
12332 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12332 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x0880D864, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12331 GUI DEBUG ge fbp fbp=4000000, fbw=512
12350 GUI DEBUG ge fbw fbp=0, fbw=512
12350 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12350 GUI DEBUG ge base 08000000
12350 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12350 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12350 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12350 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12350 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12350 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12350 user_main DEBUG hle.ThreadManForUser End of Interrupt
12351 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12351 GUI DEBUG ge clear mode : 5
12351 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12351 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12351 GUI DEBUG ge vaddr 0880d870
12351 GUI DEBUG ge Texture.hashCode: 8192 bytes
12351 GUI DEBUG ge tflush Reusing cached texture 5
12352 GUI DEBUG ge prim sprites 1x
12352 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12352 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12352 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12352 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12352 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12352 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12352 GUI DEBUG ge clear mode end
12353 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12353 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12353 GUI DEBUG ge tflush (deferring to prim)
12353 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12353 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12353 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12353 GUI DEBUG ge tflush (deferring to prim)
12353 GUI DEBUG ge sceGuTexFunc mode 000004
12353 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12354 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12354 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12354 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12354 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12354 GUI DEBUG ge material ambient a=1,0 (FF)
12354 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12354 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12354 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12355 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12355 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12355 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12355 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12355 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12355 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12355 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12355 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12356 GUI DEBUG ge glLoadMatrixf 0,7 0,7 -0,1 0,0
12356 GUI DEBUG ge glLoadMatrixf -0,5 0,6 0,6 0,0
12356 GUI DEBUG ge glLoadMatrixf 0,5 -0,3 0,8 0,0
12356 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12356 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12356 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12356 GUI DEBUG ge vaddr 0880a890
12356 GUI DEBUG ge prim triangle 12x
12357 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12357 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12357 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12357 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12357 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12357 GUI DEBUG ge finish (0)
12357 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1E, behavior=1, signalId=0x0
12358 GUI DEBUG ge end pc=0x880d9a4
12358 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12358 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12358 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12358 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12359 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12359 user_main DEBUG hle.ThreadManForUser End of Interrupt
12359 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1e, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12359 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12359 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12359 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12359 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12359 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12360 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12360 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12360 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12360 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12360 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12361 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12361 user_main DEBUG hle.ThreadManForUser End of Interrupt
12361 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12361 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12361 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12361 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12361 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12362 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12362 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12362 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12362 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12377 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12377 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12377 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12377 user_main DEBUG hle.ThreadManForUser End of Interrupt
12377 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12377 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12378 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12378 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12378 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1F
12378 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D888)
12378 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D89C)
12379 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D99C)
12379 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D9A4)
12379 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12380 GUI DEBUG ge executeList PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12380 GUI DEBUG ge fbp fbp=4088000, fbw=512
12380 GUI DEBUG ge fbw fbp=88000, fbw=512
12379 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12380 GUI DEBUG ge base 08000000
12380 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12380 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12380 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12380 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12381 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12381 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12381 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12381 GUI DEBUG ge clear mode : 5
12381 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12382 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12382 GUI DEBUG ge vaddr 0880d870
12382 GUI DEBUG ge Texture.hashCode: 8192 bytes
12382 GUI DEBUG ge tflush Reusing cached texture 5
12382 GUI DEBUG ge prim sprites 1x
12382 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12382 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12382 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12383 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12383 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12383 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12383 GUI DEBUG ge clear mode end
12383 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12383 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12383 GUI DEBUG ge tflush (deferring to prim)
12384 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12384 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12384 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12384 GUI DEBUG ge tflush (deferring to prim)
12384 GUI DEBUG ge sceGuTexFunc mode 000004
12384 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12384 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12384 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12385 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12385 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12385 GUI DEBUG ge material ambient a=1,0 (FF)
12385 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12385 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12385 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12386 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12386 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12386 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12386 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12386 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12386 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12386 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12386 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12387 GUI DEBUG ge glLoadMatrixf 0,7 0,7 -0,1 0,0
12387 GUI DEBUG ge glLoadMatrixf -0,5 0,6 0,6 0,0
12387 GUI DEBUG ge glLoadMatrixf 0,5 -0,3 0,8 0,0
12387 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12387 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12387 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12387 GUI DEBUG ge vaddr 0880a890
12387 GUI DEBUG ge prim triangle 12x
12388 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12388 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12388 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12388 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12388 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12388 GUI DEBUG ge finish (0)
12388 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1F, behavior=1, signalId=0x0
12389 GUI DEBUG ge end pc=0x880d9a4
12389 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12389 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12389 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12389 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12389 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12390 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1f, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12390 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12390 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12390 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12390 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12390 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12391 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12391 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12392 user_main DEBUG hle.ThreadManForUser End of Interrupt
12392 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12392 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12392 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12392 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12393 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12393 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12393 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12393 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12393 user_main DEBUG hle.ThreadManForUser End of Interrupt
12393 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12394 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12394 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12394 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12394 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12410 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12410 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12410 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12410 user_main DEBUG hle.ThreadManForUser End of Interrupt
12410 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12411 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12411 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12411 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12411 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x20
12411 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D888)
12412 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12412 GUI DEBUG ge executeList PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D860, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12412 GUI DEBUG ge Stall address 0x0880D860 reached, waiting for Sync
12412 GUI DEBUG ge fbp fbp=4000000, fbw=512
12412 GUI DEBUG ge fbw fbp=0, fbw=512
12413 GUI DEBUG ge base 08000000
12413 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12413 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
12413 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D89C)
12413 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12413 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12414 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12414 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D99C)
12414 GUI DEBUG ge clear mode : 5
12414 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12414 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12414 GUI DEBUG ge vaddr 0880d870
12415 GUI DEBUG ge Texture.hashCode: 8192 bytes
12415 GUI DEBUG ge tflush Reusing cached texture 5
12415 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D9A4)
12415 GUI DEBUG ge prim sprites 1x
12415 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12415 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12415 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12415 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12416 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x0880D89C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12416 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12416 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12416 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12416 GUI DEBUG ge clear mode end
12416 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12417 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12417 GUI DEBUG ge tflush (deferring to prim)
12417 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12417 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12417 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12417 GUI DEBUG ge tflush (deferring to prim)
12417 GUI DEBUG ge sceGuTexFunc mode 000004
12417 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12418 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12418 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12418 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12418 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12418 GUI DEBUG ge material ambient a=1,0 (FF)
12418 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12418 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12419 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12419 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12419 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12419 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12419 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12419 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12419 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12419 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12420 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12420 GUI DEBUG ge glLoadMatrixf 0,7 0,7 -0,1 0,0
12416 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12420 GUI DEBUG ge glLoadMatrixf -0,6 0,6 0,6 0,0
12420 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12420 GUI DEBUG ge glLoadMatrixf 0,5 -0,4 0,8 0,0
12421 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12421 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12421 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12421 GUI DEBUG ge vaddr 0880a890
12421 GUI DEBUG ge prim triangle 12x
12421 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12421 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12422 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12422 GUI DEBUG ge finish (0)
12422 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x20, behavior=1, signalId=0x0
12422 GUI DEBUG ge end pc=0x880d9a4
12423 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12423 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12423 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12423 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12423 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12423 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x20, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12424 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12424 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12424 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12424 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12424 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12424 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12425 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12426 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12426 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12426 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12427 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12427 user_main DEBUG hle.ThreadManForUser End of Interrupt
12427 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12427 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12428 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12428 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12428 user_main DEBUG hle.ThreadManForUser End of Interrupt
12428 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12428 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12429 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12429 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12429 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12443 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12443 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12443 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12443 user_main DEBUG hle.ThreadManForUser End of Interrupt
12444 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12444 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12444 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12444 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12444 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x21
12445 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D888)
12445 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12445 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D89C)
12445 GUI DEBUG ge executeList PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12445 GUI DEBUG ge fbp fbp=4088000, fbw=512
12445 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D99C)
12445 GUI DEBUG ge fbw fbp=88000, fbw=512
12445 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D9A4)
12446 GUI DEBUG ge base 08000000
12446 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12446 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12446 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x0880D888, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12446 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12446 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12446 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12447 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12447 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12447 GUI DEBUG ge clear mode : 5
12447 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12447 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12447 GUI DEBUG ge vaddr 0880d870
12448 GUI DEBUG ge Texture.hashCode: 8192 bytes
12448 GUI DEBUG ge tflush Reusing cached texture 5
12448 GUI DEBUG ge prim sprites 1x
12448 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12448 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12448 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12448 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12449 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12449 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12449 GUI DEBUG ge clear mode end
12449 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12449 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12449 GUI DEBUG ge tflush (deferring to prim)
12449 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12450 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12450 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12450 GUI DEBUG ge tflush (deferring to prim)
12450 GUI DEBUG ge sceGuTexFunc mode 000004
12450 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12450 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12450 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12450 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12451 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12451 GUI DEBUG ge material ambient a=1,0 (FF)
12451 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12451 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12451 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12451 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12451 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12452 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12452 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12452 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12452 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12452 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12452 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12452 GUI DEBUG ge glLoadMatrixf 0,7 0,8 -0,1 0,0
12453 GUI DEBUG ge glLoadMatrixf -0,6 0,6 0,6 0,0
12453 GUI DEBUG ge glLoadMatrixf 0,5 -0,4 0,8 0,0
12453 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12453 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12454 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12454 GUI DEBUG ge vaddr 0880a890
12454 GUI DEBUG ge prim triangle 12x
12454 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12454 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12454 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12454 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12455 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12455 GUI DEBUG ge finish (0)
12455 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x21, behavior=1, signalId=0x0
12455 GUI DEBUG ge end pc=0x880d9a4
12455 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12456 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12456 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12456 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12456 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12456 user_main DEBUG hle.ThreadManForUser End of Interrupt
12456 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x21, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12457 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12457 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12457 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12457 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12457 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12457 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12457 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12458 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12458 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12458 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12459 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12459 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12459 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12459 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12459 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
12460 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12460 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12460 user_main DEBUG hle.ThreadManForUser End of Interrupt
12460 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12460 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12460 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12461 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12461 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x22
12461 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D888)
12461 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D89C)
12461 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D99C)
12462 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D9A4)
12462 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12462 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x22, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12462 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12462 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12463 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12463 GUI DEBUG ge executeList PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12464 GUI DEBUG ge fbp fbp=4000000, fbw=512
12464 GUI DEBUG ge fbw fbp=0, fbw=512
12464 GUI DEBUG ge base 08000000
12464 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12464 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12464 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12464 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12465 GUI DEBUG ge clear mode : 5
12465 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12465 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12465 GUI DEBUG ge vaddr 0880d870
12465 GUI DEBUG ge Texture.hashCode: 8192 bytes
12465 GUI DEBUG ge tflush Reusing cached texture 5
12466 GUI DEBUG ge prim sprites 1x
12466 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12466 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12466 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12466 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12466 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12467 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12467 GUI DEBUG ge clear mode end
12467 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12467 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12467 GUI DEBUG ge tflush (deferring to prim)
12467 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12467 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12468 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12468 GUI DEBUG ge tflush (deferring to prim)
12468 GUI DEBUG ge sceGuTexFunc mode 000004
12468 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12468 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12468 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12468 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12469 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12469 GUI DEBUG ge material ambient a=1,0 (FF)
12469 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12469 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12469 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12473 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12473 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12473 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12474 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12474 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12474 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12474 GUI DEBUG ge glLoadMatrixf 0,6 0,8 -0,1 0,0
12474 GUI DEBUG ge glLoadMatrixf -0,6 0,5 0,6 0,0
12474 GUI DEBUG ge glLoadMatrixf 0,5 -0,4 0,8 0,0
12474 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12475 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12475 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12475 GUI DEBUG ge vaddr 0880a890
12475 GUI DEBUG ge prim triangle 12x
12475 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12476 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12476 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12476 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12476 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12476 GUI DEBUG ge finish (0)
12476 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x22, behavior=1, signalId=0x0
12477 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12477 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12477 user_main DEBUG hle.ThreadManForUser End of Interrupt
12477 GUI DEBUG ge end pc=0x880d9a4
12477 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12477 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12478 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12478 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12478 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12478 user_main DEBUG hle.ThreadManForUser End of Interrupt
12478 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x22, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12478 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12478 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12479 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12479 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12479 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12479 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12479 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12480 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12479 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12480 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12480 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12480 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12481 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12481 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12493 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12493 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12493 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12494 user_main DEBUG hle.ThreadManForUser End of Interrupt
12494 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12494 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12495 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12495 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12495 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x23
12495 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D888)
12495 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12496 GUI DEBUG ge executeList PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D860, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12496 GUI DEBUG ge Stall address 0x0880D860 reached, waiting for Sync
12496 GUI DEBUG ge fbp fbp=4088000, fbw=512
12496 GUI DEBUG ge fbw fbp=88000, fbw=512
12496 GUI DEBUG ge base 08000000
12497 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12497 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
12496 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D89C)
12497 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12497 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D99C)
12497 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12498 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12497 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D9A4)
12498 GUI DEBUG ge clear mode : 5
12498 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12498 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12498 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12499 GUI DEBUG ge vaddr 0880d870
12499 GUI DEBUG ge Texture.hashCode: 8192 bytes
12499 GUI DEBUG ge tflush Reusing cached texture 5
12499 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x0880D894, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12499 GUI DEBUG ge prim sprites 1x
12499 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12500 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12500 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12499 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12500 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12501 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12501 GUI DEBUG ge clear mode end
12501 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12501 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12501 GUI DEBUG ge tflush (deferring to prim)
12501 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12501 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12502 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12502 GUI DEBUG ge tflush (deferring to prim)
12502 GUI DEBUG ge sceGuTexFunc mode 000004
12502 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12502 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12502 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12502 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12503 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12503 GUI DEBUG ge material ambient a=1,0 (FF)
12503 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12503 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12504 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12504 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12504 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12504 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12504 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12504 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12505 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12505 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12505 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12505 GUI DEBUG ge glLoadMatrixf 0,6 0,8 -0,0 0,0
12505 GUI DEBUG ge glLoadMatrixf -0,6 0,5 0,6 0,0
12505 GUI DEBUG ge glLoadMatrixf 0,5 -0,4 0,8 0,0
12505 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12506 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12506 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12506 GUI DEBUG ge vaddr 0880a890
12506 GUI DEBUG ge prim triangle 12x
12506 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12506 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12507 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12507 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12507 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12507 GUI DEBUG ge finish (0)
12507 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x23, behavior=1, signalId=0x0
12508 GUI DEBUG ge end pc=0x880d9a4
12508 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12508 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12509 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12509 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12509 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12509 user_main DEBUG hle.ThreadManForUser End of Interrupt
12509 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x23, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12509 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12509 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12510 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12510 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12510 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12510 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12510 user_main DEBUG hle.ThreadManForUser End of Interrupt
12510 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12511 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12511 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12512 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12512 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12512 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12512 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12513 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12513 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12513 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12513 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12514 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12514 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12514 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12527 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12527 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12527 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12527 user_main DEBUG hle.ThreadManForUser End of Interrupt
12527 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12528 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12528 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12528 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12529 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x24
12529 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D888)
12529 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12529 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D89C)
12529 GUI DEBUG ge executeList PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12529 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D99C)
12529 GUI DEBUG ge fbp fbp=4000000, fbw=512
12530 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D9A4)
12530 GUI DEBUG ge fbw fbp=0, fbw=512
12530 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12530 GUI DEBUG ge base 08000000
12530 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12530 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12531 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12531 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12531 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12531 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12531 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12532 GUI DEBUG ge clear mode : 5
12532 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12532 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12532 GUI DEBUG ge vaddr 0880d870
12532 GUI DEBUG ge Texture.hashCode: 8192 bytes
12532 GUI DEBUG ge tflush Reusing cached texture 5
12532 GUI DEBUG ge prim sprites 1x
12533 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12533 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12533 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12533 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12533 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12533 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12534 GUI DEBUG ge clear mode end
12535 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12535 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12535 GUI DEBUG ge tflush (deferring to prim)
12535 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12535 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12535 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12535 GUI DEBUG ge tflush (deferring to prim)
12536 GUI DEBUG ge sceGuTexFunc mode 000004
12536 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12536 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12536 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12536 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12536 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12537 GUI DEBUG ge material ambient a=1,0 (FF)
12537 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12537 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12537 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12537 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12537 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12537 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12538 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12538 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12538 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12538 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12538 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12538 GUI DEBUG ge glLoadMatrixf 0,6 0,8 -0,0 0,0
12539 GUI DEBUG ge glLoadMatrixf -0,6 0,5 0,7 0,0
12539 GUI DEBUG ge glLoadMatrixf 0,5 -0,4 0,7 0,0
12539 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12539 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12539 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12539 GUI DEBUG ge vaddr 0880a890
12540 GUI DEBUG ge prim triangle 12x
12540 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12540 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12540 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12540 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12541 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12541 GUI DEBUG ge finish (0)
12541 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x24, behavior=1, signalId=0x0
12541 GUI DEBUG ge end pc=0x880d9a4
12541 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12541 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12542 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12542 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12542 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12542 user_main DEBUG hle.ThreadManForUser End of Interrupt
12542 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x24, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12542 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12543 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12543 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12543 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12543 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12543 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12543 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12544 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12544 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12544 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12545 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12545 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12545 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12546 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12548 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12548 user_main DEBUG hle.ThreadManForUser End of Interrupt
12548 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12548 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12549 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12549 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12549 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12560 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12560 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12560 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12561 user_main DEBUG hle.ThreadManForUser End of Interrupt
12561 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12561 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12561 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12561 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12562 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x25
12562 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D888)
12562 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12562 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D89C)
12562 GUI DEBUG ge executeList PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12562 GUI DEBUG ge fbp fbp=4088000, fbw=512
12563 GUI DEBUG ge fbw fbp=88000, fbw=512
12563 GUI DEBUG ge base 08000000
12563 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12563 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12563 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12563 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12564 GUI DEBUG ge clear mode : 5
12564 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12564 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12564 GUI DEBUG ge vaddr 0880d870
12564 GUI DEBUG ge Texture.hashCode: 8192 bytes
12565 GUI DEBUG ge tflush Reusing cached texture 5
12565 GUI DEBUG ge prim sprites 1x
12565 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12565 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12565 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12565 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12566 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12566 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12566 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
12566 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
12565 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D99C)
12566 GUI DEBUG ge clear mode end
12567 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12567 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12567 GUI DEBUG ge tflush (deferring to prim)
12567 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12567 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12567 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12567 GUI DEBUG ge tflush (deferring to prim)
12568 GUI DEBUG ge sceGuTexFunc mode 000004
12568 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12568 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12568 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12568 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12568 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12569 GUI DEBUG ge material ambient a=1,0 (FF)
12569 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12569 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12569 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12569 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12569 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12570 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12570 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12570 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12570 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12570 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12570 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12570 GUI DEBUG ge glLoadMatrixf 0,6 0,8 -0,0 0,0
12571 GUI DEBUG ge glLoadMatrixf -0,6 0,4 0,7 0,0
12571 GUI DEBUG ge glLoadMatrixf 0,6 -0,4 0,7 0,0
12571 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12571 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12571 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D9A4)
12571 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12572 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12572 GUI DEBUG ge vaddr 0880a890
12572 GUI DEBUG ge prim triangle 12x
12572 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x0880D998, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12572 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12573 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12573 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12573 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12573 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12573 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12574 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12574 GUI DEBUG ge finish (0)
12574 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x25, behavior=1, signalId=0x0
12574 GUI DEBUG ge end pc=0x880d9a4
12574 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12574 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12575 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12575 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12575 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12575 user_main DEBUG hle.ThreadManForUser End of Interrupt
12575 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x25, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12576 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12576 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12576 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12576 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12577 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12577 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12577 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12579 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12579 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12580 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12580 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12580 user_main DEBUG hle.ThreadManForUser End of Interrupt
12580 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12581 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12581 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12581 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12581 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12581 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12582 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12582 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12582 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12596 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12596 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12596 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12596 user_main DEBUG hle.ThreadManForUser End of Interrupt
12596 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12597 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12597 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12597 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12597 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x26
12598 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D888)
12598 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D89C)
12598 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D99C)
12598 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D9A4)
12598 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12599 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x26, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12599 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12599 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12602 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12602 GUI DEBUG ge executeList PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12602 GUI DEBUG ge fbp fbp=4000000, fbw=512
12603 GUI DEBUG ge fbw fbp=0, fbw=512
12603 GUI DEBUG ge base 08000000
12603 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12603 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12603 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12603 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12604 GUI DEBUG ge clear mode : 5
12604 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12604 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12604 GUI DEBUG ge vaddr 0880d870
12604 GUI DEBUG ge Texture.hashCode: 8192 bytes
12605 GUI DEBUG ge tflush Reusing cached texture 5
12605 GUI DEBUG ge prim sprites 1x
12605 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12605 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12605 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12605 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12605 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12606 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12606 GUI DEBUG ge clear mode end
12606 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12606 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12606 GUI DEBUG ge tflush (deferring to prim)
12607 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12607 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12607 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12607 GUI DEBUG ge tflush (deferring to prim)
12607 GUI DEBUG ge sceGuTexFunc mode 000004
12607 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12608 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12608 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12608 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12608 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12608 GUI DEBUG ge material ambient a=1,0 (FF)
12608 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12609 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12609 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12609 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12609 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12609 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12610 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12610 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12610 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12610 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12610 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12610 GUI DEBUG ge glLoadMatrixf 0,6 0,8 0,0 0,0
12610 GUI DEBUG ge glLoadMatrixf -0,6 0,4 0,7 0,0
12611 GUI DEBUG ge glLoadMatrixf 0,6 -0,4 0,7 0,0
12611 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12611 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12611 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12611 GUI DEBUG ge vaddr 0880a890
12611 GUI DEBUG ge prim triangle 12x
12612 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12612 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12612 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12612 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12612 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12613 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12613 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12613 user_main DEBUG hle.ThreadManForUser End of Interrupt
12613 GUI DEBUG ge finish (0)
12613 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x26, behavior=1, signalId=0x0
12614 GUI DEBUG ge end pc=0x880d9a4
12614 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12614 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12615 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12615 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12615 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12615 user_main DEBUG hle.ThreadManForUser End of Interrupt
12615 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x26, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12615 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12616 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12616 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12616 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12616 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12616 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12617 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12617 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12616 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12617 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12617 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12617 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12618 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12618 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12629 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12629 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12629 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12629 user_main DEBUG hle.ThreadManForUser End of Interrupt
12630 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12630 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12630 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12630 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12630 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x27
12631 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D888)
12631 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D89C)
12631 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D99C)
12631 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D9A4)
12631 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12632 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x27, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12632 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12632 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12633 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12633 GUI DEBUG ge executeList PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12634 GUI DEBUG ge fbp fbp=4088000, fbw=512
12634 GUI DEBUG ge fbw fbp=88000, fbw=512
12634 GUI DEBUG ge base 08000000
12634 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12634 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12634 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12635 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12635 GUI DEBUG ge clear mode : 5
12636 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12636 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12636 GUI DEBUG ge vaddr 0880d870
12636 GUI DEBUG ge Texture.hashCode: 8192 bytes
12636 GUI DEBUG ge tflush Reusing cached texture 5
12636 GUI DEBUG ge prim sprites 1x
12637 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12637 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12637 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12637 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12637 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12638 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12638 GUI DEBUG ge clear mode end
12638 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12638 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12638 GUI DEBUG ge tflush (deferring to prim)
12638 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12639 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12639 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12639 GUI DEBUG ge tflush (deferring to prim)
12639 GUI DEBUG ge sceGuTexFunc mode 000004
12639 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12639 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12640 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12640 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12640 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12640 GUI DEBUG ge material ambient a=1,0 (FF)
12640 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12640 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12641 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12641 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12641 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12642 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12642 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12642 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12642 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12642 GUI DEBUG ge glLoadMatrixf 0,5 0,8 0,0 0,0
12642 GUI DEBUG ge glLoadMatrixf -0,6 0,4 0,7 0,0
12643 GUI DEBUG ge glLoadMatrixf 0,6 -0,4 0,7 0,0
12643 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12643 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12643 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12643 GUI DEBUG ge vaddr 0880a890
12643 GUI DEBUG ge prim triangle 12x
12644 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12644 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12644 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12644 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12645 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12645 GUI DEBUG ge finish (0)
12645 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x27, behavior=1, signalId=0x0
12645 GUI DEBUG ge end pc=0x880d9a4
12645 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12646 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12646 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12646 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12646 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12646 user_main DEBUG hle.ThreadManForUser End of Interrupt
12647 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12647 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x27, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12647 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12647 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12647 user_main DEBUG hle.ThreadManForUser End of Interrupt
12647 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12648 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12648 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12648 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12648 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12649 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12649 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12649 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12649 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12649 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12650 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12650 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12650 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12662 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12662 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12662 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12663 user_main DEBUG hle.ThreadManForUser End of Interrupt
12663 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12663 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12663 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12664 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12664 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x28
12664 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D888)
12664 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D89C)
12665 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D99C)
12665 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D9A4)
12665 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12665 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x28, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12666 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12666 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12667 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12667 GUI DEBUG ge executeList PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12667 GUI DEBUG ge fbp fbp=4000000, fbw=512
12667 GUI DEBUG ge fbw fbp=0, fbw=512
12668 GUI DEBUG ge base 08000000
12668 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12668 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12668 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12668 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12669 GUI DEBUG ge clear mode : 5
12669 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12669 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12669 GUI DEBUG ge vaddr 0880d870
12669 GUI DEBUG ge Texture.hashCode: 8192 bytes
12670 GUI DEBUG ge tflush Reusing cached texture 5
12670 GUI DEBUG ge prim sprites 1x
12670 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12670 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12670 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12670 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12671 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12671 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12671 GUI DEBUG ge clear mode end
12671 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12671 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12671 GUI DEBUG ge tflush (deferring to prim)
12672 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12672 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12672 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12672 GUI DEBUG ge tflush (deferring to prim)
12672 GUI DEBUG ge sceGuTexFunc mode 000004
12672 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12673 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12673 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12673 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12673 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12673 GUI DEBUG ge material ambient a=1,0 (FF)
12673 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12674 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12674 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12674 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12674 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12674 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12674 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12675 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12675 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12675 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12675 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12676 GUI DEBUG ge glLoadMatrixf 0,5 0,9 0,0 0,0
12676 GUI DEBUG ge glLoadMatrixf -0,6 0,3 0,7 0,0
12676 GUI DEBUG ge glLoadMatrixf 0,6 -0,4 0,7 0,0
12676 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12676 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12677 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12677 GUI DEBUG ge vaddr 0880a890
12677 GUI DEBUG ge prim triangle 12x
12678 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12678 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12678 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12678 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12678 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12678 GUI DEBUG ge finish (0)
12679 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12679 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x28, behavior=1, signalId=0x0
12679 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12679 user_main DEBUG hle.ThreadManForUser End of Interrupt
12680 GUI DEBUG ge end pc=0x880d9a4
12680 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12680 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12680 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12680 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12681 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12681 user_main DEBUG hle.ThreadManForUser End of Interrupt
12681 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x28, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12681 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12681 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12682 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12682 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12682 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12682 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12682 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12682 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12683 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12683 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12683 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12684 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12685 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12685 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12686 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12687 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12687 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12687 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12696 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12697 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12697 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12697 user_main DEBUG hle.ThreadManForUser End of Interrupt
12697 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12697 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12698 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12698 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12698 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x29
12698 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D888)
12699 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D89C)
12699 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D99C)
12699 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12699 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D9A4)
12699 GUI DEBUG ge executeList PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D99C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12700 GUI DEBUG ge fbp fbp=4088000, fbw=512
12700 GUI DEBUG ge fbw fbp=88000, fbw=512
12700 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12700 GUI DEBUG ge base 08000000
12700 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12700 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12701 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12701 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12701 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12701 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12702 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12702 GUI DEBUG ge clear mode : 5
12702 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12702 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12702 GUI DEBUG ge vaddr 0880d870
12703 GUI DEBUG ge Texture.hashCode: 8192 bytes
12703 GUI DEBUG ge tflush Reusing cached texture 5
12703 GUI DEBUG ge prim sprites 1x
12703 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12703 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12703 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12704 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12704 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12704 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12705 GUI DEBUG ge clear mode end
12705 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12705 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12705 GUI DEBUG ge tflush (deferring to prim)
12705 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12705 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12706 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12706 GUI DEBUG ge tflush (deferring to prim)
12706 GUI DEBUG ge sceGuTexFunc mode 000004
12706 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12706 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12707 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12707 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12707 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12707 GUI DEBUG ge material ambient a=1,0 (FF)
12707 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12708 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12708 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12708 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12708 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12708 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12709 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12709 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12709 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12709 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12709 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12709 GUI DEBUG ge glLoadMatrixf 0,5 0,9 0,1 0,0
12710 GUI DEBUG ge glLoadMatrixf -0,6 0,3 0,7 0,0
12710 GUI DEBUG ge glLoadMatrixf 0,6 -0,4 0,7 0,0
12710 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12710 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12710 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12711 GUI DEBUG ge vaddr 0880a890
12711 GUI DEBUG ge prim triangle 12x
12711 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12711 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12711 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12711 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12712 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12712 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12712 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12712 GUI DEBUG ge finish (0)
12712 user_main DEBUG hle.ThreadManForUser End of Interrupt
12712 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x29, behavior=1, signalId=0x0
12713 GUI DEBUG ge end pc=0x880d9a4
12713 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12713 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12714 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12714 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12714 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12714 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x29, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12714 user_main DEBUG hle.ThreadManForUser End of Interrupt
12714 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12715 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12715 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12715 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12715 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12716 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12716 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12717 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12717 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12718 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12718 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12718 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12718 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12719 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12719 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12719 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12720 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12720 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12729 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12729 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12729 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12730 user_main DEBUG hle.ThreadManForUser End of Interrupt
12730 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12730 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12730 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12731 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12731 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2A
12731 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D888)
12732 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12732 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D89C)
12732 GUI DEBUG ge executeList PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12732 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D99C)
12732 GUI DEBUG ge fbp fbp=4000000, fbw=512
12732 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D9A4)
12733 GUI DEBUG ge fbw fbp=0, fbw=512
12733 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12733 GUI DEBUG ge base 08000000
12733 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12734 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12734 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12734 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12734 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12735 GUI DEBUG ge clear mode : 5
12735 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12735 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12736 GUI DEBUG ge vaddr 0880d870
12736 GUI DEBUG ge Texture.hashCode: 8192 bytes
12736 GUI DEBUG ge tflush Reusing cached texture 5
12736 GUI DEBUG ge prim sprites 1x
12736 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12736 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12737 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12737 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12737 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12737 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12738 GUI DEBUG ge clear mode end
12738 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12738 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12738 GUI DEBUG ge tflush (deferring to prim)
12738 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12739 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12739 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12739 GUI DEBUG ge tflush (deferring to prim)
12739 GUI DEBUG ge sceGuTexFunc mode 000004
12739 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12739 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12740 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12740 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12740 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12740 GUI DEBUG ge material ambient a=1,0 (FF)
12741 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12741 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12741 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12741 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12741 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12741 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12742 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12742 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12742 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12742 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12743 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12743 GUI DEBUG ge glLoadMatrixf 0,5 0,9 0,1 0,0
12743 GUI DEBUG ge glLoadMatrixf -0,6 0,3 0,7 0,0
12743 GUI DEBUG ge glLoadMatrixf 0,6 -0,4 0,7 0,0
12743 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12744 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12744 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12744 GUI DEBUG ge vaddr 0880a890
12744 GUI DEBUG ge prim triangle 12x
12744 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12745 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12745 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12745 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12745 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12745 GUI DEBUG ge finish (0)
12746 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2A, behavior=1, signalId=0x0
12746 GUI DEBUG ge end pc=0x880d9a4
12735 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12746 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12746 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12746 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12747 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12747 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12747 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12747 user_main DEBUG hle.ThreadManForUser End of Interrupt
12748 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12748 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12748 user_main DEBUG hle.ThreadManForUser End of Interrupt
12748 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2a, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12749 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12749 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12749 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12749 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12749 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12750 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12750 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12750 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12750 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12751 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12751 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12751 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12751 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12752 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12753 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12753 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12754 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12754 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12762 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12762 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12762 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12762 user_main DEBUG hle.ThreadManForUser End of Interrupt
12763 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12763 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12763 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12763 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12764 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2B
12764 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D888)
12764 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12765 GUI DEBUG ge executeList PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12765 GUI DEBUG ge fbp fbp=4088000, fbw=512
12765 GUI DEBUG ge fbw fbp=88000, fbw=512
12765 GUI DEBUG ge base 08000000
12766 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12766 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
12766 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
12765 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D89C)
12767 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12767 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D99C)
12767 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12767 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D9A4)
12767 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12767 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12768 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12768 GUI DEBUG ge clear mode : 5
12768 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12768 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12768 GUI DEBUG ge vaddr 0880d870
12769 GUI DEBUG ge Texture.hashCode: 8192 bytes
12769 GUI DEBUG ge tflush Reusing cached texture 5
12769 GUI DEBUG ge prim sprites 1x
12769 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12769 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12770 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12770 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12770 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12770 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12770 GUI DEBUG ge clear mode end
12771 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12771 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12771 GUI DEBUG ge tflush (deferring to prim)
12771 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12771 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12771 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12772 GUI DEBUG ge tflush (deferring to prim)
12772 GUI DEBUG ge sceGuTexFunc mode 000004
12772 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12772 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12768 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12773 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12773 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12774 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12774 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12774 GUI DEBUG ge material ambient a=1,0 (FF)
12774 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12774 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12775 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12775 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12775 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12775 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12775 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12775 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12776 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12776 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12776 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12776 GUI DEBUG ge glLoadMatrixf 0,4 0,9 0,1 0,0
12776 GUI DEBUG ge glLoadMatrixf -0,6 0,2 0,8 0,0
12777 GUI DEBUG ge glLoadMatrixf 0,6 -0,4 0,6 0,0
12777 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12777 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12777 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12777 GUI DEBUG ge vaddr 0880a890
12778 GUI DEBUG ge prim triangle 12x
12778 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12778 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12778 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12778 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12779 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12779 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12779 GUI DEBUG ge finish (0)
12779 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2B, behavior=1, signalId=0x0
12779 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12780 user_main DEBUG hle.ThreadManForUser End of Interrupt
12780 GUI DEBUG ge end pc=0x880d9a4
12780 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12780 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12781 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12781 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12781 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12781 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2b, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12781 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12782 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12782 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12782 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12782 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12782 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12783 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12784 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12785 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12785 user_main DEBUG hle.ThreadManForUser End of Interrupt
12785 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12785 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12786 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12786 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12786 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12787 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12787 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12787 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12787 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12796 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12796 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12796 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12796 user_main DEBUG hle.ThreadManForUser End of Interrupt
12797 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12797 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12797 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12797 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12798 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2C
12798 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D888)
12798 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D89C)
12798 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12798 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D99C)
12799 GUI DEBUG ge executeList PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12799 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D9A4)
12799 GUI DEBUG ge fbp fbp=4000000, fbw=512
12799 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12799 GUI DEBUG ge fbw fbp=0, fbw=512
12800 GUI DEBUG ge base 08000000
12800 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12800 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12800 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12801 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12801 GUI DEBUG ge clear mode : 5
12801 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12801 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12802 GUI DEBUG ge vaddr 0880d870
12802 GUI DEBUG ge Texture.hashCode: 8192 bytes
12802 GUI DEBUG ge tflush Reusing cached texture 5
12802 GUI DEBUG ge prim sprites 1x
12802 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12802 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12803 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12803 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12803 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12803 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12803 GUI DEBUG ge clear mode end
12804 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12804 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12804 GUI DEBUG ge tflush (deferring to prim)
12804 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12804 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12805 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12805 GUI DEBUG ge tflush (deferring to prim)
12805 GUI DEBUG ge sceGuTexFunc mode 000004
12805 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12805 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12806 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12806 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12806 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12799 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12806 GUI DEBUG ge material ambient a=1,0 (FF)
12807 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12807 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12807 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12807 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12807 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12808 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12808 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12808 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12808 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12808 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12809 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12809 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12809 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12809 GUI DEBUG ge glLoadMatrixf 0,4 0,9 0,1 0,0
12809 GUI DEBUG ge glLoadMatrixf -0,6 0,2 0,8 0,0
12810 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,6 0,0
12810 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12810 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12810 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12810 GUI DEBUG ge vaddr 0880a890
12811 GUI DEBUG ge prim triangle 12x
12811 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12812 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12812 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12812 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12812 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12812 GUI DEBUG ge finish (0)
12813 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2C, behavior=1, signalId=0x0
12813 GUI DEBUG ge end pc=0x880d9a4
12813 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12813 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12814 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12814 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12814 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12814 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2c, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12815 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12815 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12815 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12815 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12816 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12816 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12816 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12816 user_main DEBUG hle.ThreadManForUser End of Interrupt
12818 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12818 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12818 user_main DEBUG hle.ThreadManForUser End of Interrupt
12818 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12819 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12819 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12819 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12820 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12820 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12820 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12820 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12821 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12821 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12821 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12829 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12829 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12830 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12831 user_main DEBUG hle.ThreadManForUser End of Interrupt
12831 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12831 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12831 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12832 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12832 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2D
12832 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D888)
12833 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D89C)
12833 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D99C)
12833 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D9A4)
12833 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12834 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2d, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12834 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12834 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12836 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12836 GUI DEBUG ge executeList PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12836 GUI DEBUG ge fbp fbp=4088000, fbw=512
12836 GUI DEBUG ge fbw fbp=88000, fbw=512
12836 GUI DEBUG ge base 08000000
12837 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12837 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12837 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12838 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12838 GUI DEBUG ge clear mode : 5
12838 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12838 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12839 GUI DEBUG ge vaddr 0880d870
12839 GUI DEBUG ge Texture.hashCode: 8192 bytes
12839 GUI DEBUG ge tflush Reusing cached texture 5
12839 GUI DEBUG ge prim sprites 1x
12839 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12840 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12840 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12840 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12840 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12840 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12841 GUI DEBUG ge clear mode end
12841 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12841 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12841 GUI DEBUG ge tflush (deferring to prim)
12842 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12842 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12842 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12842 GUI DEBUG ge tflush (deferring to prim)
12842 GUI DEBUG ge sceGuTexFunc mode 000004
12842 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12843 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12843 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12843 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12843 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12843 GUI DEBUG ge material ambient a=1,0 (FF)
12844 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12844 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12844 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12844 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12844 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12845 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12845 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12845 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12845 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12845 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12846 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12846 GUI DEBUG ge glLoadMatrixf 0,4 0,9 0,2 0,0
12846 GUI DEBUG ge glLoadMatrixf -0,6 0,1 0,8 0,0
12846 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,6 0,0
12846 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12847 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12847 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12847 GUI DEBUG ge vaddr 0880a890
12847 GUI DEBUG ge prim triangle 12x
12848 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12848 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12848 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12848 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12849 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12849 GUI DEBUG ge finish (0)
12849 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12849 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2D, behavior=1, signalId=0x0
12849 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12850 user_main DEBUG hle.ThreadManForUser End of Interrupt
12850 GUI DEBUG ge end pc=0x880d9a4
12850 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12850 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12851 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12851 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12851 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12851 user_main DEBUG hle.ThreadManForUser End of Interrupt
12851 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2d, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12852 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12852 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12852 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12853 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12853 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12853 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12853 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12853 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12854 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12854 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12855 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12855 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12856 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12856 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12862 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12862 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12862 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12863 user_main DEBUG hle.ThreadManForUser End of Interrupt
12863 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12863 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12863 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12864 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12864 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2E
12864 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D888)
12864 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12865 GUI DEBUG ge executeList PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D860, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12865 GUI DEBUG ge Stall address 0x0880D860 reached, waiting for Sync
12865 GUI DEBUG ge fbp fbp=4000000, fbw=512
12865 GUI DEBUG ge fbw fbp=0, fbw=512
12865 GUI DEBUG ge base 08000000
12866 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12866 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
12866 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D89C)
12867 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12867 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12867 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12868 GUI DEBUG ge clear mode : 5
12868 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12868 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12868 GUI DEBUG ge vaddr 0880d870
12868 GUI DEBUG ge Texture.hashCode: 8192 bytes
12869 GUI DEBUG ge tflush Reusing cached texture 5
12869 GUI DEBUG ge prim sprites 1x
12869 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12869 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12870 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12870 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12870 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12870 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D99C)
12870 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12871 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D9A4)
12871 GUI DEBUG ge clear mode end
12871 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12871 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12871 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x0880D8A4, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12872 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12872 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12872 GUI DEBUG ge tflush (deferring to prim)
12872 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12873 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12873 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12873 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12873 GUI DEBUG ge tflush (deferring to prim)
12874 GUI DEBUG ge sceGuTexFunc mode 000004
12874 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12874 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12874 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12875 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12875 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12875 GUI DEBUG ge material ambient a=1,0 (FF)
12875 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12875 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12876 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12876 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12876 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12876 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12876 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12877 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12877 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12877 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12880 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12880 GUI DEBUG ge glLoadMatrixf 0,4 0,9 0,2 0,0
12881 GUI DEBUG ge glLoadMatrixf -0,6 0,1 0,8 0,0
12881 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,6 0,0
12881 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12882 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12882 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12882 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12882 GUI DEBUG ge vaddr 0880a890
12882 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12882 GUI DEBUG ge prim triangle 12x
12882 user_main DEBUG hle.ThreadManForUser End of Interrupt
12882 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12883 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12883 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12883 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12883 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12883 GUI DEBUG ge finish (0)
12883 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2E, behavior=1, signalId=0x0
12883 GUI DEBUG ge end pc=0x880d9a4
12884 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12884 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12884 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12884 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12884 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12884 user_main DEBUG hle.ThreadManForUser End of Interrupt
12884 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2e, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12885 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12885 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12885 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12885 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12885 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12885 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12886 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12887 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12887 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12887 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12887 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12887 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12888 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12888 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12888 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12888 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12888 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12888 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12896 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12896 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12896 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12896 user_main DEBUG hle.ThreadManForUser End of Interrupt
12896 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12896 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12897 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12897 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12897 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2F
12897 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D888)
12897 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D89C)
12898 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D99C)
12898 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D9A4)
12898 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12898 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2f, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12898 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12898 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12901 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12901 GUI DEBUG ge executeList PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12901 GUI DEBUG ge fbp fbp=4088000, fbw=512
12901 GUI DEBUG ge fbw fbp=88000, fbw=512
12901 GUI DEBUG ge base 08000000
12901 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12901 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12901 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12902 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12902 GUI DEBUG ge clear mode : 5
12902 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12902 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12902 GUI DEBUG ge vaddr 0880d870
12902 GUI DEBUG ge Texture.hashCode: 8192 bytes
12903 GUI DEBUG ge tflush Reusing cached texture 5
12903 GUI DEBUG ge prim sprites 1x
12903 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12903 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12903 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12903 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12903 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12903 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12904 GUI DEBUG ge clear mode end
12904 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12904 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12904 GUI DEBUG ge tflush (deferring to prim)
12904 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12904 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12905 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12905 GUI DEBUG ge tflush (deferring to prim)
12905 GUI DEBUG ge sceGuTexFunc mode 000004
12905 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12905 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12905 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12905 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12905 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12906 GUI DEBUG ge material ambient a=1,0 (FF)
12906 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12906 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12906 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12906 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12906 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12906 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12906 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12907 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12907 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12907 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12907 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12907 GUI DEBUG ge glLoadMatrixf 0,4 0,9 0,2 0,0
12907 GUI DEBUG ge glLoadMatrixf -0,6 0,1 0,8 0,0
12907 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,6 0,0
12908 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12908 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12908 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12908 GUI DEBUG ge vaddr 0880a890
12908 GUI DEBUG ge prim triangle 12x
12908 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12909 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12909 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12909 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12909 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12909 GUI DEBUG ge finish (0)
12909 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2F, behavior=1, signalId=0x0
12909 GUI DEBUG ge end pc=0x880d9a4
12910 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12910 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12910 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12910 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12910 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12910 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2f, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12911 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12911 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12911 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12911 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12911 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12911 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12911 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12913 user_main DEBUG hle.ThreadManForUser End of Interrupt
12913 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12913 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12913 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12913 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12914 user_main DEBUG hle.ThreadManForUser End of Interrupt
12914 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12914 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12914 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12915 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12915 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12929 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12929 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12929 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12929 user_main DEBUG hle.ThreadManForUser End of Interrupt
12930 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12930 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12930 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12930 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12930 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x30
12931 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D888)
12931 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D89C)
12931 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D99C)
12931 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D9A4)
12932 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12932 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x30, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12932 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12933 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12933 GUI DEBUG ge executeList PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12933 GUI DEBUG ge fbp fbp=4000000, fbw=512
12933 GUI DEBUG ge fbw fbp=0, fbw=512
12933 GUI DEBUG ge base 08000000
12933 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12933 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12934 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
12934 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12934 GUI DEBUG ge clear mode : 5
12934 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12934 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12934 GUI DEBUG ge vaddr 0880d870
12934 GUI DEBUG ge Texture.hashCode: 8192 bytes
12935 GUI DEBUG ge tflush Reusing cached texture 5
12935 GUI DEBUG ge prim sprites 1x
12935 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12935 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12935 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12935 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12936 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12936 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12933 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12936 GUI DEBUG ge clear mode end
12936 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12936 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12936 GUI DEBUG ge tflush (deferring to prim)
12937 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12937 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12937 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12937 GUI DEBUG ge tflush (deferring to prim)
12937 GUI DEBUG ge sceGuTexFunc mode 000004
12937 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12937 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12938 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12938 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12938 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12938 GUI DEBUG ge material ambient a=1,0 (FF)
12938 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12938 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12938 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12938 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12939 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12939 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12939 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12939 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12939 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12939 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12940 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12940 GUI DEBUG ge glLoadMatrixf 0,3 0,9 0,2 0,0
12940 GUI DEBUG ge glLoadMatrixf -0,6 0,0 0,8 0,0
12940 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,6 0,0
12940 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12940 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12940 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12940 GUI DEBUG ge vaddr 0880a890
12941 GUI DEBUG ge prim triangle 12x
12941 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12941 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12941 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12941 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12941 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12942 GUI DEBUG ge finish (0)
12942 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x30, behavior=1, signalId=0x0
12942 GUI DEBUG ge end pc=0x880d9a4
12942 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12942 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12942 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12942 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12944 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12944 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x30, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12944 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12944 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12944 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
12944 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12945 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
12945 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12945 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12946 user_main DEBUG hle.ThreadManForUser End of Interrupt
12947 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12947 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12947 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12947 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12947 user_main DEBUG hle.ThreadManForUser End of Interrupt
12947 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12948 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12948 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12948 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12949 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12962 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12962 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12962 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12962 user_main DEBUG hle.ThreadManForUser End of Interrupt
12962 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12963 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12963 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
12964 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12964 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x31
12964 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D888)
12964 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D89C)
12965 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D99C)
12965 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D9A4)
12965 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
12966 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x31, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12966 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
12966 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12966 GUI DEBUG ge executeList PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
12966 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12966 GUI DEBUG ge fbp fbp=4088000, fbw=512
12967 GUI DEBUG ge fbw fbp=88000, fbw=512
12967 GUI DEBUG ge base 08000000
12967 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
12967 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
12967 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
12967 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12968 GUI DEBUG ge clear mode : 5
12968 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
12968 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12968 GUI DEBUG ge vaddr 0880d870
12968 GUI DEBUG ge Texture.hashCode: 8192 bytes
12968 GUI DEBUG ge tflush Reusing cached texture 5
12969 GUI DEBUG ge prim sprites 1x
12969 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
12969 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12969 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12970 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
12970 GUI DEBUG ge clear mode end
12970 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
12970 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
12970 GUI DEBUG ge tflush (deferring to prim)
12970 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
12970 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
12971 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
12971 GUI DEBUG ge tflush (deferring to prim)
12971 GUI DEBUG ge sceGuTexFunc mode 000004
12971 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
12971 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
12971 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
12971 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
12971 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
12972 GUI DEBUG ge material ambient a=1,0 (FF)
12972 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
12972 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
12972 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
12972 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
12972 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
12972 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
12973 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
12973 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
12973 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
12973 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
12973 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
12973 GUI DEBUG ge glLoadMatrixf 0,3 0,9 0,3 0,0
12973 GUI DEBUG ge glLoadMatrixf -0,6 -0,0 0,8 0,0
12973 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,6 0,0
12974 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
12974 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
12974 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
12974 GUI DEBUG ge vaddr 0880a890
12974 GUI DEBUG ge prim triangle 12x
12974 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12975 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12975 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
12975 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
12975 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
12975 GUI DEBUG ge finish (0)
12975 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x31, behavior=1, signalId=0x0
12975 GUI DEBUG ge end pc=0x880d9a4
12976 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12976 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
12976 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
12976 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
12976 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
12977 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x31, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
12977 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
12977 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
12977 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
12977 user_main DEBUG hle.ThreadManForUser End of Interrupt
12977 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
12978 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
12978 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
12978 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
12979 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
12979 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
12980 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12980 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12980 user_main DEBUG hle.ThreadManForUser End of Interrupt
12980 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12981 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12981 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
12981 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
12981 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
12996 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
12996 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
12996 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
12996 user_main DEBUG hle.ThreadManForUser End of Interrupt
12997 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
12997 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
12997 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
12998 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
12998 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x32
12999 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x32, stall=0x0880D888)
12999 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x32, stall=0x0880D89C)
13000 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x32, stall=0x0880D99C)
13000 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x32, stall=0x0880D9A4)
13000 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13000 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13001 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x32, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13001 GUI DEBUG ge executeList PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13001 GUI DEBUG ge fbp fbp=4000000, fbw=512
13001 GUI DEBUG ge fbw fbp=0, fbw=512
13001 GUI DEBUG ge base 08000000
13001 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13002 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13002 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13002 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13002 GUI DEBUG ge clear mode : 5
13002 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13003 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13003 GUI DEBUG ge vaddr 0880d870
13003 GUI DEBUG ge Texture.hashCode: 8192 bytes
13003 GUI DEBUG ge tflush Reusing cached texture 5
13003 GUI DEBUG ge prim sprites 1x
13003 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13004 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13004 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13004 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13004 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13004 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13004 GUI DEBUG ge clear mode end
13004 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13005 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13005 GUI DEBUG ge tflush (deferring to prim)
13005 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13005 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13005 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13005 GUI DEBUG ge tflush (deferring to prim)
13005 GUI DEBUG ge sceGuTexFunc mode 000004
13006 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13006 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13006 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13006 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13006 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13006 GUI DEBUG ge material ambient a=1,0 (FF)
13006 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13006 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13007 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13007 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13007 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13007 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13007 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13007 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13008 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13008 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13008 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13008 GUI DEBUG ge glLoadMatrixf 0,3 0,9 0,3 0,0
13008 GUI DEBUG ge glLoadMatrixf -0,6 -0,0 0,8 0,0
13008 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,5 0,0
13009 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13009 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13009 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13009 GUI DEBUG ge vaddr 0880a890
13009 GUI DEBUG ge prim triangle 12x
13009 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13010 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13010 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13010 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13010 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13010 GUI DEBUG ge finish (0)
13010 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x32, behavior=1, signalId=0x0
13011 GUI DEBUG ge end pc=0x880d9a4
13011 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13011 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13001 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13011 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13012 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13012 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13012 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13012 user_main DEBUG hle.ThreadManForUser End of Interrupt
13012 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x32, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13012 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13013 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13012 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13013 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13013 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13013 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13013 user_main DEBUG hle.ThreadManForUser End of Interrupt
13013 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13014 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13014 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13013 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13015 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13015 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13016 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13016 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13016 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13016 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13029 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13029 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13029 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13029 user_main DEBUG hle.ThreadManForUser End of Interrupt
13029 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13030 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13030 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13030 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13031 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x33
13031 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x33, stall=0x0880D888)
13031 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13031 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x33, stall=0x0880D89C)
13031 GUI DEBUG ge executeList PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13031 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x33, stall=0x0880D99C)
13031 GUI DEBUG ge fbp fbp=4088000, fbw=512
13032 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x33, stall=0x0880D9A4)
13032 GUI DEBUG ge fbw fbp=88000, fbw=512
13032 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13032 GUI DEBUG ge base 08000000
13032 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13033 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13033 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13032 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13033 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13033 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13033 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13034 GUI DEBUG ge clear mode : 5
13034 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13034 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13034 GUI DEBUG ge vaddr 0880d870
13034 GUI DEBUG ge Texture.hashCode: 8192 bytes
13034 GUI DEBUG ge tflush Reusing cached texture 5
13035 GUI DEBUG ge prim sprites 1x
13035 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13035 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13035 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13035 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13035 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13035 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13036 GUI DEBUG ge clear mode end
13036 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13036 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13036 GUI DEBUG ge tflush (deferring to prim)
13036 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13036 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13036 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13037 GUI DEBUG ge tflush (deferring to prim)
13037 GUI DEBUG ge sceGuTexFunc mode 000004
13037 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13037 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13037 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13038 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13038 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13038 GUI DEBUG ge material ambient a=1,0 (FF)
13038 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13038 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13038 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13039 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13039 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13039 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13040 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13040 GUI DEBUG ge glLoadMatrixf 0,3 0,9 0,3 0,0
13040 GUI DEBUG ge glLoadMatrixf -0,6 -0,1 0,8 0,0
13040 GUI DEBUG ge glLoadMatrixf 0,7 -0,4 0,5 0,0
13040 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13040 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13041 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13041 GUI DEBUG ge vaddr 0880a890
13041 GUI DEBUG ge prim triangle 12x
13041 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13041 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13041 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13042 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13042 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13042 GUI DEBUG ge finish (0)
13042 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x33, behavior=1, signalId=0x0
13042 GUI DEBUG ge end pc=0x880d9a4
13042 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13043 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13043 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13043 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13043 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13043 user_main DEBUG hle.ThreadManForUser End of Interrupt
13043 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x33, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13044 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13044 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13044 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13044 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13044 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13044 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13044 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13044 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13045 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13045 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13045 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13045 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13045 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13047 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13047 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13047 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13047 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13045 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13048 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
13048 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13048 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13049 user_main DEBUG hle.ThreadManForUser End of Interrupt
13049 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13049 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13049 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13049 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13050 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x34
13050 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x34, stall=0x0880D888)
13050 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x34, stall=0x0880D89C)
13051 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x34, stall=0x0880D99C)
13051 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x34, stall=0x0880D9A4)
13051 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13052 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13052 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13052 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13052 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13052 GUI DEBUG ge executeList PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13053 GUI DEBUG ge fbp fbp=4000000, fbw=512
13053 GUI DEBUG ge fbw fbp=0, fbw=512
13053 GUI DEBUG ge base 08000000
13053 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13053 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13053 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13054 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13054 GUI DEBUG ge clear mode : 5
13054 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13054 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13054 GUI DEBUG ge vaddr 0880d870
13054 GUI DEBUG ge Texture.hashCode: 8192 bytes
13055 GUI DEBUG ge tflush Reusing cached texture 5
13055 GUI DEBUG ge prim sprites 1x
13055 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13055 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13055 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13056 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13056 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13056 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13056 GUI DEBUG ge clear mode end
13056 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13056 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13056 GUI DEBUG ge tflush (deferring to prim)
13057 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13057 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13057 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13057 GUI DEBUG ge tflush (deferring to prim)
13057 GUI DEBUG ge sceGuTexFunc mode 000004
13057 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13058 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13058 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13058 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13058 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13058 GUI DEBUG ge material ambient a=1,0 (FF)
13058 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13059 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13059 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13059 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13059 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13059 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13059 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13060 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13060 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13060 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13060 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13060 GUI DEBUG ge glLoadMatrixf 0,3 0,9 0,3 0,0
13060 GUI DEBUG ge glLoadMatrixf -0,6 -0,1 0,8 0,0
13061 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,5 0,0
13061 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13061 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13061 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13061 GUI DEBUG ge vaddr 0880a890
13061 GUI DEBUG ge prim triangle 12x
13062 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13062 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13062 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13062 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13062 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13063 GUI DEBUG ge finish (0)
13062 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13063 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x34, behavior=1, signalId=0x0
13063 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13063 user_main DEBUG hle.ThreadManForUser End of Interrupt
13064 GUI DEBUG ge end pc=0x880d9a4
13064 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13064 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13065 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13065 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13065 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13065 user_main DEBUG hle.ThreadManForUser End of Interrupt
13065 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x34, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13065 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13066 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13066 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13066 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13066 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13066 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13066 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13066 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13067 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13067 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13067 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13067 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13068 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13068 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13081 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13082 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13082 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13082 user_main DEBUG hle.ThreadManForUser End of Interrupt
13082 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13083 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13083 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13083 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13084 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x35
13084 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x35, stall=0x0880D888)
13084 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x35, stall=0x0880D89C)
13084 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x35, stall=0x0880D99C)
13085 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x35, stall=0x0880D9A4)
13085 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13085 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13085 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13085 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13086 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13086 GUI DEBUG ge executeList PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13086 GUI DEBUG ge fbp fbp=4088000, fbw=512
13087 GUI DEBUG ge fbw fbp=88000, fbw=512
13087 GUI DEBUG ge base 08000000
13087 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13087 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13087 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13087 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13088 GUI DEBUG ge clear mode : 5
13088 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13088 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13088 GUI DEBUG ge vaddr 0880d870
13088 GUI DEBUG ge Texture.hashCode: 8192 bytes
13089 GUI DEBUG ge tflush Reusing cached texture 5
13089 GUI DEBUG ge prim sprites 1x
13089 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13089 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13089 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13089 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13089 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13090 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13090 GUI DEBUG ge clear mode end
13090 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13090 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13090 GUI DEBUG ge tflush (deferring to prim)
13090 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13091 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13091 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13091 GUI DEBUG ge tflush (deferring to prim)
13091 GUI DEBUG ge sceGuTexFunc mode 000004
13091 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13091 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13091 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13092 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13092 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13092 GUI DEBUG ge material ambient a=1,0 (FF)
13092 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13092 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13092 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13093 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13093 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13093 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13093 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13093 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13093 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13094 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13094 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13094 GUI DEBUG ge glLoadMatrixf 0,2 0,9 0,4 0,0
13094 GUI DEBUG ge glLoadMatrixf -0,6 -0,2 0,8 0,0
13094 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,5 0,0
13094 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13095 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13095 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13095 GUI DEBUG ge vaddr 0880a890
13095 GUI DEBUG ge prim triangle 12x
13095 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13095 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13095 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13096 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13096 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13096 GUI DEBUG ge finish (0)
13096 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x35, behavior=1, signalId=0x0
13096 GUI DEBUG ge end pc=0x880d9a4
13097 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13097 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13097 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13097 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13098 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13098 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x35, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13098 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13098 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13098 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13098 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13099 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13099 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13099 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13100 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13100 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13101 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13101 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13101 user_main DEBUG hle.ThreadManForUser End of Interrupt
13101 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13102 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13102 user_main DEBUG hle.ThreadManForUser End of Interrupt
13103 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13103 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13103 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13103 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13104 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13104 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13104 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13112 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13113 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13113 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13113 user_main DEBUG hle.ThreadManForUser End of Interrupt
13114 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13114 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13114 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13114 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13115 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x36
13115 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x36, stall=0x0880D888)
13115 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x36, stall=0x0880D89C)
13116 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x36, stall=0x0880D99C)
13116 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x36, stall=0x0880D9A4)
13116 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13116 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13117 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13117 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13117 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13117 GUI DEBUG ge executeList PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13117 GUI DEBUG ge fbp fbp=4000000, fbw=512
13118 GUI DEBUG ge fbw fbp=0, fbw=512
13118 GUI DEBUG ge base 08000000
13118 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13118 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13118 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13118 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13119 GUI DEBUG ge clear mode : 5
13119 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13119 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13119 GUI DEBUG ge vaddr 0880d870
13119 GUI DEBUG ge Texture.hashCode: 8192 bytes
13120 GUI DEBUG ge tflush Reusing cached texture 5
13120 GUI DEBUG ge prim sprites 1x
13120 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13120 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13120 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13121 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13121 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13121 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13121 GUI DEBUG ge clear mode end
13121 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13122 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13122 GUI DEBUG ge tflush (deferring to prim)
13122 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13122 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13122 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13122 GUI DEBUG ge tflush (deferring to prim)
13123 GUI DEBUG ge sceGuTexFunc mode 000004
13123 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13123 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13123 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13123 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13123 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13123 GUI DEBUG ge material ambient a=1,0 (FF)
13124 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13124 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13124 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13124 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13124 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13124 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13125 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13125 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13125 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13125 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13125 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13126 GUI DEBUG ge glLoadMatrixf 0,2 0,9 0,4 0,0
13126 GUI DEBUG ge glLoadMatrixf -0,6 -0,2 0,8 0,0
13126 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,5 0,0
13126 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13126 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13126 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13127 GUI DEBUG ge vaddr 0880a890
13127 GUI DEBUG ge prim triangle 12x
13127 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13127 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13127 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13128 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13128 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13128 GUI DEBUG ge finish (0)
13128 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x36, behavior=1, signalId=0x0
13128 GUI DEBUG ge end pc=0x880d9a4
13128 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13129 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13129 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13129 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13129 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13130 user_main DEBUG hle.ThreadManForUser End of Interrupt
13130 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x36, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13130 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13130 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13130 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13130 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13130 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13131 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13131 user_main DEBUG hle.ThreadManForUser End of Interrupt
13131 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13132 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13132 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13134 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13134 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13134 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13135 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13135 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13135 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13135 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13136 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13136 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13135 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13136 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13146 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13146 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13146 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13146 user_main DEBUG hle.ThreadManForUser End of Interrupt
13147 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13147 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13147 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13148 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13148 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x37
13148 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x37, stall=0x0880D888)
13148 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13148 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x37, stall=0x0880D89C)
13148 GUI DEBUG ge executeList PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13149 GUI DEBUG ge fbp fbp=4088000, fbw=512
13149 GUI DEBUG ge fbw fbp=88000, fbw=512
13149 GUI DEBUG ge base 08000000
13149 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13149 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13150 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13150 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13150 GUI DEBUG ge clear mode : 5
13150 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13150 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13151 GUI DEBUG ge vaddr 0880d870
13151 GUI DEBUG ge Texture.hashCode: 8192 bytes
13149 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x37, stall=0x0880D99C)
13151 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x37, stall=0x0880D9A4)
13152 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13151 GUI DEBUG ge tflush Reusing cached texture 5
13152 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x0880D89C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13152 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13153 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13152 GUI DEBUG ge prim sprites 1x
13153 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13153 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13153 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13153 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13154 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13154 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13154 GUI DEBUG ge clear mode end
13154 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13155 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13155 GUI DEBUG ge tflush (deferring to prim)
13155 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13156 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13156 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13156 GUI DEBUG ge tflush (deferring to prim)
13156 GUI DEBUG ge sceGuTexFunc mode 000004
13156 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13156 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13157 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13157 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13157 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13157 GUI DEBUG ge material ambient a=1,0 (FF)
13157 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13157 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13158 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13158 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13158 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13158 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13158 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13159 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13159 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13159 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13159 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13159 GUI DEBUG ge glLoadMatrixf 0,2 0,9 0,4 0,0
13159 GUI DEBUG ge glLoadMatrixf -0,6 -0,2 0,8 0,0
13160 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,5 0,0
13160 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13160 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13160 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13160 GUI DEBUG ge vaddr 0880a890
13161 GUI DEBUG ge prim triangle 12x
13161 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13161 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13161 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13161 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13161 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13162 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13162 GUI DEBUG ge finish (0)
13162 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x37, behavior=1, signalId=0x0
13162 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13162 user_main DEBUG hle.ThreadManForUser End of Interrupt
13163 GUI DEBUG ge end pc=0x880d9a4
13163 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13163 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13163 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13163 user_main DEBUG hle.ThreadManForUser End of Interrupt
13163 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13164 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x37, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13164 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13164 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13164 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13164 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13165 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13165 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13165 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13166 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13167 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13167 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13167 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13168 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13168 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13168 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13168 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13169 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13169 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13169 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13179 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13179 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13179 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13179 user_main DEBUG hle.ThreadManForUser End of Interrupt
13180 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13180 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13180 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13180 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13181 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x38
13181 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x38, stall=0x0880D888)
13181 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13181 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x38, stall=0x0880D89C)
13181 GUI DEBUG ge executeList PspGeList[id=0x38, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13182 GUI DEBUG ge fbp fbp=4000000, fbw=512
13182 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x38, stall=0x0880D99C)
13182 GUI DEBUG ge fbw fbp=0, fbw=512
13182 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x38, stall=0x0880D9A4)
13182 GUI DEBUG ge base 08000000
13182 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13183 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13183 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x38, status=PSP_GE_LIST_DRAWING, pc=0x0880D888, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13183 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13183 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13183 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13183 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13184 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13184 GUI DEBUG ge clear mode : 5
13184 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13184 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13185 GUI DEBUG ge vaddr 0880d870
13185 GUI DEBUG ge Texture.hashCode: 8192 bytes
13185 GUI DEBUG ge tflush Reusing cached texture 5
13185 GUI DEBUG ge prim sprites 1x
13185 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13185 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13186 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13186 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13186 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13186 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13186 GUI DEBUG ge clear mode end
13187 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13187 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13187 GUI DEBUG ge tflush (deferring to prim)
13187 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13187 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13187 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13187 GUI DEBUG ge tflush (deferring to prim)
13188 GUI DEBUG ge sceGuTexFunc mode 000004
13188 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13188 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13188 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13188 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13189 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13189 GUI DEBUG ge material ambient a=1,0 (FF)
13189 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13189 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13189 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13190 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13190 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13190 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13190 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13190 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13191 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13191 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13191 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13191 GUI DEBUG ge glLoadMatrixf 0,2 0,9 0,5 0,0
13191 GUI DEBUG ge glLoadMatrixf -0,6 -0,3 0,8 0,0
13191 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,4 0,0
13192 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13192 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13192 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13192 GUI DEBUG ge vaddr 0880a890
13192 GUI DEBUG ge prim triangle 12x
13193 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13193 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13193 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13193 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13193 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13194 GUI DEBUG ge finish (0)
13194 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x38, behavior=1, signalId=0x0
13194 GUI DEBUG ge end pc=0x880d9a4
13194 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x38, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13194 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x38, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13195 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13195 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13195 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x38, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13195 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x38, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13196 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13196 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13196 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13196 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13196 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13196 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13197 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13198 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13198 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13198 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13199 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13199 user_main DEBUG hle.ThreadManForUser End of Interrupt
13200 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13200 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13201 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13201 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13201 user_main DEBUG hle.ThreadManForUser End of Interrupt
13201 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13202 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13202 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13202 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13202 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13212 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13212 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13212 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13212 user_main DEBUG hle.ThreadManForUser End of Interrupt
13213 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13213 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13213 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13214 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13214 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x39
13214 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x39, stall=0x0880D888)
13214 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13215 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x39, stall=0x0880D89C)
13215 GUI DEBUG ge executeList PspGeList[id=0x39, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13215 GUI DEBUG ge fbp fbp=4088000, fbw=512
13215 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x39, stall=0x0880D99C)
13215 GUI DEBUG ge fbw fbp=88000, fbw=512
13216 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x39, stall=0x0880D9A4)
13216 GUI DEBUG ge base 08000000
13216 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13216 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x39, status=PSP_GE_LIST_DRAWING, pc=0x0880D888, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13216 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13217 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13216 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13217 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13217 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13218 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13218 GUI DEBUG ge clear mode : 5
13218 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13218 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13219 GUI DEBUG ge vaddr 0880d870
13219 GUI DEBUG ge Texture.hashCode: 8192 bytes
13219 GUI DEBUG ge tflush Reusing cached texture 5
13219 GUI DEBUG ge prim sprites 1x
13219 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13220 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13220 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13220 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13220 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13220 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13221 GUI DEBUG ge clear mode end
13221 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13221 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13221 GUI DEBUG ge tflush (deferring to prim)
13221 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13222 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13222 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13222 GUI DEBUG ge tflush (deferring to prim)
13222 GUI DEBUG ge sceGuTexFunc mode 000004
13222 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13222 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13223 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13223 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13223 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13223 GUI DEBUG ge material ambient a=1,0 (FF)
13223 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13223 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13224 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13224 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13224 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13224 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13224 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13225 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13225 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13225 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13225 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13225 GUI DEBUG ge glLoadMatrixf 0,2 0,9 0,5 0,0
13226 GUI DEBUG ge glLoadMatrixf -0,6 -0,3 0,8 0,0
13226 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,4 0,0
13226 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13226 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13226 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13226 GUI DEBUG ge vaddr 0880a890
13227 GUI DEBUG ge prim triangle 12x
13227 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13227 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13227 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13227 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13228 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13228 GUI DEBUG ge finish (0)
13228 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x39, behavior=1, signalId=0x0
13229 GUI DEBUG ge end pc=0x880d9a4
13229 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x39, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13230 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x39, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13230 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13230 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13230 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x39, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13231 user_main DEBUG hle.ThreadManForUser End of Interrupt
13231 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x39, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13231 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13231 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13231 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13232 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13232 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13232 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13231 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13232 user_main DEBUG hle.ThreadManForUser End of Interrupt
13232 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13233 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13234 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13234 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13234 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13235 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13235 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13235 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13235 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13235 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13236 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13236 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13236 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13246 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13246 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13246 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13246 user_main DEBUG hle.ThreadManForUser End of Interrupt
13247 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13247 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13247 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13247 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13247 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3A
13248 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3A, stall=0x0880D888)
13248 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13248 GUI DEBUG ge executeList PspGeList[id=0x3a, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13248 GUI DEBUG ge fbp fbp=4000000, fbw=512
13249 GUI DEBUG ge fbw fbp=0, fbw=512
13249 GUI DEBUG ge base 08000000
13249 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13249 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
13249 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
13248 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3A, stall=0x0880D89C)
13250 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13250 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13250 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13250 GUI DEBUG ge clear mode : 5
13251 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13251 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13251 GUI DEBUG ge vaddr 0880d870
13251 GUI DEBUG ge Texture.hashCode: 8192 bytes
13251 GUI DEBUG ge tflush Reusing cached texture 5
13251 GUI DEBUG ge prim sprites 1x
13252 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13252 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13252 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13252 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13252 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13252 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3A, stall=0x0880D99C)
13253 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13253 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
13253 GUI DEBUG ge clear mode end
13253 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13254 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13254 GUI DEBUG ge tflush (deferring to prim)
13254 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13254 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13254 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3A, stall=0x0880D9A4)
13254 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13255 GUI DEBUG ge tflush (deferring to prim)
13255 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13255 GUI DEBUG ge sceGuTexFunc mode 000004
13255 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3a, status=PSP_GE_LIST_DRAWING, pc=0x0880D8C0, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13255 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13256 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13256 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13256 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13256 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13256 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13257 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13257 GUI DEBUG ge material ambient a=1,0 (FF)
13257 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13257 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13257 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13257 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13258 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13258 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13258 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13258 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13258 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13259 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13259 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13259 GUI DEBUG ge glLoadMatrixf 0,2 0,8 0,5 0,0
13259 GUI DEBUG ge glLoadMatrixf -0,6 -0,3 0,8 0,0
13259 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,4 0,0
13260 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13260 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13260 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13260 GUI DEBUG ge vaddr 0880a890
13260 GUI DEBUG ge prim triangle 12x
13260 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13261 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13261 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13261 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13261 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13261 GUI DEBUG ge finish (0)
13262 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3A, behavior=1, signalId=0x0
13262 GUI DEBUG ge end pc=0x880d9a4
13262 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3a, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13262 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13262 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13263 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13263 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13264 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3a, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13264 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13264 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13264 user_main DEBUG hle.ThreadManForUser End of Interrupt
13264 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13265 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13264 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13265 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13265 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13265 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13265 user_main DEBUG hle.ThreadManForUser End of Interrupt
13266 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13267 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13268 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13268 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13269 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13268 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13269 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13269 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13270 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13270 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13270 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13270 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13279 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13279 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13279 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13279 user_main DEBUG hle.ThreadManForUser End of Interrupt
13280 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13280 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13280 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13280 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13280 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3B
13281 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3B, stall=0x0880D888)
13281 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3B, stall=0x0880D89C)
13281 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3B, stall=0x0880D99C)
13282 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3B, stall=0x0880D9A4)
13282 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13282 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3b, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13282 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13283 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13284 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13284 GUI DEBUG ge executeList PspGeList[id=0x3b, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13284 GUI DEBUG ge fbp fbp=4088000, fbw=512
13285 GUI DEBUG ge fbw fbp=88000, fbw=512
13285 GUI DEBUG ge base 08000000
13285 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13286 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13286 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13286 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13286 GUI DEBUG ge clear mode : 5
13287 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13287 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13287 GUI DEBUG ge vaddr 0880d870
13287 GUI DEBUG ge Texture.hashCode: 8192 bytes
13287 GUI DEBUG ge tflush Reusing cached texture 5
13287 GUI DEBUG ge prim sprites 1x
13288 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13288 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13288 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13288 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13288 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13289 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13289 GUI DEBUG ge clear mode end
13289 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13289 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13290 GUI DEBUG ge tflush (deferring to prim)
13290 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13290 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13290 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13290 GUI DEBUG ge tflush (deferring to prim)
13290 GUI DEBUG ge sceGuTexFunc mode 000004
13291 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13291 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13291 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13291 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13291 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13292 GUI DEBUG ge material ambient a=1,0 (FF)
13292 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13292 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13292 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13292 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13293 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13293 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13293 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13293 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13293 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13293 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13294 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13294 GUI DEBUG ge glLoadMatrixf 0,1 0,8 0,5 0,0
13294 GUI DEBUG ge glLoadMatrixf -0,5 -0,4 0,7 0,0
13294 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,4 0,0
13294 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13295 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13295 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13295 GUI DEBUG ge vaddr 0880a890
13295 GUI DEBUG ge prim triangle 12x
13296 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13296 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13296 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13296 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13296 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13297 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13297 GUI DEBUG ge finish (0)
13297 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13297 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3B, behavior=1, signalId=0x0
13297 user_main DEBUG hle.ThreadManForUser End of Interrupt
13298 GUI DEBUG ge end pc=0x880d9a4
13298 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3b, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13298 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13298 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13298 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13299 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13299 user_main DEBUG hle.ThreadManForUser End of Interrupt
13299 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3b, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13299 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13300 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13300 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13300 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13300 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13300 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13301 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13301 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13300 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13302 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13303 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13303 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13303 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13303 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13312 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13312 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13312 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13312 user_main DEBUG hle.ThreadManForUser End of Interrupt
13313 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13313 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13313 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13313 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13314 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3C
13314 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3C, stall=0x0880D888)
13314 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3C, stall=0x0880D89C)
13314 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3C, stall=0x0880D99C)
13315 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3C, stall=0x0880D9A4)
13315 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13315 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13315 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13315 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13316 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13317 GUI DEBUG ge executeList PspGeList[id=0x3c, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13317 GUI DEBUG ge fbp fbp=4000000, fbw=512
13317 GUI DEBUG ge fbw fbp=0, fbw=512
13317 GUI DEBUG ge base 08000000
13318 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13318 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13318 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13318 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13319 GUI DEBUG ge clear mode : 5
13319 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13319 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13319 GUI DEBUG ge vaddr 0880d870
13319 GUI DEBUG ge Texture.hashCode: 8192 bytes
13320 GUI DEBUG ge tflush Reusing cached texture 5
13320 GUI DEBUG ge prim sprites 1x
13320 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13320 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13320 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13321 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13321 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13321 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13321 GUI DEBUG ge clear mode end
13321 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13322 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13322 GUI DEBUG ge tflush (deferring to prim)
13322 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13322 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13322 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13322 GUI DEBUG ge tflush (deferring to prim)
13323 GUI DEBUG ge sceGuTexFunc mode 000004
13323 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13323 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13323 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13324 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13324 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13324 GUI DEBUG ge material ambient a=1,0 (FF)
13324 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13324 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13324 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13325 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13325 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13325 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13325 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13325 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13326 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13326 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13326 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13326 GUI DEBUG ge glLoadMatrixf 0,1 0,8 0,6 0,0
13326 GUI DEBUG ge glLoadMatrixf -0,5 -0,4 0,7 0,0
13327 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,4 0,0
13327 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13327 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13327 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13327 GUI DEBUG ge vaddr 0880a890
13328 GUI DEBUG ge prim triangle 12x
13328 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13328 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13329 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13329 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13329 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13329 GUI DEBUG ge finish (0)
13329 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13330 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3C, behavior=1, signalId=0x0
13330 user_main DEBUG hle.ThreadManForUser End of Interrupt
13330 GUI DEBUG ge end pc=0x880d9a4
13330 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3c, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13331 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13330 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13331 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13331 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13331 user_main DEBUG hle.ThreadManForUser End of Interrupt
13331 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3c, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13332 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13332 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13332 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13333 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13333 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13333 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13333 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13333 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13334 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13333 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13335 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13335 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13335 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13336 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13346 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13346 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13346 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13346 user_main DEBUG hle.ThreadManForUser End of Interrupt
13347 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13347 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13347 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13347 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13348 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3D
13348 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3D, stall=0x0880D888)
13348 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3D, stall=0x0880D89C)
13348 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3D, stall=0x0880D99C)
13349 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3D, stall=0x0880D9A4)
13349 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13349 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3d, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13349 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13350 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13350 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13351 GUI DEBUG ge executeList PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13351 GUI DEBUG ge fbp fbp=4088000, fbw=512
13351 GUI DEBUG ge fbw fbp=88000, fbw=512
13351 GUI DEBUG ge base 08000000
13351 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13352 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13352 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13352 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13352 GUI DEBUG ge clear mode : 5
13352 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13353 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13353 GUI DEBUG ge vaddr 0880d870
13353 GUI DEBUG ge Texture.hashCode: 8192 bytes
13353 GUI DEBUG ge tflush Reusing cached texture 5
13353 GUI DEBUG ge prim sprites 1x
13354 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13354 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13354 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13354 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13354 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13355 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13355 GUI DEBUG ge clear mode end
13355 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13355 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13355 GUI DEBUG ge tflush (deferring to prim)
13356 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13356 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13356 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13356 GUI DEBUG ge tflush (deferring to prim)
13356 GUI DEBUG ge sceGuTexFunc mode 000004
13357 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13357 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13357 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13357 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13357 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13358 GUI DEBUG ge material ambient a=1,0 (FF)
13358 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13358 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13358 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13358 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13359 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13359 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13359 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13359 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13359 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13360 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13360 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13360 GUI DEBUG ge glLoadMatrixf 0,1 0,8 0,6 0,0
13360 GUI DEBUG ge glLoadMatrixf -0,5 -0,5 0,7 0,0
13360 GUI DEBUG ge glLoadMatrixf 0,8 -0,4 0,4 0,0
13361 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13361 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13361 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13361 GUI DEBUG ge vaddr 0880a890
13362 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13362 GUI DEBUG ge prim triangle 12x
13362 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13362 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13362 user_main DEBUG hle.ThreadManForUser End of Interrupt
13362 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13363 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13363 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13363 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13363 GUI DEBUG ge finish (0)
13364 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3D, behavior=1, signalId=0x0
13364 GUI DEBUG ge end pc=0x880d9a4
13364 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13364 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13365 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13365 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13365 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13365 user_main DEBUG hle.ThreadManForUser End of Interrupt
13365 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3d, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13366 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13366 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13366 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13366 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13366 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13367 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13367 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13368 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13369 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13369 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13369 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13369 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13369 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13370 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13380 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13380 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13380 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13382 user_main DEBUG hle.ThreadManForUser End of Interrupt
13382 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13382 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13382 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13383 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13383 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3E
13383 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3E, stall=0x0880D888)
13383 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13383 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3E, stall=0x0880D89C)
13384 GUI DEBUG ge executeList PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13384 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3E, stall=0x0880D99C)
13384 GUI DEBUG ge fbp fbp=4000000, fbw=512
13384 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3E, stall=0x0880D9A4)
13384 GUI DEBUG ge fbw fbp=0, fbw=512
13385 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13385 GUI DEBUG ge base 08000000
13385 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13385 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13385 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13385 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13386 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13386 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13386 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13387 GUI DEBUG ge clear mode : 5
13387 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13387 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13387 GUI DEBUG ge vaddr 0880d870
13387 GUI DEBUG ge Texture.hashCode: 8192 bytes
13388 GUI DEBUG ge tflush Reusing cached texture 5
13388 GUI DEBUG ge prim sprites 1x
13389 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13389 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13389 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13389 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13389 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13390 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13390 GUI DEBUG ge clear mode end
13390 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13390 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13390 GUI DEBUG ge tflush (deferring to prim)
13391 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13391 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13391 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13391 GUI DEBUG ge tflush (deferring to prim)
13391 GUI DEBUG ge sceGuTexFunc mode 000004
13392 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13392 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13392 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13392 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13393 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13393 GUI DEBUG ge material ambient a=1,0 (FF)
13393 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13393 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13393 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13394 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13394 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13394 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13394 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13395 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13395 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13395 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13395 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13395 GUI DEBUG ge glLoadMatrixf 0,1 0,8 0,6 0,0
13396 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13396 GUI DEBUG ge glLoadMatrixf -0,5 -0,5 0,7 0,0
13396 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13396 GUI DEBUG ge glLoadMatrixf 0,9 -0,4 0,4 0,0
13396 user_main DEBUG hle.ThreadManForUser End of Interrupt
13397 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13397 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13397 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13397 GUI DEBUG ge vaddr 0880a890
13397 GUI DEBUG ge prim triangle 12x
13398 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13398 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13398 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13399 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13399 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13399 GUI DEBUG ge finish (0)
13399 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3E, behavior=1, signalId=0x0
13400 GUI DEBUG ge end pc=0x880d9a4
13400 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13400 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13401 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13401 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13401 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13402 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3e, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13402 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13402 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13402 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13402 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13403 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13403 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13403 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13404 user_main DEBUG hle.ThreadManForUser End of Interrupt
13405 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13405 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13405 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13405 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13406 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13406 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13406 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13406 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13407 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13407 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13407 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13412 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13412 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13412 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13412 user_main DEBUG hle.ThreadManForUser End of Interrupt
13413 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13413 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13413 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13414 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13414 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3F
13414 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3F, stall=0x0880D888)
13414 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13415 GUI DEBUG ge executeList PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13415 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3F, stall=0x0880D89C)
13415 GUI DEBUG ge fbp fbp=4088000, fbw=512
13416 GUI DEBUG ge fbw fbp=88000, fbw=512
13415 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3F, stall=0x0880D99C)
13416 GUI DEBUG ge base 08000000
13416 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3F, stall=0x0880D9A4)
13416 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13416 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13417 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13417 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13417 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13417 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13417 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13420 GUI DEBUG ge clear mode : 5
13420 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13420 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13421 GUI DEBUG ge vaddr 0880d870
13421 GUI DEBUG ge Texture.hashCode: 8192 bytes
13421 GUI DEBUG ge tflush Reusing cached texture 5
13421 GUI DEBUG ge prim sprites 1x
13421 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13422 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13422 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13422 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13422 GUI DEBUG ge clear mode end
13423 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13424 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13424 GUI DEBUG ge tflush (deferring to prim)
13424 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13424 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13424 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13424 GUI DEBUG ge tflush (deferring to prim)
13424 GUI DEBUG ge sceGuTexFunc mode 000004
13425 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13425 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13425 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13425 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13425 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13425 GUI DEBUG ge material ambient a=1,0 (FF)
13425 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13425 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13426 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13426 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13426 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13426 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13426 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13426 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13426 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13426 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13427 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13427 GUI DEBUG ge glLoadMatrixf 0,1 0,8 0,6 0,0
13427 GUI DEBUG ge glLoadMatrixf -0,5 -0,5 0,7 0,0
13427 GUI DEBUG ge glLoadMatrixf 0,9 -0,4 0,3 0,0
13427 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13427 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13427 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13427 GUI DEBUG ge vaddr 0880a890
13428 GUI DEBUG ge prim triangle 12x
13428 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13428 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13428 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13428 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13428 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13428 GUI DEBUG ge finish (0)
13429 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3F, behavior=1, signalId=0x0
13429 GUI DEBUG ge end pc=0x880d9a4
13429 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13429 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13429 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13429 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13430 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13430 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13430 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3f, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13430 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13430 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13430 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13430 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13431 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13431 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13431 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13432 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13432 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13432 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13432 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13432 user_main DEBUG hle.ThreadManForUser End of Interrupt
13433 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13433 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13433 user_main DEBUG hle.ThreadManForUser End of Interrupt
13433 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13434 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13434 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13434 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13434 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13434 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13435 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13446 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13446 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13446 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13446 user_main DEBUG hle.ThreadManForUser End of Interrupt
13446 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13446 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13447 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13447 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13447 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x0
13447 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x0, stall=0x0880D888)
13447 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x0, stall=0x0880D89C)
13447 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13448 GUI DEBUG ge executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13448 GUI DEBUG ge fbp fbp=4000000, fbw=512
13448 GUI DEBUG ge fbw fbp=0, fbw=512
13448 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x0, stall=0x0880D99C)
13448 GUI DEBUG ge base 08000000
13448 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13448 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x0, stall=0x0880D9A4)
13448 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13448 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13449 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13449 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13449 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13449 GUI DEBUG ge clear mode : 5
13449 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13449 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13450 GUI DEBUG ge vaddr 0880d870
13450 GUI DEBUG ge Texture.hashCode: 8192 bytes
13450 GUI DEBUG ge tflush Reusing cached texture 5
13450 GUI DEBUG ge prim sprites 1x
13450 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13450 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13450 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13450 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13451 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13451 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13451 GUI DEBUG ge clear mode end
13451 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13451 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13451 GUI DEBUG ge tflush (deferring to prim)
13452 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13452 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13452 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13452 GUI DEBUG ge tflush (deferring to prim)
13452 GUI DEBUG ge sceGuTexFunc mode 000004
13452 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13452 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13452 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13453 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13453 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13453 GUI DEBUG ge material ambient a=1,0 (FF)
13453 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13453 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13453 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13453 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13453 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13453 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13454 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13454 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13454 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13454 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13454 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13454 GUI DEBUG ge glLoadMatrixf 0,1 0,7 0,7 0,0
13454 GUI DEBUG ge glLoadMatrixf -0,5 -0,6 0,7 0,0
13455 GUI DEBUG ge glLoadMatrixf 0,9 -0,4 0,3 0,0
13455 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13455 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13455 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13455 GUI DEBUG ge vaddr 0880a890
13455 GUI DEBUG ge prim triangle 12x
13455 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13456 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13456 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13456 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13456 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13456 GUI DEBUG ge finish (0)
13456 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x0, behavior=1, signalId=0x0
13456 GUI DEBUG ge end pc=0x880d9a4
13457 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13457 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13457 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13457 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13457 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13457 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13458 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13458 user_main DEBUG hle.ThreadManForUser End of Interrupt
13458 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13458 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13458 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13458 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13458 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13459 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13459 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13459 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13459 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13459 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13459 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13459 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13459 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13460 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13460 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13461 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13461 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13461 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13461 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13462 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
13462 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13462 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13462 user_main DEBUG hle.ThreadManForUser End of Interrupt
13462 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13463 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13463 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13463 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13463 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1
13463 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1, stall=0x0880D888)
13464 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1, stall=0x0880D89C)
13464 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1, stall=0x0880D99C)
13464 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1, stall=0x0880D9A4)
13464 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13465 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13465 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13465 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13465 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13465 GUI DEBUG ge executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13466 GUI DEBUG ge fbp fbp=4088000, fbw=512
13466 GUI DEBUG ge fbw fbp=88000, fbw=512
13466 GUI DEBUG ge base 08000000
13466 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13466 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13466 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13466 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13467 GUI DEBUG ge clear mode : 5
13467 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13467 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13467 GUI DEBUG ge vaddr 0880d870
13467 GUI DEBUG ge Texture.hashCode: 8192 bytes
13467 GUI DEBUG ge tflush Reusing cached texture 5
13468 GUI DEBUG ge prim sprites 1x
13468 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13468 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13468 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13468 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13468 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13469 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13469 GUI DEBUG ge clear mode end
13469 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13469 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13469 GUI DEBUG ge tflush (deferring to prim)
13469 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13469 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13470 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13470 GUI DEBUG ge tflush (deferring to prim)
13470 GUI DEBUG ge sceGuTexFunc mode 000004
13470 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13470 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13470 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13470 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13471 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13471 GUI DEBUG ge material ambient a=1,0 (FF)
13471 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13471 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13471 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13471 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13471 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13471 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13472 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13472 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13472 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13472 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13472 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13472 GUI DEBUG ge glLoadMatrixf 0,1 0,7 0,7 0,0
13472 GUI DEBUG ge glLoadMatrixf -0,5 -0,6 0,7 0,0
13473 GUI DEBUG ge glLoadMatrixf 0,9 -0,4 0,3 0,0
13473 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13473 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13473 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13473 GUI DEBUG ge vaddr 0880a890
13473 GUI DEBUG ge prim triangle 12x
13473 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13473 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13474 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13474 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13474 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13474 GUI DEBUG ge finish (0)
13474 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1, behavior=1, signalId=0x0
13474 GUI DEBUG ge end pc=0x880d9a4
13475 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13475 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13475 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13475 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13475 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13476 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13476 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13476 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13476 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13476 user_main DEBUG hle.ThreadManForUser End of Interrupt
13476 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13476 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13477 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13477 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13479 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13479 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13479 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13479 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13479 user_main DEBUG hle.ThreadManForUser End of Interrupt
13479 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13480 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13480 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13480 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13480 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13496 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13496 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13496 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13496 user_main DEBUG hle.ThreadManForUser End of Interrupt
13496 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13497 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13497 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13497 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13497 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2
13497 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D888)
13498 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13498 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D89C)
13498 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D99C)
13498 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2, stall=0x0880D9A4)
13499 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13498 GUI DEBUG ge executeList PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13499 GUI DEBUG ge fbp fbp=4000000, fbw=512
13499 GUI DEBUG ge fbw fbp=0, fbw=512
13500 GUI DEBUG ge base 08000000
13500 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13500 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13500 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13500 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13500 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13500 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13501 GUI DEBUG ge clear mode : 5
13501 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13501 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13501 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13501 GUI DEBUG ge vaddr 0880d870
13501 GUI DEBUG ge Texture.hashCode: 8192 bytes
13501 GUI DEBUG ge tflush Reusing cached texture 5
13502 GUI DEBUG ge prim sprites 1x
13502 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13502 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13502 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13502 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13503 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13503 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13503 GUI DEBUG ge clear mode end
13503 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13503 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13503 GUI DEBUG ge tflush (deferring to prim)
13503 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13504 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13504 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13504 GUI DEBUG ge tflush (deferring to prim)
13504 GUI DEBUG ge sceGuTexFunc mode 000004
13504 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13504 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13504 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13504 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13505 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13505 GUI DEBUG ge material ambient a=1,0 (FF)
13505 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13505 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13505 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13505 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13506 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13506 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13506 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13506 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13506 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13506 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13506 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13506 GUI DEBUG ge glLoadMatrixf 0,0 0,7 0,7 0,0
13507 GUI DEBUG ge glLoadMatrixf -0,5 -0,6 0,6 0,0
13507 GUI DEBUG ge glLoadMatrixf 0,9 -0,4 0,3 0,0
13507 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13507 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13507 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13507 GUI DEBUG ge vaddr 0880a890
13507 GUI DEBUG ge prim triangle 12x
13508 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13508 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13508 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13508 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13508 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13508 GUI DEBUG ge finish (0)
13509 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2, behavior=1, signalId=0x0
13509 GUI DEBUG ge end pc=0x880d9a4
13509 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13509 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13509 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13509 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13510 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13510 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13510 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13510 user_main DEBUG hle.ThreadManForUser End of Interrupt
13510 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13511 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13511 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13511 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13511 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13511 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13512 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13511 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13512 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13513 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13513 user_main DEBUG hle.ThreadManForUser End of Interrupt
13513 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13513 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13513 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13514 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13514 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13514 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13515 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13515 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13515 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13529 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13529 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13529 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13529 user_main DEBUG hle.ThreadManForUser End of Interrupt
13530 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13530 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13530 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13530 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13530 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3
13531 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D888)
13531 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13531 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D89C)
13532 GUI DEBUG ge executeList PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13532 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D99C)
13532 GUI DEBUG ge fbp fbp=4088000, fbw=512
13532 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3, stall=0x0880D9A4)
13532 GUI DEBUG ge fbw fbp=88000, fbw=512
13532 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13532 GUI DEBUG ge base 08000000
13533 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13533 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13533 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13533 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13532 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13534 GUI DEBUG ge clear mode : 5
13534 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13534 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13534 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13534 GUI DEBUG ge vaddr 0880d870
13534 GUI DEBUG ge Texture.hashCode: 8192 bytes
13534 GUI DEBUG ge tflush Reusing cached texture 5
13535 GUI DEBUG ge prim sprites 1x
13535 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13534 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13535 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13535 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13535 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13535 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13536 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13536 GUI DEBUG ge clear mode end
13536 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13536 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13536 GUI DEBUG ge tflush (deferring to prim)
13536 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13537 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13537 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13537 GUI DEBUG ge tflush (deferring to prim)
13537 GUI DEBUG ge sceGuTexFunc mode 000004
13537 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13537 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13537 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13537 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13538 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13538 GUI DEBUG ge material ambient a=1,0 (FF)
13538 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13538 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13538 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13539 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13539 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13539 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13539 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13539 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13539 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13539 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13540 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13540 GUI DEBUG ge glLoadMatrixf 0,0 0,7 0,7 0,0
13540 GUI DEBUG ge glLoadMatrixf -0,4 -0,7 0,6 0,0
13540 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,3 0,0
13540 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13540 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13540 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13541 GUI DEBUG ge vaddr 0880a890
13541 GUI DEBUG ge prim triangle 12x
13541 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13541 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13541 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13542 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13542 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13542 GUI DEBUG ge finish (0)
13542 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x3, behavior=1, signalId=0x0
13542 GUI DEBUG ge end pc=0x880d9a4
13542 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13543 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13543 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13543 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13543 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13543 user_main DEBUG hle.ThreadManForUser End of Interrupt
13543 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13544 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13544 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13544 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13544 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13544 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13544 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13545 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13545 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13545 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13545 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13545 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13546 user_main DEBUG hle.ThreadManForUser End of Interrupt
13546 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13546 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13546 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13546 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13547 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13547 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13547 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13548 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13548 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13562 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13562 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13562 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13562 user_main DEBUG hle.ThreadManForUser End of Interrupt
13562 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13563 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13563 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13563 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13564 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x4
13564 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D888)
13564 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13564 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D89C)
13564 GUI DEBUG ge executeList PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13565 GUI DEBUG ge fbp fbp=4000000, fbw=512
13565 GUI DEBUG ge fbw fbp=0, fbw=512
13564 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D99C)
13565 GUI DEBUG ge base 08000000
13565 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x4, stall=0x0880D9A4)
13565 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13565 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13565 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13566 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13566 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13566 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13566 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13566 GUI DEBUG ge clear mode : 5
13566 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13566 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13567 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13567 GUI DEBUG ge vaddr 0880d870
13567 GUI DEBUG ge Texture.hashCode: 8192 bytes
13567 GUI DEBUG ge tflush Reusing cached texture 5
13567 GUI DEBUG ge prim sprites 1x
13567 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13568 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13568 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13568 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13568 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13568 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13569 GUI DEBUG ge clear mode end
13569 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13569 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13569 GUI DEBUG ge tflush (deferring to prim)
13569 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13569 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13569 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13569 GUI DEBUG ge tflush (deferring to prim)
13570 GUI DEBUG ge sceGuTexFunc mode 000004
13570 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13570 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13570 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13570 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13570 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13571 GUI DEBUG ge material ambient a=1,0 (FF)
13571 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13571 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13571 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13571 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13571 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13571 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13572 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13572 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13572 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13572 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13572 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13572 GUI DEBUG ge glLoadMatrixf 0,0 0,6 0,8 0,0
13572 GUI DEBUG ge glLoadMatrixf -0,4 -0,7 0,6 0,0
13573 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,3 0,0
13573 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13573 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13573 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13573 GUI DEBUG ge vaddr 0880a890
13573 GUI DEBUG ge prim triangle 12x
13574 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13574 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13574 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13574 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13574 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13574 GUI DEBUG ge finish (0)
13575 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x4, behavior=1, signalId=0x0
13575 GUI DEBUG ge end pc=0x880d9a4
13575 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13575 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13576 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13576 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13576 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13576 user_main DEBUG hle.ThreadManForUser End of Interrupt
13576 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x4, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13576 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13577 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13577 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13577 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13577 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13577 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13577 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13577 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13577 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13578 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13578 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13578 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13578 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13578 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13579 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
13579 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13580 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13580 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13580 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13581 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13581 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13581 user_main DEBUG hle.ThreadManForUser End of Interrupt
13581 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13582 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13582 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13582 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13582 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x5
13582 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D888)
13583 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D89C)
13583 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D99C)
13583 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x5, stall=0x0880D9A4)
13584 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13584 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13584 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13584 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13585 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13585 GUI DEBUG ge executeList PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13586 GUI DEBUG ge fbp fbp=4088000, fbw=512
13586 GUI DEBUG ge fbw fbp=88000, fbw=512
13586 GUI DEBUG ge base 08000000
13586 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13586 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13586 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13586 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13587 GUI DEBUG ge clear mode : 5
13587 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13587 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13587 GUI DEBUG ge vaddr 0880d870
13587 GUI DEBUG ge Texture.hashCode: 8192 bytes
13588 GUI DEBUG ge tflush Reusing cached texture 5
13588 GUI DEBUG ge prim sprites 1x
13588 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13588 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13588 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13588 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13589 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13589 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13589 GUI DEBUG ge clear mode end
13589 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13589 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13589 GUI DEBUG ge tflush (deferring to prim)
13590 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13590 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13590 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13590 GUI DEBUG ge tflush (deferring to prim)
13590 GUI DEBUG ge sceGuTexFunc mode 000004
13590 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13590 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13591 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13591 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13591 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13591 GUI DEBUG ge material ambient a=1,0 (FF)
13591 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13591 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13592 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13592 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13592 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13592 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13592 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13592 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13593 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13593 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13593 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13593 GUI DEBUG ge glLoadMatrixf 0,0 0,6 0,8 0,0
13593 GUI DEBUG ge glLoadMatrixf -0,4 -0,7 0,6 0,0
13593 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,2 0,0
13594 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13594 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13594 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13594 GUI DEBUG ge vaddr 0880a890
13594 GUI DEBUG ge prim triangle 12x
13594 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13595 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13595 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13595 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13595 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13595 GUI DEBUG ge finish (0)
13596 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x5, behavior=1, signalId=0x0
13596 GUI DEBUG ge end pc=0x880d9a4
13596 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13596 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13596 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13597 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13597 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x5, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13597 user_main DEBUG hle.ThreadManForUser End of Interrupt
13597 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13597 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x5, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13597 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13597 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13598 user_main DEBUG hle.ThreadManForUser End of Interrupt
13598 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13598 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13598 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13598 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13599 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13599 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13599 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13599 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13599 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13599 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13600 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13600 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13600 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13612 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13612 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13612 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13612 user_main DEBUG hle.ThreadManForUser End of Interrupt
13613 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13613 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13613 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13613 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13614 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x6
13614 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D888)
13615 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D89C)
13615 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D99C)
13615 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x6, stall=0x0880D9A4)
13616 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13616 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x6, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13616 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13616 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13617 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13617 GUI DEBUG ge executeList PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13617 GUI DEBUG ge fbp fbp=4000000, fbw=512
13617 GUI DEBUG ge fbw fbp=0, fbw=512
13617 GUI DEBUG ge base 08000000
13618 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13618 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13618 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13618 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13619 GUI DEBUG ge clear mode : 5
13619 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13619 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13619 GUI DEBUG ge vaddr 0880d870
13619 GUI DEBUG ge Texture.hashCode: 8192 bytes
13619 GUI DEBUG ge tflush Reusing cached texture 5
13619 GUI DEBUG ge prim sprites 1x
13620 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13620 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13620 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13620 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13620 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13621 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13621 GUI DEBUG ge clear mode end
13621 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13621 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13621 GUI DEBUG ge tflush (deferring to prim)
13621 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13622 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13622 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13622 GUI DEBUG ge tflush (deferring to prim)
13622 GUI DEBUG ge sceGuTexFunc mode 000004
13622 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13622 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13622 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13623 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13623 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13623 GUI DEBUG ge material ambient a=1,0 (FF)
13623 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13623 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13623 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13624 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13624 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13624 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13624 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13624 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13624 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13624 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13625 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13625 GUI DEBUG ge glLoadMatrixf 0,0 0,6 0,8 0,0
13625 GUI DEBUG ge glLoadMatrixf -0,4 -0,7 0,5 0,0
13625 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,2 0,0
13626 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13626 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13626 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13626 GUI DEBUG ge vaddr 0880a890
13626 GUI DEBUG ge prim triangle 12x
13626 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13627 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13627 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13627 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13627 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13627 GUI DEBUG ge finish (0)
13628 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x6, behavior=1, signalId=0x0
13628 GUI DEBUG ge end pc=0x880d9a4
13628 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13628 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13629 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13629 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13629 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13629 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x6, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13629 user_main DEBUG hle.ThreadManForUser End of Interrupt
13629 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13629 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13630 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13630 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13630 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13630 user_main DEBUG hle.ThreadManForUser End of Interrupt
13630 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13631 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13631 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13631 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13631 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13631 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13631 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13631 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13633 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13633 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13633 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13646 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13646 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13646 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13646 user_main DEBUG hle.ThreadManForUser End of Interrupt
13647 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13647 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13647 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13647 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13647 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x7
13648 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D888)
13648 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D89C)
13648 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D99C)
13648 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x7, stall=0x0880D9A4)
13648 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13649 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x7, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13649 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13649 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13649 GUI DEBUG ge executeList PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13650 GUI DEBUG ge fbp fbp=4088000, fbw=512
13650 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13650 GUI DEBUG ge fbw fbp=88000, fbw=512
13650 GUI DEBUG ge base 08000000
13650 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13650 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13651 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13651 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13651 GUI DEBUG ge clear mode : 5
13651 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13651 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13651 GUI DEBUG ge vaddr 0880d870
13652 GUI DEBUG ge Texture.hashCode: 8192 bytes
13652 GUI DEBUG ge tflush Reusing cached texture 5
13652 GUI DEBUG ge prim sprites 1x
13652 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13652 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13653 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13653 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13653 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13653 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13653 GUI DEBUG ge clear mode end
13653 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13654 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13654 GUI DEBUG ge tflush (deferring to prim)
13654 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13654 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13654 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13654 GUI DEBUG ge tflush (deferring to prim)
13654 GUI DEBUG ge sceGuTexFunc mode 000004
13655 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13655 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13655 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13655 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13655 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13655 GUI DEBUG ge material ambient a=1,0 (FF)
13656 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13656 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13656 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13656 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13656 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13656 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13657 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13657 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13657 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13657 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13657 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13657 GUI DEBUG ge glLoadMatrixf -0,0 0,6 0,8 0,0
13657 GUI DEBUG ge glLoadMatrixf -0,4 -0,8 0,5 0,0
13658 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,2 0,0
13658 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13658 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13658 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13658 GUI DEBUG ge vaddr 0880a890
13659 GUI DEBUG ge prim triangle 12x
13659 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13659 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13659 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13659 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13659 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13660 GUI DEBUG ge finish (0)
13660 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x7, behavior=1, signalId=0x0
13660 GUI DEBUG ge end pc=0x880d9a4
13660 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13660 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13661 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13661 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13661 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x7, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13661 user_main DEBUG hle.ThreadManForUser End of Interrupt
13661 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x7, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13661 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13662 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13662 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13662 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13662 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13662 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13662 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13663 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13663 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13663 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13663 user_main DEBUG hle.ThreadManForUser End of Interrupt
13663 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13663 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13664 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13664 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13664 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13664 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13679 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13679 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13679 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13679 user_main DEBUG hle.ThreadManForUser End of Interrupt
13679 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13680 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13680 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13680 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13680 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x8
13681 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D888)
13681 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D89C)
13681 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13681 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D99C)
13681 GUI DEBUG ge executeList PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13681 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x8, stall=0x0880D9A4)
13682 GUI DEBUG ge fbp fbp=4000000, fbw=512
13682 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13682 GUI DEBUG ge fbw fbp=0, fbw=512
13682 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13682 GUI DEBUG ge base 08000000
13683 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13683 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13683 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13683 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13683 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13684 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13684 GUI DEBUG ge clear mode : 5
13684 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13684 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13684 GUI DEBUG ge vaddr 0880d870
13685 GUI DEBUG ge Texture.hashCode: 8192 bytes
13685 GUI DEBUG ge tflush Reusing cached texture 5
13685 GUI DEBUG ge prim sprites 1x
13685 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13685 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13686 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13686 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13686 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13686 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13686 GUI DEBUG ge clear mode end
13686 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13687 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13687 GUI DEBUG ge tflush (deferring to prim)
13687 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13687 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13687 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13687 GUI DEBUG ge tflush (deferring to prim)
13688 GUI DEBUG ge sceGuTexFunc mode 000004
13688 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13688 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13688 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13688 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13688 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13689 GUI DEBUG ge material ambient a=1,0 (FF)
13689 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13689 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13689 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13689 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13690 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13690 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13690 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13690 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13690 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13690 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13691 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13691 GUI DEBUG ge glLoadMatrixf -0,0 0,5 0,8 0,0
13691 GUI DEBUG ge glLoadMatrixf -0,4 -0,8 0,5 0,0
13691 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,2 0,0
13691 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13692 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13692 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13692 GUI DEBUG ge vaddr 0880a890
13692 GUI DEBUG ge prim triangle 12x
13692 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13692 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13693 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13693 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13693 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13693 GUI DEBUG ge finish (0)
13693 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x8, behavior=1, signalId=0x0
13693 GUI DEBUG ge end pc=0x880d9a4
13694 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13694 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13694 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13694 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13695 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13695 user_main DEBUG hle.ThreadManForUser End of Interrupt
13695 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x8, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13695 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13695 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13696 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13696 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13695 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13696 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13696 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13697 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13697 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13698 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13699 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13699 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13700 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13696 user_main DEBUG hle.ThreadManForUser End of Interrupt
13701 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13701 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13701 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13701 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13701 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13702 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13702 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13712 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13712 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13712 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13713 user_main DEBUG hle.ThreadManForUser End of Interrupt
13713 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13713 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13713 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13713 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13714 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x9
13714 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D888)
13714 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D89C)
13714 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D99C)
13715 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x9, stall=0x0880D9A4)
13715 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13714 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13715 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13715 GUI DEBUG ge executeList PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13716 GUI DEBUG ge fbp fbp=4088000, fbw=512
13715 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13716 GUI DEBUG ge fbw fbp=88000, fbw=512
13716 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13716 GUI DEBUG ge base 08000000
13716 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13717 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13717 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13717 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13717 GUI DEBUG ge clear mode : 5
13717 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13718 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13718 GUI DEBUG ge vaddr 0880d870
13718 GUI DEBUG ge Texture.hashCode: 8192 bytes
13718 GUI DEBUG ge tflush Reusing cached texture 5
13718 GUI DEBUG ge prim sprites 1x
13718 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13719 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13719 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13720 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13720 GUI DEBUG ge clear mode end
13720 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13720 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13721 GUI DEBUG ge tflush (deferring to prim)
13721 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13721 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13721 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13721 GUI DEBUG ge tflush (deferring to prim)
13721 GUI DEBUG ge sceGuTexFunc mode 000004
13722 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13722 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13722 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13722 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13722 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13722 GUI DEBUG ge material ambient a=1,0 (FF)
13723 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13723 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13723 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13723 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13723 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13723 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13724 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13724 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13724 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13724 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13724 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13725 GUI DEBUG ge glLoadMatrixf -0,0 0,5 0,9 0,0
13725 GUI DEBUG ge glLoadMatrixf -0,3 -0,8 0,5 0,0
13725 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,2 0,0
13725 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13725 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13726 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13726 GUI DEBUG ge vaddr 0880a890
13726 GUI DEBUG ge prim triangle 12x
13726 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13726 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13726 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13727 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13727 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13727 GUI DEBUG ge finish (0)
13727 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x9, behavior=1, signalId=0x0
13727 GUI DEBUG ge end pc=0x880d9a4
13728 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13728 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13728 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13728 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13728 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13728 user_main DEBUG hle.ThreadManForUser End of Interrupt
13729 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13729 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13729 user_main DEBUG hle.ThreadManForUser End of Interrupt
13730 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x9, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13730 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13730 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13730 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13730 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13731 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13731 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13731 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13731 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13732 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13732 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13732 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13732 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13732 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13733 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13734 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13734 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13735 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13735 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13746 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13746 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13746 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13746 user_main DEBUG hle.ThreadManForUser End of Interrupt
13747 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13747 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13747 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13747 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13747 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xA
13748 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D888)
13748 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D89C)
13748 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13748 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D99C)
13749 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xA, stall=0x0880D9A4)
13749 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13749 GUI DEBUG ge executeList PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13749 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13749 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13750 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13749 GUI DEBUG ge fbp fbp=4000000, fbw=512
13750 GUI DEBUG ge fbw fbp=0, fbw=512
13750 GUI DEBUG ge base 08000000
13750 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13751 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13751 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13751 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13751 GUI DEBUG ge clear mode : 5
13751 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13752 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13752 GUI DEBUG ge vaddr 0880d870
13752 GUI DEBUG ge Texture.hashCode: 8192 bytes
13752 GUI DEBUG ge tflush Reusing cached texture 5
13752 GUI DEBUG ge prim sprites 1x
13752 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13753 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13753 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13753 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13753 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13753 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13754 GUI DEBUG ge clear mode end
13754 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13754 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13754 GUI DEBUG ge tflush (deferring to prim)
13754 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13755 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13755 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13755 GUI DEBUG ge tflush (deferring to prim)
13755 GUI DEBUG ge sceGuTexFunc mode 000004
13756 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13756 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13756 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13756 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13756 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13756 GUI DEBUG ge material ambient a=1,0 (FF)
13757 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13757 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13757 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13757 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13757 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13758 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13758 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13758 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13758 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13758 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13758 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13759 GUI DEBUG ge glLoadMatrixf -0,0 0,5 0,9 0,0
13759 GUI DEBUG ge glLoadMatrixf -0,3 -0,8 0,4 0,0
13759 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,2 0,0
13759 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13759 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13760 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13760 GUI DEBUG ge vaddr 0880a890
13760 GUI DEBUG ge prim triangle 12x
13760 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13760 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13761 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13761 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13761 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13761 GUI DEBUG ge finish (0)
13761 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xA, behavior=1, signalId=0x0
13762 GUI DEBUG ge end pc=0x880d9a4
13762 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13762 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13762 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13762 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13763 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13763 user_main DEBUG hle.ThreadManForUser End of Interrupt
13763 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13763 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13763 user_main DEBUG hle.ThreadManForUser End of Interrupt
13764 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xa, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13764 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13764 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13764 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13765 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13765 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13765 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13765 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13767 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13767 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13767 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13768 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13768 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13768 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13769 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13769 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13769 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13769 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13770 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13779 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13779 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13780 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13780 user_main DEBUG hle.ThreadManForUser End of Interrupt
13780 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13780 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13781 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13781 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13781 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xB
13781 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D888)
13782 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D89C)
13782 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D99C)
13782 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xB, stall=0x0880D9A4)
13783 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13783 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13783 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13783 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13785 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13786 GUI DEBUG ge executeList PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13786 GUI DEBUG ge fbp fbp=4088000, fbw=512
13787 GUI DEBUG ge fbw fbp=88000, fbw=512
13787 GUI DEBUG ge base 08000000
13787 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13787 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13788 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13788 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13788 GUI DEBUG ge clear mode : 5
13788 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13788 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13789 GUI DEBUG ge vaddr 0880d870
13789 GUI DEBUG ge Texture.hashCode: 8192 bytes
13789 GUI DEBUG ge tflush Reusing cached texture 5
13790 GUI DEBUG ge prim sprites 1x
13790 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13790 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13790 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13790 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13790 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13791 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13792 GUI DEBUG ge clear mode end
13792 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13792 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13796 GUI DEBUG ge tflush (deferring to prim)
13796 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13796 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13796 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13796 GUI DEBUG ge tflush (deferring to prim)
13798 GUI DEBUG ge sceGuTexFunc mode 000004
13798 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13799 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13799 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13800 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13800 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13800 GUI DEBUG ge material ambient a=1,0 (FF)
13800 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13800 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13801 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13801 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13801 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13801 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13801 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13801 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13802 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13802 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13802 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13802 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13802 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13802 user_main DEBUG hle.ThreadManForUser End of Interrupt
13803 GUI DEBUG ge glLoadMatrixf -0,0 0,4 0,9 0,0
13803 GUI DEBUG ge glLoadMatrixf -0,3 -0,9 0,4 0,0
13803 GUI DEBUG ge glLoadMatrixf 0,9 -0,3 0,2 0,0
13803 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13804 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13804 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13804 GUI DEBUG ge vaddr 0880a890
13804 GUI DEBUG ge prim triangle 12x
13804 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13805 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13805 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13805 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13805 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13805 GUI DEBUG ge finish (0)
13806 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xB, behavior=1, signalId=0x0
13806 GUI DEBUG ge end pc=0x880d9a4
13806 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13806 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13807 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13807 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13807 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13807 user_main DEBUG hle.ThreadManForUser End of Interrupt
13808 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xb, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13808 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13808 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13808 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13808 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13809 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13809 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13809 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13809 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13810 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13810 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13810 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13811 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13811 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13811 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13811 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13812 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13812 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13812 user_main DEBUG hle.ThreadManForUser End of Interrupt
13812 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13813 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13813 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13813 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13813 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xC
13814 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D888)
13814 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D89C)
13814 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D99C)
13814 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xC, stall=0x0880D9A4)
13815 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13815 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xc, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13815 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13815 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13816 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13816 GUI DEBUG ge executeList PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13816 GUI DEBUG ge fbp fbp=4000000, fbw=512
13817 GUI DEBUG ge fbw fbp=0, fbw=512
13817 GUI DEBUG ge base 08000000
13817 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13817 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13817 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13818 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13818 GUI DEBUG ge clear mode : 5
13818 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13818 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13819 GUI DEBUG ge vaddr 0880d870
13819 GUI DEBUG ge Texture.hashCode: 8192 bytes
13819 GUI DEBUG ge tflush Reusing cached texture 5
13819 GUI DEBUG ge prim sprites 1x
13819 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13820 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13820 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13820 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13820 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13821 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13821 GUI DEBUG ge clear mode end
13821 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13821 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13822 GUI DEBUG ge tflush (deferring to prim)
13822 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13822 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13822 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13822 GUI DEBUG ge tflush (deferring to prim)
13822 GUI DEBUG ge sceGuTexFunc mode 000004
13823 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13823 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13823 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13823 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13823 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13823 GUI DEBUG ge material ambient a=1,0 (FF)
13824 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13824 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13824 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13824 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13824 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13825 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13825 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13825 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13825 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13825 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13826 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13826 GUI DEBUG ge glLoadMatrixf -0,0 0,4 0,9 0,0
13826 GUI DEBUG ge glLoadMatrixf -0,3 -0,9 0,4 0,0
13826 GUI DEBUG ge glLoadMatrixf 1,0 -0,3 0,2 0,0
13826 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13827 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13827 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13827 GUI DEBUG ge vaddr 0880a890
13827 GUI DEBUG ge prim triangle 12x
13827 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13828 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13828 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13829 GUI DEBUG ge finish (0)
13829 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xC, behavior=1, signalId=0x0
13829 GUI DEBUG ge end pc=0x880d9a4
13829 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13829 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13830 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13830 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13830 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13830 user_main DEBUG hle.ThreadManForUser End of Interrupt
13831 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13831 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13831 user_main DEBUG hle.ThreadManForUser End of Interrupt
13831 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xc, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13831 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13832 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13832 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13832 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13832 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13832 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13832 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13833 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13833 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13833 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13833 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13833 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13834 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13834 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13846 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13846 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13847 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13847 user_main DEBUG hle.ThreadManForUser End of Interrupt
13847 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13847 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13847 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13848 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13848 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xD
13848 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D888)
13849 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D89C)
13849 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D99C)
13849 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13849 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xD, stall=0x0880D9A4)
13850 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13850 GUI DEBUG ge executeList PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D99C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13850 GUI DEBUG ge fbp fbp=4088000, fbw=512
13850 GUI DEBUG ge fbw fbp=88000, fbw=512
13851 GUI DEBUG ge base 08000000
13851 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13850 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13851 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13851 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13851 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13852 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13852 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13852 GUI DEBUG ge clear mode : 5
13852 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13853 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13853 GUI DEBUG ge vaddr 0880d870
13853 GUI DEBUG ge Texture.hashCode: 8192 bytes
13853 GUI DEBUG ge tflush Reusing cached texture 5
13853 GUI DEBUG ge prim sprites 1x
13854 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13854 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13854 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13854 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13854 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13855 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13855 GUI DEBUG ge clear mode end
13855 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13855 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13855 GUI DEBUG ge tflush (deferring to prim)
13856 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13856 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13856 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13856 GUI DEBUG ge tflush (deferring to prim)
13856 GUI DEBUG ge sceGuTexFunc mode 000004
13856 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13857 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13857 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13857 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13857 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13857 GUI DEBUG ge material ambient a=1,0 (FF)
13858 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13858 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13858 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13858 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13859 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13859 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13859 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13859 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13860 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13860 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13860 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13860 GUI DEBUG ge glLoadMatrixf -0,0 0,4 0,9 0,0
13860 GUI DEBUG ge glLoadMatrixf -0,3 -0,9 0,3 0,0
13861 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
13861 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13861 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13861 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13861 GUI DEBUG ge vaddr 0880a890
13862 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13862 GUI DEBUG ge prim triangle 12x
13862 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13862 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13862 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13862 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13863 user_main DEBUG hle.ThreadManForUser End of Interrupt
13863 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13863 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13864 GUI DEBUG ge finish (0)
13864 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xD, behavior=1, signalId=0x0
13864 GUI DEBUG ge end pc=0x880d9a4
13864 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13864 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13865 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13865 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13865 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13865 user_main DEBUG hle.ThreadManForUser End of Interrupt
13865 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xd, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13866 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13866 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13866 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13866 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13866 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13867 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13867 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13868 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13868 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13869 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13869 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13867 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13869 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13870 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13870 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13870 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13870 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13870 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13879 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13879 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13879 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13879 user_main DEBUG hle.ThreadManForUser End of Interrupt
13880 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13880 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13880 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13880 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13881 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xE
13881 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D888)
13881 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D89C)
13881 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D99C)
13882 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xE, stall=0x0880D9A4)
13882 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13882 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xe, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13882 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13883 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13883 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13884 GUI DEBUG ge executeList PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13884 GUI DEBUG ge fbp fbp=4000000, fbw=512
13884 GUI DEBUG ge fbw fbp=0, fbw=512
13884 GUI DEBUG ge base 08000000
13885 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13885 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13885 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13885 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13885 GUI DEBUG ge clear mode : 5
13886 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13886 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13886 GUI DEBUG ge vaddr 0880d870
13886 GUI DEBUG ge Texture.hashCode: 8192 bytes
13886 GUI DEBUG ge tflush Reusing cached texture 5
13887 GUI DEBUG ge prim sprites 1x
13887 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13887 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13887 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13887 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13888 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13888 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13888 GUI DEBUG ge clear mode end
13888 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13889 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13889 GUI DEBUG ge tflush (deferring to prim)
13889 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13889 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13889 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13889 GUI DEBUG ge tflush (deferring to prim)
13890 GUI DEBUG ge sceGuTexFunc mode 000004
13890 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13890 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13890 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13890 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13891 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13891 GUI DEBUG ge material ambient a=1,0 (FF)
13891 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13891 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13892 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13892 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13892 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13892 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13892 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13893 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13893 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13893 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13893 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13893 GUI DEBUG ge glLoadMatrixf -0,0 0,3 0,9 0,0
13894 GUI DEBUG ge glLoadMatrixf -0,3 -0,9 0,3 0,0
13894 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
13894 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13894 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13894 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13894 GUI DEBUG ge vaddr 0880a890
13895 GUI DEBUG ge prim triangle 12x
13895 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13895 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13895 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13895 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13896 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13896 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13896 GUI DEBUG ge finish (0)
13896 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13896 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xE, behavior=1, signalId=0x0
13897 user_main DEBUG hle.ThreadManForUser End of Interrupt
13897 GUI DEBUG ge end pc=0x880d9a4
13897 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13897 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13898 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13898 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13898 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13898 user_main DEBUG hle.ThreadManForUser End of Interrupt
13898 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xe, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13899 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13899 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13899 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13899 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13900 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13900 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13900 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13901 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13901 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13902 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13902 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13902 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13902 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13903 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13912 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13912 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13912 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13913 user_main DEBUG hle.ThreadManForUser End of Interrupt
13913 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13913 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13914 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13914 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13914 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0xF
13914 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D888)
13915 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D89C)
13915 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D99C)
13915 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0xF, stall=0x0880D9A4)
13915 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13915 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13916 GUI DEBUG ge executeList PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13916 GUI DEBUG ge fbp fbp=4088000, fbw=512
13916 GUI DEBUG ge fbw fbp=88000, fbw=512
13916 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13916 GUI DEBUG ge base 08000000
13917 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13917 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13917 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13917 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13918 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13918 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13918 GUI DEBUG ge clear mode : 5
13918 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13919 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13919 GUI DEBUG ge vaddr 0880d870
13919 GUI DEBUG ge Texture.hashCode: 8192 bytes
13919 GUI DEBUG ge tflush Reusing cached texture 5
13919 GUI DEBUG ge prim sprites 1x
13920 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13920 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13920 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13920 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13920 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13921 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13922 GUI DEBUG ge clear mode end
13922 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13922 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13922 GUI DEBUG ge tflush (deferring to prim)
13923 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13924 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13924 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13925 GUI DEBUG ge tflush (deferring to prim)
13925 GUI DEBUG ge sceGuTexFunc mode 000004
13925 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13925 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13926 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13926 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13926 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13926 GUI DEBUG ge material ambient a=1,0 (FF)
13926 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13927 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13927 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13927 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13927 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13927 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13928 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13928 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13928 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13928 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13929 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13929 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13929 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13929 GUI DEBUG ge glLoadMatrixf -0,1 0,3 1,0 0,0
13929 user_main DEBUG hle.ThreadManForUser End of Interrupt
13929 GUI DEBUG ge glLoadMatrixf -0,2 -0,9 0,3 0,0
13930 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
13930 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13930 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13930 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13931 GUI DEBUG ge vaddr 0880a890
13931 GUI DEBUG ge prim triangle 12x
13931 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13931 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13932 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13932 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13932 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13932 GUI DEBUG ge finish (0)
13932 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0xF, behavior=1, signalId=0x0
13934 GUI DEBUG ge end pc=0x880d9a4
13934 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13934 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13934 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13935 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13935 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13935 user_main DEBUG hle.ThreadManForUser End of Interrupt
13935 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0xf, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13936 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13936 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13936 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13938 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13939 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13939 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13940 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13940 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13940 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13940 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13940 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13941 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13941 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13941 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13942 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13942 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13942 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13942 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13945 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13945 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
13945 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13945 user_main DEBUG hle.ThreadManForUser End of Interrupt
13946 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13946 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13946 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13946 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13946 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x10
13946 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D888)
13947 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D89C)
13947 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D99C)
13947 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x10, stall=0x0880D9A4)
13947 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13947 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x10, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13947 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13948 GUI DEBUG ge executeList PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13948 GUI DEBUG ge fbp fbp=4000000, fbw=512
13948 GUI DEBUG ge fbw fbp=0, fbw=512
13947 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13948 GUI DEBUG ge base 08000000
13948 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13948 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13948 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13948 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13949 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13949 GUI DEBUG ge clear mode : 5
13949 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13949 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13949 GUI DEBUG ge vaddr 0880d870
13949 GUI DEBUG ge Texture.hashCode: 8192 bytes
13950 GUI DEBUG ge tflush Reusing cached texture 5
13950 GUI DEBUG ge prim sprites 1x
13950 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13950 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13950 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13950 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13950 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13951 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13951 GUI DEBUG ge clear mode end
13951 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13951 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13951 GUI DEBUG ge tflush (deferring to prim)
13951 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13951 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13951 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13952 GUI DEBUG ge tflush (deferring to prim)
13952 GUI DEBUG ge sceGuTexFunc mode 000004
13952 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13952 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13952 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13952 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13952 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13952 GUI DEBUG ge material ambient a=1,0 (FF)
13953 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13953 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13953 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13953 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13953 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13953 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13953 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13953 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13954 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13954 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13954 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13954 GUI DEBUG ge glLoadMatrixf -0,1 0,3 1,0 0,0
13954 GUI DEBUG ge glLoadMatrixf -0,2 -0,9 0,3 0,0
13954 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
13954 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13954 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13955 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13955 GUI DEBUG ge vaddr 0880a890
13955 GUI DEBUG ge prim triangle 12x
13955 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13955 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13955 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13955 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13955 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13956 GUI DEBUG ge finish (0)
13956 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x10, behavior=1, signalId=0x0
13956 GUI DEBUG ge end pc=0x880d9a4
13956 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13956 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13956 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13956 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13957 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13957 user_main DEBUG hle.ThreadManForUser End of Interrupt
13957 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x10, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13957 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13957 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13957 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13958 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13958 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13958 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13958 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13959 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13959 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13959 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13959 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13959 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13959 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13960 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13960 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13960 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13961 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13961 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13962 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
13962 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13962 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13962 user_main DEBUG hle.ThreadManForUser End of Interrupt
13962 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13962 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13963 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13963 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13963 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x11
13963 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D888)
13963 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D89C)
13963 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D99C)
13964 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x11, stall=0x0880D9A4)
13964 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13964 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x11, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13964 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13964 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13965 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13965 GUI DEBUG ge executeList PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13965 GUI DEBUG ge fbp fbp=4088000, fbw=512
13965 GUI DEBUG ge fbw fbp=88000, fbw=512
13965 GUI DEBUG ge base 08000000
13965 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13965 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13966 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
13966 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13966 GUI DEBUG ge clear mode : 5
13966 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13966 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13966 GUI DEBUG ge vaddr 0880d870
13966 GUI DEBUG ge Texture.hashCode: 8192 bytes
13967 GUI DEBUG ge tflush Reusing cached texture 5
13967 GUI DEBUG ge prim sprites 1x
13967 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13967 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13967 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13967 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13967 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13968 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13968 GUI DEBUG ge clear mode end
13968 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13968 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13968 GUI DEBUG ge tflush (deferring to prim)
13968 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13968 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13968 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13969 GUI DEBUG ge tflush (deferring to prim)
13969 GUI DEBUG ge sceGuTexFunc mode 000004
13969 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13969 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13969 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13969 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13969 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13969 GUI DEBUG ge material ambient a=1,0 (FF)
13970 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13970 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13970 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13970 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13970 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13970 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13970 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13971 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13971 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13971 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13971 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13971 GUI DEBUG ge glLoadMatrixf -0,1 0,2 1,0 0,0
13971 GUI DEBUG ge glLoadMatrixf -0,2 -1,0 0,2 0,0
13971 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
13972 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13972 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13972 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13972 GUI DEBUG ge vaddr 0880a890
13972 GUI DEBUG ge prim triangle 12x
13972 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13972 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13972 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13973 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13973 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13973 GUI DEBUG ge finish (0)
13973 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x11, behavior=1, signalId=0x0
13973 GUI DEBUG ge end pc=0x880d9a4
13973 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13973 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13974 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13974 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13974 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13974 user_main DEBUG hle.ThreadManForUser End of Interrupt
13974 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x11, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13975 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13975 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13975 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
13975 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13975 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
13975 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13976 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13976 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13976 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13976 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13976 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13976 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13976 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13977 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13979 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
13979 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13979 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13979 user_main DEBUG hle.ThreadManForUser End of Interrupt
13979 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13979 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13980 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
13980 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13980 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x12
13980 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D888)
13980 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D89C)
13981 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13981 GUI DEBUG ge executeList PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13981 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D99C)
13981 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x12, stall=0x0880D9A4)
13981 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13981 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x0880D864, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13981 GUI DEBUG ge fbp fbp=4000000, fbw=512
13982 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13982 GUI DEBUG ge fbw fbp=0, fbw=512
13982 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13982 GUI DEBUG ge base 08000000
13982 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
13982 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
13982 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
13983 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13983 GUI DEBUG ge clear mode : 5
13983 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
13983 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13983 GUI DEBUG ge vaddr 0880d870
13983 GUI DEBUG ge Texture.hashCode: 8192 bytes
13984 GUI DEBUG ge tflush Reusing cached texture 5
13984 GUI DEBUG ge prim sprites 1x
13984 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
13984 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13984 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13984 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13984 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13985 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
13985 GUI DEBUG ge clear mode end
13985 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
13985 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
13985 GUI DEBUG ge tflush (deferring to prim)
13985 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
13985 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
13985 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
13986 GUI DEBUG ge tflush (deferring to prim)
13986 GUI DEBUG ge sceGuTexFunc mode 000004
13986 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
13986 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
13986 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
13986 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
13986 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
13986 GUI DEBUG ge material ambient a=1,0 (FF)
13987 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
13987 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
13987 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
13987 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
13987 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
13987 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
13987 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
13987 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
13988 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
13988 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
13988 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
13988 GUI DEBUG ge glLoadMatrixf -0,1 0,2 1,0 0,0
13988 GUI DEBUG ge glLoadMatrixf -0,2 -1,0 0,2 0,0
13988 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
13988 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
13989 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
13989 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
13989 GUI DEBUG ge vaddr 0880a890
13989 GUI DEBUG ge prim triangle 12x
13989 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13989 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13989 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
13990 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
13990 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
13990 GUI DEBUG ge finish (0)
13990 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x12, behavior=1, signalId=0x0
13990 GUI DEBUG ge end pc=0x880d9a4
13990 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13991 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
13991 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
13991 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
13991 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
13991 user_main DEBUG hle.ThreadManForUser End of Interrupt
13991 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x12, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
13992 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
13992 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
13992 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
13992 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
13992 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13992 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13993 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
13993 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13993 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
13993 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13993 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13994 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
13994 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13994 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13995 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13995 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
13995 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
13995 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
13996 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
13996 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
13996 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
13996 user_main DEBUG hle.ThreadManForUser End of Interrupt
13996 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
13996 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
13996 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
13997 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
13997 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x13
13997 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D888)
13997 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D89C)
13997 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D99C)
13998 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x13, stall=0x0880D9A4)
13998 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
13998 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x13, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13998 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
13998 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
13999 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
13999 GUI DEBUG ge executeList PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
13999 GUI DEBUG ge fbp fbp=4088000, fbw=512
14000 GUI DEBUG ge fbw fbp=88000, fbw=512
14000 GUI DEBUG ge base 08000000
14000 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14000 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14000 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14001 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14001 GUI DEBUG ge clear mode : 5
14001 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14001 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14001 GUI DEBUG ge vaddr 0880d870
14001 GUI DEBUG ge Texture.hashCode: 8192 bytes
14002 GUI DEBUG ge tflush Reusing cached texture 5
14002 GUI DEBUG ge prim sprites 1x
14002 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14002 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14002 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14002 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14002 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14003 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14003 GUI DEBUG ge clear mode end
14003 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14003 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14003 GUI DEBUG ge tflush (deferring to prim)
14003 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14003 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14003 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14004 GUI DEBUG ge tflush (deferring to prim)
14004 GUI DEBUG ge sceGuTexFunc mode 000004
14004 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14004 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14004 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14004 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14005 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14005 GUI DEBUG ge material ambient a=1,0 (FF)
14005 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14005 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14005 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14005 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14005 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14005 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14006 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14006 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14006 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14006 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14006 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14006 GUI DEBUG ge glLoadMatrixf -0,1 0,2 1,0 0,0
14006 GUI DEBUG ge glLoadMatrixf -0,2 -1,0 0,2 0,0
14007 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
14007 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14007 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14007 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14007 GUI DEBUG ge vaddr 0880a890
14007 GUI DEBUG ge prim triangle 12x
14007 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14008 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14008 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14008 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14008 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14008 GUI DEBUG ge finish (0)
14008 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x13, behavior=1, signalId=0x0
14009 GUI DEBUG ge end pc=0x880d9a4
14009 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14009 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14009 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14009 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14009 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14010 user_main DEBUG hle.ThreadManForUser End of Interrupt
14010 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x13, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14010 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14010 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14010 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14010 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14011 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14011 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14011 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14011 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14011 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14011 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14011 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14012 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14013 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14013 user_main DEBUG hle.ThreadManForUser End of Interrupt
14013 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14013 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14013 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14029 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14029 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14029 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14029 user_main DEBUG hle.ThreadManForUser End of Interrupt
14029 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14029 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14030 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14030 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14030 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x14
14030 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D888)
14030 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D89C)
14031 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D99C)
14031 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x14, stall=0x0880D9A4)
14031 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14031 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x14, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14031 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14032 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14033 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14033 GUI DEBUG ge executeList PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14033 GUI DEBUG ge fbp fbp=4000000, fbw=512
14033 GUI DEBUG ge fbw fbp=0, fbw=512
14033 GUI DEBUG ge base 08000000
14034 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14034 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14034 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14034 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14034 GUI DEBUG ge clear mode : 5
14034 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14035 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14035 GUI DEBUG ge vaddr 0880d870
14035 GUI DEBUG ge Texture.hashCode: 8192 bytes
14035 GUI DEBUG ge tflush Reusing cached texture 5
14035 GUI DEBUG ge prim sprites 1x
14035 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14036 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14036 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14036 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14036 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14036 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14036 GUI DEBUG ge clear mode end
14037 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14037 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14037 GUI DEBUG ge tflush (deferring to prim)
14037 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14037 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14037 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14037 GUI DEBUG ge tflush (deferring to prim)
14038 GUI DEBUG ge sceGuTexFunc mode 000004
14038 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14038 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14038 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14038 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14038 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14038 GUI DEBUG ge material ambient a=1,0 (FF)
14039 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14039 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14039 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14039 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14039 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14039 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14040 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14040 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14040 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14040 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14040 GUI DEBUG ge glLoadMatrixf -0,1 0,1 1,0 0,0
14041 GUI DEBUG ge glLoadMatrixf -0,2 -1,0 0,1 0,0
14041 GUI DEBUG ge glLoadMatrixf 1,0 -0,2 0,1 0,0
14042 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14042 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14042 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14042 GUI DEBUG ge vaddr 0880a890
14042 GUI DEBUG ge prim triangle 12x
14042 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14043 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14043 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14043 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14043 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14043 GUI DEBUG ge finish (0)
14043 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x14, behavior=1, signalId=0x0
14044 GUI DEBUG ge end pc=0x880d9a4
14044 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14044 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14045 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14045 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14045 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14045 user_main DEBUG hle.ThreadManForUser End of Interrupt
14045 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14045 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14045 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x14, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14046 user_main DEBUG hle.ThreadManForUser End of Interrupt
14046 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14046 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14046 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14046 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14047 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14047 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14047 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14047 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14048 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14048 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14048 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14048 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14048 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14049 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14062 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14062 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14062 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14062 user_main DEBUG hle.ThreadManForUser End of Interrupt
14063 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14063 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14063 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14063 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14063 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x15
14064 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D888)
14064 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D89C)
14064 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14064 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D99C)
14065 GUI DEBUG ge executeList PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14065 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x15, stall=0x0880D9A4)
14065 GUI DEBUG ge fbp fbp=4088000, fbw=512
14065 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14065 GUI DEBUG ge fbw fbp=88000, fbw=512
14065 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14065 GUI DEBUG ge base 08000000
14066 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14066 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14066 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14066 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14066 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14067 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14067 GUI DEBUG ge clear mode : 5
14067 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14067 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14067 GUI DEBUG ge vaddr 0880d870
14067 GUI DEBUG ge Texture.hashCode: 8192 bytes
14067 GUI DEBUG ge tflush Reusing cached texture 5
14068 GUI DEBUG ge prim sprites 1x
14068 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14068 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14068 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14068 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14068 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14069 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14069 GUI DEBUG ge clear mode end
14069 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14069 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14069 GUI DEBUG ge tflush (deferring to prim)
14069 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14070 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14070 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14070 GUI DEBUG ge tflush (deferring to prim)
14070 GUI DEBUG ge sceGuTexFunc mode 000004
14070 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14070 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14070 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14071 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14071 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14071 GUI DEBUG ge material ambient a=1,0 (FF)
14071 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14071 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14071 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14071 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14072 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14072 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14072 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14072 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14072 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14072 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14072 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14073 GUI DEBUG ge glLoadMatrixf -0,1 0,1 1,0 0,0
14073 GUI DEBUG ge glLoadMatrixf -0,1 -1,0 0,1 0,0
14073 GUI DEBUG ge glLoadMatrixf 1,0 -0,1 0,1 0,0
14073 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14073 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14073 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14073 GUI DEBUG ge vaddr 0880a890
14074 GUI DEBUG ge prim triangle 12x
14074 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14074 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14074 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14075 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14075 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14075 GUI DEBUG ge finish (0)
14075 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x15, behavior=1, signalId=0x0
14075 GUI DEBUG ge end pc=0x880d9a4
14075 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14076 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14076 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14076 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14076 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14077 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x15, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14077 user_main DEBUG hle.ThreadManForUser End of Interrupt
14077 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14077 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14077 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14077 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14077 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14078 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14078 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14078 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14078 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14078 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14079 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14080 user_main DEBUG hle.ThreadManForUser End of Interrupt
14080 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14080 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14080 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14080 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14080 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14081 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14080 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14081 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14081 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14096 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14097 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14097 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14097 user_main DEBUG hle.ThreadManForUser End of Interrupt
14097 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14097 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14098 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14098 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14099 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x16
14099 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D888)
14099 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D89C)
14100 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D99C)
14101 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x16, stall=0x0880D9A4)
14101 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14101 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x16, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14101 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14101 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14106 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14106 GUI DEBUG ge executeList PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14106 GUI DEBUG ge fbp fbp=4000000, fbw=512
14106 GUI DEBUG ge fbw fbp=0, fbw=512
14106 GUI DEBUG ge base 08000000
14106 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14107 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14107 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14107 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14107 GUI DEBUG ge clear mode : 5
14107 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14108 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14108 GUI DEBUG ge vaddr 0880d870
14108 GUI DEBUG ge Texture.hashCode: 8192 bytes
14108 GUI DEBUG ge tflush Reusing cached texture 5
14108 GUI DEBUG ge prim sprites 1x
14108 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14109 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14109 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14109 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14109 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14109 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14109 GUI DEBUG ge clear mode end
14109 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14110 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14110 GUI DEBUG ge tflush (deferring to prim)
14110 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14110 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14110 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14110 GUI DEBUG ge tflush (deferring to prim)
14111 GUI DEBUG ge sceGuTexFunc mode 000004
14111 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14111 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14111 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14111 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14111 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14112 GUI DEBUG ge material ambient a=1,0 (FF)
14112 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14112 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14112 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14112 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14112 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14112 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14113 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14113 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14113 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14113 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14113 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14113 GUI DEBUG ge glLoadMatrixf -0,0 0,1 1,0 0,0
14114 GUI DEBUG ge glLoadMatrixf -0,1 -1,0 0,0 0,0
14114 GUI DEBUG ge glLoadMatrixf 1,0 -0,1 0,1 0,0
14114 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14114 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14114 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14114 GUI DEBUG ge vaddr 0880a890
14114 GUI DEBUG ge prim triangle 12x
14115 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14115 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14115 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14115 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14115 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14115 GUI DEBUG ge finish (0)
14116 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x16, behavior=1, signalId=0x0
14116 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14116 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14117 user_main DEBUG hle.ThreadManForUser End of Interrupt
14117 GUI DEBUG ge end pc=0x880d9a4
14117 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14117 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14117 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14118 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14118 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14118 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x16, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14118 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14118 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14118 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14119 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14119 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14119 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14119 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14120 user_main DEBUG hle.ThreadManForUser End of Interrupt
14122 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14122 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14122 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14122 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14122 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14123 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14123 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14128 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14129 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14129 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14129 user_main DEBUG hle.ThreadManForUser End of Interrupt
14130 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14130 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14130 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14130 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14131 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x17
14131 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D888)
14131 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D89C)
14132 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D99C)
14132 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x17, stall=0x0880D9A4)
14132 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14132 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x17, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14133 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14133 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14133 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14133 GUI DEBUG ge executeList PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14133 GUI DEBUG ge fbp fbp=4088000, fbw=512
14134 GUI DEBUG ge fbw fbp=88000, fbw=512
14134 GUI DEBUG ge base 08000000
14134 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14134 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14134 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14134 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14135 GUI DEBUG ge clear mode : 5
14135 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14135 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14135 GUI DEBUG ge vaddr 0880d870
14135 GUI DEBUG ge Texture.hashCode: 8192 bytes
14135 GUI DEBUG ge tflush Reusing cached texture 5
14136 GUI DEBUG ge prim sprites 1x
14136 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14136 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14136 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14136 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14136 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14137 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14137 GUI DEBUG ge clear mode end
14137 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14137 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14137 GUI DEBUG ge tflush (deferring to prim)
14137 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14138 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14138 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14138 GUI DEBUG ge tflush (deferring to prim)
14138 GUI DEBUG ge sceGuTexFunc mode 000004
14138 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14138 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14139 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14139 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14139 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14139 GUI DEBUG ge material ambient a=1,0 (FF)
14139 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14139 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14139 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14140 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14140 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14140 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14140 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14140 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14140 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14141 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14141 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14141 GUI DEBUG ge glLoadMatrixf -0,0 0,0 1,0 0,0
14141 GUI DEBUG ge glLoadMatrixf -0,1 -1,0 0,0 0,0
14141 GUI DEBUG ge glLoadMatrixf 1,0 -0,1 0,0 0,0
14141 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14142 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14142 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14142 GUI DEBUG ge vaddr 0880a890
14142 GUI DEBUG ge prim triangle 12x
14142 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14142 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14143 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14143 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14143 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14143 GUI DEBUG ge finish (0)
14143 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x17, behavior=1, signalId=0x0
14143 GUI DEBUG ge end pc=0x880d9a4
14144 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14144 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14144 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14144 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14144 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14145 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x17, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14145 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14145 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14145 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14145 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14145 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14146 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14146 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14147 user_main DEBUG hle.ThreadManForUser End of Interrupt
14147 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14147 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14148 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14148 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14148 user_main DEBUG hle.ThreadManForUser End of Interrupt
14148 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14149 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14149 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14149 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14149 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14162 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14162 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14162 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14162 user_main DEBUG hle.ThreadManForUser End of Interrupt
14162 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14163 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14163 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14163 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14163 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x18
14164 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D888)
14164 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14164 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D89C)
14164 GUI DEBUG ge executeList PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14164 GUI DEBUG ge fbp fbp=4000000, fbw=512
14164 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D99C)
14164 GUI DEBUG ge fbw fbp=0, fbw=512
14165 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x18, stall=0x0880D9A4)
14165 GUI DEBUG ge base 08000000
14165 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14165 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14165 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x0880D888, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14166 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14166 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14165 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14166 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14166 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14167 GUI DEBUG ge clear mode : 5
14167 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14167 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14167 GUI DEBUG ge vaddr 0880d870
14167 GUI DEBUG ge Texture.hashCode: 8192 bytes
14167 GUI DEBUG ge tflush Reusing cached texture 5
14168 GUI DEBUG ge prim sprites 1x
14168 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14168 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14168 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14168 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14168 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14169 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14169 GUI DEBUG ge clear mode end
14169 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14169 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14169 GUI DEBUG ge tflush (deferring to prim)
14169 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14170 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14170 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14170 GUI DEBUG ge tflush (deferring to prim)
14170 GUI DEBUG ge sceGuTexFunc mode 000004
14170 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14170 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14171 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14171 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14171 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14171 GUI DEBUG ge material ambient a=1,0 (FF)
14172 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14172 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14172 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14172 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14172 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14172 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14173 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14173 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14173 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14173 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14173 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14173 GUI DEBUG ge glLoadMatrixf -0,0 -0,0 1,0 0,0
14174 GUI DEBUG ge glLoadMatrixf -0,1 -1,0 -0,0 0,0
14174 GUI DEBUG ge glLoadMatrixf 1,0 -0,1 0,0 0,0
14174 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14174 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14174 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14174 GUI DEBUG ge vaddr 0880a890
14175 GUI DEBUG ge prim triangle 12x
14175 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14175 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14175 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14175 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14175 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14176 GUI DEBUG ge finish (0)
14176 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x18, behavior=1, signalId=0x0
14176 GUI DEBUG ge end pc=0x880d9a4
14176 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14176 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14177 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14177 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14177 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14177 user_main DEBUG hle.ThreadManForUser End of Interrupt
14177 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x18, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14178 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14178 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14178 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14178 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14178 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14179 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14179 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14180 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14180 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14180 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14181 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14181 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14181 user_main DEBUG hle.ThreadManForUser End of Interrupt
14181 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14181 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14182 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14180 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14182 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14182 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14182 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14183 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14196 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14196 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14196 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14196 user_main DEBUG hle.ThreadManForUser End of Interrupt
14197 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14197 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14197 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14197 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14197 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x19
14198 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D888)
14198 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D89C)
14198 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D99C)
14198 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x19, stall=0x0880D9A4)
14198 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14199 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x19, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14199 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14200 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14201 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14202 GUI DEBUG ge executeList PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14202 GUI DEBUG ge fbp fbp=4088000, fbw=512
14202 GUI DEBUG ge fbw fbp=88000, fbw=512
14202 GUI DEBUG ge base 08000000
14202 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14202 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14203 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14203 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14203 GUI DEBUG ge clear mode : 5
14203 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14204 GUI DEBUG ge vaddr 0880d870
14204 GUI DEBUG ge Texture.hashCode: 8192 bytes
14204 GUI DEBUG ge tflush Reusing cached texture 5
14204 GUI DEBUG ge prim sprites 1x
14204 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14204 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14205 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14205 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14205 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14205 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14205 GUI DEBUG ge clear mode end
14205 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14206 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14206 GUI DEBUG ge tflush (deferring to prim)
14206 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14206 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14206 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14206 GUI DEBUG ge tflush (deferring to prim)
14207 GUI DEBUG ge sceGuTexFunc mode 000004
14207 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14207 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14207 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14207 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14207 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14208 GUI DEBUG ge material ambient a=1,0 (FF)
14208 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14208 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14208 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14208 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14208 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14209 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14209 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14209 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14209 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14209 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14209 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14210 GUI DEBUG ge glLoadMatrixf -0,0 -0,1 1,0 0,0
14210 GUI DEBUG ge glLoadMatrixf -0,1 -1,0 -0,1 0,0
14210 GUI DEBUG ge glLoadMatrixf 1,0 -0,1 0,0 0,0
14210 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14210 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14210 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14211 GUI DEBUG ge vaddr 0880a890
14211 GUI DEBUG ge prim triangle 12x
14211 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14211 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14211 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14211 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14212 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14212 GUI DEBUG ge finish (0)
14212 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x19, behavior=1, signalId=0x0
14212 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14212 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14213 user_main DEBUG hle.ThreadManForUser End of Interrupt
14213 GUI DEBUG ge end pc=0x880d9a4
14213 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14213 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14214 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14214 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14214 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14214 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x19, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14214 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14215 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14215 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14215 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14215 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14215 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14216 user_main DEBUG hle.ThreadManForUser End of Interrupt
14216 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14217 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14217 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14217 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14217 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14217 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14218 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14218 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14229 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14229 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14229 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14229 user_main DEBUG hle.ThreadManForUser End of Interrupt
14230 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14230 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14230 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14230 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14231 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1A
14231 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D888)
14231 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D89C)
14231 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D99C)
14232 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1A, stall=0x0880D9A4)
14232 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14232 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1a, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14232 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14233 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14234 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14234 GUI DEBUG ge executeList PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14234 GUI DEBUG ge fbp fbp=4000000, fbw=512
14234 GUI DEBUG ge fbw fbp=0, fbw=512
14234 GUI DEBUG ge base 08000000
14234 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14235 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14235 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14235 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14235 GUI DEBUG ge clear mode : 5
14236 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14236 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14236 GUI DEBUG ge vaddr 0880d870
14236 GUI DEBUG ge Texture.hashCode: 8192 bytes
14236 GUI DEBUG ge tflush Reusing cached texture 5
14237 GUI DEBUG ge prim sprites 1x
14237 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14237 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14237 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14237 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14237 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14238 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14238 GUI DEBUG ge clear mode end
14238 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14238 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14238 GUI DEBUG ge tflush (deferring to prim)
14238 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14239 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14239 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14239 GUI DEBUG ge tflush (deferring to prim)
14239 GUI DEBUG ge sceGuTexFunc mode 000004
14239 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14239 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14240 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14240 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14240 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14240 GUI DEBUG ge material ambient a=1,0 (FF)
14240 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14241 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14241 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14241 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14241 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14241 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14241 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14242 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14242 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14242 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14242 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14242 GUI DEBUG ge glLoadMatrixf -0,0 -0,1 1,0 0,0
14242 GUI DEBUG ge glLoadMatrixf -0,1 -1,0 -0,1 0,0
14243 GUI DEBUG ge glLoadMatrixf 1,0 -0,1 0,0 0,0
14243 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14243 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14243 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14243 GUI DEBUG ge vaddr 0880a890
14243 GUI DEBUG ge prim triangle 12x
14244 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14244 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14244 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14244 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14244 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14245 GUI DEBUG ge finish (0)
14245 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1A, behavior=1, signalId=0x0
14245 GUI DEBUG ge end pc=0x880d9a4
14245 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14245 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14246 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14246 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14246 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14246 user_main DEBUG hle.ThreadManForUser End of Interrupt
14246 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1a, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14247 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14247 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14247 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14247 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14247 user_main DEBUG hle.ThreadManForUser End of Interrupt
14247 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14248 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14248 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14248 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14249 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14249 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14249 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14249 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14249 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14249 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14250 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14250 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14262 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14262 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14262 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14263 user_main DEBUG hle.ThreadManForUser End of Interrupt
14263 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14263 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14263 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14264 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14264 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1B
14264 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D888)
14265 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D89C)
14265 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D99C)
14265 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1B, stall=0x0880D9A4)
14266 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14266 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1b, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14267 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14267 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14268 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14268 GUI DEBUG ge executeList PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14269 GUI DEBUG ge fbp fbp=4088000, fbw=512
14269 GUI DEBUG ge fbw fbp=88000, fbw=512
14269 GUI DEBUG ge base 08000000
14269 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14269 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14269 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14270 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14270 GUI DEBUG ge clear mode : 5
14270 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14271 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14271 GUI DEBUG ge vaddr 0880d870
14271 GUI DEBUG ge Texture.hashCode: 8192 bytes
14271 GUI DEBUG ge tflush Reusing cached texture 5
14271 GUI DEBUG ge prim sprites 1x
14271 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14272 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14272 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14272 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14272 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14272 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14273 GUI DEBUG ge clear mode end
14273 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14273 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14273 GUI DEBUG ge tflush (deferring to prim)
14273 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14274 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14274 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14274 GUI DEBUG ge tflush (deferring to prim)
14274 GUI DEBUG ge sceGuTexFunc mode 000004
14274 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14274 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14275 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14275 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14275 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14275 GUI DEBUG ge material ambient a=1,0 (FF)
14275 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14276 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14276 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14276 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14276 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14276 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14276 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14277 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14277 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14277 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14277 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14277 GUI DEBUG ge glLoadMatrixf -0,0 -0,1 1,0 0,0
14278 GUI DEBUG ge glLoadMatrixf -0,0 -1,0 -0,1 0,0
14278 GUI DEBUG ge glLoadMatrixf 1,0 -0,0 0,0 0,0
14278 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14278 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14278 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14279 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14279 GUI DEBUG ge vaddr 0880a890
14279 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14279 GUI DEBUG ge prim triangle 12x
14279 user_main DEBUG hle.ThreadManForUser End of Interrupt
14279 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14280 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14280 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14280 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14280 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14281 GUI DEBUG ge finish (0)
14281 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1B, behavior=1, signalId=0x0
14281 GUI DEBUG ge end pc=0x880d9a4
14281 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14282 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14282 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14282 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14282 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14282 user_main DEBUG hle.ThreadManForUser End of Interrupt
14282 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1b, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14283 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14283 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14283 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14283 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14284 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14284 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14284 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14286 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14286 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14286 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14287 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14287 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14288 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14288 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14296 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14296 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14297 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14297 user_main DEBUG hle.ThreadManForUser End of Interrupt
14297 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14297 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14298 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14298 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14298 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1C
14298 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D888)
14299 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D89C)
14299 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D99C)
14299 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14299 GUI DEBUG ge executeList PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D99C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14300 GUI DEBUG ge fbp fbp=4000000, fbw=512
14300 GUI DEBUG ge fbw fbp=0, fbw=512
14300 GUI DEBUG ge base 08000000
14300 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14300 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14301 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14301 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14299 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1C, stall=0x0880D9A4)
14301 GUI DEBUG ge clear mode : 5
14301 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14302 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14302 GUI DEBUG ge vaddr 0880d870
14302 GUI DEBUG ge Texture.hashCode: 8192 bytes
14302 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14302 GUI DEBUG ge tflush Reusing cached texture 5
14303 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x0880D89C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14303 GUI DEBUG ge prim sprites 1x
14303 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14303 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14303 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14303 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14304 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14304 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14304 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14304 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14305 GUI DEBUG ge clear mode end
14305 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14305 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14305 GUI DEBUG ge tflush (deferring to prim)
14305 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14306 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14306 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14306 GUI DEBUG ge tflush (deferring to prim)
14306 GUI DEBUG ge sceGuTexFunc mode 000004
14306 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14307 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14307 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14307 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14307 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14307 GUI DEBUG ge material ambient a=1,0 (FF)
14307 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14308 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14308 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14308 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14308 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14308 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14309 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14309 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14309 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14309 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14309 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14310 GUI DEBUG ge glLoadMatrixf -0,0 -0,2 1,0 0,0
14310 GUI DEBUG ge glLoadMatrixf -0,0 -1,0 -0,2 0,0
14310 GUI DEBUG ge glLoadMatrixf 1,0 -0,0 0,0 0,0
14310 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14310 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14311 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14311 GUI DEBUG ge vaddr 0880a890
14311 GUI DEBUG ge prim triangle 12x
14311 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14311 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14312 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14312 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14312 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14312 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14312 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14312 GUI DEBUG ge finish (0)
14313 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1C, behavior=1, signalId=0x0
14313 user_main DEBUG hle.ThreadManForUser End of Interrupt
14313 GUI DEBUG ge end pc=0x880d9a4
14313 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14314 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14314 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14314 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14314 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14314 user_main DEBUG hle.ThreadManForUser End of Interrupt
14314 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1c, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14315 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14315 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14315 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14316 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14316 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14316 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14316 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14318 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14318 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14318 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14318 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14319 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14319 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14319 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14319 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14319 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14320 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14319 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14328 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14329 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14329 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14329 user_main DEBUG hle.ThreadManForUser End of Interrupt
14329 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14330 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14330 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14330 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14330 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1D
14331 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D888)
14331 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D89C)
14332 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D99C)
14332 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1D, stall=0x0880D9A4)
14332 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14332 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14332 GUI DEBUG ge executeList PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14333 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14333 GUI DEBUG ge fbp fbp=4088000, fbw=512
14333 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14333 GUI DEBUG ge fbw fbp=88000, fbw=512
14334 GUI DEBUG ge base 08000000
14334 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14334 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14334 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14334 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14335 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14335 GUI DEBUG ge clear mode : 5
14335 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14335 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14336 GUI DEBUG ge vaddr 0880d870
14336 GUI DEBUG ge Texture.hashCode: 8192 bytes
14336 GUI DEBUG ge tflush Reusing cached texture 5
14336 GUI DEBUG ge prim sprites 1x
14336 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14337 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14337 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14337 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14337 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14337 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14338 GUI DEBUG ge clear mode end
14338 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14338 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14338 GUI DEBUG ge tflush (deferring to prim)
14338 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14339 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14339 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14339 GUI DEBUG ge tflush (deferring to prim)
14340 GUI DEBUG ge sceGuTexFunc mode 000004
14340 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14340 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14340 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14340 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14341 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14341 GUI DEBUG ge material ambient a=1,0 (FF)
14341 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14341 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14342 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14342 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14342 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14342 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14342 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14343 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14343 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14343 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14343 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14343 GUI DEBUG ge glLoadMatrixf -0,0 -0,2 1,0 0,0
14344 GUI DEBUG ge glLoadMatrixf -0,0 -1,0 -0,2 0,0
14344 GUI DEBUG ge glLoadMatrixf 1,0 -0,0 0,0 0,0
14344 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14344 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14344 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14344 GUI DEBUG ge vaddr 0880a890
14345 GUI DEBUG ge prim triangle 12x
14345 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14345 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14345 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14345 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14346 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14346 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14346 GUI DEBUG ge finish (0)
14346 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1D, behavior=1, signalId=0x0
14347 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14347 user_main DEBUG hle.ThreadManForUser End of Interrupt
14347 GUI DEBUG ge end pc=0x880d9a4
14347 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14347 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14348 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14348 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14348 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14348 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1d, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14349 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14349 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14349 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14349 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14350 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14350 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14350 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14352 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14352 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14352 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14353 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14353 user_main DEBUG hle.ThreadManForUser End of Interrupt
14354 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14354 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14354 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14354 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14355 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14355 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14355 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14362 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14362 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14362 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14363 user_main DEBUG hle.ThreadManForUser End of Interrupt
14363 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14363 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14363 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14364 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14364 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1E
14364 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D888)
14364 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14364 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D89C)
14365 GUI DEBUG ge executeList PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14365 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D99C)
14365 GUI DEBUG ge fbp fbp=4000000, fbw=512
14365 GUI DEBUG ge fbw fbp=0, fbw=512
14365 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1E, stall=0x0880D9A4)
14365 GUI DEBUG ge base 08000000
14366 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14366 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14366 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14366 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14367 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14367 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14367 GUI DEBUG ge clear mode : 5
14367 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14367 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14368 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14368 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14368 GUI DEBUG ge vaddr 0880d870
14368 GUI DEBUG ge Texture.hashCode: 8192 bytes
14369 GUI DEBUG ge tflush Reusing cached texture 5
14369 GUI DEBUG ge prim sprites 1x
14369 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14369 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14369 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14370 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14370 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14370 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14370 GUI DEBUG ge clear mode end
14370 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14371 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14371 GUI DEBUG ge tflush (deferring to prim)
14371 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14371 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14371 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14372 GUI DEBUG ge tflush (deferring to prim)
14372 GUI DEBUG ge sceGuTexFunc mode 000004
14372 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14372 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14373 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14373 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14373 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14373 GUI DEBUG ge material ambient a=1,0 (FF)
14373 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14374 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14374 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14374 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14374 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14374 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14375 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14375 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14375 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14375 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14375 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14376 GUI DEBUG ge glLoadMatrixf 0,0 -0,2 1,0 0,0
14376 GUI DEBUG ge glLoadMatrixf 0,0 -1,0 -0,2 0,0
14376 GUI DEBUG ge glLoadMatrixf 1,0 0,0 -0,0 0,0
14376 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14376 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14377 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14377 GUI DEBUG ge vaddr 0880a890
14377 GUI DEBUG ge prim triangle 12x
14377 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14377 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14378 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14378 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14378 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14378 GUI DEBUG ge finish (0)
14379 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14379 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1E, behavior=1, signalId=0x0
14379 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14379 user_main DEBUG hle.ThreadManForUser End of Interrupt
14379 GUI DEBUG ge end pc=0x880d9a4
14380 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14380 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14380 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14380 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14381 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14381 user_main DEBUG hle.ThreadManForUser End of Interrupt
14381 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1e, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14381 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14381 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14382 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14382 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14382 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14382 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14383 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14384 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14384 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14385 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14385 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14385 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14385 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14385 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14386 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14386 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14386 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14386 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14396 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14396 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14396 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14397 user_main DEBUG hle.ThreadManForUser End of Interrupt
14397 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14397 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14397 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14398 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14398 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x1F
14398 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D888)
14398 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14398 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D89C)
14398 GUI DEBUG ge executeList PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14399 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D99C)
14399 GUI DEBUG ge fbp fbp=4088000, fbw=512
14399 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x1F, stall=0x0880D9A4)
14399 GUI DEBUG ge fbw fbp=88000, fbw=512
14399 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14400 GUI DEBUG ge base 08000000
14400 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14400 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14401 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14400 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14401 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14401 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14402 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14402 GUI DEBUG ge clear mode : 5
14402 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14402 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14402 GUI DEBUG ge vaddr 0880d870
14403 GUI DEBUG ge Texture.hashCode: 8192 bytes
14403 GUI DEBUG ge tflush Reusing cached texture 5
14403 GUI DEBUG ge prim sprites 1x
14403 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14404 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14404 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14404 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14404 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14404 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14405 GUI DEBUG ge clear mode end
14405 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14405 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14405 GUI DEBUG ge tflush (deferring to prim)
14406 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14406 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14406 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14406 GUI DEBUG ge tflush (deferring to prim)
14406 GUI DEBUG ge sceGuTexFunc mode 000004
14407 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14407 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14407 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14407 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14407 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14408 GUI DEBUG ge material ambient a=1,0 (FF)
14408 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14408 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14408 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14409 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14409 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14409 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14409 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14409 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14410 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14410 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14410 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14410 GUI DEBUG ge glLoadMatrixf 0,0 -0,3 1,0 0,0
14410 GUI DEBUG ge glLoadMatrixf 0,0 -1,0 -0,3 0,0
14411 GUI DEBUG ge glLoadMatrixf 1,0 0,0 -0,0 0,0
14411 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14411 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14411 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14412 GUI DEBUG ge vaddr 0880a890
14412 GUI DEBUG ge prim triangle 12x
14412 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14412 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14413 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14413 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14413 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14413 GUI DEBUG ge finish (0)
14414 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x1F, behavior=1, signalId=0x0
14414 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14415 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14415 user_main DEBUG hle.ThreadManForUser End of Interrupt
14415 GUI DEBUG ge end pc=0x880d9a4
14415 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14415 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14416 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14416 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14416 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14416 user_main DEBUG hle.ThreadManForUser End of Interrupt
14416 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x1f, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14417 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14417 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14417 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14417 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14418 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14418 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14418 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14418 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14418 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14419 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14419 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14419 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14419 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14420 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14421 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14421 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14421 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14421 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14429 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14429 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14429 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14430 user_main DEBUG hle.ThreadManForUser End of Interrupt
14430 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14430 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14430 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14431 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14431 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x20
14431 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D888)
14432 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D89C)
14432 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D99C)
14432 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x20, stall=0x0880D9A4)
14432 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14433 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x20, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14433 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14433 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14432 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14434 GUI DEBUG ge executeList PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14434 GUI DEBUG ge fbp fbp=4000000, fbw=512
14434 GUI DEBUG ge fbw fbp=0, fbw=512
14434 GUI DEBUG ge base 08000000
14435 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14435 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14435 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14435 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14436 GUI DEBUG ge clear mode : 5
14436 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14436 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14436 GUI DEBUG ge vaddr 0880d870
14436 GUI DEBUG ge Texture.hashCode: 8192 bytes
14437 GUI DEBUG ge tflush Reusing cached texture 5
14437 GUI DEBUG ge prim sprites 1x
14437 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14438 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14438 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14438 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14439 GUI DEBUG ge clear mode end
14439 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14439 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14439 GUI DEBUG ge tflush (deferring to prim)
14440 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14440 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14440 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14440 GUI DEBUG ge tflush (deferring to prim)
14440 GUI DEBUG ge sceGuTexFunc mode 000004
14441 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14441 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14441 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14441 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14441 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14442 GUI DEBUG ge material ambient a=1,0 (FF)
14442 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14442 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14442 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14443 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14443 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14443 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14443 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14444 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14444 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14444 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14444 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14445 GUI DEBUG ge glLoadMatrixf 0,0 -0,3 0,9 0,0
14445 GUI DEBUG ge glLoadMatrixf 0,0 -0,9 -0,3 0,0
14445 GUI DEBUG ge glLoadMatrixf 1,0 0,0 -0,0 0,0
14445 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14447 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14448 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14448 user_main DEBUG hle.ThreadManForUser End of Interrupt
14448 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14448 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14448 GUI DEBUG ge vaddr 0880a890
14449 GUI DEBUG ge prim triangle 12x
14449 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14449 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14449 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14450 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14450 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14450 GUI DEBUG ge finish (0)
14450 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x20, behavior=1, signalId=0x0
14450 GUI DEBUG ge end pc=0x880d9a4
14450 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14450 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14451 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14451 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14451 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14451 user_main DEBUG hle.ThreadManForUser End of Interrupt
14451 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x20, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14451 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14451 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14451 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14452 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14452 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14452 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14452 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14452 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14452 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14452 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14452 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14452 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14453 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14453 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14454 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14454 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14454 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14454 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14462 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14462 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14462 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14462 user_main DEBUG hle.ThreadManForUser End of Interrupt
14462 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14462 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14463 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14463 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14463 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x21
14463 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D888)
14463 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14463 GUI DEBUG ge executeList PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14463 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D89C)
14464 GUI DEBUG ge fbp fbp=4088000, fbw=512
14464 GUI DEBUG ge fbw fbp=88000, fbw=512
14464 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D99C)
14464 GUI DEBUG ge base 08000000
14464 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14464 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14465 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14465 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14465 GUI DEBUG ge clear mode : 5
14465 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14465 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14465 GUI DEBUG ge vaddr 0880d870
14465 GUI DEBUG ge Texture.hashCode: 8192 bytes
14465 GUI DEBUG ge tflush Reusing cached texture 5
14466 GUI DEBUG ge prim sprites 1x
14466 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14466 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14466 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14466 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14466 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14466 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14467 GUI DEBUG ge clear mode end
14467 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14467 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14467 GUI DEBUG ge tflush (deferring to prim)
14467 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14467 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14467 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14467 GUI DEBUG ge tflush (deferring to prim)
14467 GUI DEBUG ge sceGuTexFunc mode 000004
14468 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14468 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14468 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14468 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14468 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14468 GUI DEBUG ge material ambient a=1,0 (FF)
14468 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14468 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14469 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14469 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14469 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14469 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14470 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14470 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14464 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x21, stall=0x0880D9A4)
14470 GUI DEBUG ge glLoadMatrixf 0,0 -0,3 0,9 0,0
14470 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14470 GUI DEBUG ge glLoadMatrixf 0,0 -0,9 -0,3 0,0
14470 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x0880D98C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14470 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,0 0,0
14471 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14471 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14471 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14470 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14471 GUI DEBUG ge vaddr 0880a890
14471 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14471 GUI DEBUG ge prim triangle 12x
14472 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14472 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14472 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14472 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14472 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14472 GUI DEBUG ge finish (0)
14473 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x21, behavior=1, signalId=0x0
14473 GUI DEBUG ge end pc=0x880d9a4
14473 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14473 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14474 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14474 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14474 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14474 user_main DEBUG hle.ThreadManForUser End of Interrupt
14474 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x21, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14474 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14474 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14475 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14475 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14475 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14475 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14475 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14475 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14476 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14477 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14477 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14477 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14475 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14477 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14478 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14478 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14478 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14478 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14478 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
14478 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14478 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14479 user_main DEBUG hle.ThreadManForUser End of Interrupt
14479 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14479 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14479 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14479 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14479 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x22
14480 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D888)
14480 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D89C)
14480 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D99C)
14480 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x22, stall=0x0880D9A4)
14481 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14481 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x22, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14481 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14481 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14482 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14482 GUI DEBUG ge executeList PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14482 GUI DEBUG ge fbp fbp=4000000, fbw=512
14483 GUI DEBUG ge fbw fbp=0, fbw=512
14483 GUI DEBUG ge base 08000000
14483 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14483 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14483 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14483 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14484 GUI DEBUG ge clear mode : 5
14484 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14484 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14484 GUI DEBUG ge vaddr 0880d870
14484 GUI DEBUG ge Texture.hashCode: 8192 bytes
14484 GUI DEBUG ge tflush Reusing cached texture 5
14484 GUI DEBUG ge prim sprites 1x
14485 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14485 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14485 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14485 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14485 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14485 GUI DEBUG ge clear mode end
14485 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14486 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14486 GUI DEBUG ge tflush (deferring to prim)
14486 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14486 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14486 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14486 GUI DEBUG ge tflush (deferring to prim)
14486 GUI DEBUG ge sceGuTexFunc mode 000004
14486 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14487 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14487 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14487 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14487 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14487 GUI DEBUG ge material ambient a=1,0 (FF)
14487 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14487 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14488 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14488 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14488 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14488 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14488 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14488 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14488 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14488 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14489 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14489 GUI DEBUG ge glLoadMatrixf 0,0 -0,4 0,9 0,0
14489 GUI DEBUG ge glLoadMatrixf 0,1 -0,9 -0,4 0,0
14489 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,0 0,0
14489 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14489 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14489 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14489 GUI DEBUG ge vaddr 0880a890
14490 GUI DEBUG ge prim triangle 12x
14490 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14490 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14490 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14490 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14490 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14491 GUI DEBUG ge finish (0)
14491 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x22, behavior=1, signalId=0x0
14491 GUI DEBUG ge end pc=0x880d9a4
14491 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14491 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14491 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14492 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14492 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14492 user_main DEBUG hle.ThreadManForUser End of Interrupt
14492 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x22, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14492 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14492 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14492 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14493 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14493 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14493 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14493 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14493 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14493 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14493 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14494 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14494 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14494 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14494 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14496 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceDisplay.hleVblankStart'
14496 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14496 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14496 user_main DEBUG hle.ThreadManForUser End of Interrupt
14496 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14496 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14497 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14497 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14497 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x23
14497 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D888)
14498 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D89C)
14498 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D99C)
14498 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x23, stall=0x0880D9A4)
14498 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14498 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x23, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14499 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14499 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14500 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14500 GUI DEBUG ge executeList PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14500 GUI DEBUG ge fbp fbp=4088000, fbw=512
14501 GUI DEBUG ge fbw fbp=88000, fbw=512
14501 GUI DEBUG ge base 08000000
14501 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14501 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14501 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14501 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14502 GUI DEBUG ge clear mode : 5
14502 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14502 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14502 GUI DEBUG ge vaddr 0880d870
14502 GUI DEBUG ge Texture.hashCode: 8192 bytes
14502 GUI DEBUG ge tflush Reusing cached texture 5
14502 GUI DEBUG ge prim sprites 1x
14503 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14503 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14503 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14503 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14503 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14503 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14503 GUI DEBUG ge clear mode end
14504 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14504 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14504 GUI DEBUG ge tflush (deferring to prim)
14504 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14504 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14504 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14504 GUI DEBUG ge tflush (deferring to prim)
14505 GUI DEBUG ge sceGuTexFunc mode 000004
14505 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14505 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14505 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14505 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14505 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14506 GUI DEBUG ge material ambient a=1,0 (FF)
14506 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14506 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14506 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14506 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14506 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14506 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14506 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14507 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14507 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14507 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14507 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14507 GUI DEBUG ge glLoadMatrixf 0,1 -0,4 0,9 0,0
14507 GUI DEBUG ge glLoadMatrixf 0,1 -0,9 -0,4 0,0
14507 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,0 0,0
14508 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14508 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14508 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14508 GUI DEBUG ge vaddr 0880a890
14508 GUI DEBUG ge prim triangle 12x
14508 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14508 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14509 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14509 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14509 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14509 GUI DEBUG ge finish (0)
14509 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x23, behavior=1, signalId=0x0
14509 GUI DEBUG ge end pc=0x880d9a4
14509 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14510 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14510 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14510 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14510 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14510 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x23, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14511 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14511 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14511 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14511 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14511 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14511 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14512 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14513 user_main DEBUG hle.ThreadManForUser End of Interrupt
14513 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14513 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14513 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14513 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14514 user_main DEBUG hle.ThreadManForUser End of Interrupt
14514 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14514 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14514 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14514 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14515 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14529 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14529 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14529 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14529 user_main DEBUG hle.ThreadManForUser End of Interrupt
14530 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14530 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14530 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14530 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14531 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x24
14531 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D888)
14531 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D89C)
14531 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D99C)
14532 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x24, stall=0x0880D9A4)
14532 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14532 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14533 GUI DEBUG ge executeList PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14533 GUI DEBUG ge fbp fbp=4000000, fbw=512
14534 GUI DEBUG ge fbw fbp=0, fbw=512
14534 GUI DEBUG ge base 08000000
14534 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14534 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x24, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14534 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14534 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14534 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14534 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14535 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14535 GUI DEBUG ge clear mode : 5
14535 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14535 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14536 GUI DEBUG ge vaddr 0880d870
14536 GUI DEBUG ge Texture.hashCode: 8192 bytes
14536 GUI DEBUG ge tflush Reusing cached texture 5
14536 GUI DEBUG ge prim sprites 1x
14536 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14536 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14536 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14537 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14537 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14537 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14537 GUI DEBUG ge clear mode end
14537 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14537 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14537 GUI DEBUG ge tflush (deferring to prim)
14538 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14538 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14538 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14538 GUI DEBUG ge tflush (deferring to prim)
14538 GUI DEBUG ge sceGuTexFunc mode 000004
14538 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14539 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14539 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14539 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14539 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14539 GUI DEBUG ge material ambient a=1,0 (FF)
14539 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14539 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14540 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14540 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14540 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14540 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14540 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14540 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14541 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14541 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14541 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14541 GUI DEBUG ge glLoadMatrixf 0,1 -0,4 0,9 0,0
14541 GUI DEBUG ge glLoadMatrixf 0,1 -0,9 -0,5 0,0
14541 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,0 0,0
14541 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14541 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14542 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14542 GUI DEBUG ge vaddr 0880a890
14542 GUI DEBUG ge prim triangle 12x
14542 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14542 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14542 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14542 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14543 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14543 GUI DEBUG ge finish (0)
14543 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x24, behavior=1, signalId=0x0
14543 GUI DEBUG ge end pc=0x880d9a4
14543 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14543 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14543 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14544 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14544 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14544 user_main DEBUG hle.ThreadManForUser End of Interrupt
14544 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x24, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14545 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14545 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14545 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14545 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14545 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14545 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14546 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14546 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14546 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14546 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14546 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14546 user_main DEBUG hle.ThreadManForUser End of Interrupt
14546 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14547 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14547 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14547 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14547 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14548 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14548 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14548 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14548 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14562 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14562 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14562 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14562 user_main DEBUG hle.ThreadManForUser End of Interrupt
14562 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14562 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14563 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14563 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14563 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x25
14563 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D888)
14563 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D89C)
14564 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D99C)
14564 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x25, stall=0x0880D9A4)
14564 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14564 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x25, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14564 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14565 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14566 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14566 GUI DEBUG ge executeList PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14566 GUI DEBUG ge fbp fbp=4088000, fbw=512
14566 GUI DEBUG ge fbw fbp=88000, fbw=512
14567 GUI DEBUG ge base 08000000
14567 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14567 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14567 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14567 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14567 GUI DEBUG ge clear mode : 5
14568 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14568 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14568 GUI DEBUG ge vaddr 0880d870
14568 GUI DEBUG ge Texture.hashCode: 8192 bytes
14568 GUI DEBUG ge tflush Reusing cached texture 5
14569 GUI DEBUG ge prim sprites 1x
14569 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14569 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14569 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14569 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14569 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14569 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14570 GUI DEBUG ge clear mode end
14570 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14570 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14570 GUI DEBUG ge tflush (deferring to prim)
14570 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14570 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14570 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14571 GUI DEBUG ge tflush (deferring to prim)
14571 GUI DEBUG ge sceGuTexFunc mode 000004
14571 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14571 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14571 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14571 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14571 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14572 GUI DEBUG ge material ambient a=1,0 (FF)
14572 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14572 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14572 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14572 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14572 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14572 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14573 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14573 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14573 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14573 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14573 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14573 GUI DEBUG ge glLoadMatrixf 0,1 -0,5 0,9 0,0
14573 GUI DEBUG ge glLoadMatrixf 0,1 -0,9 -0,5 0,0
14574 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,0 0,0
14574 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14574 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14574 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14574 GUI DEBUG ge vaddr 0880a890
14574 GUI DEBUG ge prim triangle 12x
14575 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14575 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14575 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14575 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14575 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14575 GUI DEBUG ge finish (0)
14575 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x25, behavior=1, signalId=0x0
14576 GUI DEBUG ge end pc=0x880d9a4
14576 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14576 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14577 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14577 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14577 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14577 user_main DEBUG hle.ThreadManForUser End of Interrupt
14577 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x25, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14577 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14578 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14578 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14578 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14578 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14578 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14578 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14579 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14578 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14579 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14579 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14579 user_main DEBUG hle.ThreadManForUser End of Interrupt
14580 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14580 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14580 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14580 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14581 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14596 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14596 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14596 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14596 user_main DEBUG hle.ThreadManForUser End of Interrupt
14596 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14597 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14597 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14597 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14597 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x26
14597 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D888)
14598 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14598 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D89C)
14598 GUI DEBUG ge executeList PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14598 GUI DEBUG ge fbp fbp=4000000, fbw=512
14598 GUI DEBUG ge fbw fbp=0, fbw=512
14598 GUI DEBUG ge base 08000000
14599 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14598 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D99C)
14599 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14599 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x26, stall=0x0880D9A4)
14599 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14599 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14599 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14599 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x0880D88C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14600 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14600 GUI DEBUG ge clear mode : 5
14600 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14600 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14600 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14601 GUI DEBUG ge vaddr 0880d870
14601 GUI DEBUG ge Texture.hashCode: 8192 bytes
14601 GUI DEBUG ge tflush Reusing cached texture 5
14601 GUI DEBUG ge prim sprites 1x
14601 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14601 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14602 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14602 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14602 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14602 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14602 GUI DEBUG ge clear mode end
14602 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14603 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14603 GUI DEBUG ge tflush (deferring to prim)
14603 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14603 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14603 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14603 GUI DEBUG ge tflush (deferring to prim)
14603 GUI DEBUG ge sceGuTexFunc mode 000004
14604 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14604 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14604 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14604 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14604 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14605 GUI DEBUG ge material ambient a=1,0 (FF)
14605 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14606 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14606 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14606 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14606 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14606 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14607 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14607 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14607 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14607 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14607 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14607 GUI DEBUG ge glLoadMatrixf 0,1 -0,5 0,9 0,0
14608 GUI DEBUG ge glLoadMatrixf 0,1 -0,9 -0,5 0,0
14608 GUI DEBUG ge glLoadMatrixf 1,0 0,1 -0,0 0,0
14608 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14608 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14608 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14608 GUI DEBUG ge vaddr 0880a890
14608 GUI DEBUG ge prim triangle 12x
14609 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14609 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14609 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14609 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14609 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14609 GUI DEBUG ge finish (0)
14610 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x26, behavior=1, signalId=0x0
14610 GUI DEBUG ge end pc=0x880d9a4
14610 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14610 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14611 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14611 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14611 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14611 user_main DEBUG hle.ThreadManForUser End of Interrupt
14611 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x26, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14611 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14612 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14612 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14612 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14612 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14612 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14612 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14612 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14613 user_main DEBUG hle.ThreadManForUser End of Interrupt
14613 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14613 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14613 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14613 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14613 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14615 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14615 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14615 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14615 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14616 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14616 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14616 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14629 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14629 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14629 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14630 user_main DEBUG hle.ThreadManForUser End of Interrupt
14630 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14630 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14630 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14630 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14631 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x27
14631 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D888)
14631 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14631 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D89C)
14631 GUI DEBUG ge executeList PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14632 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D99C)
14632 GUI DEBUG ge fbp fbp=4088000, fbw=512
14632 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x27, stall=0x0880D9A4)
14632 GUI DEBUG ge fbw fbp=88000, fbw=512
14632 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14632 GUI DEBUG ge base 08000000
14633 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14632 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x0880D86C, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14633 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14633 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14633 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14633 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14633 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14634 GUI DEBUG ge clear mode : 5
14634 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14634 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14634 GUI DEBUG ge vaddr 0880d870
14634 GUI DEBUG ge Texture.hashCode: 8192 bytes
14634 GUI DEBUG ge tflush Reusing cached texture 5
14635 GUI DEBUG ge prim sprites 1x
14635 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14635 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14635 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14635 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14635 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14636 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14636 GUI DEBUG ge clear mode end
14636 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14637 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14637 GUI DEBUG ge tflush (deferring to prim)
14637 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14637 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14638 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14638 GUI DEBUG ge tflush (deferring to prim)
14638 GUI DEBUG ge sceGuTexFunc mode 000004
14638 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14638 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14638 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14638 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14639 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14639 GUI DEBUG ge material ambient a=1,0 (FF)
14639 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14639 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14639 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14639 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14640 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14640 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14640 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14640 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14640 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14640 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14641 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14641 GUI DEBUG ge glLoadMatrixf 0,1 -0,5 0,8 0,0
14641 GUI DEBUG ge glLoadMatrixf 0,1 -0,8 -0,5 0,0
14641 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,0 0,0
14641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14641 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14641 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14642 GUI DEBUG ge vaddr 0880a890
14642 GUI DEBUG ge prim triangle 12x
14642 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14642 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14643 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14643 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14643 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14643 GUI DEBUG ge finish (0)
14643 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x27, behavior=1, signalId=0x0
14644 GUI DEBUG ge end pc=0x880d9a4
14644 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14644 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14645 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14645 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14645 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14645 user_main DEBUG hle.ThreadManForUser End of Interrupt
14645 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x27, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14646 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14646 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14646 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14646 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14646 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14646 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14647 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14648 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14648 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14648 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14649 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14645 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14649 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14649 user_main DEBUG hle.ThreadManForUser End of Interrupt
14651 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14651 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14651 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14651 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14651 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14652 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14652 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14662 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14662 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14662 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14662 user_main DEBUG hle.ThreadManForUser End of Interrupt
14662 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14663 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14663 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14663 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14663 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x28
14663 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D888)
14664 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14664 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D89C)
14664 GUI DEBUG ge executeList PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14664 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D99C)
14664 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x28, stall=0x0880D9A4)
14664 GUI DEBUG ge fbp fbp=4000000, fbw=512
14664 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14665 GUI DEBUG ge fbw fbp=0, fbw=512
14665 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14665 GUI DEBUG ge base 08000000
14665 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14665 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14666 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14666 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14666 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14666 GUI DEBUG ge clear mode : 5
14666 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14667 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14667 GUI DEBUG ge vaddr 0880d870
14667 GUI DEBUG ge Texture.hashCode: 8192 bytes
14667 GUI DEBUG ge tflush Reusing cached texture 5
14667 GUI DEBUG ge prim sprites 1x
14667 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14668 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14668 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14668 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14668 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14668 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14669 GUI DEBUG ge clear mode end
14669 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14669 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14669 GUI DEBUG ge tflush (deferring to prim)
14669 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14669 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14669 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14670 GUI DEBUG ge tflush (deferring to prim)
14670 GUI DEBUG ge sceGuTexFunc mode 000004
14670 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14670 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14670 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14670 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14670 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14671 GUI DEBUG ge material ambient a=1,0 (FF)
14671 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14671 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14671 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14671 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14671 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14672 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14672 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14672 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14672 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14672 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14665 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14672 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14673 GUI DEBUG ge glLoadMatrixf 0,1 -0,6 0,8 0,0
14673 GUI DEBUG ge glLoadMatrixf 0,1 -0,8 -0,6 0,0
14673 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,0 0,0
14673 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14674 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14674 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14674 GUI DEBUG ge vaddr 0880a890
14674 GUI DEBUG ge prim triangle 12x
14674 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14674 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14675 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14675 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14675 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14675 GUI DEBUG ge finish (0)
14676 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x28, behavior=1, signalId=0x0
14676 GUI DEBUG ge end pc=0x880d9a4
14676 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14676 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14677 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14677 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14677 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14677 user_main DEBUG hle.ThreadManForUser End of Interrupt
14677 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x28, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14677 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14678 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14678 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14678 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14678 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14678 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14679 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14680 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14681 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14678 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14681 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14682 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14682 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14682 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14682 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14683 user_main DEBUG hle.ThreadManForUser End of Interrupt
14683 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14683 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14683 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14684 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14684 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14696 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14696 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14696 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14696 user_main DEBUG hle.ThreadManForUser End of Interrupt
14696 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14697 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14697 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14697 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14698 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x29
14698 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D888)
14698 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14698 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D89C)
14698 GUI DEBUG ge executeList PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14698 GUI DEBUG ge fbp fbp=4088000, fbw=512
14699 GUI DEBUG ge fbw fbp=88000, fbw=512
14699 GUI DEBUG ge base 08000000
14699 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14699 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14699 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14699 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14700 GUI DEBUG ge clear mode : 5
14700 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14700 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14700 GUI DEBUG ge vaddr 0880d870
14700 GUI DEBUG ge Texture.hashCode: 8192 bytes
14701 GUI DEBUG ge tflush Reusing cached texture 5
14701 GUI DEBUG ge prim sprites 1x
14701 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14701 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14701 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14701 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14702 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14702 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14702 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
14702 GUI DEBUG ge Stall address 0x0880D89C reached, waiting for Sync
14699 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D99C)
14703 GUI DEBUG ge clear mode end
14703 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14703 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14703 GUI DEBUG ge tflush (deferring to prim)
14703 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x29, stall=0x0880D9A4)
14704 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14704 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x0880D8B0, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14704 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14704 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14703 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14704 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14705 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14705 GUI DEBUG ge tflush (deferring to prim)
14705 GUI DEBUG ge sceGuTexFunc mode 000004
14705 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14705 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14705 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14706 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14706 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14706 GUI DEBUG ge material ambient a=1,0 (FF)
14706 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14706 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14706 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14707 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14707 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14707 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14707 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14707 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14707 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14708 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14708 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14708 GUI DEBUG ge glLoadMatrixf 0,1 -0,6 0,8 0,0
14708 GUI DEBUG ge glLoadMatrixf 0,1 -0,8 -0,6 0,0
14708 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,0 0,0
14708 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14709 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14709 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14709 GUI DEBUG ge vaddr 0880a890
14709 GUI DEBUG ge prim triangle 12x
14709 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14709 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14710 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14710 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14710 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14710 GUI DEBUG ge finish (0)
14710 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x29, behavior=1, signalId=0x0
14710 GUI DEBUG ge end pc=0x880d9a4
14711 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14711 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14711 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14711 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14712 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14712 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x29, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14712 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14712 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14712 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14712 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14713 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14713 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14713 user_main DEBUG hle.ThreadManForUser End of Interrupt
14713 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14715 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14714 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14715 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14716 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14716 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14716 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14716 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14716 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14717 user_main DEBUG hle.ThreadManForUser End of Interrupt
14717 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14717 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14718 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14718 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14718 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14729 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14729 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14729 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14729 user_main DEBUG hle.ThreadManForUser End of Interrupt
14730 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14730 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14730 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14730 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14730 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2A
14731 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D888)
14731 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14731 GUI DEBUG ge executeList PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14731 GUI DEBUG ge fbp fbp=4000000, fbw=512
14731 GUI DEBUG ge fbw fbp=0, fbw=512
14732 GUI DEBUG ge base 08000000
14732 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14732 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
14732 GUI DEBUG ge Stall address 0x0880D888 reached, waiting for Sync
14732 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D89C)
14733 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14733 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14733 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14734 GUI DEBUG ge clear mode : 5
14734 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14734 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14734 GUI DEBUG ge vaddr 0880d870
14734 GUI DEBUG ge Texture.hashCode: 8192 bytes
14734 GUI DEBUG ge tflush Reusing cached texture 5
14734 GUI DEBUG ge prim sprites 1x
14735 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D99C)
14735 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14735 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2A, stall=0x0880D9A4)
14735 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14735 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14736 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14736 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14736 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14736 GUI DEBUG ge clear mode end
14735 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14736 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14737 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x0880D8A4, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14737 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14737 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14737 GUI DEBUG ge tflush (deferring to prim)
14737 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14737 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14738 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14738 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14738 GUI DEBUG ge tflush (deferring to prim)
14738 GUI DEBUG ge sceGuTexFunc mode 000004
14738 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14738 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14739 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14739 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14739 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14739 GUI DEBUG ge material ambient a=1,0 (FF)
14739 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14740 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14740 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14740 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14740 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14740 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14741 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14741 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14741 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14741 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14741 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14741 GUI DEBUG ge glLoadMatrixf 0,2 -0,6 0,8 0,0
14742 GUI DEBUG ge glLoadMatrixf 0,1 -0,8 -0,6 0,0
14742 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,0 0,0
14742 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14742 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14742 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14742 GUI DEBUG ge vaddr 0880a890
14743 GUI DEBUG ge prim triangle 12x
14743 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14743 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14743 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14743 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14743 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14744 GUI DEBUG ge finish (0)
14744 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2A, behavior=1, signalId=0x0
14744 GUI DEBUG ge end pc=0x880d9a4
14744 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14744 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14745 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14745 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14745 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14745 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2a, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14745 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14746 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14746 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14746 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14746 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14747 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14747 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14748 user_main DEBUG hle.ThreadManForUser End of Interrupt
14748 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14748 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14748 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14749 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14749 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14749 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14749 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14749 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14750 user_main DEBUG hle.ThreadManForUser End of Interrupt
14750 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14750 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14750 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14751 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14751 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14763 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14763 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14763 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14764 user_main DEBUG hle.ThreadManForUser End of Interrupt
14764 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14764 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14764 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14765 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14765 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2B
14765 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D888)
14765 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D89C)
14766 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D99C)
14766 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2B, stall=0x0880D9A4)
14766 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14766 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2b, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14767 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14767 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14768 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14768 GUI DEBUG ge executeList PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14768 GUI DEBUG ge fbp fbp=4088000, fbw=512
14768 GUI DEBUG ge fbw fbp=88000, fbw=512
14768 GUI DEBUG ge base 08000000
14769 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14769 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14769 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14769 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14769 GUI DEBUG ge clear mode : 5
14770 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14770 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14770 GUI DEBUG ge vaddr 0880d870
14770 GUI DEBUG ge Texture.hashCode: 8192 bytes
14770 GUI DEBUG ge tflush Reusing cached texture 5
14770 GUI DEBUG ge prim sprites 1x
14771 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14771 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14771 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14771 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14771 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14772 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14772 GUI DEBUG ge clear mode end
14772 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14772 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14772 GUI DEBUG ge tflush (deferring to prim)
14773 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14773 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14773 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14773 GUI DEBUG ge tflush (deferring to prim)
14773 GUI DEBUG ge sceGuTexFunc mode 000004
14773 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14773 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14774 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14774 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14774 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14774 GUI DEBUG ge material ambient a=1,0 (FF)
14774 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14775 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14775 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14775 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14775 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14775 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14775 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14776 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14776 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14776 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14776 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14776 GUI DEBUG ge glLoadMatrixf 0,2 -0,6 0,7 0,0
14776 GUI DEBUG ge glLoadMatrixf 0,1 -0,7 -0,7 0,0
14777 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,0 0,0
14777 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14777 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14777 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14777 GUI DEBUG ge vaddr 0880a890
14777 GUI DEBUG ge prim triangle 12x
14778 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14778 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14778 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14778 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14779 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14779 GUI DEBUG ge finish (0)
14779 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14779 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2B, behavior=1, signalId=0x0
14779 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14780 user_main DEBUG hle.ThreadManForUser End of Interrupt
14780 GUI DEBUG ge end pc=0x880d9a4
14780 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14780 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14781 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14781 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14781 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14781 user_main DEBUG hle.ThreadManForUser End of Interrupt
14781 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2b, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14782 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14782 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14782 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14782 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14782 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14783 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14783 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14783 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14783 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14784 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14784 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14784 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14784 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14784 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14796 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14796 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14796 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14796 user_main DEBUG hle.ThreadManForUser End of Interrupt
14797 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14797 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14797 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14797 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14797 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2C
14798 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D888)
14798 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D89C)
14798 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D99C)
14798 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2C, stall=0x0880D9A4)
14799 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14799 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14799 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14799 GUI DEBUG ge executeList PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14799 GUI DEBUG ge fbp fbp=4000000, fbw=512
14800 GUI DEBUG ge fbw fbp=0, fbw=512
14799 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14801 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14800 GUI DEBUG ge base 08000000
14801 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14801 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14801 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14802 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14802 GUI DEBUG ge clear mode : 5
14802 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14802 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14802 GUI DEBUG ge vaddr 0880d870
14803 GUI DEBUG ge Texture.hashCode: 8192 bytes
14803 GUI DEBUG ge tflush Reusing cached texture 5
14803 GUI DEBUG ge prim sprites 1x
14803 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14803 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14804 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14804 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14804 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14804 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14804 GUI DEBUG ge clear mode end
14804 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14805 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14805 GUI DEBUG ge tflush (deferring to prim)
14805 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14805 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14805 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14805 GUI DEBUG ge tflush (deferring to prim)
14806 GUI DEBUG ge sceGuTexFunc mode 000004
14806 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14806 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14806 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14806 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14806 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14807 GUI DEBUG ge material ambient a=1,0 (FF)
14807 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14807 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14807 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14807 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14808 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14808 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14808 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14808 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14808 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14808 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14809 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14809 GUI DEBUG ge glLoadMatrixf 0,2 -0,7 0,7 0,0
14809 GUI DEBUG ge glLoadMatrixf 0,2 -0,7 -0,7 0,0
14809 GUI DEBUG ge glLoadMatrixf 1,0 0,2 -0,0 0,0
14809 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14810 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14810 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14810 GUI DEBUG ge vaddr 0880a890
14810 GUI DEBUG ge prim triangle 12x
14810 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14811 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14811 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14811 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14811 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14812 GUI DEBUG ge finish (0)
14812 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2C, behavior=1, signalId=0x0
14812 GUI DEBUG ge end pc=0x880d9a4
14812 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14812 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14813 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14813 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14813 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14813 user_main DEBUG hle.ThreadManForUser End of Interrupt
14813 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2c, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14813 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14814 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14814 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14814 user_main DEBUG hle.ThreadManForUser End of Interrupt
14814 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14814 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14815 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14815 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14815 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14815 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14815 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14816 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14815 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14816 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14817 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14818 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14818 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14818 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14816 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14820 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14820 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14829 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14829 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14829 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14829 user_main DEBUG hle.ThreadManForUser End of Interrupt
14830 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14830 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14830 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14830 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14830 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2D
14831 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D888)
14831 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D89C)
14831 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D99C)
14832 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2D, stall=0x0880D9A4)
14832 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14832 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2d, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14832 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14833 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14833 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14833 GUI DEBUG ge executeList PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14833 GUI DEBUG ge fbp fbp=4088000, fbw=512
14833 GUI DEBUG ge fbw fbp=88000, fbw=512
14834 GUI DEBUG ge base 08000000
14834 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14834 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14834 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14834 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14835 GUI DEBUG ge clear mode : 5
14835 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14835 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14835 GUI DEBUG ge vaddr 0880d870
14835 GUI DEBUG ge Texture.hashCode: 8192 bytes
14836 GUI DEBUG ge tflush Reusing cached texture 5
14836 GUI DEBUG ge prim sprites 1x
14836 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14836 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14836 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14837 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14837 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14837 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14837 GUI DEBUG ge clear mode end
14837 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14838 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14838 GUI DEBUG ge tflush (deferring to prim)
14838 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14838 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14838 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14838 GUI DEBUG ge tflush (deferring to prim)
14839 GUI DEBUG ge sceGuTexFunc mode 000004
14839 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14839 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14839 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14839 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14840 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14840 GUI DEBUG ge material ambient a=1,0 (FF)
14840 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14840 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14840 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14841 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14841 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14841 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14841 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14841 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14842 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14842 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14842 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14842 GUI DEBUG ge glLoadMatrixf 0,2 -0,7 0,7 0,0
14842 GUI DEBUG ge glLoadMatrixf 0,2 -0,7 -0,7 0,0
14843 GUI DEBUG ge glLoadMatrixf 1,0 0,3 -0,0 0,0
14843 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14843 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14843 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14843 GUI DEBUG ge vaddr 0880a890
14844 GUI DEBUG ge prim triangle 12x
14844 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14844 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14845 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14845 GUI DEBUG ge finish (0)
14845 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2D, behavior=1, signalId=0x0
14845 GUI DEBUG ge end pc=0x880d9a4
14845 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14846 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14846 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14846 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14846 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14846 user_main DEBUG hle.ThreadManForUser End of Interrupt
14847 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2d, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14847 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14847 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14847 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14847 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14847 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14848 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14848 user_main DEBUG hle.ThreadManForUser End of Interrupt
14848 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14848 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14849 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14850 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14850 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14850 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14851 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14851 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14852 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14852 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14863 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14863 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14863 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14864 user_main DEBUG hle.ThreadManForUser End of Interrupt
14864 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14864 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14865 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14865 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14865 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2E
14865 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D888)
14865 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14866 GUI DEBUG ge executeList PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14866 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D89C)
14866 GUI DEBUG ge fbp fbp=4000000, fbw=512
14866 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D99C)
14866 GUI DEBUG ge fbw fbp=0, fbw=512
14867 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2E, stall=0x0880D9A4)
14867 GUI DEBUG ge base 08000000
14867 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14867 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14867 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x0880D888, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14868 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14868 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14868 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14868 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14869 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14869 GUI DEBUG ge clear mode : 5
14869 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14869 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14869 GUI DEBUG ge vaddr 0880d870
14870 GUI DEBUG ge Texture.hashCode: 8192 bytes
14870 GUI DEBUG ge tflush Reusing cached texture 5
14870 GUI DEBUG ge prim sprites 1x
14870 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14870 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14870 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14871 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14871 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14871 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14871 GUI DEBUG ge clear mode end
14871 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14872 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14872 GUI DEBUG ge tflush (deferring to prim)
14872 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14872 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14873 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14873 GUI DEBUG ge tflush (deferring to prim)
14873 GUI DEBUG ge sceGuTexFunc mode 000004
14873 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14873 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14874 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14874 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14874 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14874 GUI DEBUG ge material ambient a=1,0 (FF)
14874 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14875 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14875 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14875 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14875 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14875 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14876 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14876 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14876 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14876 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14876 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14877 GUI DEBUG ge glLoadMatrixf 0,2 -0,7 0,7 0,0
14877 GUI DEBUG ge glLoadMatrixf 0,2 -0,6 -0,7 0,0
14877 GUI DEBUG ge glLoadMatrixf 1,0 0,3 -0,0 0,0
14877 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14877 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14878 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14878 GUI DEBUG ge vaddr 0880a890
14878 GUI DEBUG ge prim triangle 12x
14878 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14878 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14878 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14879 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14879 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14879 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14879 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14879 GUI DEBUG ge finish (0)
14880 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2E, behavior=1, signalId=0x0
14880 user_main DEBUG hle.ThreadManForUser End of Interrupt
14880 GUI DEBUG ge end pc=0x880d9a4
14880 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14881 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14881 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14881 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14881 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14881 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2e, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14882 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14882 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14882 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14882 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14882 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14883 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14883 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14884 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14884 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14885 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14885 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14885 user_main DEBUG hle.ThreadManForUser End of Interrupt
14886 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14886 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14886 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14886 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14887 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14887 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14887 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14896 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14896 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14897 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14897 user_main DEBUG hle.ThreadManForUser End of Interrupt
14897 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14897 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14897 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14898 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14898 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x2F
14898 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D888)
14898 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14898 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D89C)
14899 GUI DEBUG ge executeList PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D888, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14899 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D99C)
14899 GUI DEBUG ge fbp fbp=4088000, fbw=512
14899 GUI DEBUG ge fbw fbp=88000, fbw=512
14899 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x2F, stall=0x0880D9A4)
14899 GUI DEBUG ge base 08000000
14900 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14900 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14900 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x0880D888, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14900 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14900 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14901 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14901 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14901 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14902 GUI DEBUG ge clear mode : 5
14902 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14902 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14902 GUI DEBUG ge vaddr 0880d870
14902 GUI DEBUG ge Texture.hashCode: 8192 bytes
14903 GUI DEBUG ge tflush Reusing cached texture 5
14903 GUI DEBUG ge prim sprites 1x
14903 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14903 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14903 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14903 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14904 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14904 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14904 GUI DEBUG ge clear mode end
14904 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14904 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14905 GUI DEBUG ge tflush (deferring to prim)
14905 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14905 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14905 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14905 GUI DEBUG ge tflush (deferring to prim)
14906 GUI DEBUG ge sceGuTexFunc mode 000004
14906 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14906 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14906 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14906 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14907 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14907 GUI DEBUG ge material ambient a=1,0 (FF)
14907 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14907 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14908 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14908 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14908 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14908 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14908 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14909 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14909 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14909 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14909 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14909 GUI DEBUG ge glLoadMatrixf 0,2 -0,7 0,6 0,0
14910 GUI DEBUG ge glLoadMatrixf 0,2 -0,6 -0,8 0,0
14910 GUI DEBUG ge glLoadMatrixf 1,0 0,3 -0,0 0,0
14910 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14910 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14910 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14911 GUI DEBUG ge vaddr 0880a890
14911 GUI DEBUG ge prim triangle 12x
14911 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14911 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14912 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14912 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14912 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14912 GUI DEBUG ge finish (0)
14912 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x2F, behavior=1, signalId=0x0
14913 GUI DEBUG ge end pc=0x880d9a4
14913 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14913 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14914 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14914 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14914 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14914 user_main DEBUG hle.ThreadManForUser End of Interrupt
14915 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14915 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14915 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x2f, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14915 user_main DEBUG hle.ThreadManForUser End of Interrupt
14916 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14916 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14916 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14916 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14917 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14917 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14917 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14917 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14918 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14918 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14918 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14918 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14919 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14919 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14920 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14920 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14921 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14921 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14929 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14929 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14929 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14930 user_main DEBUG hle.ThreadManForUser End of Interrupt
14930 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14930 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14930 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
14930 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14931 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x30
14931 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D888)
14931 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D89C)
14931 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14931 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D99C)
14932 GUI DEBUG ge executeList PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D89C, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14932 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x30, stall=0x0880D9A4)
14932 GUI DEBUG ge fbp fbp=4000000, fbw=512
14932 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14932 GUI DEBUG ge fbw fbp=0, fbw=512
14933 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x0880D868, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14933 GUI DEBUG ge base 08000000
14933 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14933 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14934 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14934 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
14934 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14934 GUI DEBUG ge clear mode : 5
14935 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14935 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14935 GUI DEBUG ge vaddr 0880d870
14935 GUI DEBUG ge Texture.hashCode: 8192 bytes
14935 GUI DEBUG ge tflush Reusing cached texture 5
14935 GUI DEBUG ge prim sprites 1x
14936 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14936 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14936 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14936 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14936 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14937 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14937 GUI DEBUG ge clear mode end
14937 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14937 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14938 GUI DEBUG ge tflush (deferring to prim)
14933 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14938 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14938 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14938 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14939 GUI DEBUG ge tflush (deferring to prim)
14939 GUI DEBUG ge sceGuTexFunc mode 000004
14939 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14939 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14939 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14940 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14940 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14940 GUI DEBUG ge material ambient a=1,0 (FF)
14940 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14940 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14941 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14941 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14941 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14941 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14942 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14942 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14942 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14942 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14942 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14943 GUI DEBUG ge glLoadMatrixf 0,3 -0,7 0,6 0,0
14943 GUI DEBUG ge glLoadMatrixf 0,2 -0,6 -0,8 0,0
14943 GUI DEBUG ge glLoadMatrixf 1,0 0,3 -0,0 0,0
14943 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14943 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14944 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14944 GUI DEBUG ge vaddr 0880a890
14944 GUI DEBUG ge prim triangle 12x
14944 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14945 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14945 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14945 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14945 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14945 GUI DEBUG ge finish (0)
14946 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x30, behavior=1, signalId=0x0
14946 GUI DEBUG ge end pc=0x880d9a4
14946 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14946 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14947 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14947 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14947 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14947 user_main DEBUG hle.ThreadManForUser End of Interrupt
14947 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14948 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14948 user_main DEBUG hle.ThreadManForUser End of Interrupt
14948 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x30, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14948 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14949 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14949 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
14949 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14949 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14950 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14950 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14951 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14951 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14951 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14951 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14952 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14952 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14952 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14953 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14953 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
14954 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14954 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
14963 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14963 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
14963 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14964 user_main DEBUG hle.ThreadManForUser End of Interrupt
14964 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14964 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14964 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
14964 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x0880D860, stall=0x0880D860, cbid=0xF, arg=0x00000000)
14968 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x31
14968 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D888)
14968 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D89C)
14969 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D99C)
14969 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x31, stall=0x0880D9A4)
14969 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
14969 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x31, status=PSP_GE_LIST_STALL_REACHED, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14969 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14969 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14970 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
14970 GUI DEBUG ge executeList PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x0880D860, stall=0x0880D9A4, cbid=0xF, ended=false, finished=false, paused=false, restarted=false]
14970 GUI DEBUG ge fbp fbp=4088000, fbw=512
14970 GUI DEBUG ge fbw fbp=88000, fbw=512
14970 GUI DEBUG ge base 08000000
14971 GUI DEBUG ge jump old PC: 0x0880D870, new PC: 0x0880D888
14971 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
14971 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
14971 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14972 GUI DEBUG ge clear mode : 5
14972 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
14972 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14972 GUI DEBUG ge vaddr 0880d870
14972 GUI DEBUG ge Texture.hashCode: 8192 bytes
14972 GUI DEBUG ge tflush Reusing cached texture 5
14972 GUI DEBUG ge prim sprites 1x
14972 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
14972 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14973 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14973 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14973 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14973 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(480,272,0)
14973 GUI DEBUG ge clear mode end
14973 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
14973 GUI DEBUG ge sceGuTexMode(tpsm=2(PSM_4444), X, X, X)
14973 GUI DEBUG ge tflush (deferring to prim)
14974 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x880ac00))
14974 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x880ac00))
14974 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
14974 GUI DEBUG ge tflush (deferring to prim)
14974 GUI DEBUG ge sceGuTexFunc mode 000004
14974 GUI DEBUG ge sceGuTexEnvColor 00FFFF00 (no alpha)
14974 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
14974 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
14974 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
14975 GUI DEBUG ge material ambient r=1,0 g=1,0 b=1,0 (00FFFFFF)
14975 GUI DEBUG ge material ambient a=1,0 (FF)
14975 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
14975 GUI DEBUG ge glLoadMatrixf 0,7 0,0 0,0 0,0
14975 GUI DEBUG ge glLoadMatrixf 0,0 1,3 0,0 0,0
14975 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 -1,0
14975 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -1,0 0,0
14975 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
14976 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
14976 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
14976 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
14976 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
14976 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
14976 GUI DEBUG ge glLoadMatrixf 0,3 -0,8 0,6 0,0
14976 GUI DEBUG ge glLoadMatrixf 0,2 -0,6 -0,8 0,0
14976 GUI DEBUG ge glLoadMatrixf 0,9 0,3 -0,0 0,0
14976 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -2,5 1,0
14977 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
14977 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
14977 GUI DEBUG ge vaddr 0880a890
14977 GUI DEBUG ge prim triangle 12x
14977 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14977 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14977 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
14977 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
14978 GUI DEBUG ge Not reading Vertex, all native at 0x0880A890
14978 GUI DEBUG ge finish (0)
14978 GUI DEBUG hle.sceGe_user Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08806468, $a0:00000000, $a1: 00000000, $a2: 08914EBC, listId=0x31, behavior=1, signalId=0x0
14978 GUI DEBUG ge end pc=0x880d9a4
14978 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14978 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false])
14979 user_main DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08806468
14979 user_main DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08806468(0x00000000,0x08914EBC)
14979 user_main DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=true, restarted=false]
14979 user_main DEBUG hle.ThreadManForUser End of Interrupt
14979 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
14979 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
14980 user_main DEBUG hle.ThreadManForUser End of Interrupt
14980 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x31, status=PSP_GE_LIST_DONE, pc=0x0880D9A4, stall=0x0880D9A4, cbid=0xF, ended=true, finished=true, paused=false, restarted=false], done, waking thread a
14980 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
14980 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
14980 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
14980 GUI DEBUG ge GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
14981 user_main DEBUG hle.sceGe_user really waking thread a(user_main)
14981 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
14981 user_main DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
14981 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
14981 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStart
14981 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
14981 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
14982 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
14982 GUI DEBUG ge GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
14982 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
15767 GUI DEBUG hle.ThreadManForUser really deleting thread:'idle0'
15767 GUI DEBUG hle.ThreadManForUser thread:'idle0' freeing stack 0x08800000
15768 GUI DEBUG hle.ThreadManForUser really deleting thread:'idle1'
15768 GUI DEBUG hle.ThreadManForUser thread:'idle1' freeing stack 0x08802000
15768 GUI DEBUG hle.ThreadManForUser really deleting thread:'user_main'
15768 GUI DEBUG hle.ThreadManForUser thread:'user_main' freeing stack 0x09F80000
15768 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[addr=0x09F80000-0x09FC0000, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]
15768 GUI DEBUG hle.ThreadManForUser really deleting thread:'update_thread'
15768 GUI DEBUG hle.ThreadManForUser thread:'update_thread' freeing stack 0x09FFF000
15768 GUI DEBUG hle.SysMemUserForUser free SysMemInfo[addr=0x09FFF000-0x0A000000, uid=d, partition=2, name='ThreadMan-Stack-0xc-update_thread', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
15768 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------